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https://static.tvtropes.org/pmwiki/pub/images/arknights_sniper.png
Snipers are long-ranged operators who, for the most part, specialize in dealing damage from afar. Their role is to provide fire support for your other melee units on the low ground, as well as effective Anti-Air against aerial targets. Most Snipers perform very well against lightly-armored foes, but falter against Stone Walls, who are usually dealt with by Casters instead. Snipers are classified based on their attack speed, damage radius, and targeting priority.

Marksman

Default DP cost range (without potential upgrades): 3 DPnote , 7 - 14 DP

https://static.tvtropes.org/pmwiki/pub/images/antiair.jpg
Marksman Snipers make up the bulk of the class. They deal low-to-moderate amounts of damage at a stable pace, making up for their lacking stopping power with More Dakka. Their main trait allows them to prioritize shooting aerial enemies above all else, making them good point defenses against flying units.
  • 6★ Operators of this archetype: Archetto, Ash, Exusiai
  • 5★ Operators of this archetype: April, Blue Poison, GreyThroat, Insider, Kroos the Keen Glint, Platinum
  • 4★ Operators of this archetype: Jessica, May, Meteor, Vermeil
  • 3★ Operators of this archetype: Adnachiel, Kroos
  • 2★ Operators of this archetype: Rangers
  • 1★ Operators of this archetype: Justice Knight

  • Anti-Air: Their trait of prioritizing aerial units over others makes this their modus operandi.
  • Situational Sword: Marksmen tend to have decent Attack Speeds (subsequently better DPS), making them capable of melting most targets until it's time for your close-quarters fighters to deal with them. The problem is that they tend to focus on one target at a time, which makes them ill-suited to a Zerg Rush of low-HP targets, but they'll do well when you have a big, beefy target you want to take out.

Artilleryman

Default DP cost range (without potential upgrades): 21 - 29 DP

https://static.tvtropes.org/pmwiki/pub/images/explosive.jpg
Artilleryman Snipers deal damage in a wide radius and benefit from an extended range. Plagued with low ASPD, their intended role is to annihilate clumps of weak enemies and softening up beefier targets from afar, usually in the form of explosives. They have standard targeting priority. Like with Splash Casters, their default attacks are burst, and thus false AoE.
  • 6★ Operators of this archetype: Fiammetta, W
  • 5★ Operators of this archetype: Jie Yun, Meteorite, Sesa
  • 4★ Operators of this archetype: Shirayuki
  • 3★ Operators of this archetype: Catapult

  • Long-Range Fighter: Zigzagged. While their class name might suggest this, it's rarely the case.
  • Mighty Glacier: Artilleryman Snipers are blessed with very high ATK, good DEF reduction/negation on hit via their skills, along with a positively massive Splash Damage radius, allowing them to pound tightly-packed groups of enemies to paste easily. They also fire very slowly and have a long downtime between each shot, and require a lot of DP to push out the door even without the increased redeployment cost, making them very sluggish to put into action. Whereas the typical Marksman Sniper is like a light machinegun turret, an Artilleryman Sniper is the equivalent of a man-sized artillery piece.
  • Non-Indicative Name: Both Jie Yun and Shirayuki do not use any artillery, instead opting for a chakram and a shuriken, respectively.
  • Situational Sword: Artilleryman snipers will focus fire on one target, and their hits will hit everyone else that happen to be clumped up with that target; the caveat to this is that on top of having a low Attack Speed, the damage they deal to single targets is mediocre at best, and thus they are best used against a Zerg Rush of low-HP enemies like Originum Slugs.

Heavyshooter

Default DP cost range (without potential upgrades): 14 - 20 DP

https://static.tvtropes.org/pmwiki/pub/images/heavyshooter.jpg
Heavyshooter Snipers trade effective range for extremely high damage. They typically have much less range compared to Marksman Snipers, but are capable of dealing critical hits to enemies who get close enough to them. This manifests itself in a typical talent that gives them this chance to deal critical damage (i.e raise ATK on hit). Their DP Cost is moderate and their ASPD is below average. They make for poor general-purpose point defense due to a combination of the above detriments and lack of targeting priorities, however they excel at destroying tanky enemies that other Sniper subclasses may struggle against.
  • 6★ Operators of this archetype: Pozëmka, Schwarz
  • 5★ Operators of this archetype: Melanite, Provence
  • 4★ Operators of this archetype: Aciddrop

  • Flavor Text: Unlike other archetypes, the trait of Heavyshooter Snipers, "High accuracy point-blank shot", are akin to this, as it does not affect their gameplay performance whatsoever (all other archetype traits actually affect their gameplay); the closest thing to "High accuracy point-blank shot" are the attacks of Provence, and it actually comes from her talent, not her trait.
    • This is sort of played with in their Module, which causes them to deal more damage if the target is sitting right in front of them (i.e at point-blanc range).

