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Warframe is all about you being a badass space ninja ferociously tearing through entire armies, so awesome moments are not short in supply here.

Spoilers Off applies to all moments pages, so beware of unmarked spoilers.

Gameplay.

  • In a way, even the tagline itself is this. "Ninjas Play Free" sounds like just a funny slogan... until you remember that Warframe's a free-to-play game. Anyone and everyone can be an awesome space ninja. Dare to Be Badass.

     Promotionals, Developmental Evolution, Player Progression & Setting 

  • Promotionals (past & present):
    • The PS4 trailer shows a Frost, Nyx, and Ash rescuing a newly awakened Excalibur in an excessively awesome (and entirely possible in-game) display. The high point is Frost freezing Captain Vor leading the capture attempt with a massive ice blast and stepping aside, allowing the Excalibur to slide in and chop him in two with a spin attack.
    • The PS4 update 11 launch trailer, where Alad V has cut up and auctioned off an Excalibur, and is about to send an unfortunate Mag to the void... then four Tenno show up to have words with him. The best part? There is no Gameplay and Story Segregation. Every single action and ability seen in the trailer can be executed in game. Even Rhino going fisticuffs can be done provided you have one of the gauntlet style weapons (Rhino in the trailer moves exactly as if he had the Obex gauntlets mounted, although they're not shown in the video). The powers and weapons on display work as advertised (eg. Volt's shock can and will take out large groups of MOAs, and the unmodded Soma might as well be firing spitballs at the Zanuka).
    • The Tennocon 2019 CGI intro finally shows us what the Collapse looked like. Grineer soldiers working side by side with Dax Super Soldiers, using Orokin weapons, armor, and ships... and the Tenno tearing through them anyway.
    • * TennoCon 2016 announced an upcoming animation, done by OtaKing77077 of TIE Fighter fame. The preview is extremely short, but manages to be awesome, funny, and like the pre-rendered trailers, keeps loyal to the game with its mechanics reflecting in it as well!
  • The Operation Slingstone event, that tasked the players with destroying massive Grineer warships, was the first one that could actually be lost. The developers later admitted that they expected the players not to completely succeed in it. Instead, however, the community managed to beat it completely. Never Underestimate Your Playerbase.
  • The Gradivus Dilemma event. It was an unprecedented event where player actions would actually decide which faction would control Mars, tied into in-character roleplaying posts by Alad V and Sargas Ruk, with the result that the event had record participation from players, along with the greatest sense of player participation and enthusiasm. Credit should also be given to the players supporting the Grineer. A player hacked four conflict nodes, setting those nodes to Corpus victories; as a result, DE removed those nodes from the event victory tally. The Grineer players still managed to achieve victory even after losing four nodes. They were apparently so determined that they messed up developer plans for the event, forcing them to make changes mid-way through, three times.
  • The faction conflict missions where you can pick sides. Not only are you mowing down the opposing force, leading the charge of the allied soldiers - you're also moving between two warring ships in some missions. When working for Corpus you are propelled/teleported right into a Grineer frigate. Grineer however aren't as subtle and just ram their ships into the Corpus ones to make tunnels. Seeing the grand scope of two groups fighting against each other really gives you idea of the conflict.
  • Digital Extremes pulling out all the stops when it comes to updates. Since 2013 the game has been updated with fundamental features non-stop on not monthly but weekly basis. See And You Thought It Would Fail entry in YMMV tab.
    • Melee 2.0, while late in arrival, made rather dull melee combat much more awesome.
    • Revamped entire main menu UI. It went from a rather static menu to your own orbiter, whose insides are completely interactive. And DE just keeps expanding and expanding...
    • Vor himself has taken a level of badass. In the original prologue, he doesn't appear until the end of the segment, but this time, he personally leads the Grineer in awakening the Tenno, and successfully subdues you by dropkicking you to your knees and injecting you with a Mind Control parasite. Only the Lotus' timely intervention saves you.
    • The Archwing, which puts the Tenno against freaking warships in the depths of empty space. Unfortunately, the Wave-Motion Gun lasers that are "designed to destroy captial warships" are difficult to dodge and will One-Hit Kill all but the toughest of warframes; which can either force you to burn through several revives to keep going, or feel really good about yourself as you dodge-roll away from the lasers, missing them by a hair. Points also awarded to the gunner who actually manages to hit the comparably tiny player with said lasers.
    • Octavia Warframe is a good example of how DE toys with the game's system in the way only few other developers would dare. Case in point.
    • During TennoCon 2017, Plains of Eidolon was announced. Open-world. In. Warframe. Fandom exploded.
    • Then in TennoCon 2018 they revealed Fortuna, open world on Venus, with all sorts of new features and toys to play with (including rocket hoverboards!). Predictably the fandom exploded again, but that was only the beginning...
    • Railjack. Just when you can't imagine how Warframe could be any more awesome, DE laugh at your limited imagination! Even trying to describe it would be too difficult, so just watch the TennoCon 2018 reveal.
  • Player progression
    • The first time you do a charged melee attack on a poor Grineer. It really sets the tone for the game.
    • The first time you slide on your knees down a ramp while blowing away multiple enemies. Yeah, it's one of those kinds of games.
    • The first time you manage to defeat a Stalker on your own and/or get a blueprint for one of his weapons. This one has been made extremely difficult, as the Stalker is able to deal incredibly high damage and dispel or ignore all ability effects that don't cause direct damage. Rhino's Iron Skin and Loki's and Ash's invisibility won't save you anymore.
    • While killing an Eidolon with a group is awesome on it's own, it is possible to SOLO AN EIDOLON!
  • One of the moves of the Wolverine Claws style Venka blades involves headbutting your enemy to death.
  • The Red Veil, a resistance group composed of normal humans, still manages to come out as the most violent out of the six Syndicates. The Grineer seems to exercise special caution against them.

