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  • Womble and Cyanide's mission of The Fairfax Residence in SWAT 4 shows what happens when the two break from their trolling and genuinely buckle down and work together, treating their mission with the utmost seriousness it deserves — described by Womble as going all "Silence of the Lambs as we try to arrest a suspected serial killer." The result is incredibly tense and cathartic.
  • Cyanide's Hot Girlfriend managing to get a kill alongside Cyanide in "Random CS:GO Bullshittery (Part 4)", especially impressive because she and Cyanide were playing in tandem with each of them was controlling half of the computer (one had the mouse, the other had the keyboard), and also because it's evident she's basically had no experience with any kind of first-person shooter.
  • In "Random Arma Bullshittery (Part 6)", Womble equips himself with a shotgun armed with explosive 'Doomsday Rounds'. He is initially mocked by his teammates since shotguns are worthless at the usual engagement range ("How's that shotgun working out for you?")... then they start fighting in an urban environment, where he kills 27 enemies, destroys several houses, and blows up a fucking tank!
    Toucan: WHAT THE FUCK KIND OF GUN WAS THAT?
    Womble: So, how are those rifles working out for you?
    Cyanide: (while looking at a line of destroyed houses) We can see concisely where you've been, Soviet, by tracking the fucking buildings.
  • Most of the time, Cyanide's ideas are rubbish and usually end up getting his own team killed (e.g., continual bugging of Soviet to pick up a dropped AWP in CS:GO). In the first "Culling Bullshittery" video, though, he gets the idea of being the last one standing by stocking up on healing items and letting the poison gas in Phase 2 kill the remaining players. Womble at first thinks it's a terrible plan, but he goes along with it since the other teams are generally better at actual killing...and it works.
  • The entire sequence in the first "Random Rust Bullshittery" where the clan heists a large enemy base is simply beautiful to watch. After approaching the base with stealth, they manage to bust into the base during a chaotic gunfight and begin raiding their inventory, but then get locked inside by the enemy players. Womble proposes that they use the metals they've managed to steal to make pickaxes to brute-force their way out the walls, and after several minutes of picking, they break through and successfully make a run for it, all while they're hollering and laughing in victory.
  • After a spate of people going between the streams of Soviet, Cyanide, and other ZF clan streamers demanding for them to play with each other or insinuating that they're not funny without each other playing together, Cyanide firmly but calmly calls those people out as being incredibly rude and, worse, that such demands could cause even a close group of friends to start resenting one another. Yes, Cyanide did that.
  • During "Random Space Engineers Bullshittery Part 2", the group decides to have a competition in Creative mode to see who can build the better starship and win in a naval battle. The results are quite epic, to say the least.
    • First off, the other team immediately foregoes building a starship, and simply adds thrusters and turrets to turn their own respawn platform into a battleship. It's equal parts ridiculous and amazing.
    • Cyanide and Soviet enthusiastically working together on a common design, which is a nice change of pace from their usual bickering. Also counts as heartwarming.
    • The final battle has a scale not unlike something from a Star Wars movie. Blasters, fighters, explosive mines, and ramming galore. The battle is tense with a very close victory for Cyanide, the only member of his team who managed not to get knocked out of the ship.
  • "Random Arma Bullshittery (Part 9)" is edited to tell the story of a well-meaning resistance and their gradual descent into villainy (and still manages to be funny).
  • After falling victim to a single knife charger in "Random Pavlov Bullshittery", Soviet manages to not only avoid getting suddenly knifed for the remainder of the episode, but puts them down quickly and efficiently, and even blatantly labels them as "knife ninja" with his editing powers. Bonus points for managing to pull this off in virtual reality.
    • Apparently, playing in VR results in Soviet becoming an order of magnitude more effective in combat, because interspersed between the usual fumbling and nonsense we’ve come to expect from ZF are scenes of him pulling off a flawless ambush and annihilating an enemy squad.
  • Soviet and Cyanide playthrough the Master Chief Collection on Legendary, and for the most part do so well that Cyanide wonders if Soviet forgot to set it to Legendary. He didn't.
  • ZF must have thought the big ship battles were too simple, as we see in SE Bullshittery part 4 with single-pilot crafts dogfighting over the surface of the moon. Soviet's fighter takes the gold medal here since it wins two out of three engagements with minor improvements made between, unlike Alasdair who completely overhauled his design each time.