Spreadshooter

Default DP cost range (without potential upgrades): 27 - 32 DP

https://static.tvtropes.org/pmwiki/pub/images/cardinal_0.jpg
Spreadshooter Snipers (sometimes also known as Boomsticks) have even worse range than Heavyshooters (they cannot attack targets besides them). The trade-off is that they gain the ability to hit all units within their range simultaneously and a 150% ATK multiplier to enemies within the first row. This makes it so that their attacks are true AoE.
  • 6★ Operators of this archetype: Ch'en the Holungday
  • 5★ Operators of this archetype: Aosta, Executor
  • 4★ Operators of this archetype: Pinecone

  • Mighty Glacier: They have great overall stats, but have a very high DP cost, slow attack speed, and a short range. They can also dish out incredibly high damage to anything within their range (ESPECIALLY Ch'en the Holungday).
  • Shotguns Are Just Better: This archetype generally wields shotguns or some form of close range blasting weapon.

Deadeye

Default DP cost range (without potential upgrades): 18 - 22 DP

https://static.tvtropes.org/pmwiki/pub/images/sharpshooter.jpg
Deadeye Snipers are the diametric opposites of Heavyshooters. They typically have the greatest effective range in the class, allowing them to strike a much wider area, however their targeting priority puts their focus on weaker, low-DEF enemies first. They make for good damage support to supplement their faster-firing classmates, however are poor point defenses on their own, due to their low health and sluggish attacks.
  • 6★ Operators of this archetype: Fartooth
  • 5★ Operators of this archetype: Andreana, Firewatch, Lunacub
  • 4★ Operators of this archetype: Ambriel

  • Long-Range Fighter: They have a wide attack range, and some of them can even extend their attack range to become global. This makes them the rulers of long-distance fighting, almost inherently by definition. While several other Snipers rely on weapons that shoot delayed projectiles or are designed for use in mid/close range, but this archetype stands out by often having skills that extend their range into nearly ludicrous proportions, meaning that as long as the enemy is not too bulky, they can be extraordinarily deadly even if they're a continent away. Their own low health and reliance on slow attacks further encourage them to attack from a distance note , and they have very limited options when it comes to directly fighting off close-ranged threats.
  • Mighty Glacier: Their attack speed is cripplingly slow, but they compensate for this in their typically slightly outlandish tactics and high modifiers on their skills.

Besieger

Default DP cost range (without potential upgrades): 22 - 24 DP

https://static.tvtropes.org/pmwiki/pub/images/heavyweight.jpg
Besieger Snipers prioritize enemies with the highest weight values, such as Loggers or Defense Crushers, above smaller targets if applicable. Their attacks and skills deal high damage and hamstring these Mighty Glaciers, allowing your other operators more time to eliminate them safely.
  • 6★ Operators of this archetype: Rosa, Typhon
  • 5★ Operators of this archetype: Toddifons, Erato
  • 4★ Operators of this archetype: Totter

  • Armor-Piercing Attack: Besiegers typically have a talent or skill that allows them to bypass enemy defenses, be it through amplifying damage dealt or ignoring a huge portion of their DEF.
  • Mechanically Unusual Class: Besiegers have a weird range pattern in which they cannot hit a target in the tiles directly in front of them or around them. In that way, they are somewhat of the direct opposite to Spreadshooters.

Flinger

Default DP cost range (without potential upgrades): 3 DPnote , 21note  - 25 DP

https://static.tvtropes.org/pmwiki/pub/images/thrower.jpg
Flinger Snipers inherit the crowd-blasting capabilities of Artilleryman Snipers, along with the huge attack range of Deadeye Snipers, though their own raw attack power is significantly weaker than the two. Their regular attacks can deal two instances of damage simultaneously in one attack, with the second instance manifesting as a shockwave dealing half their ATK to enemies near the target. Do note however that their attacks cannot hit aerial enemies at all.
  • 6★ Operators of this archetype: Rosmontis, Wiš'adel
  • 5★ Operators of this archetype: Greyy the Lightningbearer
  • 1★ Operators of this archetype: Terra Research Commission

  • Mechanically Unusual Fighter: They're the only Sniper subclass who can't attack aerial enemies. Instead, they are meant to counter ground targets.

