Follow TV Tropes

Following

Awesome Music / Strawberry Jam Collab

Go To

With a soundtrack over a hundred songs strong and totalling more than eight hours, it's no surprise the Strawberry Jam Collab has plenty of sweet tunes to accompany its levels.


    open/close all folders 

    Beginner Lobby 
  • "Blueberry Bay", the lobby theme, is a relaxing, jazzy mix of "Strawberry Dreamland" that matches both the welcoming nature of the mod's first lobby, as well as its tropical theme. The music even changes slightly as Madeline ventures into new zones.
  • "Forest Path" from the level of the same name is a beautifully tranquil theme with a fantasy-like whimsy.
  • "Frootopia" from Loopy Lagoon is a quirky, tropical-sounding theme that could easily convince a listener that the stage in question was a beach-themed one.
  • "Symphony in the Dark" from Seeing is Believing is an energetic and somewhat mysterious theme that accompanies an Unexpected Gameplay Change as Madeline is forced to rely on Badeline's directions to delve into a pitch-black maze.
  • "Thinking with Intro Crushers" from "If my driveway almost did you in..." is an energetic and almost surreal synth piece, fitting for a level where one of the most basic mechanics has been altered into something requiring quick thinking to survive.
  • "Clifftop Bop" from Cassette Cliffs is a cheery chiptune theme that incorporates Madeline's own motif, serving as an excellent backdrop to the rhythm blocks in the level, even as the tempo speeds and slows with different sections.
  • "Rapid Eye Movement" from Troposphere is a calming song that invokes the feeling of stargazing, befitting the cosmos-themed level, while also retaining a strong background beat to let players know that they can't truly relax just yet.
  • "Potential for Anything" is a peppy chiptune theme that fully embraces the level's arcade-like inspirations.
  • "In Spire" from Midnight Spire is immensely foreboding and mysterious as to match the dark tower itself, with the sound getting increasingly distorted as Madeline nears the top of the tower.
  • paint has the appropriately named "going on a walk to take my mind off things for a bit". On top of the title representing the level's theme of shedding creative burnout with simple relaxation, it's an incredibly jazzy song that synchronizes remarkably well with the level's rhythm-based mechanics, with the music swelling and becoming more triumphant as you near the end.
  • "Garden Flight" from Rose Garden is a love letter to Super Mario Galaxy, with booming orchestration and even snippets of Galaxy motifs to match the grandiose sense of wonder that is so beloved by many.
  • "Home on the Range" from Treehive is a bombastic banjo-and-guitar theme perfect for the fast-paced arboreal level.
  • "The Squeeze" is an oddly calming theme that helps the player as they try to figure out how to set up the pixel-perfect drops characteristic of the eponymous level.
  • "Bluebird" from Soap is an odd, cheery, and charming song for a level matching all three to a tee.
  • "Megamadeline" from Switchtube Vista leans fully into the Mega Man and arcade inspirations behind the level, being a fantastically energetic chiptune theme.
  • "A Gift from the Stars" is incredibly disquieting, with only occasional instruments and alien synths amidst the sounds of wildlife, conveying the message that this is not your average platforming puzzle.
  • "I hope this map has blue grass, too" from Strawberry Orchid is another banjo-and-harmonica number bursting with energy and charm, resembling a song one would play while working on a farm. Unfortunately, the map does not have blue grass.
  • "Stasis" from Dropzle stands out among the entire Beginner Lobby soundtrack by being almost nothing but ambient echoes interspersed by unsettling piano notes and synths, befitting possibly the biggest Unexpected Gameplay Change in the entire mod.
  • From the Beginner Heartside, the lobby theme is remastered into "Blueberry Bay (Ebb and Flow Mix)", a funky and upbeat remix that keeps the welcoming vibes of the original while providing an exciting background to show the level the culmination of everything you've learned thus far. As the first Heartside, this theme also introduces the Variable Mix elements of the Heartside themes, where the theme gets more layered as you approach the end.

