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  • Angry Birds: The black bird is shaped like a bomb, with a round body, black feathers, and crest shaped lick a wick, and acts like one too. He's later given the name "Bomb" to emphasize this.
  • Bank Panic: Occasionally appears as an obstacle. You have to shoot it before it detonates and costs you a life.
  • Beach Spikers has a mode called "Countdown" where the ball is replaced by a cartoon bomb. When the players hits the ball, it causes a "timer" to count down; whichever side has the ball/bomb when it explodes loses.
  • The Binding of Isaac has dark grey spherical bombs with a wick. They can have either skull or trollface painted on them.
  • Bomb Chicken lays bombs that look exactly like you'd expect.
  • Bomberman: This is the titular character's whole gimmick, laying down bombs to blow up obstacles, enemies, and himself if he isn't careful.
  • Bomb Jack and Mighty Bomb Jack had plenty of such bombs to be collected. They could light up, but would never explode.
  • The Caverns of Hammerfest: The protagonist's means of offense are spitting and kicking snow cartoon bombs that freeze the enemies within their explosion radius. One power-up plays this much more straight, transforming them in the actual, black and bowlingball-sized bombs we all are familiar with.
  • Civilization IV: The Grenadiers (a late Renaissance/early Industrial Age gunpowder unit) throw these at the enemy. A case of Shown Their Work and Truth in Television, grenades at the time really looked like that.
  • Collapse has these to help clear blocks. Black bombs clear all blocks in the area, while colored bombs clear all blocks of the same color.
  • Conker's Bad Fur Day: In the Uga Buga chapter, there's a segment where you have to deliver a live bomb to a certain location before it blows up on you. Many more bombs of this kind (as well as a grey-colored variant) appear in multiplayer.
  • Crash Bandicoot: The TNT Boxes in the Japanese version have a cartoon bomb on them instead of "TNT".
  • Darkest Dungeon: Brigand Vvulf, one of the bosses, makes use of these. The trope is played like modeling clay: it's justified given the early Modern Age period of the game, and subverted in that the bombs' effects are anything but cartoony – each bomb can deal up to 45 points of damage in a game where the flimsier classes struggle to be above 40 at their strongest.
  • Dynamite Dux: One of the weapons used by the duck protagonists Bin and Pin (blue and red respectively) is this. Bean was based off of these two, although such bombs are the only weapon he's been seen using, at least in the game-verse.
  • Epic Battle Fantasy features these as a throwable item in every mainline installment. The first game explicitly uses Bob-Ombs, whilst the second game would replace them with more generic black bombs with a red X painted on the side (named Bombs in EBF2 and Hand Bombs in all later games). The third, fourth and fifth games would also have them double as forging material.
  • Bonkers Capcom: Bonkers can toss these at enemies to defeat them, as well as use them to break weak walls. He starts out only being able to carry five, but can hold more when he collects ten badges.
  • Chip's Challenge: There are red-colored round bombs that are instantly lethal to any living being, or object, upon contact. Chip can blow them up safely by either pushing a block onto them, or luring a mook. In the second game (official, not Fan Sequel), there are TNT packs that can be used by Chip and Melinda to blow up several objects.
  • Commander Keen: In the fifth episode, the Shelleys are red-colored round explosives that walk with purple legs and have a sky-blue tip at the top. If Keen stands on a lower ground level, the Shelleys will throw themselves at him and self-destruct, attempting to kill him in the process. The fifth episode also has a rare square enemy (the Shikadi Mine) that hovers in the air and seeks Keen to self-destruct when he's nearby; these have to be lured by Keen onto the engine of the Armaggeddon Machine in the final level to blow it up and save the galaxy.
  • Fruit Ninja: You have to slice as many fruit thrown at you while simultaneously avoiding the round bombs that are mixed among said fruit. Slicing the bombs results in an instant Game Over in Classic mode, and the deduction of ten points in Arcade mode.