Hunter

Default DP cost range (without potential upgrades): 21note  DP

Hunter Snipers are a Sniper blend of Liberator Guards and Mystic Casters. They have high ATK and a fairly fast attack interval, but carry up to 8 ammo and can only attack when they have any, slowly reloading when they are idling or out of ammo; in exchange, their attacks have an innate 120% ATK scaling. They have a modified range comparable to that of a Lord Guard with an extra tile in front.
  • 6★ Operators of this archetype: Ray
  • 5★ Operators of this archetype: Coldshot

  • Achilles' Heel: Engaging in prolonged combat against enemies without downtime to refill their ammo can be detrimental to Hunters, since they will wind up burning through their ammo until they run out, resulting in them loading in only one shot before firing, which would considerably harm their DPS.
  • Bottomless Magazines: The first Sniper branch to avert this outside of skills, as Hunters need ammo to attack and will be forced to reload if they ever run out during combat.
  • Obvious Rule Patch: The archetype's ammo mechanic is explicitly not the same mechanic as that of operators with ammo-based skills such as Ash, Insider or Ch'en the Holungday, instead having its own unique meter. While there are likely other causes for this (such as the Hunter's ammo system being their trait and having no reason to interact with the SP bar), it means they specifically cannot make use of Ch'en the Holungday's Frugality or Insider's Fire Support talents (in the case of a theoretical Laterano faction Hunter) to potentially extend their ammo count.

Loopshooter

Default DP cost range (without potential upgrades): TBA

Loopshooter Snipers throw boomerang-like projectiles that return to them after striking a target, and cannot attack again until their projectile(s) return to them. Because of this, they'll attack faster the closer the target is. They have an expanded range comparable to that of a Marksman Sniper with an extra row behind them.
  • 4★ Operators of this archetype: Caper

  • Loophole Abuse: Due to ASPD affecting the character's animation, they cannot take much advantage of ASPD buffs...but this also means that they also aren't affected by ASPD debuffs.

Shared Tropes

  • Achilles' Heel: Snipers are almost universally weak against heavily armored units with high DEF, as a vast majority of them deal (low) physical damage that is compensated for with More Dakka, so when calculated after enemy resistances, they are often reduced to Scratch Damage levels unless they are buffed. The only exceptions are Snipers who deal Arts damage in some way such as Blue Poison, or have special skills that specifically allow them to ignore or overwhelm enemy DEF.
  • Amazon Brigade: In terms of 6-star Operators, the Sniper class is one of two classes (the other being Defender) where none of the 6-star members are male; it is significantly pronounced for Snipers than Defenders as by the time Arknights CN server celebrates their 5th anniversary, they would have a total of 14 (female) 6-star Operators, resulting in them being the Operator class that has the most female 6-star units, ironically more than the Guard class (a class that is known for having the most Operators, both male and female).
  • Anti-Air: Marksman Snipers have the trait "Attacks aerial units first", letting them function as this trope compared to other ranged units.
  • Arbitrary Gun Power: Since Arknights is an RPG game, firearms depend on the operator's ATK stat in determining their offensive capabilities. Somewhat justified in-story as snipers are actually using their own inherent arts in part to manipulate their weapons.
  • Arbitrary Weapon Range: As with Casters and some Guards, Snipers can only fire at targets within their highlighted range. If an enemy moves a single inch outside of it, they will instantly stop shooting, even if the target is still literally right in front of them and only stepping slightly off to their side. One of the two Snipers who can avert this trope is Ambriel, who gains global range for the duration of her S2, allowing her to strike at anywhere on the map, even behind her, with the added caveat of her having to take a while to aim at those outside of her usual attack tiles on top of the skill's inherent ASPD penalty. The other Sniper who can also do this is Fartooth, but only against enemies blocked by her allies while her own S2 is active.
  • Bottomless Magazines: Outside of the Hunter subclass, If a Sniper uses a gun or crossbow, they will never have to reload. Kroos is a great example of this, being a fast Sniper who uses a crossbow and can fire at near-machinegun speeds when buffed. The only exceptions to this rule thus far are Schwarz and GreyThroat, who quickly load in new bolts in between their attacks, and Rosa, who visibly reloads her Harpoon Gun after each shot.
  • Glass Cannon: Comes with the territory of being a Long-Range Fighter. While they're more than capable of dealing a lot of Physical damage, they tend to do badly when they start taking damage and there are some enemies that have high DEF. The best use of snipers requires plenty of support from other operators, and depends heavily on the situation you're running into.
  • Non-Indicative Name: With certain exceptions, Snipers don't have any more range compared to a decently-upgraded Caster of comparative level. The only "true" snipers all fall under the Deadeye category, as they all have the best range short of Besieger operators, and they have ways to extend their reach.
  • Stronger Than They Look: Implied by the way some operators handle their weapons, especially those armed with crossbows. Restringing a crossbow after a shot takes a lot of strength, due to the necessary draw weight in order for the bolts to do damage, hence the cocking stirrup at the front of the thing, which many operators do have on their weapons, for the user to step on and hold the frame down with their body weight, while they pull the catapult upwards to cock it. Thus, managing to casually cock a crossbow catapult with one hand like GreyThroat and Schwarz do is no small feat, though it could be handwaved as the user using their Arts to enhance their strength to pull back the drawstring of a crossbow. The only time this is brought up in the game is in Adnachiel's bio, where the cocking stirrup is mentioned along with his lack of physical strength, suggesting that he does use it, though his chibi sprite doesn't reflect this, and his firing speed remains as fast as anyone else in his subclass. Originium Dust confirms this, with Tachanka struggling to string a crossbow, and remarking that at shorter ranges, it's no less deadly than earth-made firearms.
  • The Straight and Arrow Path: The Sniper operators' weapons may range from handguns, bolt-action rifles, automatic guns, a shotgun, to modernized bows and crossbows of various sizes, nail guns, a combination of any of the aforementioned types, throwing weapons such as shurikens, or even a water gun.

