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Breather Boss / The Legend of Zelda

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  • The Legend of Zelda:
    • The first encounter with Gohma (in the sixth dungeon) is laughably easy, as one arrow is all it takes to kill it. For a level as difficult as this one, this provides a welcoming relief.
    • The Aquamentus guarding the seventh dungeon. For one, it already appeared in the first dungeon and remains unchanged in the rematch, so it becomes even easier if you have the Magic Shield and Magic Sword. Its fireballs can't go through the shield, so you can just stand there and hit it TWICE with the sword to kill it.
  • Zelda II: The Adventure of Link:
    • The only way to harm Carock in is to reflect his spells back at him, but once you've cast the proper spell, all there is to do is crouch at the left side of the screen and wait till he dies.
    • Barba/Volvagia's attacks are predictable and easy to avoid, with the bigger danger in the battle being the lava pits.
  • The Legend of Zelda: A Link to the Past:
    • Nestled between the Helmasaur King who will take you right to school if you mess around with him and Mothula who will make you hate this game and moths in general is Arrghus who gives a pretty straightforward fight. The first part of the battle he moves very slowly and is very vulnerable to the hookshot, and the second part of the battle has him predictably race around the room where all you have to do is stand in his way and swing your sword when he draws near.
    • Blind. Any attack that damages him will deal the same amount of damage, including sword beams, and it takes a total of nine hits to kill him. If you have an upgraded shield (which is no problem, it's quite reachable if you know where to get it) to block his fireballs, you can fire sword beams at him from a safe distance and cheese the fight without difficulty.
  • The Legend of Zelda: Link's Awakening:
    • The Angler Fish is not only the easiest boss in the game, but might be the easiest Zelda boss of all time. All you have to do is Attack Its Weak Point (which is very obviously the lights on its head) a few times and it's dead. It just sits there for a long time leaving itself open and vulnerable. If you let it live long enough to see what its attacks do, when it finally does attack, it's just very easy to avoid falling rocks and a slow-motion ramming of the wall. The only thing that might prove a minor challenge is avoiding both the Angler Fish and falling rocks if you end up in a situation where that's possible. Even so, it deals one half heart of damage and you can go over and kill it whenever you get bored.
    • Hot Head is also incredibly easy, especially for being the boss of the eighth dungeon. He can be easily stunlocked by the Fire Rod, and you can rapid fire it to deal repeated damage to him, while staying at the bottom of the room, fairly safe.
  • The Legend of Zelda: Ocarina of Time: When fighting Morpha, many players realized that he can't reach the corners of the room and basically hookshot-and-slash it to death without getting a single bit of damage. You know you have a breather boss when only getting to it is the real challenge. Some believe this was done on purpose, as the Mini-Boss Dark Link was very difficult in comparison.
  • The Legend of Zelda: Twilight Princess:
    • Fyrus is a total pushover, despite being a terrifying Balrog-like monster with huge chains attached to his limbs.
    • Armogohma is even easier than Fyrus, and is a fairly late boss to boot. It's slow, a huge target, deals little damage, and is extremely vulnerable to the Dominion Rod item. The Darknut you face halfway through the dungeon is actually much more of a challenge.
  • The Legend of Zelda: Skyward Sword:
    • Moldarach. Being the boss of Lanayru Mining Facility, a very long and complex dungeon, it turns out to just be a random giant scorpion, and a total pushover at that. It's not even a unique specimen, since another one is battled as a mini-boss later in the game.
    • Ghirahim's third form. Unlike his last two fights which require fairly precise swordplay against a quick opponent who hurls lots of projectiles at you, his third form is nothing much more than a slow, lumbering nuisance that can be beaten back with frantic waggling, a few shield bashes, and occasionally casually walking to the side to dodge a big pizza-like projectile.
  • The Legend of Zelda: A Link Between Worlds: Margomill does no damage directly, and just tries to knock Link into a pit. The problem is, falling damage here is ridiculously low, and doesn't increase in Hero Mode. Hence it goes down in maybe a minute tops and is likely to only take off about one heart's worth of your health at most.
  • The Legend of Zelda: Breath of the Wild
    • Master Kohga is quite easy, but most welcome it after the tricky stealth segment that came before. Unlike most bosses in the game where you can use almost any strategy (or have to try to figure out what works), Kohga follows the traditional Zelda boss fight where he uses attacks in a set pattern and you have to use a specific ability to interrupt him to create an opening. He mostly attacks you with huge spiked balls that he can move around in a way that you can with your Magnesis ability.
    • Windblight Ganon is not very difficult. Unlike the other Blights, Windblight Ganon's second phase does not involve changing the arena or needing to make it vulnerable before attacking it. It simply uses more, stronger attacks and reduces the effectiveness of Shield Bashes. It especially does not shut down the floor fans, so all you need is a good bow to inflict tremendous damage to it in bullet-time.
    • The Champions' Ballad DLC add re-fights against each Blight, this time with limited equipment. This makes DLC-Waterblight and especially DLC-Thunderblight a lot harder, making DLC-Windblight even more of a Breather Boss in comparison.
  • The Legend of Zelda: Tears of the Kingdom
    • After defeating the Gloom Hands, which replaces The Guardians from the previous game as the Demonic Spider that serves as a skill check to keep players out of areas they're not supposed to be in yet, they reform into Phantom Ganon. After a brief Oh, Crap! moment from players, it quickly becomes apparent that Phantom Ganon is a serious downgrade from the Gloom Hands, as all he does is just slowly walk up to the player and throw out an easily dodged sword swing.

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