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The one who sets the sun.

One of the primary antagonist faction during the Victoria arc. They are a militant resistance group that operates within Victoria and rebels against Victorian rule while seeking to reinstate the Dracos as their rightful rulers. They are currently led by the sister of Loughshinny.

Shared Tropes

  • Arc Villain: The organization takes up the role of Reunion once the story shifts its focus toward Victoria. That is, until Theresis takes over the reins in Chapter 10.
  • Coordinated Clothes: Many high-ranking Dublinn commanders have a cross or diamond-like pattern on their shoes.
  • Enemy Civil War: Despite their uneasy alliance with the Military Commission, Eblana eventually joins forces with the Duke of Wellington in Chapter 11 and openly declares war on them in Chapter 12.
  • False Flag Operation: It's revealed in Chapter 10 that the whole faction, unbeknownst to Mandragora, is in fact a front for Theresis to secure power within Victoria—as he had done with aiding Reunion prior to weaken Yan and Ursus's forces—by presenting another faction that'll cause general chaos to justify his presence to stabilize the country all the more, and eventually annex it beneath the nobility's notice as a part of his new Kazdel.
  • Fantasy Counterpart Culture: Dublinn being a Taran-dominated resistance movement fighting against Victorian Empire surely brings a lot comparisons to the real life Irish Republican Army (IRA) and its splinter groups during the height of The Troubles. They were even named after the real life capital of the Republic of Ireland itself.
  • Fantastic Racism:
    • Dublinn members are highly intolerant of Infected, and many consider catching Oripathy A Fate Worse Than Death, with one particular soldier desperately begging Bagpipe to kill them after realizing they've become Infected.
    • Dublinn also has a large amount of Taran recruits, who despise non-Taran Victorians due to the discrimination they suffered at their hands in the past.
  • La Résistance: What the group paints themselves as, resisting the tyranny of their Aslan oppressors.
  • Mysterious Backer: It's shown that the group has serious financial and material backing, either from rebellious Victorian nobility or even possibly foreign powers like Columbia. Given that they allegedly have spies and sleeper agents spread throughout the entirety of Victoria, this is likely a reason for their advanced armaments.
  • The Revolution Will Not Be Civilized: During their assault on County Hillock, the Dublinn soldiers show very little concern about collateral damage against the civilians they're supposedly liberating, especially the Tarans, and even going so far as to execute many they believe are traitors. Only the arrival of the true Leader sets them straight.
  • The Starscream: Mandragora and several high ranking Dublinn officers attempted to use Loughshinny as a puppet ruler to lead their assault on County Hillock without Leader's permission. They probably would have gotten away with it too if they hadn't run into Outcast.
  • Stealth Expert: Dublinn is noted to be this, earning them the moniker "spectre force", thanks to their vast network of connections and killing those who learn too much of them, friend or foe alike.
  • Suspiciously Similar Substitute: To Reunion, another violent revolutionary group that seeks to liberate a persecuted part of society from injustice and became the main antagonist of their respective story arc. Unlike Reunion however, Dublinn never actually cares about the Tarans other than to use them as supporters of their insurrection and while Reunion is a Pro-Infected movement organization, Dublinn is filled with members with a Fantastic Racism towards the Infected. Also, unlike Reunion which started as an honest movement only to eventually be corrupted into an Unwitting Pawn for multiple factions, Dublinn was made as a front the entire time for Theresis's interests alone.
  • Teeth-Clenched Teamwork: In Chapter 10, Dublinn has a very tenuous truce with the Military Commission of Kazdel, though both sides absolutely despise each other and would be glad to see the other side completely destroyed. However, this is only true among the rank and file. Only the highest levels of leadership on both sides know that Dublinn is merely a puppet for Theresis' machinations.
  • We Are Everywhere: Mandragora boasts that Dublinn has infiltrated all levels of Victorian society, which is how they've been able to operate in secret for so long.

