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NOTE: Major spoilers (some unmarked) abound. You have been warned.

The Protagonist

    The Navigator 

Navigator

The main protagonist of the game, and the Player Character. They are one of the last surviving Caelestites, and use their ability to see the Light Trail to guide Aurorians in battle.
  • The Alleged Boss: He's a reliable commander of the Aurorians following him in battle, but outside of that, everyone he knows treats him like a friend at best or not someone to be taken seriously at worst, even with their status as the Last Caelestite being more like a novelty except in cases where it's relevant. It's justified that unlike other games where the protagonist is in an organization meant to invoke being a Multinational Team (Arknights' Rhodes Island, the Master and their Servants of Fate/Grand Order, and the titular Azur Lane to name a few), the Navigator's 'group' is more of a social network that grows over the course of the story.
  • Ambiguous Gender: Zig-zagged and eventually averted. There's many circumstances early on in the story where it seems the game is trying to make the Navigator's gender somewhat hidden, but in many later scenes the Navigator is explicitly shown as male.
  • But Thou Must!: When Navigator received an invitation from Queen Bethlehem to attend Northland's New Year Party, he tries to turn it down, because he had just gotten back from Lumopolis's celebration party and he doesn't want to go to Northland because it's winter and he wants to be in a warm place. Carleen makes it clear that he must go and that he should start packing his bags because they're going to Northland.
  • Butt-Monkey: He usually can't stop whatever his friends force him to do. It's not like he has absolutely no backbone in a serious situation or doesn't protest at all, but he tends to fold over for whatever they want, and said friends often take advantage of it. Examples include:
    • Migard takes a creepy interest in his being the Last Caelestite. Even with that aside, her "For Everyone" character story has her insist the Navigator roleplay as her test subject victims to recount how she sexually harassed them. Then, to his horror, Migard makes him her newest test subject.
    • He's very helpless to being teased by Azure. Her Warm Night Air story in particular has him deliver her a hundred crates of booze—only to find out Azure also ordered him like he's the main coursenote . She might have gotten away with it were it not for Sinsa and Roy running in.
  • Chick Magnet: For a guy that spent 17 years underground in isolation, the Navigator doesn't seem to have a problem with attracting ladies. Lampshaded by Azure:
    Interactive Dialogs on the Main Screen 2: Well, you seem to be close with the girls from both Illumina and Lumopolis. You really are something, aren't ya? Better watch yourself, Mr. Popular, you don't want to do anything crazy.
  • Clueless Chick-Magnet: He is unaware of the interest many girls have in him so far, except for Azure.
  • Combat and Support: Occupies the Support role for the Combat Aurorians as their commander in battle.
  • Commonality Connection:
    • Sympathizes with Valencia and Gretel, sisters that lived all their life in underground ruins with only an AI named Butler for company after their parents passed away, just like how it was for the Navigator and Soroz. It's also why he gets mad at Erica and Florine, who regard all AI as dangerous and impulsively attempted to destroy Butler.
    • Zarya is a girl who was trapped in ice until she was freed, only to later find out a hundred years had passed, everyone she knew already having passed and now forced to keep up with new trends and technology. As someone who has grown up since childhood separated from the outside world and likewise had to acclimate all of a sudden, the Navigator takes it upon himself to help Zarya acclimate to the new era.
  • Friendless Background: Courtesy of being stuck inside a Colossus since they were a baby, the Navigator didn't have any friends beyond Soroz itself. They're even surprised when Vice refers to them as a friend.
  • Hello, [Insert Name Here]: You can name them however you want.
  • Last of Their Kind: Presumably, he is the last surviving Caelestite that the Eclipsites want dead at all costs. There's hope that there could be survivors of the Eraveil genocide, however. Later story chapters reveal that there are two survivors: Mendelson and Schummer. As of Chapter 10, Mendelson and Schummer have died, truly leaving the Navigator as the last living Caelestite.
  • Out of Focus: He's sometimes not present for a number of events, and in the ones he does cameo in, it's limited to brief appearances while letting the featured characters take center stage.
  • Pathetically Weak: Discussed in Sands of Time. The Navigator encounters the Fearmonger in Bethlehem's dream, who was an imagined Caelestite that turned into a Eclipsite for power, deriding the Caelestites' inability to use Luminatics, mocking their reliance on Aurorians and tempting the Navigator with Eclipsite power. The Navigator is well aware of this weakness, but even on the threat of death without power to prevent it, he refuses the offer, satisfied knowing he gave the fight his all regardless of the outcome and having faith in his friends for help. When Bethlehem poses a similar question, the Navigator states that even if he meets failure, he still stands by his answer, which changes the queen's perspective on all the futures she saw foretelling defeat.
