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Mega Man

  • Cut Man (Complete Works version). Great vibe to kick off what would be most players' first level of this game, and for some, the series. It's very catchy and will certainly get your blood pumping.
  • Elec Man (Complete Works version). It's often compared to R.E.M.'s "All The Right Friends" and/or Journey's "Faithfully", but it's still its own unique melody, and quite relaxing.
  • Bomb Man is one of the most underrated tracks in the series. For those who start with this level, it also sets an appropriate tone that's laid back and upbeat, but also serious and adventurous, as if to usher you in to a great adventure and make you feel courageous despite the uncertain and unknown fears laying past the horizon.
  • Ice Man, and Megalomania's remix of Ice Man. Very funky with an atmospheric vibe to take the sting out of a grueling level.
  • Fire Man - Arranged, but the original is also simple, fast-paced, and to the point in a great way.

Mega Man 2

Mega Man 3

  • The ever so loved TITLE THEME is the most magnificent intro music in the entire series. (Complete Works version)
    • Megalomanias' remix of The title theme is one of the best remixes from the classic Mega Man series.
    • Also noteworthy is Year 200X's take on the theme.
    • One worthy mention to this piano rendition. It sounded so great on piano while still capturing the original in-game tune.
    • And this one is a good version too.
  • Magnet Man. Futuristic, and one of the most wonderfully upbeat songs in the series.
  • Snake Man gets a reverb-heavy and slightly exotic-sounding theme that beautifully complements the reptile scale décor of his stage.
  • Spark Man's theme will definitely heighten your senses. It's even remixed for the fourth Super Smash Bros. game!
  • Gemini Man gets a funky, almost laid back theme that lulls you into a false sense of security with a spacey, hypnotic, and sinister vibe that all flows very smoothly to the rhythm of destroying alien eggs in caves.
  • Shadow Man's theme starts with a catchy bassline and just gets better from there.
  • Needle Man gets a dark, atmospheric tune that is absolutely perfect for the nighttime Rush Jet flight in the Doc Robot version of the level.
  • Sure the weapon is worthless, and sure the boss is pathetic, but Top Man's theme is still fist-pumping with a completely unique vibe of its own that still feels like signature Mega Man. Then there's the Wily Wars version of Top Man's theme, which is one of the few themes in Wily Wars that many consider to be actually better than the NES original theme.
  • Wily Stages 1 and 2 may not be as iconic as its counterpart from the previous game, but it still has a sense of urgency appropriate for the beginning of the game's last - and most difficult - section. The song's emotional feel is also very fitting since these stages occur soon after we learn of Wily's betrayal.
  • Dr. Wily Stages 3 and 4 (Complete Works Version) dials up the urgency as Mega Man heads deeper into Wily's fortress toward the rematches against the eight Robot Masters.
  • And, rounding out the trio, Wily Stages 5 and 6, a perfect mix of creepiness and impending doom.
  • The entire song may not play in-game, but the Wily Stage intro theme for this game is delightfully spooky.
  • The music for when you get a new weapon is made of awesome. MM3 just says, "I have a new power, and I'm coming to kick ass!"
  • Stage Select (Complete Works version). For not being included in the techno remix of the 20th Anniversary Rockman - Techno Arrange version, we have this. Don't mind the description.
  • Boss Battle (Complete Works version) made the pain of fighting Doc Robot all the worthwhile. Even more so for the Yellow Devil Mk. II and the Wily Castle stage boss theme.
  • Proto Man's theme, Whistle Concert.

Mega Man 4

  • Toad Man himself may have been hilariously weak, but his music isn't... especially that bassline.

Mega Man 5

Mega Man 6

Mega Man 7

  • The theme of Opening Stage (and its Mad Grinder remix from The Power Fighters) is fitting for a city in ruins being sieged by a big robot, and a robot saving the city.
  • Bass's theme. Here ya go. And here's the technofied remix from 8 for good measure.
  • Burst Man's stage theme really sets the atmosphere of an aquatic chemical lab, with a dance rhythm that matches the medical science lab theme and the water rising up and down on the final stretch.
  • Wily Stage 1, one of the best Wily stages in the series, with its melancholy harmonies. Not only does it work for Castle themes, but also shows the rage of being betrayed by Bass and having enough of Wily's attempts.
  • Wily Capsule and the rest of the fortress boss theme. It's an amazing them that's guaranteed to make you frantic and get your adrenaline pumped.

