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Deadland NPCs from Airlocked.

Max Olguin

Champion Portrait Artist

"None of it even mattered, did it? Even dying can't get any of us out."

A deceased Champion from a previous murdergame, where he was Bolton and Jamie's best friend. He's also the first Champion to be sent to Deadland, where he spent nearly a year alone before the Season 2 cast began appearing there. Though he’s very much worse for the wear, he knows more about the station and its past than almost anyone living.

For his appearance in the prequel, see Airlocked Round Four.

  • The Alcoholic: Isolation drove him to drink, among other things.
  • Brutal Honesty: Seems not to have much of a mental filter.
  • Companion Cube: Sought companionship from his paintings and Wilson, a stuffed dog prize from the carnival, during his time alone, and continues to converse with them even after meeting the Round One dead.
  • Consulting Mr Puppet: He claims that Wilson is a good conversationalist and very helpful in avoiding centipedes.
  • The Cynic: Wasn’t always one, according to Jamie and himself. Now, though, he’s very reluctant to believe that things could turn out well.
  • Dead to Begin With: As the first deadland NPC, he's this.
  • Death Seeker: Though he’s already dead, he often makes frustrated comments about his inability to actually stop existing. He was briefly excited to hear that Rukia was a psychopomp, but was disappointed to learn that she didn’t know how to kill a dead person either.
  • Dying Alone: After a fashion.
  • Fire-Forged Friends: With Jamie and Bolton, the Round One Overseers, as they were all fellow Champions in the previous iteration of the Champion Excellence Program. Even after learning that they have become the new Overseers, he is steadfast in their defense, proclaiming that they were forced into it by the Benefactors even though he has no way of knowing what's happened in his absence.
  • Go Mad from the Isolation: Spent, by his own uncertain reckoning, at least a year alone in Deadland before the Round One dead started to appear. By the time they meet him, he is not terribly stable.
  • Gratuitous Spanish: Max will sometimes speak Spanish to Wilson if he doesn't want the others to understand what "they're" talking about.
  • Green-Eyed Monster: Late in the game, Max is jealous of Ardyn for having found forgiveness and a loving family even after everything he's done. Max's friends try to show him that he's got everything Ardyn has, his depression just won't let him realize it.
  • Large Ham: Everything he does is big and loud to compensate for how alone he's been.
  • Mad Hatter: Completely owns how messed up his situation has made him.
  • Motor Mouth: Is rarely silent, and often seems to just verbalize his stream-of-consciousness thoughts. Angelica notes that this is probably a coping mechanism developed during his time alone.
  • No Social Skills: He's awkward and blunt with the first new arrivals, accusing them variously of being hallucinations, liars, and in league with the centipedes. Over time, though, his interactions return to being more natural.
  • Reluctant Psycho: Makes an effort to cut back on some of his more alarming behaviors after he gains company, such as talking to the portraits of Jamie and Bolton. However, he does still seem to regard the portraits as alive to some degree. After Bolton's arrival in particular he tries much harder to act as he used to, with mixed results.
  • Room Full of Crazy: All of Deadland is his when it's on the Mason's Harbour setting; his various paintings and murals appear everywhere.
  • Time-Passage Beard: While his icons all either don't have a beard or have a small one, he has a shaggy desert-island-castaway beard in his first appearance.
  • Thousand-Yard Stare: Frequently slips into one when left alone. When questioned on this, he claims to be pretending not to exist.
  • To Absent Friends: Though Jamie and Bolton are not allowed to speak of anything related to their round while serving as Overseers, Jamie has a habit of doing this for Max, which causes serious speculation among the living. Max and Bolton later return the favor in Deadland.

Radical "Rad" Skullqueen

"They do this to everyone that works for them sooner or later. Use 'em up like so many fucking resources."

One of Round 2's new deadland NPCs, seen first in the Round 1 intermission and introduced properly here. She and the other two are unpaid IG7 interns, abandoned in the panic when the R1 Champions woke up and ordered to continue running deadland while flying aimlessly in space.

