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Vampire: The Masquerade - Corruption City

Player Characters

    The Anarchs 
The Anarchs of Philadelphia have taken a real beating, lately. Their very existence seen as an annoyance at best and a potential threat at worst by Prince Meer, the Anarchs live on the fringes of kindred society in Philadelphia. But the very spirit of the Anarch Movement is rebellion against all odds, and if one thing is certain, it's this: They have never been known to go gently into that good night.

As A Whole:

  • Berserk Button: Do not shit on the poor and let them find out about it. Take Our Word for It.
  • La Résistance: How they see themselves. Despite Prince Meer's egalitarian (by Camarilla standards) views on other clans and bloodlines (even Caitiff), they still see her in practice as just another power-hungry elder keeping everybody else down.
  • Large and in Charge: A surprisingly large amount of the Anarchs have the Bruiser or Huge Size merits.
  • This Is Unforgivable!: Played with. Bruno's Final Death at the hands of Declan Jones is being held up by the Anarchs as proof of the Camarilla's oppressive nature, despite the fact that most of the Anarchs didn't even know the guy.

Hex

A Brujah and veteran Anarch known in Philadelphia's underground music community, infamous for his anti-establishmentarian views. Among kindred, he's a firebrand critic of everything the Camarilla represents, and an Anarch to the core.

Mace

A giant of a Gangrel, and the 'muscle' of the local Anarchs. Whether he's ripping locked doors off their hinges in old, underground laboratories or partying in the Gayborhood, one thing's certain about him: He looks damned intimidating while he's doing it.
  • The Bear: Big, covered in chest-hair, and the owner of Philly's premiere leather bar. Bonus points for being a Gangrel.
  • Beware the Nice Ones: A pretty nice guy by kindred standards. Just don't mess with Miyoko, or be a freaking Nazi, as a certain ghoul living in an underground lab found out.
  • Casual Kink: He's stated to be known amongst the local bear, BDSM, and leather communities. He also owns one of the local gay bathhouses.
  • Faster Than They Look: Dashed from one side of the room to the other in the blink of an eye in the underground scene.
  • Heroic Build: 7'2", and his muscles have muscles.
  • Large and in Charge: Status 3 among the Anarchs, and an absolute beast of man.
  • Mr. Fanservice: Easily the best example in Corruption City if not on the entire website. Dude has no problems walking around in nothing but a jockstrap.
  • Muscles Are Meaningful: A rarity in The World of Darkness. He could probably win an arm-wrestling match against somebody with Potence.
  • Perma-Stubble: Complete with a buzz cut, and he certainly looks the part of a grizzled veteran Anarch.
  • Super-Toughness: In addition to being built like an ox, he has access to Fortitude.
  • Tattooed Crook: They're explicitly stated to be prison tats.

    The Committee 
A coterie founded by Roxana Leylafsoon dedicated to restoring Clan Ventrue to power in Philadelphia, including the Praxis. Made up of Roxana, Morgan Lafay, Penny Villiers, and Joshua Masters, the coterie centers on political wheeling and dealing within the Camarilla, with the end-goal restoring the Ventrue to their rightful position in the city... with a nice, big slice of the pie set aside for themselves, of course.

As A Whole:

  • Ambition Is Evil: Both Roxana and Morgan have made every indication that they will use any means at their disposal to restore their clan to power, and should they succeed, that every other Ventrue in the city knows who is responsible for it.
  • Blue Blood: It's even Clan Ventrue's nickname. Both Morgan and Roxana in particular are loaded.
  • The Conspiracy: They are meeting in secret, with the stated intention of reversing the clan's fortunes, something to which the status quo-supporting kindred in the city would not respond well if they found out.
  • The Coup: Their overall goal will inevitably mean having to perform one of these in order to unseat Prince Meer. What remains to be seen is how they will end up doing this, or if it will even involve violence at all.
  • Four-Temperament Ensemble:
    • Roxana is Melancholic. Elegant, dignified, and by far the most mysterious of the four. She can also hold a grudge for a long, long time.
    • Morgan is Choleric. She's had a lot of success over the years despite being a neonate, and she'll make sure you know it. She can be a bit hot-headed at times, however, as well as condescending.
    • Joshua is Phlegmatic. The least likely of the four to express an opinion one way or the other, but definitely the one keeping track of where everyone else in the room lies, filing anything useful away for later.
    • Penny is Sanguine. She's one of the friendliest vampires you'll ever meet, the kind who can get just about anyone to trust her, but she'll shrink at the first hint of things turning violent.