Mega Man 8

  • Duo's theme, sounding like a mixture of a victory fanfare and a Mecha battle. And Duo Appears, a cutscene variant.
  • Intro Stage. It's tranquil and melodic, befitting of the backdrop.
  • Wily Stage 1. It just kicks ass. Too bad the stage and boss are jerks.
  • Wily Stage 2 is very refreshing after the infamous Wily Stage 1. Very suitable for the Rush Jet sequence on the last half of the stage.
  • Wily Stage 3 has a nice contrast to the Stage 2 theme, with a Haunted Castle feel to it. It's a fitting for Dr. Wily's Mad Scientist profile.
  • The Wily Machine 8 Theme: The Sony PSX and Sega Saturn renditions have subtle differences but both nicely emphasize Dr. Wily's madness, summing up the character in these chilling soundtracks. Good candidates for Wily's Leitmotif.
  • From the ending, we have Reminiscene, Proto Man's theme, and the credits reel, all in rapid succession.
  • The American intro theme surprisingly fits the intro like a glove.
    • Electrical Communication, the J-Pop song used in the Japanese version! J-Pop + Mega Man = Heck yes, another way to get you pumped up for the action to come.
    • The Japanese ending, Brand New Way. Don'tcha feel satisfied after beating the game listening to this? No, seriously, this wouldn't feel out of place as an ending theme for an anime!
    • In fact, these two epic pieces were reused for Super Adventure Rockman.
  • Handsome Guy, er, Aqua Man's stage.

Mega Man 9

  • Mega Man 9 brings brand new 8-bit beats to a not-so-8-bit world:
    • Splash Blue, from Splash Woman's stage. Suitably aquatic-sounding and easy-going for the game's underwater level.
    • Galaxy Fantasy, from Galaxy Man's stage. One of the most frantic-sounding stage themes, and the ascending figure just before it loops around is a delight.
    • Concrete Jungle, from Concrete Man's stage. The percussion solo at the beginning really helps to hook you on the song before transitioning into a somber, yet fast-paced tune that manages to mix both an industrial and natural feel for a stage set in a dam in the forest.
    • Thunder Tornado, from Tornado Man's stage. It's the song they used for the trailer for good reason.
    • Jewel Temptation, from Jewel Man's stage. It just oozes a sense of fabulousness, especially at the beginning of the song, making it very fitting for a Robot Master like Jewel Man.
    • Hornet Dance, from Hornet Man's stage. A melodic, incredibly moving piece for the trek through the gardens in Hornet Man's Stage.
    • Plug Electric, from Plug Man's stage. True to the name, it's got a very mechanical, Techno-style feel to it, making it a perfect fit for the game's electric style stage.
    • Magma Burning, from Magma Man's stage. It's definitely a fire robot theme, with a somewhat dramatic air to it.
  • The Dr. Wily levels collectively have some of the best Wily music in the series:
    • Flash in the Dark, from the first stage. Some have even referred to it as the modern-day successor to "Wily's Castle 1/2"!
    • We're the Robots, from the second stage, has a real drive to it that keeps you powering through one of the longest levels in the game.
    • Strange World, from the third stage, features a fragmented-sounding melody that complements the ever increasing stakes of this level - complete with two vertical autoscrollers - very well indeed.
    • Castle of Evil, from the fourth and final stage. The music keeps looping itself perfectly and it sounds appropriately "chaotic", just like you expect when you're near the end.

Mega Man 10

  • Against The Pressure, from the second Wily stage. It starts with one of the most wicked sounding intros in Mega Man music's history, before transitioning to a very heroic and determined track, giving a sense that you're here to put a stop to a truly villainous plot.
  • Deep In Space, the final Wily stage, is an otherworldly sounding tune that remixes the game's opening song, Future World. A great way to build up to the final showdown with Wily.
  • The Image Soundtrack also has some gems, such as For You, Roll's Theme with added instruments, which has been boosted so much by just the violin that it sounds like a character theme from Kingdom Hearts.
  • Another great song from the Image soundtrack is
  • The Stage Select theme for Mega Man 10 is by far one of the best yet for this series.
  • Wily Capsule, considered to be the sequel to Mega Man 9's Wily Machine theme.
  • Strike Man, playing ball. It was also the theme for Capcom's website at one point.
  • Pump Man, strangely relaxing.
  • Chill Man gets a stage theme in which the two top voices alternate between playing in near-unison to create an echo effect and providing a driving rhythm sure to keep Mega Man charging through the frigid air to confront the game's ice-based Robot Master.

