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A list of characters affiliated with Raven Clan and the village of Ravensthorpe in Assassin's Creed: Valhalla. For the main Valhalla index, see here.
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Raven Clan

The clan of Eivor Wolf-Kissed. They are Vikings from Norway who left to settle in the Kingdom of Mercia, England, founding the settlement of Ravensthorpe on the remains of a camp used by the Ragnarssons.

    In General 
  • Arch-Enemy: To King Aelfred the Great of Wessex and the Anglo-Saxon kingdoms. The Raven Clan also become the enemies of the Order of the Ancients given their affiliation with the Hidden Ones.
  • The Alliance: Forms one with the Hidden Ones who are crucial to convincing the clan to colonize Anglo-Saxon England as part of their efforts to revive their long-extinct English branch from the Roman era.
  • Animal Motif: The clan's namesake and their town they choose to settle in when they set up shop in England. Even their insignia incorporates the raven and is frequently adorned on their banners and shields.
  • Badass Crew: Make no mistake, they are a clan of Vikings who can take out their enemies one by one and leave a path of destruction across numerous English towns.
  • Band of Brothers: They are a group of Vikings that are devoutly loyal to one another.
  • Blue Is Heroic: Kind of. The clan has teal blue painted onto their shields and banners.
  • The Clan: It is in their name after all as they are a closely-knit group of Norwegian Vikings that work together to create a new home in England.
  • Gender Is No Object: The Raven Clan has shieldmaidens amongst their ranks who fight alongside the men.
  • The Horde: To the native Anglo-Saxon inhabitants. It's also very much Truth in Television for real Vikings as the Raven Clan would be raiding and occupying English land in 9th century early medieval Europe.
  • Horny Vikings: Obviously (minus the anachronistic horned helmets).
  • Purple Is Powerful: Purple is one of the colors of the Raven Clan which represents their aristocratic roots along with teal blue and white.
  • Port Town: The Raven Clan's settlement of Ravensthorpe was built near the remains of Ragnar's camp adjacent to River Soar of Leicestershire, England.
  • Religious Bruiser: An entire clan of them given that they are devout followers of Norse mythology.
  • Rape, Pillage, and Burn: Not so much for the raping but they do pillage towns, monasteries, and even fortresses whenever they are raiding the seven kingdoms of England.
  • Sexy Scandinavian: Given their country of origin, some members of the clan tend to be quite good-looking, such as Sigurd or Randvi.

    Eivor 

Eivor Wolf-Kissed

https://static.tvtropes.org/pmwiki/pub/images/1_assassins_creed_valhalla_eivor_female_male.jpg

A 9th century Viking raider from Norway who gets taught in the ways of the Hidden Ones, and the player character. Can be either male or female depending on the player's choice.