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Notable Figures

    "Leader" 

"Leader" / Eblana

https://static.tvtropes.org/pmwiki/pub/images/tumblr_dfed9f45f082278c0bb7d47ee891bfd7_7e3cf973_1280.png
Artist: STAR影法师
The true leader of Dublinn and Loughshinny's sister, who originally manipulated her into being her body double.
  • Achilles' Heel: She is very vulnerable to true damage, as it bypasses her barrier's damage reduction, cutting straight into her average health pool.
  • Aloof Big Sister:
    • Her reaction to Loughshinny being whisked away to Rhodes Island after she's heavily injured by a city-wide bombardment is placid indifference. In the flavor text of Reed's Module, Reed remembers the day their parents' death during Christmas - after Eblana slew their assailants, Eblana walks alone in front of her, never again holding her hand or waiting for her. Five years later, Eblana gives her one last Christmas gift, her spear, and again walked paces in front of her. Reed could only trail behind as her shadow, constantly fearing that she'll get left behind.
    • As revealed later on in "What the Firelight Casts", this is an Invoked Trope on her part as Eblana wants her sister to stand apart from her and strike out for her own beliefs and ideals rather than simply be the body double her sister was tailored to be. Thus, Eblana seems cold and distant to her sister's plights as "Leader" to hopefully force Loughshinny away from aimlessly following her own wake. When Loughshinny got infected by Oripathy in Chapter 9, Eblana allows the mask to slip somewhat and allows her sister to leave Dublinn and join Rhodes Island of her own volition despite being an enemy of both Dublinn and the Military Commission henceforth.
    • Chapter 13, "The Whirlwind That Is Passion", continues to discuss this trope as when talking to Talulah, she indirectly refers to her sister as an equal when confronted by the former for her motives and is making plans to welcome her sister back into their numbers soon enough. But she also shows her a casual disregard and nonchalantly refers to her sister's bleeding heart as a "softer touch" to only be invoked when necessary in the same breath, implying that she is seeing her sister as a means to an end as everyone else does.
  • Ambition Is Evil: Reed recalls her as always having been highly ambitious and demanding even while growing up, and her goals for Victoria paint her as a Well-Intentioned Extremist at best.
  • Anti-Villain: Eblana's parents were assassinated solely for their royal Draco blood, leaving her to take care of herself and Loughshinny at a young age, suffering from the stigma of their Taran heritage and marked for death by Aslan loyalists. Her goal, ultimately, is to change Victoria so that Tarans no longer need to hide and live in fear for who they are. Reed even notes that her own wishes are not so different from her Eblana's.
  • Authority in Name Only: While she holds considerable public power over the Dublinn faction, she really is just a candidate to be the Puppet Queen to The Man Behind the Woman that's the true power of Dublinn—which is Theresis—who seeks to have her installed on the throne as to turn Victoria into a vassal state of Kazdel's.
  • Badass Boast: She gives a good one in Chapter 12 to the Damatzi Cluster.
    Eblana: You'll remember me, shapeshifter. Your long and refractory memory will have chapters that belong to me.
  • Bad Boss: She'll regularly sacrifice her own minions in her boss battle and absorb their life energy to fuel Deflector Shields for herself. It's downplayed since said minions are effectively life-energy zombies that she made herself, and she's basically just reclaiming her Arts from them.
  • Blue Blood: Hailed from a noble background before Aslans overthrew the Dracos.
  • Dragon with an Agenda: "What the Firelight Casts" reveals Eblana, despite being a member of Theresis's inner court and his candidate to become a Puppet Queen for Victoria, she has no ambition for the throne and instead seeks to destroy Victoria to claim both her Revenge against the country that destroyed her family and, consequentially, free the Tarans from their oppressive existence. This is further compounded in Chapter 12, where she's intensely aware that Theresis will stab her in the back on their deal as Theresis genuinely wants to Take Over the World due to wanting their ancestral world back and even the Tarans will not be exempt from his conquest, thus she's planning to eventually stab him first before he gets the chance to ruin her ambitions.
  • Disappointed by the Motive: After meeting Talulah, the feared dragon that led the Reunion uprising, Eblana is at first very eager to align their forces to embolden their move to usurp the Victorian throne as fellow Dracos — but Talulah, no longer the heartless tyrant she was when under Kashchey's control, absolutely refuses to aid her ambitions knowing that Eblana is a cruel reflection of the very being she swore off and would never be satisfied with conquering Victoria alone. Eblana, upon hearing Talulah's sudden change of heart, immediately turns sour and is disgusted with Talulah's shortsightedness before threatening her to pick a side and, if she opposes her, Eblana and Dublinn will viciously crush both Talulah and Reunion.