Operators

Crossover operators

Crossover characters, denoted by a star (★) in their section headers, can be found here.

     Ash (★) 

Ash/Eliza Cohen

Introduced: Operation Originium Dust
Voiced by: Patricia Summersett
Artist: m9nokuronote 

https://static.tvtropes.org/pmwiki/pub/images/char_456_ash_1.png
Acts an individual, but thinks for the entire squad.
Click to see Elite 2 appearance.
Click to see her Crossover: Ranger skin.
Ash, a member of Team Rainbow, always has grenades loaded and ready.
Rarity: ★★★★★★
ID: No. 456
Subclass: Marksman
Tags: DPS
Skills: Support Fire, Assault Tactics, Breaching Rounds
Talents: Auxiliary Equipment, Breaching Specialist
Affiliation: Team Rainbow - Rhodes Island
Race: Unknown (Human)
Birthday: December 24
Height: 170cm

"RAINBOW Operator, codename Ash. I have my authorization and I'm ready for assignment."

Representing the FBI by way of an exchange program from the Israeli Defense Force, Ash is the Acting Leader of Forward Operations for Team Rainbow, and the no-nonsense leader of a squad now trapped in Terra away from their home reality.


  • Ambiguously Human: Played with. Since they come from Earth, Ash and the rest of Team Rainbow are very definitely human, but seeing as pure humans don't really exist in Terra, their race is listed as Unknown anyway.
  • Animal-Eared Headband: Animal-Eared Cap, specifically cat ears so she can mingle better as a Feline.
  • Blinded by the Light: Ash's Talent Auxiliary Equipment allows her to immediately pop a flashbang grenade when deployed, stunning the enemies near her for a few seconds. When equipped with her Assault Tactics, a flashbang will pop every time it is activated.
  • Bottomless Magazines:
    • Averted with her S2 Assault Tactics. When it is activated, Ash will switch to her R4-C (G-36C in her Ranger skin) and receive one magazine of ammo. The skill itself has no duration, but is instead ended when Ash has emptied this magazine or manually toggled off by the player.
    • Also applies somewhat to her S3 Breaching Rounds in that she can only use it twice per deployment.
  • Cool Shades: A pair of these complete her signature look, and while it actually stays on her for almost all her skin from her home game, she actually takes them off for her cat-themed skin here.
  • Deliberate Values Dissonance: Of all Team Rainbow's Operators, Ash is the one who adapts the worst with Terra. She sees the treatment of the Infected through the lens of Earth's morality, given the history of discrimination toward the sufferers of relatively unknown diseases in the past like HIV/AIDS, and it makes her averse to interacting with the locals because she deems them barbaric. This makes her the last to realize just how dangerous Oripathy is, being less of a disease and more a biohazard, and how the segregation of the Infected has a reason to exist.
  • Disney Villain Death: She is capable of inflicting this with her S3 Breaching Rounds, allowing her to serve as an impromptu Push Stroker Specialist.
  • Guest Fighter: Of Rainbow Six Siege.
  • Ineffectual Loner: Because of Deliberate Values Dissonance above, she becomes distrustful towards non-infected locals. As a result, in the 6 months she's stranded in Terra, she largely caves herself inside Team Rainbow's hideout in a constant state of paranoia and does some ineffectual actions, like dictating a generally pointless Trust Password.