  • Garfield's Nightmare: There's a type of bonus area set outside Garfield's house where he has to stomp several trash cans holding round black bombs with lit fuses (three each) until he finds the one having the extra life he's looking for. There's also another bonus area set in Jon's kitchen, where Garfield has to stomp trash cans while dodging round blue mines that are already rolling around.
  • Grow RPG: can make a giant tree that produce pink cartoon bombs like if they were fruits. The hero pick one to blow up a big rock.
  • Gryphon Knight Epic: Lorraine Learn has an attack where she throws several at once.
  • Jitsu Squad: Blue Emaki ninja will dispense these sort of projectiles while attempting to blow up the players. For the heroes, Baby O'Hara have a special move that allows her to throw cartoon bombs all over the area.
  • Kick Man, a Golden Age arcade game, was one of the first video arcade game to use this imagery. You had to catch falling balloons on your head, but you had to avoid the similar-looking falling bombs. (During development, the dropped-things-to-avoid were anvils, but the game's designers didn't think the average player would recognize anvils.)
  • King of Fighters R-2: Rugal gets one out after beating him in the NeoGeo Pocket Color fighter, as a cartoonish take on the ending of The King of Fighters '98 (in place of a remote detonator), which this game was modeled upon.
  • League of Legends has Ziggs, the Hexplosives Expert, who throws these about by the handful. His basic attacks are small but round bombs, while his abilities are a big, bouncing bomb, a minefield of small round bombs, and a GIGANTIC one that he can throw from across the map for his ultimate. Only one of his abilities features a different kind of bomb, and that's a Satchel Charge.
  • The Legend of Zelda:
    • Bombs are depicted as these throughout the series almost universally; contrary to most depictions though, they're typically blue rather than black (how deep of a blue depends from game to game), a carryover from the technical restrictions of the NES and how they impacted the first game in the series.
    • The Legend of Zelda: Ocarina of Time:
      • The Bombchus, which make their debut in the series here, are mouselike explosives. There are enemy versions called Real Bombchu (apparently what the regular bombchu are based on, though they only appear in Majora's Mask) whose tails end in cartoon bombs; they can walk up walls just like the bombchu item. You want to not get their attention in close quarters. And in Twilight Princess, bombfish make an appearance, looking like fish with cartoon bombs in their mouths (the advantage is that they can be used underwater unlike normal bombs).
      • A common plant introduced in this game is the "Bomb Flower", which is indeed just that: it's a Cartoon Bomb-shaped flower, with a round black-blue body and a pistil shaped like a fuse, that explodes. It's heavily implied in several games (and pretty explicit in The Legend of Zelda: Skyward Sword) that the Cartoon Bombs Link uses are made from Bomb Flowers. Furthermore, they're harvested by Gorons; it's their "special fruit" that only grows in the caverns they live in. Bombs are a common buyable item; the Gorons have a pretty sweet business going in a world that apparently has a lot of demolition being done by casual citizens.
    • The Legend of Zelda: Twilight Princess: In addition to having standard round bombs as well as a Bombchu-like type known as Bomblings, the game also introduces an special variant that is water-proof and can be used underwater. These explosives, known as Water Bombs, looks like blue round fish with red eyes and white fangs.
    • The Legend of Zelda: Breath of the Wild plays with the trope: the Remote Bomb rune ability allows Link to generate either a spherical bomb or a cubical bomb. Neither of these two are conventional examples of cartoon bombs, in part due to them being Hard Light items generated by Sheikah technology, but their designs take clear influence from the standard look of a cartoon bomb, with a little ring at the top of both the sphere and cube variants meant to mimic a fuse.
  • Mad Age & This Guy: The bombs that this guy uses are little black balls with fuses in them.
  • Mega Man:
    • Mega Man: This is Bomb Man's main weapon, as well as the player after defeating him.
    • Mega Man Battle Network: The Black Bomb chips are of this nature. The fuse doesn't come lit, however, meaning they need to be hit with fire or tossed at a fire element enemy to get them to explode. And in the sixth game, the same bombs appear to impede you in Dustman's garbage recycling minigame, occasionally flying his way along with the garbage he needs to vacuum up. This gets the simple Hand Wave that in the Undernet, it's typical for the navis to keep dangerous objects like that on their person.