     Main Questline Arc I - Tenno Awakening 

ALL-ALL IS SILENT AND CALM. H-HUSHED AND EMPTY IS THE WOMB OF THE SKY.
Mysterious Message, "Stolen Dreams"

  • The revamped Tutorial in its entirety. Instead of having to be saved by other Tenno, you manage to escape Vor's outpost singlehandedly, cutting through scores of Grineer and even having a short standoff with Vor himself. All while intense music plays in the background.
    • The 2019 Tennocon cinematic which now introduces new players to the game is also worth a notation here, both in how well it encapsulates the abilities of the warframes offered at the beginning (all of which can actually be replicated and even surpassed in-game), as well as the replay value it has in alluding towards the significance of the young girl featured therein (who to more educated players obviously represents the Operator, i.e the Tenno's true identity) without turning it into an outright spoiler.
  • The final mission of 'The Archwing' questline is conducted during a massive crossfire between Vey Hek-led grineer infantry and Frohd Bek's crewmen, with either general exchanging hamfisted threats and counters with the other over intercom. This culminates in the mission (originally meant to be espionage) being called off by the Lotus when the vessel they're aboard is severely compromised (by Hek's Balor Fomorian, which quite suddenly and apparently emerges from the void!) and the extraction point is destroyed, leading to an emergency extraction into deep space using the newly constructed Odonata, and thereby introducing the player to archwing missions in grand style.
  • The rather unsettling soundbite decoded in the final mission of 'Stolen Dreams', which marks the game's first allusion towards the existence of Sentients, as well as in itself the first hint towards the Tenno's true nature. And while WF's main storyline doesn't really kick off until the Second Dream, the message in this questline is what truly marks its beginning.
    • Aptly enough, it doubles as a Genius Bonus since the entire message is an exact reference to the opening words of Mayan creationist scripture, which further reinforces upon the impact of its presentation as the beginning of Warframe's central narrative.
  • Ordis has his moment in 'the New Strange' after most of the questline is spent with Simaris somewhat patronisingly dangling the proverbial carrot in front of the starstruck Orbiter cephalon by promising to restore Ordis' lost memories and outfitting him with upgrades and a new position in his sanctuary. At a certain point nearing the quest's conclusion, Ordis is forced to choose between his loyalty to the Tenno and pandering to Simaris' demands over how to deal with a rogue Chroma, whereupon Ordis emphatically rebuffs Simaris and his promises, hero-worship be damned.
  • The Lotus' elaboration on her motive to be a parental figure to the Tenno in 'Natah' combines this with heartwarming. The revelation of her true identity as a Sentient also counts, because it means the Tenno have a powerful ally on their side and this becomes a significant plot point on several occasions later on.