  • March 15th, 2021. The day Soviet passed 1 billion total Youtube views on his channel.
  • The "Random Divinity: Original Sin II Bullshittery" marked a new and ambitious foray for Womble: animation! Interspersed between the usual in-game hijinks are original animated cutscenes — editing/animation by Womble, key artwork by BewBewDingo, NervousHawk, TwistieZ, music by Bavon, and narration by Amelia Tyler (who incidentally is a member of the actual game's cast) — which are so lovingly detailed that you'd swear they were part of the actual game.
  • At the end of his "Random Onward Bullshittery" VR video, Womble comes up with a rather ingenious idea: sneaking to the entrance of the train station his team is defending, he takes out his laser-sighted pistol and places in on a nearby shelf so that the laser is pointing at the entrance. He then goes to the other side of the entrance with his main weapon and waits, reasoning that the enemy team will think someone is camping in the direction of his laser sight and allowing him to shoot them when they look the other way. And it works, letting him to kill two players and run away from the third!
  • "Random Team Fortress 2 Bullshittery" is this for Quebec, showing that, despite his claims, he is incredibly skilled as the Spy, with much of the video being made up of him slaughtering enemies, including multiple instances of him killing Soviet just before he can deploy an Ubercharge as the Medic. Much of ZF are left incredibly irate by his killing sprees.
    Quebec: I'm not that good of a Spy.
    All of ZF, in unison: SHUT THE FUCK UP.
  • After a spate of misses with direct fire in "Random Rising Storm 2: Vietnam Bullshittery (part 3)," a frustrated Soviet decides to equip a rifle grenade, calculate trajectories on paper and a game map printout, and proceeds to get a string of multiple kills per shot.
    • An opposing player even complains in the chat about "that stupid piece of paper", meaning not only has Soviet done the above, but he does so regularly enough that he apparently developed a reputation in the game.
  • Womble's 3-hour long video essay on The Forest, "What's so strange about The Forest? (2014)", is to date his most immaculate single projects to date, demonstrating that beyond all the hilarious bullshittery and jokes about his editing quality, Womble is an exceptionally intelligent critic and storyteller who manages to convey everything interesting — at times brilliant — about the game before transitioning into where it all went wrong in the strangest ways possible, culminating in a strong thesis about the nature of stories in survival games.
    • Womble has nothing but praise for the main plot's endgame, and the way that he summarizes everything as it happens — discovering the evils of the Sahara Corporation, the fate of your player character's son, the grotesque tragedy of Megan Cross, and the incredibly tough decision on whether or not to resurrect your son by committing even more atrocities — is spellbinding in just how well-written and emotional it is.
    • Womble's attempt at a post-game analysis in trying to tie everything that had yet to be answered following the end of the main plot — from the cannibal people, to their highly ritualistic acts of mutilation and effigy, to the implied presence of dead Christian missionaries, to the bizarre geographic phenomena and implied chronological screw-ups, and more — leads him to a surprisingly coherent overarching theory explaining the evils of the game: that the cannibal cultists are devil worshippers, and the true endgame of The Forest was going to reveal that the Artifact of Doom was in fact a demonic key to Hell. In a cross with Tear Jerker, this is immediately followed up with Womble discovering that he's in fact wrong because there's no resolution, period, which — while upsetting that none of Womble's theories could be vindicated due to the poor planning of the game's development team — is still an immense show of Womble's analysis and creative abilities that his ideas sounded incredibly likely.
    • He then proceeds to take apart the game's illogical design and poor planning through simple analysis of the game mechanics and common sense, like how the katana is just a random weapons drop, that no child in the entire game has no time at all to do any of the drawings you find, that some of the buildings there are not centuries old despite what some people would say, that there was no development to have the children be part of the game design from the start, how they signaled that there are sharks in the water by sprinkling dead sharks on the beach as opposed to just using the iconic shark fin in the water, that the expeditions sent here are packing some serious hardware like underwater drones costing some 10 000 dollars on the market and no one follows up on this place where there are cannibals eating people, and ultimately, how the map is upside down. And the conclusion he reached regarding the story overall?
    Soviet: Because arguably, technically, you can cut out the forest... from a game that's called The Forest and the plot is completely unaffected. Pre-production is very important.

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