    Intermediate Lobby 
  • "Raspberry Roots", the lobby theme, is more foreboding and mysterious than the theme for the previous lobby, encapsulating the "isolated woods" aesthetic of the map while foreshadowing the game taking its gloves off.
  • "Sleeping Under Stars" is a hauntingly ethereal instrumental piece that matches the dreamlike vibes of the level itself.
  • "Horizon" from Frosted Fragments puts its irregular time signature and gorgeous instrumentation to good use, perfectly matching the experience in the mysterious frozen cave.
  • "Cold Rush" from Fifth Dimension is a catchy, electronic-and-piano theme with a Call-Back to "No More Running" from the original soundtrack, providing an appropriate level of intensity for the fast-paced, tech-themed level.
  • "Low-G Botany", if anything, matches the "botany" part of the level by being an incredibly chill theme that wouldn't be out of place in a gardening minigame.
  • "A Maze Without Ends", from EAT GIRL is another piece of excellent chiptune for another arcade-inspired level, this time drawing inspiration from Pac-Man.
  • "Bees Woo" from Honeyzip Inc. is an quirky, upbeat theme that is just as funky as one might expect from a factory run entirely by bees.
  • "Ultra Hot" from In Filtration wouldn't be out of place as a background track in an old-school spy movie, fitting for how Madeline takes on the role of a secret agent sneaking into a heavily guarded facility. About halfway through, once Madeline has been detected and faces the brunt of the laser and drone defenses, the music changes to "Hot Dash", which takes the melody of the original theme and dials the intensity up to eleven as our secret agent is forced to run for their life.
  • "Jackhammer Jamboree" from Construction Conundrum has a base layer entirely comprised of samples from construction equipment like drills and saws, serving as a backdrop for a driving electronic tune.
  • "Cyberstrider Madeline" from Square the Circle. If you've ever wondered what "No More Running" would sound like if remastered into synthwave, look no further than this ear-worm that perfectly captures the vaporwave aesthetic of the level.
  • "Deep Blue" brims with mystery and intrigue befitting a dark oceanic trench and the various dangers within.
  • "Clear Skies" from Temple of a Thousand Skies is beautifully calm and relaxing while retaining an edge of unfamiliarity for exploration in a mysterious temple high above the clouds. The night version of the song is even more relaxing, adding in ethereal synths and replacing the piano with chiming bells.
  • "vacated vessel" from Midnight Monsoon is an incredibly melancholy violin-and-piano duet with periodic synth interludes, which combined with the perpetual storm in the background invokes a feeling of ineffable sadness.
  • "Raspberry Roots (Tree of Life Mix)", the resident Heartside theme, follows in its predecessor's footsteps and takes the tranquil melody of Raspberry Roots before adding in an energetic background beat that turns the peaceful song into something driving as you relive the entire lobby one last time.