     Main Questline Arc II - This Is What You Are 

"Now we fight on two fronts, my child. The war without... and the war within."
Lotus, "the Second Dream"

  • Almost everything revealed through 'the Second Dream' could be added here. Warframe has been developing slowly and incrementally over a period of several years, the gameplay evolving and adding more features, new regions, and a steady drip-feed of ever-expanding backstory and a slowly-advancing plot. Update 18.0, particularly the events of The Second Dream quest, hit the game with the impact of an anvil dropped on a carton of eggs, shaking up everything we thought we knew, raising the stakes, hitting points of high drama on a personal level never before seen in the game, managing to reveal answers to almost everything we wondered about, while simultaneously raising new and exciting questions to be resolved in the future (not to mention adding a whole new dimension to the gameplay with the introduction of the Focus system). It was the Wham Episode to end all Wham Episodes and it took Warframe to a new level. Even more incredible is the fact that there were NO leaks about the content of The Second Dream before it came out. NO-ONE knew what was coming, EVERY player felt the full force of the Wham Episode (as the number of reaction videos on Youtube attests to) and Digital Extremes managed to blindside the entire player base, gaining universal acclaim for the update as the greatest one in the history of Warframe.
    • It turns out that there is a Moon. The Lotus hid the entire damn thing in the Void! Her motive for doing so is just as magnificent; there is a very good reason why she's dubbed as 'Space Mum', and this questline beautifully examplifies a large chunk of it.
    • As you fight for your survival in the last part of the quest, you (the Operator) are revealed to be capable of emitting void energy blasts that can rapidly blow any attacking Sentients to smithereens as you and your warframe slowly make your way out of Lua's dilapidated catacombs. Mind you, this is THE moment when the Tenno's real identity is well and truly confirmed, but also at a point where they are at their most vulnerable.. and yet even then they prove to be a formidable force to be reckoned with.
    • Upon arriving back in the Orbiter, that mysterious backroom entrance is finally open to the player.. to reveal that the Stalker has broken in to intercept the path between the Operator and any access to their new control centre! What follows is a desperate mid-range battle fought using the Operator's void energy blasts and Stalker's beam spam generated with his sentient greatsword.
    • Even after Stalker successfully separates the Operator from their warframe (since most warframes are apparently only operational as long as a somatic void link between themselves and their operators remains intact, as elaborated upon in successive questlines - which also explains why the Stalker didn't want the Operator to reach the Orbiter's control center), and proceeds to stab the immobilised frame through its sternum with the War Greatsword, the player's warframe will consciously defy the imposed limitations built into its design and independently rip the sword in half right through its chest by sheer will alone..
    • ..and as if that revelation wasn't staggering enough, the Lotus herself intervenes just when it seemed that the warframe might not be able to free itself from its impalement in time to save the Operator from Stalker's clutches, and in a momentary flash of her immense power, she's able to completely neutralise the Stalker's threat before personally completing the Operator's relocation into their new home, which caps what at that stage was (and still is) a remarkable chapter in the game's narrative development.
    • Let us reiterate: Lotus stole and hid the entire fucking moon. Eat your heart out, Gru.
  • The War Within, the next cinematic quest from Update 19, has it's own share of awesome moments, most importantly the Tenno Operator coming back to Teshin's aid in person, with their Warframe, thought empty and discarded, bursting out of the water reservoir surrounding the Grineer Queens' throne, for the Operator to emerge from within the Frame in the flesh, and proceed to defeat the Queen's personal guardians and kill one of the Queens with their own hands and powers. The finale of the quest also deserves mention for the sheer Scenery Porn of the location where the conclusion takes place. The Tenno, just as they realize that they no longer need the somatic relay thanks to their fully realized power is a particularly awesome moment