Roxana Leylafsoon

A razor blade of a woman. Having been in the chronicle since the game opened, she has carved out a reputation amongst the city's kindred for her shrewd maneuvering throughout the Camarilla's politics.
  • Collector of the Strange: Once or twice, Roxana has alluded to a large collection of very old and rare things relating to the occult. She's made her possession of a few pieces known, but she has not been given a reason to share any details.
  • Death Glare: A notable response to slights and insults, she very clearly articulates her own threats.
  • Evil Wears Black: Almost always seen in some kind of elegant, black dress.
  • Friend in the Black Market: For everything else, there are her notable associations with various personalities within the occult community. Organ dealers, necromancers, and more besides, have been shown to deal with her.
  • Hidden Depths: Roxana spends at least part of her considerable fortune on a non-profit organization she founded benefiting victims of domestic abuse and sexual violence.
  • Obviously Evil: She has the Obvious Predator flaw. Not that it stops other kindred from flirting with her.

Penny Villiers

A meek Ventrue with a prosthetic leg. Incredibly friendly, she quickly shies away at the mere possibility of confrontation, but somehow or another she always manages to find herself right in the middle of Camarilla politics.
  • Catchphrase: "Gosh," "golly," or otherwise-considered-dated interjections that have fallen out of style in American English.
  • Character Tic: When she's under stress, she scratches the thigh of her amputated leg. She also tends to, ehem, check out the legs of other women in the room, especially Morgan.
  • Friendly Neighborhood Vampire: So much of one that there are several kindred convinced that it can't possibly be anything other than an act, one to which she is very dedicated.
  • I Am Very British: Speaks with a posh British accent, and tends to use lingo and terminology very common in British English, but nearly unheard of in North America.
  • Multiple-Choice Past: Her Dramatis Personae draws attention to a lot of gaps in her history, up to and including whether or not she even is a Ventrue, as well as how she lost her leg. Nobody seems to refute this, however, nor does anyone seem to care enough to try.
  • Nice Girl: She's extremely friendly for a vampire, so much so that the more cynical types are often suspicious that it's an act. It's actually deliberately invoked: Penny has taken the 'Harmless' and 'Sanctity' merits.
  • School Uniforms are the New Black: Frequently described as wearing what looks like a 'Catholic school girl outfit,' complete with a black blazer and a 'school style satchel.' It helps that she could very easily pass for a high school aged-girl, but whether or not she actually was one prior to her embrace isn't clear.