  • Metal Slug: When you're in Fat Mode (by eating too much food onscreen) your flung grenades went from potato masher-style grenades to stock cartoon bombs.
  • Miku Monogatari ~Yume to Taisetsu na Mono~: The boss of Stage 2 - 4 drops cartoon-style bombs as its attack. Stage 5 - 2 features bombs that fall from the sky as a stage hazard.
  • Muramasa: The Demon Blade: Used frequently by enemy ninjas, especially on mountains or in caves.
  • Ōkami: One of the brush techniques creates a 'Cherry Bomb' for the orb and stem shape of these things. It's meant to be a firework, rather than just a bomb, but it looks almost the same. The technique can be upgraded to allow Amaterasu to draw two Cherry Bombs at the same time, and once again so she can draw three.
  • Oxyd has cartoon bombs that can be set off with dynamite to produce large chain reactions.
  • Paladins: Bomb King and his bombs resemble cartoon bombs, with cute little faces to boot.
  • Persona 5 Royal: Morgana and Ann's Showtime attack features Ann using a semi-realistic gun, and Morgana ends the attack by throwing an incredibly cartoony bomb (black circle with a lit fuse) on the enemy.
  • Re-Volt: A variation — when the bomb powerup is collected, the entire car turns black, becoming the body of the bomb. The aerial becomes the fuse. The bomb can be passed off to another driver by bumping into them.
  • Richman: The landmines look like a bomb instead of actual landmines in most titles.
  • Rockin Kats has a Power-Up that makes Willy's gun shoot cartoon-style bombs.
  • Scribblenauts: This is what you get if you summon a BOMB. The fuse doesn't light when you interact with it; it simply flashes for a couple of seconds before exploding. Any contact with fire causes it to detonate instantly.
  • Serious Sam: Sam's logo is a pissed-off face in the middle of these bombs. From Second Encounter onward, he can use that bomb to blow up everything in sight.
  • Shining Wisdom: Cartoon-style bombs frequently appear in the labyrinths. They're throwable but non-equippable, and are often found obstructing passageways.
  • Sid & Al's Incredible Toons: This style of bomb is known as the Ball Bomb. It won't detonate unless its fuse is lit, unlike the World War II Bombshell (whose explosion can also set it off).
  • Singular Stone: Len's weapon is this kind of bomb, which he tosses at enemies. His secondary attack, a remote bomb that deal higher damage based on a multiplier and can open portals blocked by rocks, also uses the same cartoony bomb sprite with fuse (despite of it being manually detonated).
  • RosenkreuzStilette: Zorne uses these kinds of bombs, and the Zornesbombe weapon lets Spiritia use these as well. The bombs are references to Bomberman as well.
  • Skullgirls: Peacock uses many of these, decorated like billiards 8-balls. They walk, drive cars and fly planes, and one of her super moves involves a bomb large enough to blow both her and her opponent clear across the screen if they get caught in the blast.
  • Skunny: Save Our Pizzas: Bombs that looks like black balls with fuses can be picked up by Skunny and used against foes, sending them flying.
  • Sly Cooper: Thieves in Time: Sly pulls off a bomb on an arrow to the heart against Penelope's Humongous Mecha using a cartoon bomb.
  • Sonic the Hedgehog:
    • Sonic the Hedgehog 3: Knuckles throws one of these into a building that Sonic is occupying at the time in Launch Base Zone.
    • Tails Adventure: Used by Tails in several different varieties. There are regular bombs that explode on impact, remote bombs that go off when the action button is pressed, triple bombs for triple the firepower, and large bombs that can destroy all onscreen enemies and break stronger walls.
    • Sonic Adventure: The Kiki enemy throws these kind of bombs. They can be picked up and thrown, but they explode rather quickly, so you'll have to throw them fast. Kiki's action figure (which comes with the original Sonic Adventure release of Dr. Eggman's action figure by Toy Island) also comes with this kind of bomb.