  • During the Chains of Harrow quest, you learn that Rell kept The Man in the Wall at bay by himself for centuries by Transferring his conscious to his Warframe and instructing his followers, the Red Veil, to keep it chained up. This Tenno, ostracized by everyone from other Tenno to Margulis herself and unknown even to the Lotus, managed to stop an Eldritch Abomination with connections to the Void from driving his companions to madness alone and despite the fact that he had been ostracized by these others. And he did it even though he had autism, meaning he was being overwhelmed by the sensations that The Man in the Wall put him through the entire time, only succumbing to the entity after centuries of doing this. Way to go, Rell.
    • Even during the chaotic events of what happened after the Zariman's jump, Rell was cool as a cucumber. You'd think Rell would be struggling to operate in these conditions, but nope, he recognizes his own mother as "something else" and puts her down without hesitation, takes out another adult, and when one of the other kids forces him away from the room/elevator, he's not all that upset, deciding he's better off outside and alone, and focuses on trying to figure out The Man in the Wall. Despite the fact that there are still crazed adults roaming the corridors. Rell was one of the most awesome Tenno.
  • The penultimate quest in The Sacrifice.
    • After once again diving into Excalibur Umbra's mind, the Operator sees the man it was once was being forced to murder his own son by Ballas. The Operator then finds Umbra in a black void and soothes the wrath and despair that has consumed it for who knows how long as Ballas's last entry in the Vitruvian plays, firmly establishing the bond between Operator and Warframe.
      We had created monsters we couldn't control. We drugged them, tortured them, eviscerated them... We brutalized their minds... But it did not work. Until they came. And it was not their force of willNot their void devilryNot their alien darkness... It was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
    • The Operator finally takes control of Umbra just in time for Ordis to warn them that Sentients are coming and to get the hell out of there. The Operator's response?
      Operator: No. Let them come.
    • What follows is a Curb-Stomp Battle for two reasons. First, Umbra has abilities and mods that are tailor-made for stunning Sentients and ripping them apart, with Radial Blind being replaced with Radial Howl, which strips away Sentients' defensive buffs. Secondly, if you have your Operator use Transference, you'll notice that Umbra will move independently and attack enemies on its own. That's right; for the first time ever, Operator and Warframe can go Back-to-Back Badasses.
    • After everything Ballas has done, in their last battle Umbra finally overcomes his Restraining Bolt and goes to stab the bastard through the gut - and when Ballas freezes him by commanding him to stop, your Operator appears and, putting their hand over Umbra's, pushes the blade in. It is immensely satisfying, and getting to throw a Bond One-Liner at Ballas afterwards is just the icing on the cake.
    • The one thing that The Sacrifice does the best is probably that it manages to give Operators at least ten extra levels of awesome. Throughout the quest, your Operator comes off as decisive and proactive, with them taking their own initiative rather than just reacting to events, facing strong opponents on their own without hesitation, but also coming off as older and wiser, seeing through appearances, successfully giving peace and consolation to a tormented soul, and generally so far having the most mature writing and acting the closest to a (chronologically) centuries old veteran of several long and bloody wars that they are. Even those who dislike Operators are bound to improve their opinion of them at least a bit.