    Navigator: In the face of even greater power, the things you chase after seem so much more insignificant, don't they?
  • Plot Magnet: Lampshaded by Count Andersen in the Trees, Fish, and a Slow Life event story, who states that the Navigator's psychic powers make it impossible for him to avoid getting embroiled in worldly matters, justifying him keeping his daughter away from the Last Caelestite (not that he would've let a boy around her to begin with).
  • Psychic Powers: As a Caelestite, the Navigator possesses psychic powers, including but not limited to:
    • As a Caelestite, Psychic Links are their specialty and how they are able to coordinate the Aurorians in battle. This also allows them to communicate at long range, as well as operate and communicate with Soroz, something non-Caelestites cannot do.
    • Ocean Sovereign reveals that the Navigator can split his consciousness from his body, taking an Astral Projection that is invisible to all but Vice.
    • His mind-reading power extends to looking into and interacting with people's dreams, like in the cases of Hati, Irridon and Regal, and break them free should they be trapped. In the Echoes of a Dream event, Enlightener explains that Caelestites with this capability are known as "Dream Wayfarers", though the Navigator's inexperience with this power has left him with residual nightmares of the experience and have to be stabilized before they recur with the android's assistance.
  • Screw the Rules, I Have Connections!: Partly by lieu of his unique Caelestite status and powers, and his helpful personality, he amasses a large network of friends and allies to call upon... or be called on to help. One example of this is getting invited to the Schwartz family's royal banquet in Ode to Lumopolis and being allowed to take another guest with him, which he makes use of to take Mia along to see her father, Schwartz himself.
  • Ship Tease:
    • He's got big hints with Vice, Carleen, Areia, and Zarya; Vice also notes in Beryl's profile that the latter is "fond" of the Navigator, while Azure in particular is very forward. Even the way Fleur appreciates the Navigator in his stories comes off as affectionate. And in events, Tina, Florine, and Merylt expressed romantic interest in him.
    • On a note about Merylt in Summer's Breeze & The Port of Hope, Fia tellingly goes silent while looking angry and then suddenly leaving after seeing Merylt's obvious crush on the Navigator (who is the only one unaware).
    • While a bit ambiguous, he and the queen of Northland herself, Bethlehem, had some very intimate moments together as confidants in one another.
  • Silent Protagonist: Averted. Despite not having a canonical name, the Navigator has a fairly well-defined personality and frequently interacts with other characters, both in the main story's cutscenes and in character events, with very little of it being the player's choice.
  • Weak, but Skilled: His lack of physical strength and an inability to use Luminatics makes him a near liability in direct fights, but his Psychic Powers and command skills makes him an important heart of any Aurorian team. Even in situations where he's alone, he has plenty of Nerves of Steel and quick wit to get him out of situations.
  • Weirdness Magnet: The Navigator frequently finds himself involved with the bizarre. The main story aside, every event story ends up snowballing into bigger situations.
    • In the Eye of the Storm event, he attempts to fulfill an easy and well-paying assignment from Umbraton, only to end up with him stabilizing the fractured mind of the Rediesel Wrench leader's little sister.
    • In Ocean Sovereign, what is supposed to be a nice, relaxing vacation in the beach has the Navigator meet two former noblewomen who have mutual enmity with each other and a True Order musician who wants to find the perfect music. The latter then raises a cursed castle from the sea which can potentially cause an apocalypse because of the musician's manipulation, also uncovering a long conspiracy between two noble families and Lumopolis.
    • In Gloom of the Night, a trip to Umbraton to collect Caelestite inheritance quickly has the Navigator helping to stop a coup against the current Shadowlord.
    • In Go! Race to the End of the World!, after Vice gets upset with him not following a training regimen, Sinsa drags him into a race that takes the racers (who are all willing to sabotage each other) through a barren desert full of Eclipsites and a volcano. The Navigator is forced into a front row seat as passenger to a racing ace, who herself is seeking revenge on a particular dragon Eclipsite.
    • In Ode to Lumopolis: Journey to the Past, the Navigator was only supposed to accompany a Northland envoy (and a friend who has ties to the City Lord) to a royal banquet in Lumopolis. Then said envoy messes up an incantation to enter the memory world inside the crystal she was bringing to Schwartz, bring everyone to the day a younger Schwartz suppressed a rebellion, while the memory destabilizes from their presence and threatens to trap them. And that's not getting into The Stinger for the event's next part, being that Joshua, Schwartz's wife, may still be alive.

Recruitable Characters

  • Illumina Federation note 
  • Rediesel Wrench note 
  • Lumopolis note 
  • Umbraton note 
  • Northland note 
  • True Order note 
  • Longzhou note 
  • Independent note 
  • Collaboration note 

Non-Playable Characters

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