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Awesome Music / Freedom Planet

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The game as a whole has a wonderful soundtrack out of which every one could be placed here. The soundtrack is a collaboration between the game's creator Strife and Woofle, the latter of which is already known for her work with Japanese indie games Hitogata Happa and Bunny Must Die. The songs contain pretty much everything, from catchy, to serene, upbeat, energetic, sad, melancholic and other impressions.

Hear it in its full glory here.


  • Lord Brevon's intro video music has a delightfully chilling, menacing and overtly tragic theme.
  • The main theme, a fast, energetic rock piece with Eastern/Asian-ish parts starting at 0:28.
  • Dragon Valley 1 is cheerful and adventurous with a catchy eastern-influenced melody.
  • Both themes for Relic Maze are some of the best and most fitting tracks in the game. Relic Maze 1 has a laid-back, mystical feel to it that wouldn't sound out of place in a puzzle game. Relic Maze 2 is made more adventurous and grandiose with the inclusion of chimes, orchestration, and even an electric guitar melody.
  • The boss tracks are particularly awesome.
    • "MEANIE Boss! Minor Boss Battle is a cool techno piece that gets straight to the action.
    • "Major Boss Battle" is a real catchy piece of art. It's seriously blood-pumping, has a lot of uplifting riffs, and makes you feel awesome as you beat down on the boss.
    • One that stands out is Neo Chase", which is played twice: against the "dragon" boss in Pangu Lagoon, and against the brainwashed-and-turned-into-a-monster Milla. While it's the same piece, it manages to set a majestic tone for an equally majestic fight against a thought-to-have-been-extinct race in one, and a tragic tone for when you're forced to fight your friend to the possible death.
    • Prince Dail's theme is a fast symphonic rock theme with an epic and somewhat tragic tint to the string solo. It's a good thing too, because you're going to hear it, over and over as you die.
    • The final boss music is an intense and straightforward metal rendition of Brevon's various themes, perfectly accompanying the player's rage to take Lord Brevon out for the atrocities he's committed as the game lets you cut loose. His penultimate theme that plays before it is a perfect tune as you're finally coming close to stopping this menacing warlord in his destructive tracks.
    • Beta final boss also has a nice techno ring to it.
  • Meet the Team is just gorgeously sweet and upbeat. Shame it only appears for about eight seconds while the crew first flies off in Zao's airship.
  • The Fortune Night level songs are both wonderful: Fortune Night 1 has a low-key rock style, Fortune Night 2 takes the Asian influences further with a pretty violin lead you'd swear was coming from a live instrument.
  • The Shang Tu royal palace theme, a calm, festive theme, it just gets better at the 1:35 mark.
  • Pangu Lagoon's music is an upbeat house/drum n' bass tune that gives a much welcome change of pace from the extreme danger of Thermal Base. It highlights a critical turning point in Lilac's story, as it reflects her renewed determination to clear her and her friends' names after refusing to break in the torture scene, and eventually reunite with them, changing to a melancholy arrangement in the second act as the gravity of the mission sinks in. The few vocals provided by Dawn Michelle Bennett (Lilac's voice actress) say it all: "If this is my destiny, there is no turning back."
  • Snow Fields is melancholic.
  • If the name "Final Dreadnought" doesn't scream Very Definitely Final Dungeon, its music will. All Final Dreadnought themes are charged up, suspenseful, permeated with an eerie feeling worthy of the penultimate/final levels.
    • The first track is far more hectic than anything before it, and nothing better suits an all-out infiltration of the enemy's escaping mothership.
    • Final Dreadnought 3 is played twice: In the last part of the prologue and the penultimate stage. In both cases, the same tune gets across two different senses of urgency: first to establish the stakes of the entire game's story, and to get the player psyched up for the home stretch.

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