     Main Questline Arc III - The New War & Indifference Awoken 

"For we're all One
And the work's begun

  • With the Empyrean update, we get Railjacks. What is a Railjack? A combat ready spaceship. Sure, we have the Landing Craft, but it was only used for transportation to and from the Orbiter (which itself is a more-or-less stationary base of operations for the Operator). Now players can actually perform ship to ship combat, with a crew of up to 3 other players. Archwing Slingshot is used to launch a warframe in an archwing at the enemy, and after upgrades ships can be penetrated. Forward Artillery takes a second to charge, but the laser decimates anything in front of it.
  • Tennocon 2021 dropped the long awaited gameplay reveal of "The New War", and it did not disappoint!
    • The Sentients finally arrive in the Origin System in force, and their first order of business is to knock down the Bleeding Tower.
    • You briefly get to play as both Grineer and Corpus, and at one point, even Teshin!
    • All of the above characters play differently, and wield unique powers - from Lancer Kahl's grenades and classic Third-Person Shooter gameplay to Crewman Veso's The Minion Master powers and Teshin using his swords and Orvius to carve through the Sentients, it's a fight unlike any other!
    • Despite both Kahl and Veso being Mooks, both hold their own against the forces of the Sentients.
      • This actually serves to show just how amazing the Tenno are, because there's nothing indicating that Kahl or Veso are special compared to the rest of their fellow clones/crewmen. If these two are the average of what their factions can deploy, then it gives you an idea of how head and shoulders beyond them the Tenno actually are.
  • The New War is out. It is the longest and most insane cinematic questline yet, to the point where you can't do anything else until it's finished. And it is a doozy.
    Vay Hek: There! You are so close! Detonate near enough and your brothers shall live to fight another day! ... I salute you, One-Seven-Five! FOR THE QUEEEENS!
    • Crewman Veso successfully defeats a Jackal with his ingenuity, and when it seems like he's allowing Alad V to surrender the entire Corpus force, he re-engages the fire controls and orders the fleet to open fire, before making his ship blast a Murex with a Wave Motion Gun. The brass balls on this man.
    Alad V:"Attention crew, stand down, all stations. You'll be pleased to know that I, Alad V. have negotiated a peaceful... and profitable... transfer of power to our new—"
    Veso-R: "—Fleet control... Firing sync reengaged. Authorization: Corpus Tech First Class Veso-R. Take your shot. For Profit."
    • Villainous example - the first act ends with the villains winning. The New War itself ends with Teshin Killed Off for Real, both the Lotus and the Operator cast into the Void, and Ballas and Erra taking over the system. What a way to end the first act.
    • The warrior who picks up the slack is a powerless Drifter who appears to be the Operator, back from the Void. Except it turns out it's the Operator from a different timeline. And if they're chosen to handle the finale, the Drifter gets a handle on Void powers and using a Warframe almost instantly. They also proceed to kill two Archons alone and unpowered, with only the special bow gifted to them by Hunhow. Also, speaking of Hunhow, the Drifter gives one hell of a Kirk Summation to him to convince him to help save Natah.
      • To add to the awesome, the Drifter kills the Archons with the bow while it has absolutely no mods yet they still prevail. It's only after the quest ends that the player can get the bow and mod it to be significantly more powerful.
    • On the Drifter's way down to speak with Hunhow, The Stalker shows up during an elevator ride down.... and motions for you to follow him. You then get to watch as The Stalker cuts a bloody path through the Narmer-controlled Grineer, one-shotting them left and right. The commander in charge of the area tries to put on a brave face, but her dialogue shows that she knows The Stalker will easily slaughter her.... and while it is sadly off-screen, she's right.
    • After years of ambiguity, we finally get confirmation that the Unum is real, and get a showing of her power when she slows down time to give you a chance to catch up to Lotus.
    • Even only partially healed, the Lotus proceeds to wage a one-woman war against Ballas' forces. And later, she finally gets her revenge by basically giving Ballas a kiss of death.
    • Cephalon Cy returns post-timeskip in the most awesome way possible with only four words:
      Cy: Tenno. On your six.
    • The final Archon awaits right before the final boss fight. After you disable the Orphix generators, however, you get to bring your fully powered warframe to bear against it, and as a result this fight isn't even a contest, especially with an endgame build. It's entirely possible to just casually one-shot the final Archon.