  • Enemy Mine: Very briefly aids Rhodes Island's forces during Chapter 12 as one of the instances of the Damazti Cluster comes dangerously close to disrupting her own goals.
  • Everyone Calls Her "Barkeep": Dublinn members only refer to her as "Leader" and she leads Dublinn. Chapter 11 reveals her real name as Eblana.
  • Final Boss: Of the "What the Firelight Casts" event. Or rather, a mirage of her.
  • Foil: To Talulah. Being female Draco royalties who wield fire-based Arts, lead a revolutionary movement for their people and killed the respective noble who raised them out of differences in beliefs, their personality couldn't be any more different from another. Before Talulah's Demonic Possession, she was an idealistic, rational leader who used peaceful methods to inspire change within Ursus and only fought when necessary. She also openly cherished her Reunion allies and saw them as True Comrades, and only treated them as disposable once Kashchey took over her consciousness. Eblana on the other hand, has always been a radical reformist who wants to take advantage of Victoria's destabilized state to cause a civil war with Tarans, and uses the Big Bad's presence to sow even more chaos in Victoria. Eblana is essentially who Talulah would've been if the latter was in control of her actions. This is even Lampshaded by Talulah herself during their brief confrontation as she dresses down Eblana for being little more than a petty tyrant as Kashchey was while possessing herself.
  • Glass Cannon: Eblana deals very high damage, can create a very sturdy barrier that greatly mitigates her damage taken, and can subjugate operators to deal more area damage and temporarily disable their offense. Once her barrier is destroyed or neutralized, however, her defenses are only average and she can be quickly taken down with good firepower.
  • Greed: Known as the red dragon of avarice, Eblana is primarily motivated by her desire to have everything she wants at any cost, and her soul is regarded as shallow and barren by the Damazti. Talulah calls her out for embodying this, despite her claims otherwise at being a Well-Intentioned Extremist who wants nothing more than to preserve Tara and her people, because Talulah knows full well the nature of visionaries who seek absolute control want nothing more than to become tyrants that will stop at nothing until they have it all. The fact that Eblana weakly refutes this point and later dodges it entirely implies Talulah isn't far off and is also ultimately the true reason she is coming to blows with Theresis as well down the line because their desire to claim everything cannot coexist with each other.
  • Hiding Behind Your Bangs: The main distinction that Leader has from her sister, due to being Always Identical Twins, aside from her Purple Is Powerful flames and aesthetic is the fact that Eblana has her bangs cut to cover the right side of her face compared to Loughshinny's Hime Cut. It plays into her deceptive character as she's not entirely trustworthy to her own faction as she's a willing member of Theresis's court to serve as a Puppet Queen to install onto the Victorian throne to fulfil both their agendas against a country they both despise.
  • Life Drain: Her power over life force also allows her to drain the life energy out of a target to exhaust them.
  • Meaningful Name: Her real name Eblana is a reference to Eblana, the supposed original name for the city of Dublin in ancient Roman times as described by Ptolemy, however due to the uncertainty of its historic location, it has been thought that the town of Eblana might have rather been the town of Loughshinny due to its proximity to an important trading port; further invoking the connection she has with her sister, her position as leader of the organization (and its puppet installed by Theresis), and Foreshadowing the eventual conflict between the sisters' ideals.
  • A Million Is a Statistic: Where Eblana and her sister differ is how they regard Tarans as a whole. While both desire for a Victoria where Tarans are free from Victorian oppression, Eblana cares more for Tara as an ideal rather than the people themselves. This leads to countless innocent Tarans to be caught up in Dublinn's power struggles and becoming 'martyred' for the cause, while Eblana has no apparent regard for the lives lost and no qualms against using their corpses with her Arts for her own ends.
  • Necromancy: Her Arts, as much like her sister's own power, are about manipulating the life energy of herself and others. The difference between the two is that Eblana's power is strong enough to continously revive fallen comrades just by being in her presence, even at the cost of their own minds as they revive continuously. It is so strong that even an illusionary mirage of herself can produce the exact same effect until the illusion is dispelled, which causes all of those revived by her Arts to immediately drop dead.