    Advanced Lobby 
  • "Mango Mesa" has the same mysterious vibes of the previous lobby theme but with a desert-like feel for the new, arid map region, giving more of an impression of abandoned ruins than a quiet forest.
  • "Silly Times Many Slimes" from Slime Time! is just as silly and upbeat as the name implies, making it a perfect match for the vibrant, colorful level it's used in.
  • "Starlight Dash" from Starry Ruins sounds like an old-school Flash game soundtrack in all the best ways, combining a striking bassline underlying a main melody played by pianos and synths.
  • "Waltz of the Leaves" from Jellyfish Sanctum is a peaceful ambient track that wouldn't be out of place as an exploration soundtrack in a dungeon crawler or metroidvania.
  • "Tectonic Trenches" is a beautifully mysterious song that uses echoing, otherworldly synths and plucked strings to convey the feeling of exploring ancient volcanic ruins far beneath the ocean surface. If one listens closely, it even bears certain similarities to "Resurrections" from the base game, foreshadowing the second part where Badeline intervenes and causes the song to pick up with a driving bassline and more intense strings.
  • "Auspicious" from Golden Dawn is just as atmospheric and awe-inspiring as "Golden" and its B-Side mix from the original soundtrack, fitting for a level with a more than passing resemblance to the Golden Ridge.
  • "Freestyle Forest" from Forest Rush uses vaguely dissonant synths and a thumping beat to indicate both the Unexpected Gameplay Change of the level, and the intense speed Madeline will have to leverage to get through it.
  • "Badededeline" from Attack of the Clone is an exciting, chiptune-style song that matches the almost arcade-like nature and gameplay of the level.
  • "Hive Flight" from Bee Berserk is an incredibly fast-paced yet whimsical theme befitting a top-speed raid on a heavily guarded beehive, with the music becoming more sinister and adding in a chiptune melody during the fight with the Final Boss.
  • "Decrypt" from Java's Crypt sounds like a tune one would find in an old-school gothic fantasy game, with it making one wonder if they're exploring a crypt or storming Dracula's castle.
  • "Glide" from Raindrops on Roses is a calming classical theme that invokes the feeling of a leisurely stroll after a rainy day, and the sun-and-rain duality of the level itself.
  • "Madeline is Jump" from Toggle Theory pays homage to Baba is You by being a similarly off-putting yet funky synthetic theme, for a similarly toggle-themed puzzle.
  • "Event Horizon" from Superstructure is grim resolve incarnate, a dreary song with moments of hope shining through as Madeline tackles grueling carrying challenges amidst the perpetual thunderstorm.
  • "Superway" from Starlight Station is a subdued and almost peaceful sci-fi theme that is perfect for exploring a high-tech complex in low orbit beneath the stars.
  • "Dusk City" retains its chill vibes despite being so incredibly fast-paced, providing an appropriate background theme to a speed-based level set in a high-tech city amidst a beautiful sunset.
  • "Technicolor Jam" from Synapse is an incredibly catchy theme that will be stuck in your head long after finishing the level, with its funky melody and rhythmic beat perfectly synergizing with the rhythm-based gameplay of the level.
  • "Warm Fish" from The Lab, Non-Indicative Name aside, is a rocking theme overflowing with sinister vibes as Madeline explores a highly hostile laboratory filled with dangers that defy conventional reasoning.
  • "Wandering Droplets" from Rightside-Down Cavern is a relaxing ambient theme that matches the feeling of traversing a damp, subterranean cave network where gravity has gone awry.
  • "Mango Mesa (Relics of the Past Mix)" takes the mysterious melody of Mango Mesa and dials it up to match the lobby's final challenge, increasing the intensity of the main melody and adding in its own original ones to supplement it, with the extra instrumentation actually becoming calmer and more resolute as Madeline nears the end of the Advanced Heartside.