Morgan Lafay

A Ventrue from San Francisco, California, and the CEO of True Media, Inc. An ambitious neonate whose wealth eclipses all but the most powerful of her elders, she had the foresight to invest in Silicon Valley during its infancy and has reaped the benefits from the explosive growth in the tech industry - specifically, social media - ever since.
  • Affably Evil: A Corrupt Corporate Executive who has turned her social media empire into her own personal buffet menu, who smiles for the cameras and her adoring fans on her Instagram page and ensures that her employees are well-paid, happy, and most importantly, loyal.
  • Ambition Is Evil: She doesn't even try to hide her aspirations in the Camarilla, enabled in no small part due to the approval of her elders back in California. She has already shown her willingness to eschew tradition and convention to achieve her goals. One has to wonder just how far she'd go to get ahead...
  • Badass in a Nice Suit: As would be expected of a Ventrue, only she wouldn't be caught in Final Death wearing anything less than the most expensive of designer brands.
  • Benevolent Boss: Famous for her generous treatment of her employees. She's even blood-bound Joshua, and she's far from an example of a 'Loathesome Regnant.'
  • Berserk Button:
    • Her sire has raised her to think that the Sabbat are uncivilized savages. It worked a little too well, to the point where she loathes the Sabbat even to the exclusion of other potential threats to the Camarilla.
    • She also reacts very badly to any sort of implication that she doesn't have a choice, or that she's in any way not in control of her own destiny. Joshua learned this the hard way.
  • Corrupt Corporate Executive: Par for the course for Ventrue. Specifically, she's a Corrupt Corporate Executive in the tech industry.
  • Deadpan Snarker: Well-versed in modern slang, which she can use to vicious effect.
  • Evil Tower of Ominousness: Played with; she owns an eight-figure condominium at Two Liberty Place, an iconic and frankly beautiful part of the Philadelphia skyline, which is also home to luxury restaurants, bars, and a shopping mall. In the game, it's her base of operations.
  • Fiction 500: Five dots of resources, placing her firmly in the top 1%.
  • Friend to Bugs: She has a pet rose-haired tarantula, which may or may not be ghouled. It's been known to guest-star on her Instagram.
  • Hipster: She represents the exclusive culture of affluent Silicon Valley; posing for selfies on social media, driving a red 2017 Tesla Roadster (which she is very, very fond of), and she was even a vegan before her embrace. Bonus points for her Ventrue feeding restriction, which one of the storytellers called "hilarious."
  • Honey Trap: She's not above using her looks to hunt.
  • I Hate You, Vampire Dad: Completely averted. She's very close with her sire, and in fact, it was her sire who hooked her up with the position she has now in True Media.
  • Manipulative Bitch: Aside from her cutthroat way of approaching business, she tricked Joshua into entering into a blood bond with her. He's surprisingly okay with it.
  • Meaningful Name: Yes, her name is an unsubtle Shout-Out to Morgana Le Fay of Arthurian Legend.
  • Ms. Fanservice: She has four dots of appearance, and she knows how to use them. Her Instagram feed is full of adoring internet fans, and she has ties to the fashion industry.
  • New Media Are Evil: She invested in social media, believing it to be a potential Game Changer when it came to hunting for kindred, especially for Ventrue like herself. While many of her elders are still as skeptical as they are with all modern technology, she dismisses their skepticism as little more than Luddite traditionalism and points to her own undeniable success as proof that she was right all along. Even her sire agrees with her on that.
  • Red Oni, Blue Oni: Red to Joshua's Blue. While Joshua is quiet, calculating, and prefers to observe from the sidelines while making mental notes of everything he hears, Morgan is very much the type to take charge and assert her authority, and is never, ever shy about speaking her mind.
  • Smoking Is Glamorous: She regularly smokes, even though kindred can't absorb nicotine through inhalation. It's equal parts a fashion statement, and psychosomatic, as she's been known to smoke a Cigarette of Anxiety when under stress.