  • Pet the Dog: At the end of Chapter 9, Eblana decides to respect Loughshinny's wishes and allows her to leave Dublinn for Rhodes Island. As "What the Firelight Casts" shows, she genuinely wishes for Loughshinny to find her resolve and establish her own identity, even if it means opposing her. Although, she also believes it is inevitable that Loughshinny will eventually return to her side. Notably, Reed agrees with her sister as she doesn't regard her as an enemy, and fully intends to reunite with her eventually.
  • Playing with Fire: Eblana also has life-based Arts like her sister, but her flames are purple instead of red.
  • Pragmatic Villainy: Unlike many of her subordinates, Eblana has no wish to hurt noncombatants. "What the Firelight Casts" however reveals she's perfectly fine with civilians suffering and dying... as long as it fulfills her objective of creating tension within the Taran population to eventually rebel, and it would defeat the purpose of brewing that conflict if her forces openly harmed Tarans, which would detract support from Dublinn as the option for the disenfranchised to go to. As shown in Chapter 12, she nonchalantly burns the people of Norport to use to fight against the Damazti Cluster.
  • Purple Is Powerful: Again, her flames are purple, and naturally (as the leader of Dublinn), she obviously has the power to back up her authority.
  • Secret Test of Character: The final stage of What the Firelight Casts is implied to be caused by an imprint of Eblana's power which first took Loughshinny's form (as her "Leader" persona, which is reflected by using her Vanguard sprites) and confronted her with her past fears and regrets while testing her newfound resolve, before taking on Eblana's form and challenging her sister to test her Arts against her own. In the post-stage event, she appears proud of her sister's growth, suggesting it was all a test to make sure Loughshinny was committed to her own path.
  • The Sociopath: Eblana shows characteristics of this with her high charisma, but insatiable Greed and utter lack of regard for the lives of her subordinates. Although she dearly loves her sister Loughshinny, she was much responsible for the latter's poor self-esteem and depressive thoughts in her attempt to "help" her. Even as a small child, her parents dreaded her as they could do nothing but yield to her wants. In other words, Eblana always has a streak for cruelty and narcissism, which is only tempered by her public image as the leader of Dublinn and representative of Tarans, whom she treats as disposable pawns for her ambition for a new Kingdom of Tara as she can easily make new ones with her Necromancy.
  • The Uriah Gambit: It's revealed in "What the Firelight Casts" that Eblana knew about the rebellious elements in Dublinn trying to force a conflict in County Hillock and let it happen so that all of her enemies would conveniently be in one place to be wiped out by the time she intervened.
  • Visionary Villain: "What the Firelight Casts" reveals more about Eblana's motives. She is set to form a new country to establish rights for the Tarans living on Victorian soil, which is slowly being phased away as more Tarans adopt Victorian culture to escape the prejudice they face from Victorians. Her methods, however, involve heavy sacrifices and using her Necromancy powers to plunge Victoria into a civil war. In fact, she is so extreme in her beliefs that the noble Earl of Warwick, who adopted and raised the sisters, despite also wanting a similar civil conflict to free the Tarans wanted a more standard insurrection instead. Eblana disagreed enough to murder him on the spot despite having raised her, simply because she couldn't see his idea lasting for very long compared to her more oppressive, self-destructive means of creating a rebellion they wanted.
  • We Can Rule Together: Proposes this to Talulah and Reunion come "The Whirlpool That Is Passion", hoping to align their forces to help seize Victoria for themselves learning that Talulah also has royal heritage that can help legitimize Draco rule of the throne. Talulah, of course, who has seen her fair share of tyrants, denies Eblana's offer knowing she'll just want it all for herself.
  • Woman Behind the Woman: She's perfectly content to have Loughshinny act as her body double and act as the public face of Dublinn to draw attention away from herself.
  • You Have Outlived Your Usefulness: Inflicts this on Mandragora, with a combination of Persona Non Grata, according to Manfred. As "Leader", who operates Dublinn as a front for the Military Commission of Kazdel, only kept Mandragona around to serve their ends... until she overstepped and actually became enough of a problem to put in her place, leaving her for dead now that she serves no further use for either party.
  • You Killed My Father: Eblana's desire to destroy Victoria partially stems from her belief that her parents were assassinated by the Aslan.