    Expert Lobby 
  • "Starfruit Supernova" is potentially one of the most atmospheric lobby themes in the mod, featuring a gorgeous piano amidst an ethereal backdrop to invoke the feeling of peace among the stars, the calm before the storm that is Expert difficulty. The music also changes dynamically based on the location, ranging from adding a background beat when in the facilities, or an airy, muffled feel when in the asteroid belt. Given that Expert is also where levels tend to start taking a lot longer to beat, hearing this is borderline therapeutic after a particularly grueling session.
  • "Cold Gray Stones" from Golden Alleyway is a gorgeous piano-and-strings piece that inspires a feeling of ethereal awe, matching the level's aesthetic of mysterious ruins beneath a breathtaking sunrise.
  • "The Flying Madeline" from Skyline Usurper pays homage to the level's Super Mario inspirations by being an upbeat, retro theme that would fit right into an old-school Flash platformer.
  • "Dream Fissure" from Hypnagogia lives up to the ethereal level by being a haunting and somewhat off-putting piano that fluctuates in volume, as if to symbolize the dipping in and out of consciousness that serves as the level's namesake.
  • "Glitchy" from Plasma Reactor is a funky techno beat with futuristic beeps and buzzing synths to reflect the volatile electricity and lethal lasers you'll find in the namesake reactor.
  • "Unwinding" from Clockwork combines the steady beat of a Tick Tock Tune with an upbeat melody to match the frantic yet organized nature of the level, with countless machines falling perfectly into place while being no less demanding on your reflexes.
  • "Gravity Swinger" from FLOATING POINT somehow manages to sound jazzy while only using synths, with a catchy swing melody to match the momentum-based gravity switching of the level it belongs to.
  • "Overgrown Castle" from Fortress Fall is a relaxing, folk-style piece to match the slower pace of the level compared to its Expert red peers, providing brief moments of respite between the level's grueling stamina and climbing challenges.
  • "Impeded" from Summit Down-Side rides a fine line between gorgeously enchanting and terrifyingly menacing, with high strings and ringing percussion evoking a feeling of helplessness for a brutal climb where not only are most of your familiar tools gone, a single mistake can send you all the way back to the bottom of the windy mountain. Yet the song also evokes a feeling of grim determination as it progresses and grows increasingly triumphant as you brave the howling winds and climb the mountain, pushing you onwards even as Madeline falls again, and again, and again...
  • "Frostbounce" from Polaris perfectly captures the feeling of the ambience on a winter night with its enchanting pianos and synths, before adding in a buzzing energy that keeps that ethereal feeling while still showing that it still demands your best as one of the final levels in Expert.
  • "Jaded" from Psychokinetic is as exciting and psychedelic as the level it's based on, being a fast-paced electronic song with a thumping beat that sets the stage for some of the most ridiculous speeds you'll experience in the Expert lobby.
  • "Starfruit Supernova (Pillars of Creation Mix)" is what happens when one takes the mysterious and soothing melodies of Starfruit Supernova, then blends them with the intensity and absolute finality of vanilla tracks like "Reach for the Summit" or "Farewell". The end result is a theme that quite possibly embodies the idea of a "zenith" more than any other track in the mod, spurring on the player to conquer the culmination of the largest lobby the mod has to offer, especially as it simultaneously gets more intense and mystifying as you go on, even outright throwing in the "No More Running" motif from Summit-B midway through. As certain comments may put it: Grandmaster may be the last lobby of the mod, but Expert is certainly a contender for the final one.