  • Achievements in Ignorance: Even by the end of the story, Eivor seems to not have realized what's going on with Sigurd, Basim and their visions of Odin - in their eyes, Odin was just a hallucination, Sigurd Took a Level in Jerkass because of Fulke's torture, and Basim's sudden madness is just baffling. Even their battle with Odin is more or less shrugged off as being related to the fake Valhalla in some way, despite all their visions of him prior to that. Doesn't stop them from surviving the events physically and mentally intact, however.
    • She finally realizes it in The Last Chapter, which drives her to leave England to have Odin teach her about the Isu.
  • Ambiguous Gender: The game opens on a scene in Eivor's childhood before revealing that the Animus can't accurately parse Eivor's sex. As such, child Eivor is given an androgynous presentation, featuring a high voice, close-cropped hair and gender-neutral clothes, and most of the time everyone avoids using any gendered pronouns for them.
  • Ambiguous Situation: In-universe, Eivor's gender is ambiguous due to a quirk of their DNA sample, and the Animus offers Layla a choice of gender, as in Odyssey. However, the canon choice per Word of God is "Let the Animus Choose", where Eivor is female in Midgard and male in Asgard. This is a manifestation of Eivor herself being female, but a Sage of Odin; as a result, Odin's male Isu DNA is basically "confusing" the Animus as to Eivor's phenotype.
  • Animal Eye Spy: Instead of an eagle like the previous two games, Eivor uses a raven named Sýnin. That said, there are a huge variety of skins that change Sýnin's species to anything from a puffin to a pigeon.
  • Animal Motifs:
    • The wolf. Eivor bears the name "Wolf-Kissed" due to receiving scars from one as a child and the seer Valka connects Eivor's vision of a wolf with their destiny. Eivor also eventually learns to summon a wolf to fight for them. The irony of having both an affinity for wolves and an enmity with them is not lost on Eivor.
    • They also possess their clan's raven motif, most notably through having a raven companion and being called "Lady of Ravens" in the prequel comic.
  • The Anti-Nihilist: Eivor becomes one after escaping Yggdrasil and Valhalla; their psyche and mentality are so traumatized by their experiences that they no longer believe that afterlife is real and lost all faith in the divinity of the gods. By their own admission, all they wish for now is to live among the friends they made. So in other words, treasure life because there's nothing after this.
  • Aura Vision: After two games where the protagonists lacked it, Eivor has their own version of Eagle Vision, called Odin's Sight. Comes in handy during their team-up with Kassandra, who lacks it.
  • The Beastmaster: Can summon a raven and a wolf to fight for them. This is highlighted in a World Event in Essexe, where Eivor encounters a fellow beastmaster who is being threatened by a mob led by a monk. The peaceful solution (without killing either the beastmaster or the monk leader) is to sic Synin on the monk, convincing him that there is another devil out there. During the Vinland arc, outside translations reveal that their ability to talk to Synin is what allows them to trade with the Mohawk and find Olav.
  • Been There, Shaped History: Eivor's actions in England not only led to the final destruction of the Order of the Ancients but they unintentionally allowed Aelfred to create the Templar Order. Additionally, they also forged key alliances that would aid Rollo's Siege of Paris.
  • BFS: Can wield the legendary Excalibur, here depicted as a Sword of Eden almost as tall as Eivor is.
  • Blade Below the Shoulder: Uses a Hidden Blade gifted to them by Basim, though they're only allied with the Hidden Ones as opposed to actually being a member. They also wear their blade above their arm so that they don't have to cut off their finger to use it.
  • Blade on a Rope: With the Harpoon Impalement skill they can throw a harpoon into an enemy before tossing them around for major damage. When the ability is upgraded, Eivor can pull an enemy towards them and then decapitate them from behind as they stumble past.
  • Bling of War: Eivor's Hidden Blade casing is golden and more ornate than most models worn by previous protagonists, with its braces and the bottom of the casing being lined with emeralds. While this would normally conflict with the goal of ostensible stealth, it makes sense considering this was a gift to Eivor to get on their good side rather than a recruitment pitch.
  • Blonde, Brunette, Redhead: Eivor's default appearance fits the blonde, with Randvi filling the brunette, and Sigurd filling the redhead.
  • Bottomless Magazines: Not their arrows, which are indeed quite limited, but their throwing axes, which are instead limited only by how often you have the adrenaline to activate the abilities that use them.
  • Braids of Action: Can wear their hair in a manner of different braids as appropriate for a Viking warrior.
  • Braids of Barbarism: Sports braids and is part of a culture considered "barbaric" by the Saxons.
  • But Now I Must Go: Eventually, some time after the main story ended, Eivor felt the need to leave Ravensthorpe and travel to America, to try and find out more about Odin, living out the rest of their life in New England. They slip out quietly during the night, telling no-one but Valka.
  • Canon Name: The character's full name is Eivor Varinsdottir since a letter in King Alfred's study room directly addresses her as one of the leaders of the Raven Clan alongside Sigurd.
  • Combat, Diplomacy, Stealth: The stealth to Sigurd's combat and Randvi's diplomacy, though it's downplayed compared to straighter examples like the Assassins since Eivor, like Sigurd, would prefer a direct approach. Nonetheless, she isn't averse to options of subterfuge if the situation allows it.
  • Creepy Shadowed Undereyes: Has dark makeup around their eyes as warpaint.
  • Cruel Mercy: If Eivor kills both Modron and Cynon in the Glowecestrescire arc, Gwenydd says she doesn't plan on coming after Eivor for revenge once she's old enough because according to her mother's vision of Eivor's future, the fate the future has in store for them is far worse than any punishment she can think of.
  • Dark and Troubled Past: Eivor lost their parents at a young age when the Wolf Clan led by Kjotve raided their home village of Heillboer. On top of that, they are the Sage reincarnation of the Odin who wants to have complete control over them.
  • Downer Ending: Eivor is told by Modron if they spare her that the end of their life will be filled with regrets. Depending on the player's choice, Eivor's story in the game ends with them at a Bittersweet Ending at most... but their corpse is found in New England, a long way away from Ravensthrope, their home. Ultimately played with, as all indications suggest Eivor simply lived our their life peacefully.
  • Dual Wielding: They can wield two axes at the same time, and with an upgrade they can even dual wield normally two-handed weapons including spears, Dane axes, and greatswords.
  • Everyone Has Standards: While having no qualms about raiding for the sake of gathering supplies or conquering England just because it's there, Eivor does have an issue with killing for killing's sake, which plays a role in their eventual falling out with Ivarr as he just kills because he feels like it.
  • Every Scar Has a Story: The main game never addresses just how Eivor got that scar on their face. A conversation with their cousin Barid has them quip that it was a punishment for "vanity".
  • Evil Is Not a Toy: Eivor very nearly learns the hard way why so many Assassins have a "Do Not Touch" rule on Apples of Eden. Initially thinking it sounds like a fantastic weapon, they're very nearly killed (or worse) when they grab one.
  • Experienced Protagonist: Is already a hardened warrior when the game starts.
  • Eye Scream: While they're in Valhalla with Sigurd, they catch an arrow to the left eye during one of the many loops, making them just like Odin before it resets.
  • Fashionable Asymmetry: Their default hairstyle has their hair worn in a large braid on the left side.
  • The Fatalist: While discussing the Leap of Faith with Hytham in terms of how it requires embracing the hope that one won't die before they're ready, Eivor expresses the belief that if death will come regardless, there's no point in worrying about it because it's already written into the fabric of the world.
  • Finishing Stomp: When an enemy is knocked to the ground and their health is low, Eivor can kill them with a stomp to the head.
  • Fire-Forged Friendship: With Kassandra. Their encounter starts with the two trying to smash each other to death, and ends with them having drinks at a wedding thanks to Kassandra saving her from an Apple.
  • Friendly Enemy: By the time of "The Last Chapter", they've formed a rather friendly relationship with Aelfred despite their history to the point that he's one of the people they make a point of saying goodbye to before leaving Europe.
  • Gender Bender: Canonically, Eivor is a Viking shieldmaiden of the Raven Clan but she is the reincarnation of the male Norse god Odin and appears as a man in the Asgard sequences should the player select the "Let the Animus Decide" option.
  • Glory Seeker: Like most Vikings, Eivor seeks glory in battle, if not to the excesses of some of the other raiders we meet. This is why despite fighting against the Order they don't join the Hidden Ones, as their need to stay in the shadows conflicts with that desire.
  • Happily Adopted: Was taken in by King Styrbjorn and raised alongside Sigurd following the death of their parents in the prologue.
  • Heroes Love Dogs: Eivor can literally Pet the Dog thanks to interact prompts, and also takes a wolf as a sort of pet after a while.
  • Heroic Willpower: Manages to drive off the personality of the Isu Sage embedded in their DNA.
  • Historical Character's Fictional Relative: In Wrath of the Druids, Eivor is revealed to be a relative of the historical Irish High King Bárid mac Ímair through the latter's relation to their mother Rosta.
  • Icy Blue Eyes: Eivor has some incredibly pale blue eyes on them, inherited from Odin. While they are the protagonist, there's no way in which they could be mistaken for Innocent Blue Eyes.
  • In the Hood: Uses a hooded cloak in order to evade detection in hostile areas.
  • In-Series Nickname: Many people, both in and out of their clan, simply refer to them as "Wolf-Kissed" due to the scars they got from being mauled by a wolf as a child.
  • Kind Hearted Cat Lover: Understandable, since cats were the favoured animals of the goddess Freyja. Eivor has the interactive prompt to snuggle cats they come across (and judging by their reaction, cats loved Eivor right back). One world quest in Essex even ends with Eivor getting a cat for their longship.
  • Last Disrespects: Has the option of symbolically denying Ivarr and their crewmate Dag Valhalla by refusing to give them an axe as they're dying after their duels with them.
  • Le Parkour: Is an accomplished freerunner like most Assassin's Creed protagonists.
  • Loved by All: Eivor easily makes allies with almost every character they interact with and unlike Sigurd, they make the effort to know each and everyone of the Ravensthorpe townsfolk. By the end of the game, after Sigurd passes on the title of Jarl to them, everyone easily accepts them as their new leader.
  • Meaningful Name: Eivor can be translated as "defender", which Darby McDevitt says in an interview with Jackson Crawford is why they decided to go with the name.
  • Mind Hive: Has the memories of Odin inside their head due to being a Sage, which is why the Animus gives the option of different genders for Eivor. Layla even describes going through Eivor's memories as having to deal with two different minds battling for dominance, and Darby McDevitt compares their relationship to the Narrator and Tyler Durden in Fight Club.
  • Multi-Melee Master: Eivor is skilled with axes, swords, spears, maces, shields, and a variety of other weapons; and they're capable of wielding weapons in both hands, however big or small.