    • The entire quest itself, from a storyline perspective, can be summed up as one helluva Rescue Arc of a Grand Finale (at least the End of an Era anyway), since the bulk of this quest is bringing back the Lotus while plowing your way through Ballas' coup d'etat Sentient army first with the Operator/Drifter, and later with the their chosen Warframe. Heck, even the Sentient leaders agree that Ballas has gone the deep end, going so far as to willingly team up with the Operator/Drifter just to stop him.
    • The final fight is on a platform close to the Sun.
    • Not long after Natah regains her full strength, the Man in the Wall shows up in his true form, much to the shock of both the Operator/Drifter and Natah herself. Without hesitation, Natah immediately starts holding the Man in the Wall back and actually manages to succeed in repelling him, showing just how powerful she is at full power, before finally passing out in exhaustion.
  • The Duviri Paradox shows that even before they escaped the Void, the Drifter was a badass, capable of taking on the servants of Dominus Thrax by themselves.
  • Teshin is still alive inside Duviri, and is now the mentor of the Drifter.
  • Another update, Veilbreaker, announced, and it brings its own treats.
    • Kahl-175 is still alive. Even better, the new footage shows that he has customization, confirming that he's being promoted to a main playable character.
    • The Archons are back, and so is Erra!
    • The main Veilbreaker questline begins with a hailing signal coming from a silent Murex ship. The Tenno go to investigate, and who should it be but Kahl himself, now free of holding (though whether this was due to Ballas's death or through his own efforts is unclear). Armed with nothing but a Grakata and a Machete, you play as Kahl as he cuts his way through the Murex, freeing captured Grineer (and a rogue Corpus, whom happily follows Kahl's orders), alongside using a jury-rigged EMP device to disrupt and rip off Narmer Veils from live Grineer. Much later, after Kahl's Garrison is established, this place becomes a revisit mission — with a match against the Wolf of Saturn Six! However, Kahl won't be using his Grakata to fight the Wolf — he instead uses a Grattler Archgun. Another update has you engage a Veiled Venkra' Tel in a Sniper Duel.
    • The Sneaky Sabotage mission has Kahl infiltrate a Narmer Veil Production Facility. While Kahl plans to simply blow the place up, Daughter comes up with a better idea — through some sabotage routines, she can short out tons of Veils in range. After injecting the routines, Kahl then grabs an Exergis Shotgun to deliver some pain, and thanks to the sabotage, Daughter gets access to the facility's automatic plasma torch, which is capable of killing the otherwise invulnerable Deacons! To prevent his escape, the Narmer send out a massive Raknoid, which Kahl ends up destroying.
    • The Junk Run mission has Kahl head to an old Tusk Thumper facility to get a locomotor core from a disabled Thumper. Kahl can free several of his brothers here, alongside caged Ostrons and Drahks. Near the end of the mission, he gets to wield a Kuva Ayanga Archgun, which he then uses to take out the Thumper. A recent update has Sprag show up as a boss near the beginning of the mission, whom Kahl can defeat and free.
  • Tennocon 2023 had a trailer reveal for Warframe's next big project: 1999.
    • The trailer opens with an Entrati lab, followed by a man waking up in a modern-day subway station, assaulted by Infested TV monitors, manages to fend them all off before leaving the subway car. The protagonist of the trailer, "Arthur," is armed with nothing but a stylized AK-pattern assault rifle and a primitive version of the Skana, wearing Power Armor bearing a resemblance to Excalibur, looking for a "Professor Entrati". Even someone in a comparatively low-tech environment is able to take down waves of enemies like a seasoned Warframe.
    • If one pays close attention to his partner Aoi's dialogue, you can hear the sounds of Mag's Crush ability from her end of the radio; and that's before Arthur is seen pulling off Slash Dash and Radial Javelin, both of which are Excalibur's moves.
    • Arthur manages to fend off several waves of Infested before finally collapsing before a man in a trenchcoat accompanied by an Orokin-decorated Kavat walk up to him assumed to be Dr. Entrati, telling him he's late before flashing a very familiar Slasher Smile. Even as early as 1999, The Man In The Wall was already active.
    • The song accompanying the trailer is also a landmark for Warframe. Instead of commissioning an original work, the entire montage is set to "Into The Void" by Nine Inch Nails, going all-in on 90's video game aesthetics.