    Loughshinny 
A Dublinn commander and sister of the true leader of Dublinn, leading the attack on County Hillock. Left Dublinn after being injured by an Originium bomb airstrike and subsequently contracting Oripathy. For tropes related to her playable version, as the Operator codenamed "Reed (the Flame Shadow)", see Arknights Vanguards or Arknights Medics.

    Mandragora 

Mandragora

https://static.tvtropes.org/pmwiki/pub/images/avg_avg_npc_233_1_1_6.png
Artist: m9nokuro
A Dublinn squad leader who seeks revenge on the Victorian nobility. Her Arts let her manipulate stone.
  • Achilles' Heel: Tattered Pillars. Collapsing them on her will not only deal a huge chunk of her health bar that bypasses the defense from her barrier, but also temporarily disables the barrier and all her special abilities with it.
  • Alas, Poor Villain: Despite her bloodthirsty and hateful personality shown in Episode 9, the brutal Humiliation Conga she is subjected to in Episode 10, coupled with the various displays of kindness she shows to her own people and the Villainous Valor she displays despite being thoroughly beaten to near death by Manfred as the people she cares about are all slain makes her far more sympathetic, especially with her internal monologue as she is Dying Alone with only Misery to witness what may have been her final moments.
  • Aristocrats Are Evil: Holds an extreme grudge against Victorian nobility, expressing her contempt for their materialistic conduct in her first appearance and vowing to take revenge against them at all costs.
    Mandragora: Are all of you rich people like this?
    Mandragora: Hang instruments up a wall, buy a few books, act like you're filling the windows so nobody notices how you've got nothing at all in your head.
  • A Mother to Her Men: Believe it or not, Mandragora actually treats those under her command pretty well. Although she constantly insults them, she doesn't let them sacrifice themselves for nothing and is quick to step up to protect them herself if need be, even putting herself in the line of fire if it's needed to protect them. Some of them even have a sense of Undying Loyalty to her because of this. Later on, she even passes up an opportunity to settle the score with Horn despite meeting her face to face in the midst of a crisis, choosing to back down and save her injured friend instead.
  • Ax-Crazy: She's fanatically devoted to her cause, relishes in brutalizing the Victorian soldiers and nobility with her powers, and will even eagerly kill unarmed civilians she sees as traitors to Dublinn (or just Victorian), sometimes even impaling them on pillars and publicly displaying their corpses. Notably, when Loughshinny hesitates after Mandragora tells her to execute a civilian who had tried to leak information about Dublinn, she immediately kills them with a discreet stone through the heart before berating Loughshinny for showing weakness.
  • Attack! Attack! Attack!: Mandragora will not accept any form of victory other than the complete decimation of her opponent, and has no strategy other than things that would allow her to do so. This is most obvious when she and Harmonie are presented with Bard Seamus' poetry; Harmonie considers the poetry useful because it would foster a sense of nationalism among the grassroots that would net Dublinn the people's support, while Mandragora thinks it's garbage because it won't help her slaughter her enemies.
  • Big Bad Wannabe: Mandragora wanted to jump immediately into causing a large scale war for control of Victoria behind her Leader's back all to claim Revenge against the nobility of Victoria, seemingly setting up Dublinn as the antagonists of "Shadow of A Dying Sun". But come Chapter 10, she suffers a massive Break the Haughty between a crushingly humiliating defeat at the hands of Manfred, revealing to her two things: the real power in Victoria is actually Theresis and his inner circle of Sarkaz who are ALL vastly more powerful than her, and that she is little more than an Arc Villain at best as a result. For the added bonus, she's left for dead by the Leader she so claimed her Undying Loyalty to for both her ambition and said defeat, all because she wanted to start a war she had no idea she couldn't actually win.
  • Blood Knight: She's one of the most bloodthirsty of Dublinn's lieutenants and will gladly pick fights with the Victorian army for no real reason other than her own enjoyment.
  • Break the Haughty: In 10-13, she can only quietly and tearfully lament to herself after suffering a humiliating defeat at the hands of Manfred, along with the crushing revelation from the Sarkaz general that "Leader" was using her as a disposable pawn, which resulted in her being deposed and exiled from Dublinn. Misery, an R.I. Elite Operator, took pity on Mandragora upon arriving at the scene after Manfred has left and retrieves her shortly afterwards.
  • Broken Pedestal: It's safe to say, once she finds out from Manfred that she was an Unwitting Pawn used by Leader for the Military Commission's goals, despite believing her to be a "strong and kind" leader who inspired her Undying Loyalty, Mandragora goes borderline catatonic from grief as she's left for dead by her after having used up her convenience to Leader and Theresis.
  • Bullying a Dragon: Mandragora is sent to die to the Kazdel Military Commision because Dublinn's Leader considers her a liability; however, the Sarkaz general that accepts her request is Manfred, who's shown to be an exceptionally Noble Demon. Even with her obvious lack of respect and loyalty, Manfred even admits that he's willing to turn a blind eye to her more unsavory actions if she just quietly goes into hiding after. But Mandragora decides to test her luck by repeatedly getting in Manfred's way and antagonizing the Sarkaz, culminating in interfering with Manfred's plans when he's stamping Eartha's rebellion. Manfred finally has enough and ends up slaughtering her comrades, shattering her stone gargoyles in a single slash, and leaving her for dead in dishonor.
  • Buried Alive: In 9-19, she claims that this happened to her before at the hands of a Victorian noble, and only managed to barely survive such a grisly fate by escaping via a wastewater ditch.
  • Category Traitor: This is her opinion on why she ultimately scorns the Tarans of County Hillock; in her mind, the real Tarans are not Infected - being an Infected means you stop being a Taran. This is out of a belief that Victoria treats even an Infected better than a Taran.
  • Cursed with Awesome: She complains that casters with Oripathy get an unfair advantage over casters using their natural born Arts, since a side effect of Oripathy is boosting an Infected caster's Arts abilities. Manfred immediately disabuses her of that nation, stating that there's nothing fun about being inflicted with Oripathy.