  • Spyro Reignited Trilogy: In contrast to the original game, where they throw realistic grenades, Gnorc-Adiers throw matte black, spherical bombs with constantly-sizzling rope fuses.
  • Super Mario Bros.:
    • Super Mario Bros. 2:
      • Bob-ombs are a slightly anthropomorphised version, making their debut in this game and having appeared in nearly every game since. Many of them are either generated by cloning vases or dropped from the sky by Albatosses. In this game, they have arms and lack a windup key in their backs, and have a tendency to explode even if they're not provoked. The Bob-Ombs in this game also have a specific brand name in Japanese ("Bob", or the onomatopeia of something exploding), whereas in later games we see the more common breed which, due to being part of the Koopa Troop, are known as Bomu-hei ("Bomb Soldier") in Japanese.
      • The game also has a non-living kind of bomb, which players can pull out of the ground to destroy breakable walls. These bombs are thrown by Mouser, the boss of World 1 and 3. In this game, you pull items out of the ground indicated by a tuft of grass (not limited to vegetables). Many a cartoon bomb is found this way (though some Mouser encounters have no such mercy; you must catch the bombs he's throwing at you and send 'em right back before boom time!). There are some instances of a Bob-Omb being unveiled this way, but its fuse is much shorter than the ones you normally run across, so it's more of a trap; better think fast and throw it away quick!
    • Super Mario Bros. 3: From this game onwards, we see Bob-ombs with windup keys but no arms; also, they will only explode after being stunned by Mario or Luigi. Strangely, their explosions aren't strong enough to destroy breakable blocks, they are instantly defeated if hit by a tail attack from the Raccoon Suit, and are immune to fireballs instead of igniting. In World 8, the Bob-Ombs shot from cannons lack both arms and windup keys, and also explode mere seconds after running a few steps, thus looking and behaving more closely to the previous game's specimens.
    • Super Mario World: A new type of Bob-omb, the Parabomb, is introduced. They're round and black like the standard versions, but fall from the sky with a parachute.
    • Super Mario 64: A red-colored subspecies of Bob-omb is introduced (the Bob-omb Buddies), but they're friendly characters who give Mario (and the other playable characters in the DS remake) valuable tips as they aim to confront King Bob-omb, a King Mook, in Bob-omb Battlefield. In this and several subsequent levels, they allow the good guys to use their cannons to launch themselves to distant parts of the levels.
    • Super Mario Sunshine: The Bob-ombs in this game look like diagonally bisected round explosives with an LED counter in their centre, and are thrown at Mario by a Monty Mole. Players can use the Bob-ombs by freezing them and then throwing them back at Monty Mole.
    • Super Mario Galaxy: The Bomb Boos are a ghostly version of this. Mario and Luigi can use them as an explosive flail after grabbing their tongues.
    • Super Mario 3D World: In this game, if you knock out a Bob-omb, they'll lose their eyes, feet, and key, causing them to resemble a more traditional cartoon bomb. This also happens in the 3D World game style in Super Mario Maker 2.
    • Mario Kart: Bob-ombs become an obtainable weapon in the series from Double Dash!! onwards. They were originally exclusive to Wario and Waluigi, but in later games they're usable by all characters.
    • Mario Party 6: A curious case not involving Bob-ombs. The minigame Strawberry Shortfuse puts all players in a baking kitchen run by Ukikis. Five Ukikis have in their dishes cake pieces, while the other five have round bombs with a star-shaped mark (similar to that of the Luxo Balls). They will then cover their dishes' contents and move around the whole area to rearrange their positions. Each character, one by one, has to choose an Ukiki to receive the contents of its dish: If it's a cake, good for both; if it's a bomb, it'll explode and eliminate the player. If all five Ukikis with cakes are chosen and there's more than one player left, then all Ukikis will refill their dishes and shuffle their positions again to repeat the process until only one player remains and is declared the winner. If more than one player survives after three full rounds, they will win.