  • Injured Vulnerability: Stunned Vulnerability to be precise. Assault Tactics deals massively increased damage to stunned targets, it helps that her Auxiliary Equipment talent procs upon activation to help exploit that.
  • It Only Works Once: Her Elite 2 talent Breaching Specialist only triggers on her first deployment in a mission.
  • It's All My Fault: She considers Miarow's death as a personal failure, complete with many what-ifs she can do to prevent it. Tachanka ends up talking her out of full blown depression with a You Are Better Than You Think You Are speech, and that she shouldn't look away from the good she had done.
  • The Leader: She is the de facto leader of the Rainbow team that gets transported to Terra.
  • Little Bit Beastly: Played with. Ash's additional skin gives her a hat with a pair of cat ears on top. According to the skin's flavor text, it's a deliberate disguise to make her blend in as a Feline person.
  • More Dakka: Ash's first two skills both involve the use of her assault rifle for their entire duration; Supporting Fire allows her to hit targets twice in a row with an unlimited duration, while Assault Tactics ramps this up for as long as she has ammo in her magazine.
  • Multinational Team: Her module reveals that she's already building the Terran version of Team Rainbow, having already recruited specialists from numerous countries like Columbia, Leithania, Sargon, Victoria, and Kazimierz.
  • No-Holds-Barred Beatdown: She nearly beats Drudge to death with her bare hands after seeing him keep acting as if he has any clout on anyone, after what he has done. Keep in mind that this is a normal human beating up a Terran, who are stated to be far stronger than Earth's humans, suggesting that Drudge lacks basic skills in fighting that he could have otherwise used to easily throw her around.
  • O.O.C. Is Serious Business: The normally calm and reserved Ash completely loses her cool when she witnesses Miarow's death and later beats the crap out of Drudge as revenge.
  • Shout-Out: The description of her module references several other Rainbow Six Siege operators, namely Oryx, Capitāo, Bandit, Sledge and either Thatcher or Mute.
  • Temporary Online Content: Like her fellow Siege operators, Ash can only be recruited during the Operation Originium Dust event.
  • You Don't Look Like You: Downplayed compared to Blitz and Frost. Ash in Arknights looks quite similar to her real-counterpart in Siege, although her Arknights version looks over 10 years younger.

    Terra Research Commission (★) 

Terra Research Commission

Introduced: A Flurry to the Flame
Voiced by: N/A
Artist: 桃色MIRUKU

https://static.tvtropes.org/pmwiki/pub/images/terra_research_arknights.png
This may not necessarily earn you victory, but it will get you back to camp safely.
Click to see their Fly to the Street skin.
A trio of Felynes willing to brave death to satiate their curiosity for the world of Terra.
Rarity:
ID:
Subclass: Flinger
Tags: Crowd-Control
Skills: N/A
Talents: Felyne Lottery Bomb
Affiliation: Unknown
Race: Undisclosed
Birthday: Unknown
Height: Unknown

"On Your Meowjesty's summons, we the Felyne Special Corps... cream of the crop of the Terra Research Commission's Furst Fleet, have arrived! Meowch! Get your hind paws off my head!"

A group of three Felynes from Monster Hunter, having came to Terra in their pursuit of researching the New World. One is a scholar, another a blacksmith, and the third is a Palico, who actively participates in Monster hunts alongside the main Hunters.