Joshua Masters

Morgan's childe, and a strategic consultant for True Media. Blood bound to Morgan, he appeared seven months after she did in Philadelphia. Generally clueless about how Camarilla politics works, he tends to let Morgan do all the talking, content to listen and observe from the sidelines.
  • Ambiguously Evil: His Undeathly Pallor in relation to his age suggests he's lost a lot of humanity, quickly. There's also at least one Cryptic Background Reference related to him, in relation to someone who showed up at a Starbucks, referred to him as 'little bird,' and expressed both an intimate knowledge of Joshua's relationship with Morgan and of Joshua personally, and a great deal of interest in what went on in Manayunk Station. That said, he's well-behaved in public and making an honest effort to understand the way the Camarilla works.
  • Closet Geek: Joshua is fond of classic movies, and expresses interest in modern pop-culture, especially anything related to the internet. Obviously, it's an interest he keeps to himself in the company of anyone other than Morgan.
  • Creepy Blue Eyes: Clear blue eyes, brought out by his Undeathly Pallor and natural blonde hair. And they just stare. Unblinking.
  • Deadpan Snarker: A habit that has rubbed off on him from Morgan. The two engage in Snark-to-Snark Combat, though this is usually not done in the presence of others.
  • Fish out of Water: He has the 'Incomplete Understanding' flaw, due to his ignorance of how the Camarilla works. This is why he generally just lets Morgan do all the talking, when it comes to kindred politics. He's aware of his ignorance, which is why he's making an active effort to learn the ropes, without being presumptuous.
  • Manipulative Bastard: When he does speak up, he can show that he's more than earned his three points of manipulation. While he may not be keen on Camarilla politics, he does have a charismatic flair (three points there, too) and an uncanny understanding of just what it is that makes others tick.
  • More than Mind Control: He was blood-bound by Morgan through a series of tricks to get him to drink her blood. Interestingly, he's not only aware of it but actually seems okay with it, given his seemingly friendly relationship with her.
  • Multiple-Choice Past: No recent record of a 'Joshua Masters' living in Philadelphia exists. He claims to be from Philadelphia, however, as do all of his (obviously manufactured) social media profiles. It's possible that his name is simply an alias, which isn't uncommon for kindred.
  • The One Guy: The only male member of the coterie.
  • The Quiet One: He usually just sits back and lets Morgan handle Camarilla politics, citing inexperience with the matter and wishing to just observe and learn from the sidelines.
  • Red Oni, Blue Oni: Blue to Morgan's Red. Morgan will make sure everyone in the room knows whether or not she approves of something, and Joshua will quietly watch the reactions of everyone around them, and plan accordingly for when the time comes to act on it.
  • Sharp-Dressed Man: Typical for a Ventrue, but his jewelry and expensive suits would make him a walking case for an IRS audit, given his rather paltry salary. They're almost certainly gifts from Morgan, fueling rumors among their kine employees that the two are dating.
  • Undeathly Pallor: Particularly noticeable, given that he's a neonate. Whatever he did within his short time as kindred, it's clear he lost a few humanity points from it.
  • Undying Loyalty: To Morgan. Justified due to his blood bond.
  • Yandere: For Morgan, a combination of both low humanity and a full blood bond to her. Violently overprotective of her and making creepy unconscious gestures towards her, the only reason he doesn't have a higher body count is that Morgan has explicitly ordered him not to act on those impulses.

    The Philadelphia Tremere 

Abigail Winters

A socially awkward and shy Tremere, she's known for her brilliance when it comes to linguistics. Seeking to use Thaumaturgy to bind the excesses of the Curse of Caine, her beliefs can come across as hopelessly naive or even blasphemous depending on her company.
  • Brainy Brunette: Auburn-colored hair, and an expert on classic literature and ancient languages.
  • Foil: To Penny. Both are often mistaken for being much younger than they are (though Penny is deliberately vague about her age when she was embraced), and both are academics who spend a lot of their time in libraries. Though while Penny is a Friendly Neighborhood Vampire who shies away from the mere possibility of a confrontation, Abigail avoids social interaction in general and is actively trying to find a way from stopping the natural (for lack of a better term) inclination in kindred towards violence altogether.
  • Fun Size: She's 5'1". That's tiny compared to the majority of the characters in the game.
  • He Will Not Cry, so I Cry for Him: She sees Tremere (as in, the founder of the clan) as someone who endangered his very immortal soul and his own path to the Eternal Good to take on the power to protect his students from the dark and terrible world he had led them into.
  • Hero Worship: She unironically sees Tremere as a Messianic Archetype. A Darker and Edgier variant, but messianic nonetheless.
  • I Am What I Am: Despite her Wide-Eyed Idealist and Pro-Human Transhuman nature, she has no illusions that she is no longer and never will be fully human again. That doesn't mean she can't try to protect humanity in her own way, of course, and goes to lengths other kindred would consider absurd in order to remain "connected" to humanity.
  • Older Than They Look: Obviously, being a vampire, but her mannerisms and appearance can easily be mistaken for that of a teenager. She even gets carded going into clubs. Not as inconvenient as having the Child flaw, as seeing teenagers outside late at night aren't exactly unheard of, but still potentially annoying.
  • Outdated Outfit: Her outfits are simple and modest, but she still dresses like it's The '60s. Thankfully, as a Tremere, it overlaps with Awesome Anachronistic Apparel, to a degree.
  • Pro-Human Transhuman: To the point where she goes out of her way to eat normal food (with the appropriate merit, of course) to maintain some kind of connection to humanity. She acknowledges that she is no longer human, but seeks to find a way for to bind the Beast Within to an even greater degree, as her own way of trying to protect humanity from the worst of kindred excesses.
  • Shrinking Violet: Even Penny causes her to awkwardly avoid eye contact and mumble her responses.
  • Smart People Know Latin: She does. She's served as a translator to several elder Tremere in European Chantries because of it.
  • Stages of Monster Grief: Overlaps with Wide-Eyed Idealist. She has accepted that she is a vampire now, and has adjusted to her role in the Tremere Pyramid about as well as could be expected from somebody like her. She has since entered the Bargaining stage, and thinks that it may be possible to Thaumaturgically bind the Beast Within, and therefore rein in the more unsavory parts of being a Cainite. Reactions from other Tremere are generally to the effect of "Oh, you sweet summer childe," though there are a few who find it tantamount to Thought Crime.
  • Wide-Eyed Idealist: She still remains a Unitarian Universalist even after her embrace, and she believes that Thaumaturgy can be used to bind the worst excesses of the Curse of Caine. If only it were that simple.