  • Defiant to the End: After Manfred manages to kill every one of her men under her and her friend, Mandragora decides that she would rather go down fighting against him rather than flee when he gives her a chance. Even after he effortlessly destroys all her stone creations while mocking her, she still wouldn't give up. This goes on until her staff breaks and her body reaches its limits. Yet even then, she just took out a simple knife and attempts to stab him...which only slightly annoys him. Immediately afterwards, she collapses from her injuries and is left for dead by Manfred who couldn't be bothered to kill her.
  • Deflector Shields: She can create one with her stone Arts which significantly reduces damage taken, but will be shattered if one of the stone columns on her levels is collapsed onto her. She'll regenerate it after some time passes, or after losing enough health. In her second phase, it also gives her flight while doubling as a Flechette Storm, passively dealing damage to all nearby units.
  • Dishing Out Dirt: Controls rocks and earth with her Arts with precision and versatility, offering her both airtight defense and lethal offense.
  • Dramatic Irony: Of the original leadership of Dublinn introduced in Chapter 9, Mandragora is, tragically, the only member who was earnestly loyal in the cause of Dublinn with no strings attached. Harmoine is a Double Agent working for the very nation she despises to sabotage their organization, Loughshinny was hopelessly following her sister up until she got infected and went off to join Rhodes Island afterwards, and even the "Leader" she so worships is a Visionary Villain who's a vassal to the Kazdelian Military Commission meant to become a a figurehead once all's said and done and is willing to discard Mandragora once she outlived her usefulness.
  • Energy Weapon: Her special attack "Mandragora's Gaze" targets the Operator in range with the highest ATK with a laser that deals massive sustained damage and significantly reduces their attack speed. If the target is killed or retreated while active, the tile becomes permanently covered by stone thorns and cannot be deployed on.
  • Fatal Flaw: Her uncompromising Irrational Hatred to everyone she considers enemies (which is a very big list) often ends up sabotaging her faction's cause. Her lack of consideration for non-violent options to support Dublinn make her poorly versed in more nuanced strategies to bolster Dublinn without wanton slaughter, and her near inability to work with anyone that she dislikes keeps any potential allies on guard. On top of that, her and her detachment's Fantastic Racism to the Infected alienates County Hillock's Tarans and ensures that those who do join her are all Sociopathic Soldiers who would brutalize their own kin, further weakening Dublinn's public image. While Harmonie salvages the operation in County Hillock by spreading propaganda that downplays Dublinn's atrocities, Mandragora's actions displase Eblana to the point that she sends Mandragora as a 'liaison' to the Kazdel Military Commission, knowing that her volatile personality would anger the Sarkaz enough to kill her. Everything goes exactly as planned, and she suffers a humiliating defeat by Manfred before being cast into exile.
  • Gameplay and Story Integration: In the pre-boss cutscene, Horn and Bagpipe manage to shatter her focus by dropping a stone pillar on her, which gives them an opening in her previously unbreakable defense. In gameplay, she's nearly invincible and (in her second phase) is in Flight as long as her shield is up, while getting hit by a pillar leaves her vulnerable for a short time.
  • Hypocrite: Openly despises the Victorian nobles, yet loves the Leader of Dublinn despite her noble background and attempt to usurp the Victorian throne. She's angered when Horn points this out, retaliating that she views the Leader as more than just her noble blood.
  • One-Hit Kill: Has the ability to collapse pillars on Operators, which will instantly knock them out regardless of their stats or even immortality effects.
  • Persona Non Grata: Mandragora was removed from the ranks of Dublinn after being betrayed and used as a pawn by Manfred.
  • Pet the Dog: The entire reason why she traveled to Londinium was to rescue a Dublinn spy in Sarkaz custody. Not only did she believe that it would impress Leader, but the spy also happens to be Mandragora's childhood friend Cilian.
  • Teeth-Clenched Teamwork: With Harmonie, whom she frequently berates.
  • Uncertain Doom: During Episode 10, she is beaten down and left for dead by Manfred. While Misery does come across her, it's unclear if she actually survived the ordeal. "What the Firelight Casts" makes it more ambiguous, as all the members of Dublinn refer to her as though she is dead, yet an internal dialogue by Reed near the end of the event implies that Misery did in fact save her and bring her back to Rhodes Island.
  • Undying Loyalty: Holds the Leader in great admiration, so much that her noble blood doesn't bother her one bit. In fact, Mandragora views her as someone strong and kind. The same doesn't apply to Loughshinny however, whose meekness she views as weak and she questions why the Leader would assign someone like her as a figurehead. Turns out, this was exploited by Leader and Theresis to be an Unwitting Pawn, something she takes badly.
  • You Have Outlived Your Usefulness: Both Leader and Harmonie agree to cut ties with Mandragora and offer her up as a sacrifice to the Sarkaz. While she was an excellent asset to them when Dublinn was operating secretly in the shadows, her refusal to change her Blood Knight tendencies or move past her Fantastic Racism against non-Taran Victorians makes her a liability for Dublinn's plans to ally with Theresis and go public as a major force in Victorian politics.
  • Villain Respect: Towards Horn. At first, she thought that she was the same as all those corrupt nobles who treats everyone below them like trash. As time passed however, she acknowledges that she is different from those kinds of people. Later on, during a mission where they both were trying to rescue people from their own factions, they run into each other. However, they both agree to back down because they don't want to risk the lives of their injured comrades. Mandragora admits that she was wrong in seeing Horn as one of those corrupt nobles, but before she leaves, she tells Horn to not die, as she wants to be the one to personally end her life.
    Mandragora: By the way, soldier—
    Horn: Huh?
    Mandragora: You had better not die at the hands of the Sarkaz...before I have the chance to impale you with my rock.