  • Breaking Old Trends: First 1-star operator to not be a robot, first operator to completely lack voice acting (they instead have cat meows for sound cues), and first operator to be composed of multiple entities (thus making them an "operator team" technically).
  • Call-Back: Their outfits in the base skin are references to Monster Hunter games: Sophia from Monster Hunter 4, Felcote from Monster Hunter: Freedom Unite and the Wiggler head from Monster Hunter: World.
  • Chekhov's Gun: The stinkfowl nest that Artisan Felyne took contains a type of Originium slug that emits bright light - likely the Flamecaller Originium Slug referenced in "Mizuki & Caerula Arbor" - which Artisan Felyne used to craft a makeshift Flash Grenade to bring down Rathalos at the climax of "A Flurry to the Flame".
  • Cloudcuckoolander: Artisan Felyne gives off this impression in "A Flurry to the Flame". He handed Yato an Originium slug when she asked for an axe to cut down the bushes, and obliviously made off with a stinkfowl nest and eggs which forced Noir Corne to fend off the attack.
  • Everyone Calls Him "Barkeep": The Felynes are named after their professions: Scholar Felyne, Artisan Felyne and Palico.
  • Gadgeteer Genius: In "A Flurry to the Flame", Artisan Felyne forged the Kirin and Rathalos armor sets and weapons for Yato and Noir Corne out of materials found on Terra - one of which being Originium slug shell. Their profile also stated that the Commission crafted a scooter equipped with a cannon that shoots Originium slugs, which leaves the Rhodes Island Engineering department dumbfounded.
  • Guest Fighter: Of Monster Hunter.
  • It Only Works Once: Only works several times, to be exact. Their talent stops working once the bonus damage effect (see Random Effect Spell below) has triggered 3 times, meaning you'd need to redeploy them and wait out their long redeployment timer to activate the talent again.
  • Joke Character: Just like Conviction, the Commission's 1-star rarity stats and unreliable talent makes them poor combatants. They will at best be deployed for some cheap crowd-control before getting retreated once their talent runs out of charges. But hey, they're absolutely adorable to have around!
  • Kleptomaniac Hero: During "A Flurry to the Flame", Artisan Felyne went around stealing villagers' belongings that interested him, causing him to get chased by the villagers.
  • Random Effect Spell: Their talent Felyne Lottery Bomb has a chance to trigger 4 different effects upon attacking: deals 450% bonus physical damage at max potential, stuns the enemy for 0.2 second, puts the enemy to sleep for 3 seconds, or nothing happens.
  • Ridiculously Cute Critter: Being a group of three Felynes, this is a given.
  • Smart People Wear Glasses: Scholar Felyne wears a monocle.
  • Stuff Blowing Up: They attack by throwing explosive kegs at their enemies.
  • Temporary Online Content: They are the limited welfare operator of "A Flurry to the Flame" event, and will not return after the event leaves.
  • Trapped in Another World: The three Felynes are all originally from the Monster Hunter world, but some unknown phenomenon has forcibly transported them to Terra, and they join Rhodes Island to search for way back. For the most part though, Scholar and Artisan Felyne are too fascinated with Terra's alien ecology and technology to think about much else, with only Palico expressing any desire to go back home.
  • The Voiceless: They have no actual voice actor and their speech lines are all rendered in cat meowing noises. They apparently do speak and can be understood by the people of Terra, however.

Integrated Strategies operators

These operators can only be "recruited" when playing the Integrated Strategies mode and are unavailable elsewhere. Their unlock conditions are the same as any operator in this mode, but are recruited already at max level, though Integrated Strategies' promotion limiting still applies.

     Sniper Reservist 
https://static.tvtropes.org/pmwiki/pub/images/char_507_rsnipe_1.png
Rarity: ★★★
ID: No. 507
Subclass: Marksman
Tags: DPS
Skills: N/A
Talents: N/A
Afiliation: Rhodes Island
Race: Lupo

     Stormeye 

Stormeye

Introduced: Integrated Strategies 1: Ceobe's Fungimist
Voiced by: Motoyuki Kawahara (Japanese), Pei Zhang (Mandarin Chinese), Dar Dash (English)
Artist: Kumatangent

https://static.tvtropes.org/pmwiki/pub/images/char_511_asnipe_1.png
Rarity: ★★★★★
ID: No. 511
Subclass: Marksman
Tags: DPS
Skills: Spiral Arm
Talents: Windfall
Affiliation: Rhodes Island
Race: Sarkaz

  • Big Damn Heroes: He appears at the end of "Operation Originium Dust", saving Rangers and Tachanka from being overran.
  • Boring, but Practical: His skills are nothing special, but combined with his talent, they can make him rather deadly, especially if he is supported with collectibles.

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