  • Nice Girl: Or Nice Guy if Male Eivor is picked. While Eivor has no qualms about raiding and killing when they deem it necessary, Eivor can otherwise be quite amicable with most of their fellow Danes and even many of the Saxons (usually the lower class), often happily stepping in to aid them with whatever problem they’re currently having. The solutions to which can be rather hilarious, heartwarming, or bizarre, such as burning down a silo and the surrounding estate to get two brothers to stop feuding and realize how much they actually care for each other. note 
  • No-Holds-Barred Beatdown: Rage of Helheim has them roar and run towards a humanoid opponent and tackle them down, pummeling them with alternating punches until they're nothing but red paste on the ground. The upgrade allows them to land more blows with faster strikes.
  • Nominal Hero: While certainly capable of quite a few moments of kindness to Danes and Saxons alike, and fighting against the Order of the Ancients, there's no denying that Eivor is part of a conquering force hellbent on ransacking an England that had done nothing to them. The main things that keep them from just being a full-blown Villain Protagonist is a lack of direct atrocities to their name, save for breaking their truce with Aelfred near the end of the game upon learning about Ubba's death, and the fact that the Order happens to be far worse.
  • Not in This for Your Revolution:
    • Despite opposing the Order of the Ancients and using a Hidden Blade, they ultimately forgo joining the Hidden Ones since the idea of working from the shadows contrasts too heavily with their desire for personal glory.
    • Eivor accompanies Toka back to Francia at the latter's request, but it isn't for glory or silver and mostly want to keep the Franks from coming to England and wiping out the Raven Clan. This feeling gets reinforced when they see just how much damage Charles has caused to the Vikings in Francia. Unfortunately, Eivor's insistence on brokering "peace" with the king puts them at odds with Sigfred, who is out for blood and retribution.
    • Surprisingly, King Alfred also offers them the chance to join his new Order. Like with the Hidden Ones, Eivor refuses due to their need to leave England in order to figure out themselves.
  • "Not So Different" Remark:
    • Eivor points out to Hytham that as a conquering force, the Norse really want the same thing as the Order of the Ancients, control.
    • On the receiving end from Thorstein, a Viking in Ireland. However, he's clearly BS-ing because he really, really doesn't want Eivor to kill him.
  • The Oathbreaker: Upon learning about Ubba's death in a flippant way from Aelfred, Eivor and Guthrum decide to renege on their deal with Alfred and break the truce, slaughtering all the enemy Saxons in their path despite their pleas.
  • Playing Possum: With the "Feign Death" skill Eivor can pretend to be dead in order to trick enemies into leaving them alone. The Level 2 version allows them to assassinate people while lying prone on the ground.
  • Poor Communication Kills: After Sigurd departs from Ravensthorpe to start finding allies, Dag starts doubting Eivor's judgement and right to lead the Raven Clan. Eivor continually brushes off Dag's concerns and protests about their actions as they're too busy forming alliances with surrounding factions, capping off with them not coming clean about Sigurd's capture and pushing Dag aside to speak with Randvi about it. From Dag's perspective, this appears as both cowardice and conspiring to make sure Sigurd never returns through inaction, making him challenge Eivor to a duel to the death for leadership of the Clan.
  • The Power of Friendship: They are able to prevent Odin from taking over their mind by remembering their loved ones.
  • The Quiet One: While obviously as the player character they're required to be a talker, several times in the story Eivor notes an irritation for speaking just to fill silence.
  • Really Gets Around: The player can romance pretty much all of the love interests with few-to-no repercussions for most of them in one playthrough, no matter whether you choose to play Eivor as a man or a woman. The only ones that lock the player out of any other options are Tarben and Petra, the baker and huntress in Ravensthorpe respectively (and even then, the player can choose to break things off with them, but that locks Eivor out of dating them again), and the only one with any real consequences is Randvi, as if Eivor gets with her, it strains their relationship with Sigurd.
  • Red Baron: Gains the moniker "Wolf-Kissed" after surviving a wolf attack as a child that leaves a scar on their cheek.
  • Reincarnation: Is a Sage, but of Odin as opposed to Aita, whose memories manifest in the form of an Odin inside their head that only they can hear, and doesn't overtly try to dominate their personality.
  • Reincarnation-Identifying Trait: Eivor had the injection marks on their neck that would identify them as a Sage of Odin as a child, but their wolf attack rendered the marks unrecognizable, which is part of why Basim/Loki didn't realize they were the person he was looking for at first.
  • Right for the Wrong Reasons: One of the reasons Eivor puts their Hidden Blade over their forearm instead of underneath it is because they believe that Basim and Hythm lost their ring fingers using it by accident. While Basim corrects them by stating that their fingers were removed voluntarily to show their devotion to the Creed, Eivor is actually correct about the initial origins of the Hidden Blade's placement. Hidden Ones founder Bayek actually lost his by accident while killing Eudoros, and the tradition was kept after that as a show of devotion towards him.
  • Rugged Scar: Both versions of Eivor have a prominent scar that runs vertically from the left corner of their lip to their temple as a result of getting attacked by a wolf as a child, hence being known as "Eivor Wolf-Kissed".
  • Roaring Rampage of Revenge: Goes on a rampage against Aelfred's forces alongside Guthrum during the Battle of Chippenham following learning about Ubba's death, breaking the truce they were under before burning the village to the ground.
  • Sinister Scythe: Siege of Paris allows them to wield sycthes as a 2H weapon, and Eivor tends to be on the more antiheroic side.
  • Skeletons in the Coat Closet: While in disguise in Glowecestrescire Eivor uses a Mari Lwyd costume, complete with a horse skull for a mask. Throughout the quest arc, Cloaking will have Eivor put on the mask even outside the missions that it's actually used in.
  • Split-Personality Takeover: Zigzagged. As a reincarnation of a sage, Odin's memories start trying to make their way into Eivor's mind as the game progresses, but they ultimately fight his influence off. At the end of Eivor's last saga, however, they manage to reconcile both halves of themselves.
  • Supporting Protagonist: Downplayed; while Eivor's arc of getting the Raven Clan back on its feet and dealing with Odin's mind slowly trying to take over her are significant for the historical portion of the game, ultimately it's Sigurd who goes through a bigger character arc, being treated as The Chosen One while Eivor doesn't seem to be able to keep up with all the implications of Sigurd and Basim's crazy talk. Then there's Basim, whose history is also written to be the driving narrative in both the game's backstory and especially the Asgard arc.
  • Survivor's Guilt: If Eivor returns to the ruins of Heillboer, their old hometown, upon interacting with the sword they inadvertently stabbed one of Kjotve's men with as a child during the beginning of the game, they wonder if their parents might've survived, or even triumphed had they listened to their mother and stayed on the horse.
  • Swarm of Rats: Siege of Paris allows them to shoot rat bait at a target which makes a swarm attack.
  • Sweet Tooth: One world event in Essex has Eivor promised a cake in exchange for riddling. They sound tremendously upset when it turns out there never was any cake (apparently even complete with pouting).
  • Symbolic Weapon Discarding: Eivor spent their whole life determined not to die a coward and enter Valhalla after being traumatised by their father's Senseless Sacrifice as a child. The requirment for that, according to their religion, is to die in battle with an axe in hand. However, in the climax of the game, Eivor and Sigurd get trapped in Yggdrasil, which is actually a Lotus-Eater Machine, and they realize that Valhalla is a simulation. In their attempt to escape, Eivor is locked in a Hopeless Boss Fight against Odin, who for the entire game was trying to get Eivor to give in to their rage for the sake of glory. Odin keeps using Eivor's axe to drag them back close to him and force them to keep fighting against him instead of reaching the gate that would let them escape. The only solution? Unequip the axe and run away. This decision marks a huge turning point in Eivor's Character Development, as they finally come to terms with their father's death and realize there are far more important things in life than glory on the battlefield, like their clan, family, and friends.
    Odin: Leave me now and you are nothing! With me you have wisdom! Glory! Power! What more do you need!
    Eivor: Everything else.
  • Unskilled, but Strong: Eivor's combat animations and finishers are notably less flashy and elegant than that of most other series protagonists, but they are also incredibly brutal and just as effective.
  • Unwitting Instigator of Doom: Aelfred and Goodwin use Eivor to eliminate the Order in England under Aelfred's guise as a "Poor Fellow-Soldier of Christ", thereby allowing Aelfred to start laying the groundwork for his "new order", which is all-but-stated to be the future Knights Templar, otherwise known as the Templar Order.
  • Use Your Head: Wrath of the Druids allows them to learn Vikingr Salute which starts with a throat punch, then a headbutt. During the Crossover storyline, they try to headbutt Kassandra in their first encounter.
  • Virtual Paper Doll: While clothing customization is nothing new for the series, Valhalla also gives you several hairstyles and tattoos to choose from, making Eivor the most customizable Assassin's Creed protagonist to date.
  • Walking Armory: Moreso than any other Assassin's Creed protagonist to date, as the average size, weight and mass of Eivor's medieval arsenal far dwarfs and outweighs those of their predecessors and those who follow. Not only is Eivor able to simultaneously carry multiple bastard swords, morningstars, battle-axes, warhammers, scythes, spears, daggers, bows, two-handed swords and shields without impeding on their speed or stealth capabilities, but they are also able to effectively wield two-handed heavy swords/axes/spears/scythes that would take all a well-built warrior has to lift with both arms in each hand. Eivor effectively carries enough weapons to supply (and kill) a small army on their being at all times.
  • Walking the Earth: Many years after the end of the main story, Eivor bids goodbye to all their allies and journeys to Vinland in order to commune with their other side.
  • Warrior Poet: They were taught poetry since they were a child, and they're indeed very eloquent when given the chance to show off their speaking skills. Several characters even express their surprise that such a battle-hardened fighter is as gifted with words as they are with weapons. Flyting helps Eivor test their abilities on others, which can improve their ability to talk their way out of potentially difficult dilemmas.
  • What Did I Do Last Night?: More than once in the game Eivor wakes up after a hard night's drinking and carousing, such as in Gloucestershire.
  • Why Am I Ticking?: Siege of Paris allows them to learn Golden Flame, which is a sticky bomb that explodes after a time delay.
  • Worthy Opponent:
    • Ivarr views them as one, saying that successfully killing them would make him the greatest Viking who ever lived.
    • Goodwin comes to respect Eivor after working together to eliminate the Seax and Quill, puts in a word to Aelfred to try getting them to convert to Christianity, and seems genuinely distraught when Eivor refuses the offer.
  • You Are in Command Now: At the end of the game, Sigurd relinquishes the title of Jarl to Eivor, seeing that they are more suitable to be a leader than him.