Edison Briggs

A recent transfer to the Philadelphia Chantry, Edison is a Tremere who cares much more about the outside world than the typical example of his clan. He's not above doing favors for others... for the right price.
  • Deadpan Snarker: So many of his lines drip with pure, unadulterated sardonicism.
  • The Fixer: He's the type of kindred who will perform favors for money instead of other favors, unlike most other kindred.
  • He Cleans Up Nicely: When he needs to, he could very easily blend in with the moneyed elite, mortal and otherwise.
  • Only in It for the Money: He's loyal to the Tremere, sure, but for everyone else, his friendship only goes as deep as your pockets.
  • Ooh, Me Accent's Slipping: His English accent slips in on occasion, particularly when using phrases or words that are considered out of date or otherwise uncommon in North America.
  • Perma-Stubble: He rarely bothers to shave his stubble, unless an occasion specifically calls for it.
  • Ship Tease: A lot between him and Molly.
  • Smoking Is Cool: He smokes regularly.

    Coterie-less Kindred 

Harold Dunsirn

A Giovanni, and the owner of a local funeral home. Seemingly a grandfatherly old man, he generally keeps to himself, where he can continue his Necromantic research in peace.
  • I See Dead People: Due to his proficiency in the Path of Sepulchre. He even made a deal with a wraith, to spy on another character in exchange for a favor.
  • Necromancer: He's a Giovanni, so obviously. Specifically, he's demonstrated a proficiency in the Path of Sepulchre.
  • Obfuscating Disability: He's pretended to be a senile old man to deflect suspicion on several occasions.
  • Obstructive Code of Conduct: Why Harold can't go to the police with what he has learned about the Eric Connor case. Assuming they'd even believe him if he told them, how he gained the information, as well as what he learned specifically, would break the Masquerade, meaning he'd only be getting himself into trouble if he came forward anyway.
  • Occult Detective: Seemingly the only character in the game who actually cares about the murder of Eric Connor. The kine police have hit a wall with the case threatening to go cold, and without a violation of any of the Traditions, the Sheriff won't lift a finger. Of course, why he cares is still unclear, but it's implied that it's not entirely for selfless reasons.

Father Cornelius Gutterman

A Catholic priest embraced into Clan Toreador. Convinced that unlife is a test from God rather than a curse, he has dedicated his unlife to providing spiritual support to other kindred, and to continue preaching even in undeath.

Tobias Fitzroy

A former hitman known as the 'Ghost of Philly' during the 1950's, now The Fixer for the Camarilla after being embraced into Clan Nosferatu.
  • Covered in Scars: Heavily implied to have been there even before his embrace.
  • Evil Smells Bad: His Dramatis Personae mentions that he smells like raw sewage and charred flesh. Given where Nosferatu usually live in major cities, it's probably Justified.
  • The Fixer: He's willing to follow someone all the way to Atlantic City for the right price. Only an hour's drive, sure, but kindred aren't known for traveling.
  • In the Hood: Often depicted wearing a leather, hooded coat. Justified due to being a Nosferatu, and therefore a walking Masquerade violation.
  • Invisibility: Like any Nosferatu, he heavily relies upon the use of Obfuscate, both for the sake of the Masquerade, and because it makes his job much easier.
  • Looks Like Orlok: A huge, hulking Nosferatu, with a smell to match.
  • Professional Killer: What he is now, although most of his contracts come from the Camarilla these days. Whether that's out of a genuine loyalty to the Camarilla or because they're the only ones who can afford him is anyone's guess.
  • Serial Killer: One known as the Ghost of Philly in the 1950's. Also the prime suspect for being the "Pale Hunter" in Chicago.
  • Wolverine Claws: His fingers are described as 'knife-like.'