    Grandmaster Lobby 
  • "Passionfruit Pantheon" manages to sound incredibly triumphant and comforting right off the bat, as if welcoming the player to their seat among the gods just for making it this far. Given how long it'll likely take you to beat some of the Grandmaster levels, it's also an amazing welcome back every time you return to the lobby afterwards.
  • "Lost and Forgotten" from Flipside Cliffside is a homage to "Golden" from the base game, being an incredible atmospheric piece that is tranquil nearly to the point of eerieness, matching the almost muted setting while still embodying the same grim determination as the original song.
  • "Magmaline's Castle" from Lava Layer is a catchy chiptune-themed song that perfectly fits a level based on Kaizo Mario World and similar derivatives of classic video games.
  • "kevintechnospam.wav" from kevintechspam.bin combines a pulse-pounding beat with catchy techno to create a theme that embodies the colorful level and the insanely fast maneuvers you'll pull off within.
  • "Iridescence" from Fractured Iridescence is an almost lofi-style song with a powerful beat accompanying a calming piano, perfect for the beautiful crystalline level where speed is needed to succeed.
  • "Cosmic Brain" from Superluminary is an alien-sounding song with sci-fi vibes to provide the backdrop for what initially appears to be a strange, high-tech stage that overturns most of what you know about the game's physics. Halfway through the level, the zone transition is accompanied by the Shadowdrop Mix which cranks things up to eleven and turns the mysterious vibes of the original into what can only be described as aggressive dubstep that wouldn't be out of place at a rave.
  • "It Hungers" from Belly of the Beast blends both aggressive guitars and ominous dissonance to produce an appropriate atmosphere for delving into the guts of a gigantic monster to kill it from the inside out.
  • "On a Night of Crimson Wind" from Cave of the Crimson Sky is gorgeously eerie, starting off as a simple piano melody with almost no other sound besides a droning undertone and occasional strings, before gradually adding in more melodic layers with more piano, haunting woodwinds, and tribal-sounding drums. In the final room, the music suddenly picks up as the strings and percussion go nuts while booming brass kicks in, giving the final stretch a feel akin to the climax of an action film.
  • "Starfish" from Drifting Deep is a surprisingly peaceful theme that wouldn't be out of place in a dungeon crawler, embodying the "exploration" aspect of delving into the magnificent depths of the cave.
  • "Polarity of Chaos" from World Abyss, befitting its Pokémon inspirations, is a haunting orchestral track reminiscent of the Distortion World the level is based on as well as tracks from the Mystery Dungeon spinoffs it's named after, combining elements of the wrongness of the World Abyss is but also how beautiful it is in that wrongness, even having a shoutout to the well-known Temporal Tower motif from Explorers.note  It also has two alternate tracks that play in specific areas: "Silence of the Abyss" invokes the feeling of a peaceful respite in the empty dimension during some of the intermission sections, while "Forever, In Time" is a brief piano version of the main theme to congratulate you in the Heart room.
  • "Shattersong" might just be one of the most technically-impressive songs and levels in the pack: it's a shrill, chaotically dissonant piece that leans into its irregular time signature to match the non-standard rhythm block gameplay characteristic of the level, which ends up giving off a feeling of pure dread like reality itself has broken apart in ways incomprehensible. As you progress through the level, the song gradually breaks even further and descends into complete chaos as the background beat and the dissonant instruments start warring for dominance, with the song even sneaking in the Celeste main theme near the end.
  • "Limitless" from Ivory boasts breakneck violins supported by a techno beat to produce an incredibly energetic track for a level played at some of the most ridiculous speeds the mod has to offer.
  • "Flying Lanterns" from Nelumbo is an upbeat theme with an energetic piano and plenty of oriental-style woodwinds and drums, perfect for the fast-paced, Chinese-themed level.
  • "Cabinet Madeline" from Pinball Purgatory is a cheery and upbeat arcade-style theme that would fit right into an actual pinball game, and is sure to get the player pumped for challenging bumper gameplay at breakneck speeds. It's liable to get stuck in one's head even long after they've beaten the level.
  • "Ultraviolet" from The Solar Express initially resembles the opening of an old-school sci-fi flick, then rapidly evolves into a fast-paced synth theme tinged with mystery and suspense, befitting a grueling adventure in the scorching heat of outer space. The indoor dialogue segments instead use "Mauveine", a calming piano theme that retains shades of the original.
  • "Passionfruit Pantheon (Apotheosis Mix)", the theme of the final Heartside and zenith of the entire mod. As the Grandmaster lobby pulls out all the stops to test you one final time, the music pulls out all the stops as well, retaining the triumphant feeling of the original right off the bat, while adding in more texture that makes it feel foreboding yet welcoming, like an invitation to the gauntlet as a worthy challenger. Like its predecessors, the song progresses as the player does, turning up the intensity of the main melody, adding in a secondary melody that serves as a Call-Back to "Resurrections" from the base game, and even adding a completely new section at the very last checkpoint with booming brass and guitar accompanying triumphant strings for the final stretch.
  • Unlike the previous four, the Grandmaster Heartside has one last trick up its sleeve right as you reach the very end - "Shatter the Pantheon!", which starts with an ominous buildup that crescendoes into absolute dissonant chaos as Madeline reaches the final flag based on Shattersong. Not only does it top the odd time signature characteristic of Shattersong by having overlapping 3:5 polyrhythms, it perfectly recreates the uncanny dread of the original Shattersong before segueing into the more ascendant, triumphant vibes of Passionfruit Pantheon, showing that while this will be your hardest challenge yet, you've overcome similar ones before, and you can overcome this one now. Once you finally beat the flag, the music swells into an impossibly triumphant fanfare of "Strawberry Dreamland" synchronized with Madeline shattering all the Hearts of the previous lobbies, then finally taking home the final Crystal Heart at its climax. The name of the heart describes it best: Apotheosis.

    Other 
  • "Prelude" is a foreboding yet adventurous theme with hints of the motifs and instruments from all the different lobbies, serving as foreshadowing of the vast world Strawberry Jam presents before its challengers.
  • "Strawberry Dreamland" serves as the Leitmotif for the entire collab as a whole, being a soothing orchestral number that fills one with a sense of wonder, or even nostalgia when listening to it again after conquering many of the mod's trials. For observant listeners, the main motif for the song shows up many times over the course of the five lobbies.
  • "Gym Jams" is an energetic and encouraging theme that pushes the player on to hone their skills and practice newly-introduced ones in the various Gyms.
  • "A Walk Down Strawberry Lane", the credits theme, is an upbeat piano song with elements of "Strawberry Dreamland". It's especially cathartic when it plays after a difficult Heartside, and you look back at all that you've gone through and achieved up to this point.

Top