    • Luigi's Mansion: In both Luigi's Mansion and Luigi's Mansion: Dark Moon, non-living round bombs are present. In the former game, they're dropped by a kind of ghost enemy that taunts Luigi before teleporting to another part of the current room or area (their HP is 0, so they can be captured instantly); on rare occasions, one such bomb can also be found unintentionally every time Luigi is looking for a Boo. In the latter game, a smaller version is thrown in large numbers by the Poltergeists, as well as the third boss.
    • Mario Paint: Some screens have a cartoon bomb on the exit button. The bomb button lives in the lower-left corner. Also, the "O" on the title screen becomes a bomb when you click it.
    • Wario Land: Super Mario Land 3: There are bombs with wings that try to latch onto your head. A furious Captain Syrup will also toss in a giant one bearing a skull after the genie is beaten, blowing up the castle and leaving the Peach statue...Which Mario casually flies off with.
    • Wario Land: Shake It!: The bombs thrown by the Peek-a-boom enemies, used against Large Fry and found lying around in various levels are this kind, and look almost exactly like the page image.
    • WarioWare: In the series, the timer for each microgame is represented by a cartoon bomb (in games since Touched, one with Wario's face on it).
  • Super Smash Bros.:
    • Link uses smaller, hand-grenade sized bombs based on those of his home series. Unlike the main Zelda games, they're small enough to be carried in one hand, though where he pulls them from remains a mystery.
    • Bob-Ombs from the Mario franchise are usable items in this series. They can be grabbed and thrown at unsuspecting opponents to cause considerable damage, as well as a strong knockback that can potentially kick them out of the stage if their damage percentage is too high. If a Bob-Omb isn't grabbed by anyone after some time has passed since its appearance, it will wake up and walk on its own, becoming a danger for anyone who touches it; it will self-destruct after a few seconds.
  • Team Fortress 2:
    • Initially, the class emblem on the Demoman's shirt was one of these. It was changed to a representation of the game's sticky bombs when they wanted to sell car decals of all of the class emblems; presumably a car with a picture of a bomb on it, even a cartoon one, would be cause for alarm. The full-color icon representing Demomen in the scoreboard and non-melee Robot Demomen in Mann vs. Machine mode, however, is unchanged (he's not the only class with such a mismatch; the Heavy has a chain of bullets in the scoreboard and a fist on his shirt, and has been this way since the beginning). He then gets an unlockable grenade launcher (the Loose Cannon) that fires miniature cartoon bombs.
    • The Bombinomicon also clenches its teeth around one of these. As the name implies, badges made in its likeness are Made of Explodium.
  • Thief II: The Metal Age: The Mechanists' steampunk robots and cannons fire this kind of bomb. What's strange is that in gameplay, the bombs tend to hit the player character with full force and then rebound off you in the other direction, and then explode a few seconds later. The initial impact tends to kill you before it even explodes. It's at once terrifying and hilarious.
  • A Tiny Sticker Tale: The "bomb" sticker that the player can use to blow up large rocks takes the shape of a spherical black bomb.
  • Trou Balls: The cover depicts a glasses-clad guy holding a lit Cartoon Bomb.
  • Turtle Pop: Journey to Freedom: The cartoon bombs in this game are alive, and have big angry eyes on them. They hop around, and will get ready to explode if he's touched by a turtle.
  • Twisted Metal has the Ricochet Bombs, which in some installments look like large cartoon bombs with a (useless) burning fuse on them.
  • Ultraverse Prime have human mooks with a black, round cartoony bomb in place of their heads. Which they'll detonate to damage you Action Bomb-style.
  • Uncle Albert's Fabulous Voyage: There is a mini-game where the player must destroy crates containing classic round black bombs.
  • World of Warcraft has several mobs that are large cartoon bombs being carried by little robots with big goggles that run up and explode at you. Engineers can also make a pet version of it that follows them around and doesn't explode.
  • Wrecking Crew has this kind of bomb as a stage feature, though the manual calls it "dynamite".

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