Non-Player Characters

    The Philadelphia Camarilla 

Prince Francisca Meer

The Malkavian Prince of Philadelphia. Having been around since The French Revolution and the Bourbon Restoration, her true shot at glory came when the Camarilla liberated the city from the Sabbat, and the Ventrue, who had previously not taken her seriously, let her get close enough to Praxis to claim it right out from under them. Now she rules the city with her own unique flair, but is all too aware that there are many, many kindred in the city who would like to see her go.
  • Obfuscating Insanity: She knows other kindred in the Camarilla tend to underestimate her competence because she's a Malkavian, and she's been known to use this to her advantage. Those that do only find out how badly they were mistaken when it's far too late.
  • Properly Paranoid: As a Malkavian, she's paranoid, and tends to overreact the moment she thinks someone is a threat to her power. Of course, as a Prince with no shortage of enemies, she's seldom wrong.
  • Psychopathic Womanchild: If she catches even a hint that someone is gunning for her Praxis, watch out. A lot of people in France lost their heads because of her, and she's only gotten better at separating heads from shoulders over the centuries.
  • Punished for Sympathy: Her acceptance of Caitiff and other clans and bloodlines typically not associated with the Camarilla is not without controversy or criticism, especially by the Ventrue, who would very much like to see her get the boot. Likewise, the Anarchs still see her as just another power-hungry elder keeping everyone else down, despite the window-dressing of egalitarianism.
  • Reasonable Authority Figure: Unless she thinks you're after her Praxis, her policies are actually fairly egalitarian by Camarilla standards, particularly when it comes to Caitiff. She even turns a blind eye to the presence of a Setite in Elysium. Note, however, that this is not a position shared by other kindred in the city, or even the majority of the rest of the city primogen, earning her several critics and enemies.

Genevieve Hachette

The Ventrue Primogen in Philadelphia, who traces her roots to Liberia. A vocal critic of Prince Meer, she makes little attempt to hide the fact that she'd like to see the Ventrue back in business in Philadelphia. The only reason she hasn't made her move yet is that her power base is still relatively small, but that's changing, and fast.
  • Fantastic Racism: Caitiff need not apply. She finds Meer's egalitarian policies... objectionable, to say the least.
  • Honor Before Reason: She took Prince Meer's ascension to the Praxis very personally, and really wants to see her go, despite the fact that Philadelphia was only recently liberated from the Sabbat and is rife with all manner of problems that could stand to be sorted out before the in-fighting begins.
  • Iron Lady: As could be expected from a Ventrue, she's a ruthless and shrewd politician.
  • The Starscream: The only reason she hasn't made a move against Prince Meer is that she knows she doesn't have the power base to pull it off. Yet.
  • The Woman Behind the Man: Surprise! She's backing the Ventrue Neonates.

Simone Aok

The Prince's Harpy in Elysium. As a consequence, she has Meer's ear at any given moment, which gives her a lot of power in the city. She's a bit of an elitist, and she won't give the time of day to a nobody neonate, but those lucky few who do earn her interest are quickly put on the fast track for greatness in the city.
  • Appeal to Tradition: She's a major stickler for proper social etiquette and tradition in the Camarilla, often putting her at odds with Declan. It's also just as likely that she sees him as a threat to her own position in the city.
  • Dragon Lady: Qipao? Check. Ability to make or break any kindred's position in Philadelphia with one phone call? Check. Elitist? Check. Dubious loyalty to the Prince that seems based more on pragmatism rather than any genuine fondness? Check. Vindictive streak? Oh yes.
  • Manipulative Bitch: Like any Harpy worth their salt, her ability to learn just about anything on anyone in the city is matched only by her ruthless application of those secrets, finding their way to exactly the right ears for maximum benefit to herself.