    Harmonie 

Harmonie

https://static.tvtropes.org/pmwiki/pub/images/avg_avg_npc_228_1_1.png
Artist: STAR影法师
Dublinn's advisor who had her own motives regarding the race for the Victorian throne.

For further information please see her entry in Arknights Casters.


    "The Brigadier" 

The Brigadier

https://static.tvtropes.org/pmwiki/pub/images/avg_npc_723_111.png
One of the Duke of Wellington's personal bodyguards who is secretly a high ranking Dublinn officer.
  • King Mook: He appears as a Mini-Boss in "What the Firelight Casts", being a stronger version of a Dublinn Spec Ops.
  • Murder Is the Best Solution: He doesn't like the idea of Reed wandering around Victoria unsupervised, and attempts to assassinate her to prevent her from being captured by Victorian forces.

Other members

    "The Six Criminals" 

Members: "The Accountant", "The Bandit", "The Convict", "The Elocutionist", "The Immolator", "The Toxicologist"

https://static.tvtropes.org/pmwiki/pub/images/avg_npc_246.png
"The Elocutionist" and "The Immolator"
Click here to see "The Accountant" and "The Toxicologist"
Click here to see "The Bandit" and "The Convict"
A group of six elite members of Dublinn, who are known for committing varying amoral deeds in their past. All of them meet their end at the hands of Rhodes Island Elite Operator, Outcast.
  • The Starscream: "What the Firelight Casts" reveals that the entire debacle at County Hillock was orchestrated by the Elocutionist to fracture Dublinn and overthrow Eblana.
  • Uriah Gambit: They ended up being a victim of this because Eblana knew about their intentions to rebel, and overlooked their attack on County Hillock due to her (correct) assumption they would get themselves killed due to their own arrogance.
  • The Worf Effect: They are described as being the most feared and powerful members of Dublinn, however, they are all killed in one fell swoop by Outcast's Heroic Sacrifice without being able to put up a fight at all.

Standard Units

For a list of non-boss Dublinn units, check under the Enemy Index.

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