Male Eivor

https://static.tvtropes.org/pmwiki/pub/images/eivormale.jpg

Voiced by: Magnus Bruun, Idun Mealor Olsen (young) (English)note 

  • Gender-Blender Name: Invoked with the male-presenting version of Eivor only, seeing as "Eivor" is actually a feminine name in Nordic countries.
  • Ink-Suit Actor: He bears a strong resemblance to Magnus Bruun, his voice actor.
  • Manly Facial Hair: Sports one by default, which can be customized with a variety of different looks.

Female Eivor

https://static.tvtropes.org/pmwiki/pub/images/eivorfemale.jpg

Voiced by: Cecilie Stenspil, Idun Mealor Olsen (young) (English)note 

  • Action Girl: As a battle-hardened female Viking warrior, she largely qualifies.
  • Boyish Short Hair: As a child, her hair is short enough that she could easily be mistaken for a boy. As an adult, she has all of the same hairstyle options as her male counterpart, some of which are quite short.
  • Contralto of Strength: Speaks with a noticeably deep voice and is a fearsome warrior.
  • Lady Looks Like a Dude: Played With. While she can be given a more feminine appearance with certain haircuts, she's masculine enough that she uses the same animations as male Eivor. The tattoo menu also shows she's flat-chested, and the game's gear is unisex and makes both Eivors look bigger than they are. The interesting part comes from the fact that she's a reincarnation of Odin - who was male - so some of her more masculine traits may be a result of his DNA guiding her development.

    Sýnin 

Eivor's female common raven companion.


  • Action Pet: Sýnin is implied to be one of the ravens Eivor summons to save themselves from the wolf who mauls them in the intro, and an upgrade allows them to not only distract enemies for Eivor, but stun them via attacking from above.
  • Animal Eye Spy: Like Senu and Ikaros, Eivor can see through Sýnin's eyes in order to find targets, though she can't tag enemies like they can.
  • Meaningful Name: Sýnin means "insight", the definitive form of the Old Norse sýn meaning "sight" or "vision", and Eivor uses her to find targets and hidden entrances. As Eivor is a Sage of Odin, it's also a reference to Huginn and Muninn, Odin's two ravens whose names mean "thought" and "memory/mind" respectively in Old Norse.
  • Noble Bird of Prey: Some skins can make her look like other birds, including birds of prey.
  • To Serve Man: Eivor threatens to feed people's guts to Sýn, though she doesn't actually do any direct predating on people herself.

    Sigurd 

Sigurd Styrbjornsson

https://static.tvtropes.org/pmwiki/pub/images/sigurd_styrbjornson_acv.png
Voiced by: Gudmundur Thorvaldsson, Sean Colby (young) (English)note 

The adoptive older brother of Eivor. Sigurd returns from raiding in the Mediterranean alongside two members of the Hidden Ones who introduce Eivor to the ideology of their order.


  • The Ace: Sigurd definitely starts the game as this. He’s well-loved by his clan, a good leader, and a powerful warrior who commands respect from his enemies and allies alike. This doesn’t last however.
  • The Alleged Boss: On paper, Sigurd is the Jarl of his clan but upon reaching England, he immediately sets out with Basim on a personal quest, leaving Eivor to watch over the town instead. Sigurd doesn't return to the clan until a few years later, and even then continues to spend most of his time in his room. After Sigurd regains his sanity, he sees that he is not fit to be Jarl and passes on leadership over the clan to his younger sibling officially.
  • Alliterative Name: Sigurd Styrbjornsson.
  • Ambiguously Evil: Sigurd's personality before meeting the Hidden Ones in England is not really explored and is only told by his clanmates that he is a man of honor and a great leader who loves his people. Eivor themself is their sworn brother/sister and the audience's main reference for his character, but they're completely biased towards Sigurd since he saved them from Kjotve's raid, and his father adopted the young child and raised them as his own. Shortly after he and his clan arrive in England, Sigurd becomes greatly delusional and is rude to everyone who is not Basim. Is his change in personality the result of Basim and Fulke playing into his mind, or was Sigurd already like this from the beginning, only hiding it behind the image of a respectable leader in front of others, and only after meeting these people is his true nature revealed, or is all of this Tyr's attempt to take control of Sigurd's body?
  • Amicable Exes: With Randvi by the Good-Ending; though they mutually agreed that they would be happier with their marriage dissolved, they still care for each other as longtime friends.
  • An Arm and a Leg: Loses his right arm to Fulke, which was done in an attempt to awaken his memories of Tyr, who suffered a similar injury at the jaws of Fenrir during the Isu era.
  • Arranged Marriage: His and Randvi's marriage was arranged and the two are still somewhat strangers to each other at the beginning of the game. Not only does the in-game encyclopedia tell you this, but his first greetings to Eivor and Randvi make it clear. He greets Eivor warmly, gladly, gloriously. He greets Randvi with a chaste kiss.
  • The Atoner: After Basim's scheme is foiled, Sigurd begins to reflect on his actions and passes on the title of Jarl to Eivor, seeing that they are a better leader than him.
  • Awful Wedded Life: It becomes clear that Sigurd doesn't like his Arranged Marriage with Randvi, calling her a gift from another clan and rarely shows any signs of affection towards her.
  • Blonde, Brunette, Redhead: The redhead to match Eivor's blonde and Randvi's brunette.
  • Calling the Old Man Out: Near the end of the game, Sigurd returns to Norway, sees that his father is no longer a powerful Jarl as he once was, and chews him for it.
  • Cain and Abel: He is the Cain to Eivor's Abel. Once they have arrived at England, Sigurd's personality turns for the worse as he slowly develops delusions of grandeur and his relationship with Eivor worsens. Depending on Eivor's actions throughout the game, the two might end up at each other's throat near the end of the game. Ultimately, Sigurd regains his sanity and reconciles with Eivor.
  • Deconstructed Character Archetype: Of I Just Want to Be Special and The Chosen One. His dreams of being a leader are used to manipulate him, discovering his "real" purpose and origin required horrific torture to get to, and after learning he is special he starts showing signs of an existential crisis at being so elevated above normal men. Also unlike many classic heroes, he's also perfectly okay with the idea of abandoning everything he's ever had just for a personal reward, although he is convinced otherwise later.
  • Disproportionate Retribution: When he sits in judgment of two Raventhorpe citizens after his rescue from Fulke (after he initially refused to rule on it), he sentences the guilty party to thirty times the restitution the law would normally demand, knowing full well that the defendant can't afford that and making it clear he's personally biased against the guilty party and their profession. Even the plaintiff immediately objects in shock. Eivor's input on the matter is one of the five critical decisions that determine how Sigurd thinks of them at the end of the main story.
  • Does This Remind You of Anything?: Following his return to Ravensthrope after being tortured by Fulke, Sigurd gives a speech on the importance of order, obedience, and someone being at the top of a hierarchy. This, combined with his insanity, actually makes Sigurd sound more like a Templar despite being allied with the Hidden Ones.
  • Expy: To a certain extent, his character development is the opposite of that of Malik al-Sayf from the first game, both of whom lost an arm in their respective stories. While Malik starts out angry and spiteful towards Altaïr but eventually becomes his most loyal ally in the end, Sigurd is Eivor's adoptive brother who grows more distant towards Eivor as his story plays out.
  • Fiery Redhead: Has red hair and quite the temper.
  • Glory Hound: His personal glory is all he ultimately cares about, even if it means alienating those close to him.
  • A God Am I: He very quickly slides into this after spending some time under Basim's influence without Eivor there to keep him grounded and be a dissenting opinion. He quickly turns megalomaniacal, stops accepting the counsel of his sworn brother/sister and clan, considers himself infallible, and treats everyone like lowly insects too dumb to understand how the world functions.
  • Horrible Judge of Character: Sigurd has a poor record of trusting people who he first met, simply because they tell him things that will satisfy his ego, brushing off anyone else if they ever question him or anyone that's in his good graces otherwise. Heck, he never even hates Fulke for torturing him for months (he's more angry with Eivor for taking too long to rescue him) and merely thanks her for opening his mind that he is a god incarnate.
  • It's All About Me: The more time you spend with him, the more obvious it becomes that everything he does serves first and foremost himself and his personal glory. For starters, he migrates to England with half his clan simply because his father bowing to King Harald meant Sigurd was no longer royalty, so he sets about conquering his own kingdom to be someone. This attitude only gets worse and worse over the course of the main quest, and especially once Basim's whispering in his ear about being a god incarnate takes root. He only snaps out of it after Basim betrays him and Eivor.
  • It's Personal: The main reason he and the rest of Raven Clan left for England is that he's pissed at his father for deciding to accept Harald as King of Norway, nullifying his birthright as King of Fornburg as a result, without his input or even telling him.
  • Jerkass Has a Point: While it turns him into a massive megalomaniac, Sigurd's assertion that he's descended from the gods is technically correct— he is the reincarnation of an Isu, most (if not all) of which are perceived as deities in the Assassin's Creed universe. From Eivor's understanding, this would make him a god reincarnate.
  • Kick the Dog: As Sigurd's delusions of grandeur worsen, he starts to treat Eivor poorly, even belittling their deceased father to their face.
  • Know-Nothing Know-It-All: He thinks he knows everything about the mysteries of the world once the Hidden One Basim's influence over him grows strong enough, but in reality he's probably the most clueless person in the main roster, being manipulated all day long without realizing it.
  • Manchild: Was deeply disappointed with his father for surrendering what he believes to be his birthright, Sigurd leaves for England in order to become king of a different land. As Basim slowly corrupts him, Sigurd develops delusions of grandeur, believing himself to be a reincarnation of a god, if not a full-on god, and develops a huge ego.
  • More than Mind Control: How much was it because of Basim's corruption, Fulke's torture, or even his own ego is the result of Sigurd's worsening personality is unknown, as he never blames Basim or Fulke for what he becomes. Instead, he practically embraces the things Fulke showed him during his time as her captive.
  • Never My Fault: As Sigurd becomes more of a jerk, he blames almost all his misfortunes on Eivor:
    • During their initial search for Fulke, Eivor regularly asks Sigurd what are his plans but Sigurd regularly brushes them aside. So during a confrontation with Lady Eadwyn's men, Sigurd berates Eivor for ruining his plan... when Sigurd never even told them what his plans are, expecting Eivor to follow them anyway, even though Eivor has entirely practical reasons for not letting the Lady get away again.
    • He fully trusts Fulke before she takes him as her prisoner. After rescuing him from a fortress that Eivor needed to recruit an army to even breach, he still blames Eivor for his predicament.
    • He also blames Eivor for ruining his relationship with Randvi and also accusing them for attempting to turn the townsfolk against him, when Sigurd is a poor husband that continually ignores his wife and a Jarl that refuses to lead after his return, while Eivor has been a better leader overall.
  • Reincarnation: Is a Sage of Tyr.
  • Reincarnation-Identifying Trait: Has the injection marks Tyr got when his genetic material was uploaded to Yggdrasil.
  • Relationship Values: Eivor's relationship with Sigurd is one of the few factors that determines what ending the player receives, and their relationship is based on five key decisions that the player makes during the main story, all of which involve Sigurd personally or his close family or friends. Making the wrong choice on a decision leads to a strike against Eivor, and getting three or more of these causes him to lose faith in Eivor (only one strike can be undone through a pivotal conversation in the late game).
  • Royals Who Actually Do Something: Subverted. Sigurd was the son of a minor Norwegian king until the latter renounced his title in fealty to King Harald, leaving Sigurd as a nobody. Sigurd, being the proud and egomaniac Glory Hound that he is, doesn't accept that and sets out to establish his own kingdom in England. So, while he's certainly quite proactive, whether he's royalty or not depends on who you ask.
  • Took a Level in Jerkass: Sigurd is a determined and charismatic man at the start of the story, friendly to everyone who isn't an enemy threatening him or his Clan. After arriving in England, he starts becoming more secretive and keeps Eivor out of the loop regarding his search with Basim for evidence of his nature as a reincarnated Sage of Tyr. After his capture by Fulke and long torture at her hands, he understandably becomes far more erratic and angry with everyone in the Raven Clan. If Eivor has been consistently honourable to him, he becomes less of a jerkass after his return to England from the Yggdrasil trip, openly admitting that they are a better jarl than him.
  • Ungrateful Bastard: Never once does Sigurd thank Eivor or any of their allies after they rescue him from Fulke. Instead, he blames them for his torture and accuses them of not caring about him.