Declan Jones

A smooth-talking barfly who hangs out in Elysium. While Prince Meer is fond of him, he and Simone are often butting heads. By the standards of most kindred, he's rather friendly, being cordial toward neonates and doesn't mind sharing spaces with the riff-raff.
  • Friendly Neighborhood Vampire: One of the rare few elder vampires who doesn't mind being seen with younger vampires. Whether this is a good thing or not depends on whom you ask.
  • No Good Deed Goes Unpunished: Nice guys just can't catch a break in the World of Darkness.
  • The Rival: Simone sees him as this, for one reason or another.
  • The Scapegoat: The Anarchs want to use Bruno's death - allegedly at the hands of Declan - as the catalyst for their revolt against Prince Meer. Funny thing is, most of the Anarchs barely even knew the guy; they just want an excuse to throw down with the Camarilla.
  • Wicked Cultured: A Sharp-Dressed Man who plays the piano and competes with the local Harpy for being the star of the show at Elysium.

Dick Gibson

The Prince's Sheriff. A Brujah who takes his job very, very seriously, he's not often seen in social situations, and if he is, it's never for a good reason.
  • By-the-Book Cop: Insofar as a Camarilla Sheriff is capable of being one. Someone once tried to bribe him to look the other way after he found out about their indiscretions with the Traditions. Bad idea.
  • Cluster F-Bomb: Only Hex has a more colorful vocabulary than he does.
  • Deadpan Snarker: His Establishing Character Moment:
    Sheriff Gibson: If there was something I was known for, I'd rather it be my intense hatred for bullshit. I just spent an hour getting my ear chewed about shit that doesn't matter from a Toreador with more gossip than common sense, so do my last nerve a favor and cut to the chase, huh?
  • The Dreaded: This guy is one of the main reasons those who have unflattering things to say about Prince Meer's policies know to keep their mouths shut about it in public. If there's one thing scarier than a Prince who isn't above making potential threats to her power disappear, it's the guy doing the disappearing.
  • Hair-Trigger Temper: Comes with being a Brujah. Turns out this is a good quality to have if you're a Sheriff.

Amiel

A Follower of Set who openly hangs around in Philadelphia. His presence is tolerated by Prince Meer, a major source of consternation among Meer's critics. For those who dare to try to get on his good side, he can get his hands on just about any illicit item you could ever want... for a price.
  • Dude, Where's My Respect?: Even if Meer has a perfectly valid reason for allowing him to stay in the city, he's still, well, a Setite, something many Camarilla vampires view as gauche at best and a potential Masquerade risk at worst. Still, Meer's word is the only one that matters on the issue, so the most they can do is grumble to themselves about it.
  • Enemy Mine: Meer allows him to stay in Philadelphia out of gratitude for the Setites' help in driving the Sabbat out of the city, so long as they agree to abide by her rules. Few of Meer's detractors share her graciousness.
  • Friend in the Black Market: A possible benefit for getting on his good side. For the... discerning consumer, he knows a guy, who knows a guy, who knows another guy who can get what you need, discretely.
  • The Hedonist: He's a Setite, so it comes with the territory. He turned up his nose at the Bike Stop, and it's heavily implied that it was because it wasn't wild enough for him.
  • Religion of Evil: He's open, practicing Follower of Set, with all that entails.


Vampire: The Masquerade - The Red Hills

Player Characters

    El Reloj de la Noche 
A Sabbat Pack described as circling sharks. Its members consist of Mouse, Annabelle Matthews, Eleanor Chen, and Bellatrix. El Reloj de la Noche claims an open-air marketplace in Barrio Chino as its domain, with its members generally keeping a low profile in the city.

As A Whole:

  • Bilingual Bonus: Their name roughly translates to "Night Watch" in Spanish.
  • Faux Affably Evil: They're generally polite and tend to keep to themselves.
  • The Man Behind the Man: The local Tongs in Chinatown are in their pocket.
  • Pragmatic Villainy: They haven't openly rocked the boat too much in Tijuana, but it's pretty clear that it's really just patience and pragmatism motivating their low profile, and subtly and discretion that keep their abuses out of sight.