Mega Man 11

  • Fuse Man's Stage theme gets you really pumped, and it's no wonder why it was used for the game's trailer. Its instrumental version manages to evoke the nostalgic feeling of an ending theme, with piano solos that make traversing through Fuse Man's stage an intense and powerful experience.
  • Blast Man's Stage theme is a tune that's both fitting with the movie set motif and energy-filled enough that it fits in with the rest of the game. The instrumental is also extremely bombastic with the drum beats, with more of an urban feel to it.
  • Acid Man's theme is a dreary song that fits really well with the lab the stage is set on. The instrumental version turns the theme into a film-noir or ragtime version that's just as soothing for the ears.
  • Tundra Man is a cold-sounding yet beautiful theme ready to get your blood pumping in the icy museum you're traversing. The instrumental version is a slightly slower and elegant piano-filled remix of the original.
  • Fittingly for the Robot Master it's based on, Impact Man's theme is heavy and mechanical. The instrumental version makes it seem more like a day-to-day construction site, which is apt for Impact Man.
  • Bounce Man's instrumental version feels like something you'd hear in a child-like amusement park, being joyful sounding with awe-inspiring violin sections.
  • Dr. Wily's delightfully diabolical Leitmotif, "Evil Machinations", and its remix for the Gear Fortress Stage Select. Bonus points for the Musical Nod to 4's boss theme.
  • The arranged versions of the tracks in the official album are all really great.
    • Block Man is a very chill remix that brings to mind Search Man & Aqua Man's themes.
    • Fuse Man is a slow-paced orchestral piece that makes it feel like it's part of an official movie soundtrack.
    • Blast Man is a jazzy-techno mix that's like an explosion to your ears. It even devolves into a dubstep breakdown at the end!
    • Acid Man, while hardly sounding like the original, provides a neat-sounding electronic song that's distinctly "liquid-like".
    • Tundra Man has a song reminiscent of 80's workout songs with female vocals.
    • Torch Man is a haunting song that makes it feel like you're on a dangerous forest at night.
    • Impact Man is a very-urban sounding song that makes it feel like a jazzy construction site.
    • Bounce Man is a slow and whimsical piece that's very "aerial" sounding.
  • On the official album, we have "RM11", sung by Mega Man's seiyuu, Ayaka Fukuhara. That's right, Mega Man himself is singing this.

Mega Man & Bass

Mega Man I-V

  • Sunstar’s boss theme is one of the most rocking tracks on the original Game Boy. It’s an intense and climactic track that perfectly complements the battle against one of the strongest Robot Masters in the franchise.

Mega Man: The Power Fighters/The Power Battle

  • The Slash Man remix from Mega Man 2: The Power Fighters is pretty darn catchy.
  • Midboss Battle from The Power Battle, which was reused for the Yellow Devil in the sequel and as a replacement track for Wily's stage in the original Mega Man.
  • Bass Theme from the credits to Power Fighters is probably the best rendition of his theme yet.
  • The second part of the Blue Bomber's ending theme. Of all the remixes on Megaman's theme, this one may be among the most epic.

Mega Man's Soccer

  • Proving even the less popular games in the series don't slouch on the music is Wood Man's Theme.

Mega Man: Battle & Chase

  • The opening, "Over The Top". Even if it's just a kart game, it's a Mega Man game; it has to open with epic music! An equally epic remix is also available when you win a race with Mega Man.
  • Roll's theme, "Wind, Carry My Words" ("Kaze Yo Tsutaete" in Japanese). It's so pretty and catchy! Gotta love her!
  • Quick Man's theme, "Through The Air", is seriously upbeat and enjoyable — with a nice jazz bridge between an epic overarching rock guitar/organ riff — and overall gives an epic sense of speed. Certainly befitting of the fastest Robot Master around!

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