    Randvi 

Randvi

https://static.tvtropes.org/pmwiki/pub/images/randvi_acv.png
Voiced by: Kajsa Mohammar (English)note 

Sigurd's wife. Upon their arrival in England, Randvi runs the clan's operations from Raventhrope while Sigurd and Eivor venture out to secure alliances.


  • Action Girl: She used to be a raider before her marriage to Sigurd, and certain missions show that she's no slouch with her war hammer.
  • Amicable Exes: With Sigurd by the Good-Ending; though they mutually agreed that they would be happier with their marriage dissolved, they still care for each other as longtime friends.
  • Arranged Marriage: Her and Sigurd's marriage was this to secure peace between the Raven Clan and her original clan. The two are still somewhat strangers to each other at the beginning of the game as Sigurd has spent two out of three of their years married away raiding. The marriage is later dissolved.
  • Blonde, Brunette, Redhead: The brunette to match Sigurd's redhead and Eivor's (default) blonde.
  • Identical Stranger: Downplayed. From a distance, she's this to Kassandra due to their similar hairstyle. Eivor is able to tell the difference when they meet the person she's mistaken for on the Isle of Skye.
  • Love Interest: She's one of two women in Ravensthorpe who Eivor can romance.
  • Love Triangle: Later in the game, it's revealed that Randvi has been secretly harboring feelings for Eivor, which Eivor has the option of pursuing. The problem is that she's still married to Sigurd at the time, which naturally strains his and Eivor's relationship if Eivor returns her affections.
  • Mission Control: Is in charge of collecting intel for Raventhrope and gives Eivor the lowdown on the places they'll visit.
  • Shipper on Deck: Learning of Soma through Eivor's tales, she is quite surprised they haven't become intimate. She herself would have shot her shot in Eivor's place, so part of the sentiment comes from her Awful Wedded Life.

    Styrbjorn 

King Styrbjorn Sigvaldison

https://static.tvtropes.org/pmwiki/pub/images/styrbjorn_acv.png
Voiced by: Kåre Conradi (English)note 

The King of Stavanger, father to Sigurd, and adopted father of Eivor.


  • The Alcoholic: When Sigurd and Eivor return to Norway, they find Styrbjorn drinking in a tavern. Background chatter indicates that he has spent most of his time drinking ever since the unification of Norway.
  • Alliterative Name: Styrbjorn Sigvaldison.
  • The Good King: Although his decision to bow to King Harald is treated as reprehensible, it only comes across like this because that's how both Sigurd and the Player Character Eivor feel about it. Styrbjorn is actually a very considerate ruler who wishes nothing but the best for his people and thus, when faced with the Sadistic Choice between subservience or the death of his clan, chose the lesser of two evils.
  • Head-in-the-Sand Management: How Eivor and Sigurd believe he is dealing with Kjotve. Eivor and Sigurd both believe that they need to get rid of him as soon as possible whereas Styrbjorn cites the need for allies to boost their numbers as a justification for putting off dealing with him. As it turns out, Styrbjorn really has been working on securing strong alliances which results in victory over Kjotve, which stuns Eivor that it wasn't just excuses to put off fighting.
  • I Did What I Had to Do: When confronted by Sigurd and Eivor about his decision to swear fealty to King Harald, this is his reasoning in a nutshell. His kingdom was the only independent one left at this point, which meant any attempt at defying Harald would've only resulted in the pointless death of the Raven Clan, so Styrbjorn chose the only reasonable path open to him.
  • I Will Fight No More Forever: The main reason he swears fealty to Harald is because he's tired of seeing rival Viking clans massacring each other and is ready to see Norway be united under a single ruler if it means an end to the constant infighting. His belief that preserving life is more important than honor and glory through battle is also why he's the only Norseman in the game who directly discusses Eivor's father who doesn't disparage his sacrifice as being a "cowardly" act. It of course helps that he was actually there the night that Kjotve and his clan attacked Heillboer.
  • Non-Action Guy: He's a diplomat first, a warrior a distant second, and a pragmatist all around. He knows the constant infighting between the Norse clans is a pointless waste of life, so he seeks to ensure the prosperity of his clan by allying with his neighbors instead of raiding them.
  • "The Reason You Suck" Speech: He gets a vicious one from his son Sigurd when the latter returns to Norway a few years after his departure for England. In fact, chewing out his father was one of two reasons why Sigurd returned in the first place, the other being getting to Valhalla. How Eivor contributes to the conversation is up to the player, with options ranging from being gentle to being even more aggressive than Sigurd.
  • What the Hell, Hero?: He is absolutely infuriated when Eivor returns from the raid at the start of the prologue, as it was against his orders and nearly got Eivor and their men killed.