Mouse


Eleanor Chen


  • Black Eyes of Evil: Featureless black eyes that make her look utterly alien. Comes with being a Kiasyd.

Annabelle Matthews


  • Dark Action Girl: She has the dubious honor of being in first place in the game's "body count." Indeed, she's killed more NPCs than most player characters in general, not just in the Sabbat game.
  • Evil Wears Black: She usually wears black clothing, which makes her Undeathly Pallor and hair stand out even more.
  • Excessive Evil Eyeshadow: Her faceclaim has heavy amounts of eyeshadow, and its listed as one of her defining physical characteristics.
  • Ms. Fanservice: She's known for choosing outfits that are very flattering to her figure, emphasized further by her personality.
  • The Tease: One of her main characteristics listed on her page is that her mannerisms are always 'choreographed, yet seductive.'
  • Undeathly Pallor: Her skin is marble-white.

Bella

A member of the Sabbat Inquisition, and a Ventrue antitribu, currently asigned to Tijuana.


  • Demon Slaying: Being a member of the Inquisition, she's tasked with hunting down and killing infernalists and the demons they serve.
  • Knight Templar: She's a Knight in the Sabbat Inquisition, an organization dedicated to maintaining the orthodoxy and 'purity' of the Sabbat, especially when it comes to Infernalism.
  • Pint-Sized Powerhouse: 5'4" and utterly terrifying. She even has the 'Intense' specialty with four dots of appearance.

Non-Player Characters

    The Council of Bishops 

The governing Sabbat body in Tijuana, in lieu of having an Archbishop.


As A Whole

  • A Child Shall Lead Them: By vampire standards, anyway. None of them are old enough to qualify as Elders, meaning they've got a lot to prove in the city.
  • Council of Vampires: There used to be more of them. There even used to be an Archbishop. The defense of the city, along with the typical infighting, reduced their numbers to only five.
  • Not-So-Omniscient Council of Bickering: They don't see eye to eye on the best of days, but they're nonetheless up to the task of ensuring a group like the Tijuana Sabbat doesn't devolve into chaos yet again. Doesn't stop them from chasing their own agendas, of course.
  • Surrounded by Idiots: Tijuana is full of kindred coming and going in modern nights, making governing incredibly difficult for them.

Bishop Devana

A Tzimisce, and another member of Tijuana's Council of Bishops. An accomplished koldun and given the unenviable task of keeping the peace in a Sabbat city, she has made several enemies by being a fierce critic of the city's loyalists.
  • The Chessmaster: Patient, cunning, and utterly devious.
  • Extra Eyes: Several Black Eyes of Evil arranged on her face, making her forehead look like a spider's head.
  • Humanoid Abomination: She's used Vicissitude to make herself look like some kind of human-spider hybrid.
  • Iron Lady: A shrewd politician, and the most patient and pragmatic member of the Council.
  • Manipulative Bitch: Much like a spider, she's patient, trapping everyone in her webs, and then using them for her own ends.
  • Utopia Justifies the Means: Her goal is to make Tijuana a utopia for the Sabbat. Whether or not such a place could be considered a utopia or a dystopia is, of course, a matter of perspective.
  • Visionary Villain: She seeks to unify the entire city, and bring order to the chaos that is post-civil war Tijuana.

Bishop Ishmael

A member of the Council of Bishops that govern Tijuana, in lieu of having an Archbishop. A brute of a man, he literally killed his way to the top, and actively pursues yet another campaign against nearby San Diego.
  • Blood Knight: He killed his way into the Council of Bishops, and he's just getting started. He's also chomping at the bit to take a shot at San Diego.
  • Large and in Charge: An absolute beast, and one of the preeminent Sabbat of the city.
  • Looks Like Orlok: He's a Nosferatu, though he looks like an Orc from The Lord of the Rings.
  • Orcus on His Throne: Totally averted. He wants to be on the front lines, and it's no shortage of frustration for him that he actually has to perform his duties as a Bishop instead of kicking ass. Nevertheless, he's been known to take unannounced leaves of absence, leaving behind a single Templar to do his work for him in his stead.
  • Supernatural Gold Eyes: Just in case it wasn't obvious from his appearance that he's not entirely human anymore.


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