     Sidequests & Related Miscellany 

"To quote another: 'Virtue, integrity and courage are my priorities. I can be approached, but never pushed; befriended but never coerced; killed but never shamed.'

Here's to you, Dreamers."
— Nora Night

  • One of the Archwing tilesets is a ruined, burning Corpus ship. You can zip through its narrow corridors in high velocities, a la Star Wars trench runs.
  • Specific sidequests involve retrieving warframes which had become scattered across the Origin System for millenia in the absence of the Tenno. As the player progresses through their unique questlines they are usually treated to historic anecdotes which add narrative background to the game's setting while often giving a colourful biographical illustration of the impact each frame had from their conception and deeds.
    • The death of the original Mirage, as documented in 'Hidden Messages'. Alone vs. a Sentient army, she runs out of energy, has a ship dropped on her, loses her shields and her weapons. Does she give up? No, she starts tearing them apart barehanded while laughing like a loon. And she is a caster.
    • 'Saya's Vigil' reveals how Gara defeated what must've been a comet-sized sentient on the Plains of Eidolon by rigging a bomb onto herself and allowing the monolithic creature consume to her before self-detonating.
  • In the Fortuna update (now known as Fortuna's initiation questline, 'Vox Solaris'), getting Eudico to stand up for herself again and finally humiliating Nef Anyo in front of the entire Corpus Board of Directors by showing how easily he's cowed by a labor union (that was threatening to blow themselves up along with his holdings. Unfortunately, the Corpus Board of Directors is so arrogant that they don't care, only that Nef blinked.)
    • While on the subject of Vox Solaris, its introductory cinematic still holds up with more recent content as one of the greatest additions to the game.
  • Parvos Granum is a incredibly memorable character for how inspiring he is. Once a lowly grain farmer who worked day after day with his family, tired of having to work for the Orokin who hoarded all the wealth for themselves, he went to their city to steal some jewels that was on the gates, while he got his left hand cut, he managed to escape with one gem after he swallowed it. Later, he ransomed the jewel for money as a collateral and with that money, he started to give loans to his fellow farmers and slowly, he became so rich he managed to commission his signature golden hand and create Corpus. The story of a Self-Made Man like Parvos is a very inspiring story to read. He even managed to evade a assasination attempt of the Orokin by making the squad of warframes they sent to kill Parvos and steal his research of the Specter Particle burn into crisps after he explodes his labs with rigged explosives. Shame that the Board didn't thinked like he did however, trying to assasinate him by overcharging the Void drives of his ship, but even that failed thanks to Protea and her time manipulation abilities.
    • Parvos' "The Reason You Suck" Speech to Nef Anyo when the two communicate during 'the Deadlock Protocol' is incredibly gratifying after all the shit he put you through. It also serves as an Establishing Character Moment, showing that Parvos is a far greater man than his successors, equally disdainful of what the Corpus has become.
    Parvos: 'My name'... I have watched you. Monuments to narcissism. Demanding others sweat in your stead. Gorging upon that which you have not earned. Watched... as you claimed for yourself my teachings of self-reliance, perverting them into a flaccid philosophy of sloth. Of... Idleness. Is that you, my son? [..] You know nothing, falling short as you do of every ideal that I value. Your words, your efforts, are the model of inadequacy. I called you, Nef Anyo, but I do not need you.
    Eudico: Nef's a bloviating narcissist with the morals of a haunted chainsaw, but at least that makes him predictable. Parvos? That mucker is something else.
  • The updated J3-Golem is, quite frankly, awesome. What was once a simple reskin of a regular Infested enemy has become an absolutely gigantic multi-layered boss fight against the hugest opponent that the Tenno have had to face (at the time of its update; there have been far bigger bosses introduced since!), in a fight that has you start out in a regular ship, hop into your Archwing to fight the Infested monstrosity, and finally go inside of it to rip it apart from the inside. DE has outdone themselves with this rework.
  • At the end of the 'Octavia's Anthem' questline, the player is uploaded into the Cephalon weave to save Suda and Ordis. Once the second part of the titular anthem is finished, Ordis, who is trapped in a cage at the center of the map, breaks free and joins the player. And starts shooting Frickin' Laser Beams at the Eradycysts. By the time the third part is finished, Simaris arrives with The Cavalry, an army of synthesized creatures to get rid of the rest of the Eradycysts, and unconvincingly denies any sentiment towards Suda afterwards.
  • At the end of Nightwave's third series, 'Glassmaker', the Tenno must defeat a gigantic version of Nihil the Glassmaker to save Nora Night from being glassed and end his madness. What follows is a legitimate Puzzle Boss fight where Nihil shoots glass shards at the Tenno only for them to throw back at him. At the end, Nihil is sealed in a oubliette so that he will never cause havoc in the Origin System again.
  • The Duviri Paradox is a story of an individual's rebellion and attempt to escape from a selfish, cruel child king... only for that child king to turn out to be the literal embodiment of all the fear, anguish, rage, envy, and sorrow the Drifter had felt while trapped aboard the Zariman 10-0; the Void "drank" all these emotions as the Drifter became deadened to them, creating the mad realm of Duviri as a twisted "safe haven" that would "protect" them forever. The entire quest is Teshin guiding the Drifter into reconnecting to their emotions until they gain total control over the Void realm, effortlessly deposing Dominus Thrax, before resetting Duviri one last time to revive Teshin who had been executed for daring to help. The penultimate scene is of your Drifter, sitting in Dominus's throne, slouching in the same pose as the former king... and lifting their fist to slam it back down, dramatically showing who the true ruler is.
    "Begin. Again!"
    • Every time an Orowyrm shows up in Duviri, and we mean every time;
    • Early on they're a formidable villainous force, effortlessly derail the Drifter's escape attempt again and again, usually in an epic fashion.
    • By the end of the quest, however, the Drifter figures out how to use the Lotus's hand to take control of one. The result is a battle in the sky above Duviri as they systematically destroy the other Wyrms and then use theirs to devastate Thrax's palace
    • They do this again in the Spirals post quest, with the added twist that they do so by grappling onto the body and climbing along it mid flight. Culminating in a sequence where the Wyrm crashes back into its lair and the Drifter, still riding along, transfers into their warframe ready for the battle.