    Valka 

Valka

https://static.tvtropes.org/pmwiki/pub/images/valka_acv.png
Voiced by: Svandis Dora Einarsdottir (English)note 

The seer of the Raven Clan.


  • Ambiguous Situation: How much Valka knows about her mother being the Sage of Freya and her fate is unclear. She initially stayed in Norway to look after her ailing mother, and when she arrives in Ravensthorpes she tells Eivor that Svala has found peace and "walks through a world seen only in dreams, and will forevermore". While at the time it seems like Valka is referring to Valhalla, the revelation of Svala being in Yggdrasil and how unlikely it would have been for her to reach it on her own suggest that Valka is aware of Svala's true situation.
  • Dude, Where's My Respect?: Her database entry mentions that until she actively took over her mother's duties as a seer, she wasn’t given much respect by the rest of the clan despite having trained for the role practically since birth.
  • Junkie Prophet: Not herself, but she regularly provides Eivor with various drugs and potions to get them to fall into a dream.
  • Secret-Keeper: She is one of the few people Eivor confides in regarding their visions. When Eivor departs in the final DLC, they explain even more of their situation to Valka, who does not fully understand but thanks Eivor for entrusting her with the truth.
  • Uneven Hybrid: As her mother was a Sage of Freya, Valka likely has a high amount of Isu DNA herself.

    Svala 

Svala

The former seer of the Raven Clan before Valka, her daughter.


  • Chekhov's Gunman: Svala briefly appears at the beginning of the game and says about two sentences. Unlike most of the Raven Clan, she doesn't travel to England, and Valka declares she's dead. But she does reappear in the endgame.
  • I Choose to Stay: Stays attached to Yggdrasil, even knowing the simulation isn't real, because it's still better than the alternative of going back to being a crazed old woman at death's door. Her body's still there in 2020.
  • Reincarnation: She turns out to be a Sage of Freya.
  • Scatterbrained Senior: Her approaching death and her nature as a Sage (and all things considered, the substances she took during her time as a seer) mean she's become a little... incoherent. Inside Yggdrasil, she's got full possession of her faculties again.

    Dag 

Dag Nithisson

https://static.tvtropes.org/pmwiki/pub/images/dag_acv.png
Voiced by: David Menkin (English)note 

Sigurd's childhood friend and one of Eivor's crew.


  • Bash Brothers: He and Sigurd were this in their childhood with Dag to become his right-hand man when Sigurd eventually became king, only for Eivor's adoption to put a wrench in that, and likely sowing the initial seeds of his resentment. It initially looks like that he and Eivor share this relationship, but this crumbles as the story goes on.
  • Blood Knight: His first thoughts on arriving in England is to try and raid the monasteries and kill any Saxons who try to stop them. He has to be reminded a couple times that the Raven Clan needs to establish a base of operations first.
  • The Chew Toy: Dag, for all his bluster as The Resenter, is routinely mocked and undercut by his companions on the long boat. Not without just cause of course, since he's a Miles Gloriosus by nature, but every longboat story involves someone cutting him off and laughing at his obviously fake, atrociously self-aggrandizing, and overall banal repetitious stories.
  • Conflict Ball:
    • Sigurd leaves Eivor in charge of Raven Clan whilst he goes out to seek out alliances and the Ragnarssons, making it abundantly clear to his clan that he's leaving Eivor in charge until further notice. Out of nowhere, Dag declares he'd rather follow a louse than Eivor, despite the man being a member of their longship crew and having no problem taking orders from them before that point.
    • Crops up again later on. After Eivor makes a toast to the Raven Clan's victories, Dag rather out of nowhere becomes incredibly hostile towards Eivor, and proceeds to get worse from there.
  • Deconstruction: Of the Butt-Monkey and No-Respect Guy. Eivor treating him like a pointless distraction over Sigurd's capture pushes Dag into challenging them to a duel where neither can surrender. There's only so much needling and casual disrespect a man can take before he snaps, especially if he's a temperamental Viking warrior.
  • Duel Boss: Fights Eivor in a duel to the death out of the belief that they're putting their own personal glory above trying to get back Sigurd.
  • Establishing Character Moment: Eivor finds him fighting some of Kjotve's goons and fights them off. Then, when the discussion turns to either recovering the longboat or rescuing everyone else, Dag suddenly accuses Eivor of being a Glory Hound. On the ride back to the village, he spends his time insulting Eivor some more. It sets the general tone of their relationship over the rest of the game.
  • Green-Eyed Monster: Dag was Sigurd's other childhood friend and his supposed right hand man, only to have that position taken away by Eivor after they were adopted by Sigurd's father. While Dag is still loyal to Sigurd no matter what, he has no love for Eivor, no matter how much Eivor does for Ravensthorpe.
  • Hypocrite:
    • Of the "projecting my own horrible behavior onto others" sort; he accuses Eivor of exaggerating their role and importance in Sigurd's victories (despite the fact Eivor had been The Heavy of these victories, and did more than Sigurd did), and of only being motivated by their own glory. This is very blatantly behavior Dag himself is more than guilty of, as he makes ridiculously untrue claims of his own achievements, and in fact, is shown to be motivated to do whatever work he believes will get him the most attention. It's pretty clear that he's misreading Eivor's actions and motivations because these are his own actions and motivations, and he can't understand that Eivor isn't like that.
    • He also claims Eivor is starting to lose respect for their Jarl, when Dag himself doesn't even bother giving Eivor a helping hand in rescuing him after Sigurd gets captured by King Aelfred's men. In fact Dag himself rarely pulls his weight around town, yet mocks Eivor for doing nothing when they singlehandedly provide the resources to develop Ravensthorpe.
  • Irrational Hatred: Dag is not even hiding his hatred for Eivor for "replacing" him as Sigurd's second-in-command and never misses an opportunity to give a negative comment whenever he sees Eivor. Even when Eivor certifiably pulls their weight to help the settlement, more than Sigurd himself did, Dag overlooks all of Eivor's achievements and mocks them for doing absolutely nothing.
  • Jerkass Has a Point:
    • While his irrational jealousy is the main reason that he becomes increasingly hostile to Eivor and their position as Sigurd's second in command, he's completely right in criticizing Eivor's constant absences from Ravensthorpe when they're supposed to be leading the Raven Clan, and that it takes them so long to even begin looking for their jarl; the Cent questline only unlocks after Eivor has set up alliances with two other factions after Sigurd becomes a hostage, and it's stated that he's been missing for a month once that questline starts.
    • When he challenges Eivor to a duel to the death for leadership of the Raven Clan, he lays out his case to the watching members of Ravensthorpe. None of them challenge his reasoning, and moreover, the crowd silently accepts his accusations. Halfway through the resulting boss fight, he furiously says that if Eivor had just taken a moment to actually listen to his concerns at any point instead of constantly blowing him off, this wouldn't be happening right now. After Dag's killed by Eivor, the watching crowd initially refuse to obey Eivor's commands to return to their homes, showing that Dag's words convinced them of Eivor's poor judgement.
    • Played for laughs during one of the seasonal festival quests, when Eivor must do menial tasks around the village. They grumble that maybe Dag was right after all.
  • Poor Communication Kills: From his perspective, his Jarl's appointed second starts spending far too much time away from Ravensthorpe, and every time he tries to voice his concerns or offer advice, Eivor rudely brushes him aside and doesn't seem genuinely concerned about their Jarl's continued absence. Because Eivor tried to keep Sigurd's capture quiet and never let him be aware that they're doing everything possible to get Sigurd home, Dag believes that they're trying to quietly usurp Sigurd's place as Jarl through cowardly inaction. That drives him to challenge Eivor in a duel for leadership of the Clan.
  • Psychological Projection: Regardless of the player's choices, Dag will still accuses Eivor for brushing him aside and treated him as lesser. He also claims that Eivor did little for Ravensthorpe by being away for so long when Eivor was busy building alliances with other kingdoms, even though he's on Eivor's longship for most of these missions and should see the good they're doing for their people. Once he refuses to listen to Eivor any longer for not getting Sigurd back home, he doesn't go try to rescue Sigurd by himself, sitting in Ravensthorpe until Eivor brings Sigurd back home themself.
  • The Resenter: Though initially loyal, it becomes clear as the game progresses that Dag increasingly becomes jealous of Eivor's close relationship with Sigurd, and Dag even begins to suspect that Eivor is plotting to usurp Sigurd. He starts to read treachery in things that Eivor, as Sigurd's declared second-in-command, has the authority to perform in their jarl's stead (such as settling disputes amongst Raventhorpe's residents), and accuses them of causing Sigurd's capture by King Aelfred to control the Clan.
  • Shoot the Messenger: Dag does this to one of Jarl Rued's men when they attack Raven Clan out of nowhere if Eivor spares the man. He gets chewed out for this very quickly, seeing as that man was the only source of info on who attacked them and why.