  • Doomed Hometown: Rad blames the network for the destruction of her home planet.
  • Flipping the Bird: Does this casually whenever someone annoys her.
  • Happily Adopted: Blaze Dudely is her father, but not biologically, averting the Hair Color Spoiler their mutual pale blond(e) hair would have been. He adopted her after her mother died, and they were very close until the network took them both.
  • Hell-Bent for Leather: Rad is known for her leather jacket.
  • Inevitable Mutual Betrayal: How she sees not only her own employment with InterGal 7 ending up, but anyone else's, even if they don't want to take down the network from the inside like she does.
  • Pirate Girl: Rad's tattoo, which also appears on some of her clothes, is the flag of a notorious space pirate crew.
  • Sir Swears-a-Lot: One of the things that shows that Rad has no respect for the network, whereas Tolresch and Bur owe them for helping them escape the People Zoo.
  • Techno Wizard: Programs new additions to deadland.
  • Token Human: She appears to have been the only human on the Temerity other than the sleeping Champions before it was ever called that, if not the only human InterGal 7 ever employed.
  • You Know What You Did: She despises Bolton and won't say why, only that "he knows what he did." Since she isn't allowed to kill him for real, this leads to her being passive-aggressive about him and docking points when he participates in motive day games.

Tolresch 28932

"I know how it is to not have a good body, but if he thinks he can take hosts without permission, he shouldn't get one."

The second new deadland NPC, a Yeerk. She's the most outgoing and friendly of the three, but has a serious side too.

For her appearance in Round 5, see Airlocked Round Five.

  • Genki Girl: Tolresch is a happy sort who likes to make friends, even if she isn't sure if they are friends or not.
  • My Species Doth Protest Too Much: Believes that host bodies should never be taken by force, despite that being her species' modus operandi in the canon they came from (though things may have changed in the past 4,000 years, especially since La Résistance existed)
  • Samus Is a Girl: Since she has a male host body, her gender was only revealed a few weeks after meeting her properly.
  • Sharing a Body: With Bur.
  • Significant Anagram: Her name, with the numbers converted to letters on the corresponding phone pad keys, spells out Charlotte's Web. "Bur" is a reference to Wilbur, the book's protagonist.
  • Spikes of Villainy: Averted; while Tolresch is in a Hork-Bajir body, the spikes don't mean she's all that bad.
  • Starfish Aliens: She's a parasitic brain slug in the body of a walking pile of blades. What do you think?
  • The Symbiote: A Yeerk who took a willing host and shares the body equally with him.

Bur

"Oh! It doesn't matter. These bodies are just digital."

The third new deadland NPC, a Hork-Bajir and Tolresch's host body. He doesn't appear much at first due to shyness, but does so more later on.

  • Endangered Species: It's mentioned that the planet his species comes from has suffered extreme deforestation, which is how he came to be in the zoo.
  • Sharing a Body: With Tolresch, being her willing host.
  • Spikes of Villainy: Averted; Bur is a Hork-Bajir, or "knife alien" covered in spikes, but he's a perfectly nice person.

Simone

"It sucks. My job sucks. My life— ...everything just sucks."

One of the replacement interns from Round 5. She looks like the blonde Round 2 intermission intern, but...

As this is a very important (and spoilerific) NPC, see Airlocked InterGal 7 and Airlocked Round Five for appearances outside of deadland.

  • Big Eater: She's absolutely obsessed with flavour and good-tasting food.
  • Not as You Know Them: In the intermission, Simone was a little bumbling and minded her own business, but here, she's a loud, selfish network shill. Because it's not actually her.
  • Odd Name Out: Unlike most NPCs, her name isn't based on her PB. It's actually a pun that indicates she's E.P. in disguise.
  • The Slacker: Despite her apparent loyalty, Simone sometimes just doesn't show up for work. Probably because she's maintaining too many other secret identities.

Tobias

"You know, making sure things are running good, no one is glitching through the ground, the boobies aren't multiplying at an excessive and terrifying rate. The usual intern stuff."

The other new intern, who's more sympathetic to the Champions.

He's also a Walking Spoiler, and you can find information on his other appearances in Airlocked Round Five, Airlocked Round One, and Airlocked Round Four.

  • Comic-Book Fantasy Casting: His PB is Travis McElroy.
  • Good Scars, Evil Scars: He has a scar on his arm, hiding his PIP-removal scar and the hardlight projector embedded under his skin, which shows him to be the Champions' ally.
  • Heroic BSoD: He's stunned and at a loss for words when he meets Max. Given that he knew Max when he was alive, that's to be expected.
  • Nerd Glasses: Tobias wears thick black glasses. C.E.C.E. is actually stored inside the frames.
  • Pinocchio Nose: Not specifically just when he lies, but Tobias tends to tense up when he's talking to someone and trying to cover things up, especially when he's talking to a Round 4 character. Which makes sense when you realize that he's nervously trying to hide his identity from his own long-lost friends.
  • The Mole: Actually Jamie in disguise, having infiltrated the network as an intern.

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