Community.

  • Over the years since its launch, Warframe has come to be recognised as one of the greatest examples of how to make a free-to-play game that is enjoyable to play and profitable for its developers without exploiting the players, with Digital Extremes being held up as a beacon of intelligence and integrity in an increasing corrupt industry. Perhaps their crowning achievement came when they realised they had (quite unintentionally) made a form of loot box when they discovered a single player who had paid for the Kubrow fur pattern randomiser 200 times (To quote a documentary made by noclip, the immediate reaction was "We've created a slot machine!") and in response... they patched it out of the game!
  • From Tennocon 2020: Just as Rebecca leaves a cave on Deimos, the Sun Worm emerges from beneath the surface of Deimos and fires something at his sister, the moon worm, which results in new and more powerful infested emerging en-masse on the surface of Deimos. Rebecca's response? Summon a Necramech to engage them in battle!
    • Speaking of Tennocon 2020, it was an entirely digital event due to the real-life pandemic going on. Digital Extremes, however, brought the event to players who were in the Tennocon relay in a really cool way, showing real-time playable previews of content from the upcoming Heart of Deimos update as it was being shown on the stream itself, going above and beyond to do something special for fans to make up for not having a traditional convention that year.
  • During Tennocon 2021, Rebecca and the rest of Digital Extremes reveal a feature that was long overdue, "Cross-Play" for Warframe.
  • Proving just how all-encompassing Super Smash Bros. Ultimate is, The Lotus is being featured as a spirit in the game! To quote a pair of Redditors on the matter:
    DrManik: Rebecca Ford joined as an intern, was able to voice the main character in one of the biggest f2p titles ever and is now featured in Smash, pretty damn cool.
    Hell_Mel: In Smash, community manager for massive free to play game, referred to adoringly by the internet as space mom, in Forbes 30 under 30.
    She's kinda killing it.

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