    Bragi 

Bragi

A member of the longboat crew.


  • Distressed Dude: Along with the rest of the crew, he was captured by Kjotve's gang at the beginning of the game, and slated for a spot of human sacrifice. Fortunately, Eivor rescues him.
  • Never Heard That One Before: Occasionally interrupts some of Dag's particularly taller tales to indicate he's told them before.
  • Non-Action Guy: He steers the boat, but he doesn't take part in raids himself.
  • The Storyteller: Like Dag, he tells stories on Eivor's command. The difference is the crew like and enjoy his stories, even when he admits up front one of them is completely pointless.
  • Meaningful Name: Shares a name with the skaldic god of poetry in Norse mythology.

    Gunnar 

Gunnar

https://static.tvtropes.org/pmwiki/pub/images/gunnar_acv.png
Voiced By: Thomas W. Gabrielsson (English)note 

The blacksmith of Ravensthorpe who left Norway alongside Eivor and Sigurd.


  • Single Woman Seeks Good Man: Or in this case, Single Man Seeks Good Woman. He is on the hunt for his "Brunhilde" but has so far come up unlucky. His last lover lasted only five weeks. He finally finds a suitable girl just before the Glowecestrescire arc, and they wed after Aelfred is beaten.
  • The Unintelligible: His beloved, Brigid, speaks heavily accented Welsh. You can catch the occasional word if you're good, but the captioning gives up entirely. He himself understands everything she says, though. If only he cared enough to interpret for his fellow Norsemen...
  • Ultimate Blacksmith: He's the only smith in all of England, Norway and Vinland who can work the ingots Eivor brings home into upgrades for the latter's weapons and armor. In fact, he's the only smith in the game period, which automatically makes him the ultimate one.

    Alvis 

Alvis

Voiced by:

A skald of the Raven Clan who mentored Eivor in the art of flyting. He and his twin Holger join the exodus to England.


  • Foolish Sibling, Responsible Sibling: The responsible to his brother Holger's foolish. Number of times Alvis gets called up in front of the jarl because he's annoyed someone stands at zero.

    Holger 

Holger

Alvis' brother.


  • Humiliation Conga: One day, Holger found some old sails which he assumed had been thrown out. Not stopping to check, he doodled on them. Turns out they hadn't been thrown out, just misplaced. Holger gets called up and Eivor tries to settle the dispute in Sigurd's stead. Unfortunately for Holger, the noise wakes Sigurd, fresh off his stay with Fulke, and he dispenses judgement: He orders Holger to pay back the cost of the sails he's defaced, and then some thirty times more, even when the owner is saying this is overkill. The alternative is exile.
  • Jerkass: Holger's a stuck-up, pretentious snob on his good days.
  • Mad Artist: Holger really doesn't show much (or indeed, any) consideration for other people's property when he's in the grip of art, often taking or using things without bothering to ask permission, which gets him into trouble several times through the story.
  • Never My Fault: A letter found in his house has him huffily complaining about being taken to task for his acts of vandalism.
  • O.O.C. Is Serious Business: Whenever brought to task about his inconsiderate habits regarding the creation of his art (i.e., stealing some sails he thought were being thrown away, or outright taking the hairs from the tail of his neighbor's horse), he never accepts culpability for what he's done, and doesn't apologize for the vandalism. When Sigurd issues his unfair punishment to Holger of either paying back the wronged party 30 times the cost of the vandalized property or exile from the settlement, Holger's tone is much more subdued, and readily admits to his accuser that she was well within her rights to charge him.
  • Painful Rhyme: While he insists anyone can rhyme, his attempts at having a flyt with his brother are poor. Really, really poor.

    Svend 

Svend

Voiced by:

A tattooist and barber who joins Sigurd and Eivor in travelling to England.


  • Life Will Kill You: Passes in his sleep suddenly early in the game, with no hint to ill health beforehand. The clan, particularly Tove, is caught off-guard by this.
  • The Mentor: To Tove, whom he is training to replace him as the clan's tattooist.
  • Parental Substitute: Tove certainly sees him in this way, saying she's the closest thing she's had to a father.
  • We Hardly Knew Ye: Dies fairly early in the game, with little characterization to his name.

    Tove 
Voiced by: Olivia Le Andersen

A young woman who is Svend's apprentice.


  • Inadequate Inheritor: Tove feels she is this in comparison to Svend and has doubts picking up his duties after his death. This proves to be untrue because when she does decide to take up his position, there is no gameplay difference between the two.
  • Parental Substitute: Tove mentions that Svend was the closest thing to a father she had.

    Varin 

Jarl Varin

Voiced by: Magnus Bruun (English)note 

Eivor's father, who died seventeen years before the beginning of the game.


  • Cycle of Revenge: Varin's death causes Eivor to continue the blood feud between the Raven Clan and Kjotve the Cruel. The very same feud winds up starting Eivor on a path to dismantle the Order of the Ancients throughout England, as Kjotve was one of them.
  • Dies Differently in Adaptation: In the prequel comic Song of Glory, Kjotve runs him through with a sword, as opposed to being struck down with an axe in the game.
  • Dirty Coward: How he is seen by the Vikings due to him surrendering to Kjotve and allowing himself to be killed unarmed, guaranteeing he will not find a place in Valhalla. His sudden presence in "Valhalla" clues Eivor in that what they, Sigurd, and Svala are shown through the Yggdrasil is not the afterlife they've been raised to believe in... but, when Eivor is given the same choice that he was when confronting Odin's spirit, namely keep fighting and let your family die, or let go of your pride to save that which you love, they chose to let go of the axe, and finally understanding their father's true bravery, forgives Varin and loves him as a father once more.
  • Plot-Triggering Death: Eivor's destiny is deeply marked by his death (and to an extent, their mother Rosta's as well), leaving them scarred not only emotionally, but eventually literally, leading to their title "Wolf-Kissed".
  • Posthumous Character: He's already dead for the rest of the game after he's killed by Kjotve and the Wolf Clan.
  • Screw This, I'm Out of Here!: His death inspired an unnamed Norseman to do so, by refusing to pick sides between Kjotve and Styrbjorn. Eivor can read about it in a note found near a harbor in Norway.
  • So Proud of You: When Eivor literally and finally lets go of their axe in their vision of confronting Odin to save their beloved brother Sigurn, they finally understood the ultimate bravery of Varin sacrificing his pride to save his family, and in lovingly embracing his spirit, finally forgives him.
  • Senseless Sacrifice: His death is this. He tries to lay down his life so his clan would be spared, only for Kjotve the Cruel to immediately order them all slaughtered anyway.
  • Together in Death: Varin and his wife, Rosta, are killed only moments after each other.

    Rosta 

Rosta

Voiced by: Cecilie Stenspil (English)note 

Eivor's mother who died seventeen years before the beginning of the game.


  • Action Girl: When their clan is under attack, Rosta doesn't hesitate to pick up an axe and tear her way through the raiders.
  • Action Mom: Eivor's mother and as much a warrior as they grow up to be.
  • Big "NO!": Upon seeing her husband dead, she screams and charges his murderer only to be cut down herself.
  • In the Back: Dies from one of Kjotve's men throwing an axe into her back as she tries to rush him for murdering her husband.
  • Meaningful Name: Rosta in Old Norse means "rioter/brawler" which is appropriate seeing as Rosta is no slouch when it comes to defending herself and her clan.
  • Posthumous Character: Like her husband, she is already dead in the main story after the prologue.
  • Strong Family Resemblance: Female Eivor looks a lot like her, save for Rosta's heavier build.
  • Together in Death: Rosta and her husband, Varin, are killed only moments after each other.

Residents of Ravensthorpe

People living in Ravensthorpe. Some are Saxons, but others come from more exotic locales outside of Europe, who move to the settlement and provide their services to the Raven Clan.

    Rowan 

Rowan

Voiced by:

A Saxon man who tends the stables in Ravensthorpe.


  • Made a Slave: Was going to be made a slave alongside Yanli by bandits before Eivor and the Raven Clan show up.
  • Speaks Fluent Animal: When asked by Eivor how he came to be so good with horses, he claims they speak to him. He also advises Eivor to try this with Synin.

    Yanli 

Yanli

Voiced by: Sandra Yi Sencindiver (English)

A Chinese merchant who runs the general store in Ravensthorpe.


  • Black Vikings: She is a Chinese merchant that traveled to England. 9th century Europe did not have any contact with Tang dynasty China other than the Byzantines.
  • Foreign Queasine: Mentions that she asked her family back home to send her spices because she is not fond of the type of food found in England.
  • Intrepid Merchant: Traveled all the way to England from Tang dynasty China in search of profit, leaving all her friends and family back in Zhangzhou behind.
  • Made a Slave: She and Rowan were going to be made slaves by the bandits before Eivor and co show up, though she says she'd rip their eyes out before allowing that to happen.
  • Nerves of Steel: When Yanli first meets Eivor, Sigurd, and Dag and thinks they're there to kill or enslave her and Rowan, she just glares at them before demanding that they untie her and Rowan for their own sakes rather than try begging for her life.

    Octavian 

Octavian Claudius Britannicus

Voiced By: Simon Lee Phillips (English)

Runs the museum in Ravensthorpe and is obsessed with Roman artifacts.


  • Steven Ulysses Perhero: The man who runs the museum dedicated to Roman artifacts is named Octavian (the birth name of the first Roman Emperor, Augustus) Claudius (the Emperor who officially conquered Britain) Britannicus (the name given to the province of England by the Romans). He named himself that. His real name is Osbert.

    Tarben 

Tarben

Voiced by:

A Saxon bread maker who moves to Ravensthorpe shortly after its founding.


  • Abusive Parents: His mother believed him too soft and forced him off the path of pacifism to become a brutal warrior like herself. Shortly before her own death, she sent a letter to him apologizing for this and encouraging him to try and reclaim the innocence she stole from him.
  • Actual Pacifist: After leaving his mercenary company, Tarben swore to never use violence against anyone ever again.
  • The Atoner: Left his mercenary company and swore to never spill another drop of blood in his life again.
  • Gentle Giant: A large man who stands several inches taller than Eivor and an Actual Pacifist.
  • Love Interest: Tarben is one of the characters that Eivor can pursue a relationship with.

    Petra 

Petra

Voiced By:

The hunter who moves to Ravensthorpe and sets up a hunter's cabin.


  • Ambiguously Brown: Petra is quite dark-skinned, though it's not specified where she's from besides that she was from somewhere east and came to England as a child. It's likely wherever her family is from originally wouldn't have an official designation at this time period, and if it did, Petra probably didn't know it.
  • Black Viking: A dark-skinned woman from the East who joins a Viking settlement in England. Truth in Television, as Ravensthorpe is basically a port town, and those have always been melting pots, and the Vikings were never opposed to others assimilating into their ranks.
  • Love Interest: She's one of two women in Ravensthorpe Eivor can romance.
  • Mushroom Samba: Inadvertently falls into this along with Eivor while trying to find Wallace. After they return to Ravensthorpe, Wallace will occasionally amuse himself with the memory when talking to him.
  • Scarily Competent Tracker: Petra is a very good tracker and claims to have been doing it since she was a toddler. She's even able to see such things as: breadcrumbs on the ground from a significant distance, determine what gender a wolf is from the smell of its urine, and look at teeth marks to determine how many animals ate a corpse.

    Wallace 

Wallace

Voiced By: Pascal Langdale (English)

The tanner who moves to Ravensthorpe. He lives in the hunter's cabin with Petra and will mount any beasts Eivor brings him.


  • Left for Dead: Abandoned by his biological family when he was just a baby.
  • Happily Adopted: Petra's family found him alone in the woods as a baby and took him in. He considers them his family and Petra his sister in all but blood.

    Reda 

See here

    Brigid 

A Welsh woman Gunnar meets while in Glouwescterscire, and falls in love with.


  • Bilingual Bonus: Speaks Welsh, and only Welsh. Eivor hasn't a clue what she's saying, and the Animus helpfully represents that confusion by not providing translation in the subtitles.
  • Even the Subtitler Is Stumped: "[Unintelligible]".
  • Happily Married: She and Gunnar end up marrying.
  • Nice Girl: Unfailingly nice and polite, barring a few moments of exasperation with men at one point.
  • The Unintelligible: To Eivor, at least. Gunnar understands her perfectly fine, and Randvi claims she can.

    Vagn 

An Afro-Viking with knowledge of secret river routes that allows the Raven Clan to do raids even deeper into England.


  • Black Vikings: A quite literal example of the trope, being a Viking of Black African descent.
  • Dented Iron: His years of raiding have left him injured enough that he doesn't do direct fighting anymore.
  • Every Scar Has a Story: Claims he got one scar from fighting a bear in a Holmgang. Eivor is quite dubious about this.
  • Horrifying the Horror: Vagn is very cautious whenever Eivor goes near a druid encampment.
  • Retired Badass: Fully acknowledges that he's too old and slow to raid anymore, but takes pride in training the next generation.
  • Skeletons in the Coat Closet: His armor is decorated with a few animal skulls.

    Hildiran 

A mysterious woman who shows up when Eivor notices a meteorite hitting the ground near Ravensthorpe.


  • Best Served Cold: Hildiran and her family have been waiting for a Sage of Odin to show up to get revenge on him for locking Hilde up since the Toba Catastrophe. So that's around seventy-five thousand years.
  • Bling of War: Dons some shiny Valkyrie armor for her fight.
  • Complexity Addiction: She wants revenge on Odin, and finds Eivor. All well and good. Then she goes about a plan of gaslighting Eivor and sending them to various locations around England before finally trying to kill her.
  • Easily Forgiven: After everything's over, Eivor forgives her with ease - there's no option to turn her down - and lets her return to Ravensthrope.
  • Final-Exam Boss: For the Mastery Challenges, taking place in three parts; combat, abilities and stealth.
  • Master of Illusion: The meteorite that draws Eivor's attention to her, and the entire Mastery Challenges are her using an Isu artifact to mess with Eivor's head.
  • Misplaced Retribution: Same as Basim, she wants to kill Eivor for stuff Odin did, even thought they're categorically not the same person.
  • Never Mess with Granny: Elderly, but when she challenges Eivor to a fight Eivor notes she fights like a young Viking. Even a fully levelled-up Eivor will take a few hits to punch her out.
  • Rugged Scar: Has a large scar going across her face underneath her eyes.
  • Theme Naming: She is named Hildiran, descendant of the Valkyrie Hilde. The implication is every woman in her family's line between them has had a similar name.
  • Uneven Hybrid: She's got at least some Isu DNA in there somewhere, enough to let her use several of their artifacts with no difficulty.

    Everold 

A mysterious craftsman who suddenly appears in Ravensthorpe one day, carrying an exact replica of an artifact Eivor's father once told them about as a child. He claims to be able to recreate items seen in dreams, and offers to craft special items and gear Eivor sees during their dreams of Odin's quest into Helheim.


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