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No one outpizzas the Peppino!
Given the game's over-the-top nature, you can bet there are plenty of awesome moments throughout Peppino's quest.
  • The main method of getting around the levels. Peppino can build up enough speed to make Sonic the Hedgehog blush to start zipping all over the place. Enough speed, in fact, to actually make most enemies helplessly freeze in fear!
  • The fight with the Vigilante ends in true Wild West style with a Quick Draw duel between him and Peppino. Would you expect anything less from a gunslinger? 
  • Gaining the Satan's Choice pizza in "Refrigerator Refrigerador Freezerator" and turning the tide on the fridge's inhabitants
  • "Don't Make A Sound" is a terrifying homage to Five Nights at Freddy's, sticking you in a derelict pizzeria full of homicidal animatronics you have no choice but to run away from. Then, when you reach the Pillar John of the level, you get a shotgun. Now running back through the level is a blast as you shoot down the animatronics in your way as you rush back to the beginning.
  • Every time Peppino sees Pizzaface throughout the game, it's usually accompanied by a scream of terror, similar to when he gets into a fight with a boss. When the final fight with him begins, however, Peppino takes a look at his restaurant in the distance, almost as if he's remembering why he scaled the tower in the first place, and defiantly yells at the diabolical deep dish, spending the rest of the fight fuming in rage and on the offensive. A YouTube commenter put it best:
    pizza tower isn't a game about saving a restaurant, it's a game about what happens when a man is pushed past his limit
  • The leadup to the Final Boss battle. Throughout the game, an icon of Pizza Boy is present on each of your save files. As you progress throughout the game, the icon is slowly replaced by Pizzahead, who becomes visibly angrier and struggling to maintain his smile the closer you get to confronting him and beating the game. Despite how silly he may act, he sees how well Peppino's doing and it infuriates him.
  • The last leg of the final battle against Pizzahead. The evil mascot casually pulls in the other bosses of the tower for a Boss Rush while giggling at Peppino. Peppino, however, is so utterly done with the insanity he's had to deal with for the entire game that he utters an ear-splitting Skyward Scream and goes completely ballistic, his normal attacks being replaced with a healthbar-chunking No-Holds-Barred Beatdown. Another YouTube commenter said it best:
    "FORGET THE 30 MINUTES, I'M DELIVERING THESE HANDS TO YOUR FACES RIGHT NOW FOR FREE"
    • The Skyward Scream is so shocking that it sends three of the four returning bosses flying off-screen (except for Pepperman, who immediately gets a beatdown before the fight even starts) and Pizzahead bears a legitimate "Oh, Crap!" Smile.
      Peppino: YEOOOOOOOOOWWWWWWWWWW!
    • Pepperman gets it especially bad. As the boss who has the most health next to Pizzahead, Peppino's initial assault does double the damage of an already quadrupled attack, meaning that Peppino's so angry with having to fight these freaks again that he refuses to let Pepperman have the dignity of a first phase.
    • And give it up to Gustavo for joining in to help Peppino stun the bosses to open them up for a beatdown. It's the closest thing this game has to a Bros Attack.
    • Each of the bosses change the arena background when they enter their second phase. When Peppino enters his "second phase", a raging thunderstorm and an eclipse occur at the same time. He is that pissed.
    • The sheer catharsis of landing the final hit and seeing Peppino deliver a No-Holds-Barred Beatdown to Pizzahead that sends them both skyward into the clouds and allowing Peppino, shedding a combination of Berserker Tears and Cathartic Crying, to piledrive the rubberhose bastard directly into the tower with enough force to completely bury his entire head in the Tower's masonry and come out of it relatively unscathed.
      • For some added catharsis, the player can then choose to step on buried Pizzahead's feet and perform taunts as much as they like, the closest thing to teabagging they can do to that bastard once he's defeated.
  • The Noise's version of the Final Boss battle is pretty awesome in its own right. As with every other boss, he kicks bombs at them to attack, but when the Boss Rush occurs, Noise simply yawns and gains his own 11th-Hour Superpower: the ability to unleash a rapid-fire barrage of bombs onto the boss he's attacking with the same ferocity as Peppino's beatdowns, right down to the barrage eliminating a good portion of their health bar. He even mimics the Super/Hyper Sonic power-up to activate it. And once The Noise defeats Pizzahead, he pulls out a giant bomb to finish the crazed mascot off, leading to one of the only times Pizzahead completely drops his smile and looks legitimately horrified. Cue long-distance shot of a massive explosion from the top of the tower. The Noise gets caught in the cross-fire of the explosion, but he brushes the soot off, unlike Pizzahead, who not only remains charred black, but somehow managed to get his head stuck in the Tower again. It's every bit as insane as you'd expect from The Noise. As yet another YouTube commenter put it:
    Peppino in the Boss Rush: "I'M DONE WITH THIS S(taunt)!"
    The Noise in the Boss Rush: LEGALIZE NUCLEAR BOMBS
  • The level art for the final level, The Crumbling Tower of Pizza, depicts Peppino standing triumphant over the destroyed Pizza Tower. For the first time in the game, Peppino looks genuinely badass as he performs a Badass Arm-Fold against the setting sun.
  • The final level itself. Peppino knocks off the final Pillar John and the whole tower starts tumbling down! What results is a frantic escape while celebrating every mechanic in the game and picking up every character along the way.
  • The final battle and the ending is pretty much a well-deserved Humiliation Conga for Pizzahead, first getting completely beaten down by Peppino and piledrived right into his own tower, second being stuck in the stone and his feet being a platform for the player to style on him, his own tower is completely destroyed with him inside, and lastly, in the ending, he's humiliated no matter what happens — if you don't get all the treasures, he's down for the count in a crumpled heap and doesn't get back up, but if you do, he gets back up and laughs at a restored Pillar John... only to be on the receiving end of a Megaton Punch from the latter, resulting in A Twinkle in the Sky. It's incredibly satisfying to see him get his comeuppance after putting Peppino through that whole ordeal.
    • To add to this, during the second phase of the final boss, Pizzahead sometimes tries to use the same sword Peppino's been using to suit up in magic armor the whole game... but can't actually get it out of the rock (in fact, he can't even get the rock containing the sword out of the level's ground!), whereas Peppino could usually slide it out like it was finely oiled. Due to the mythology of the Sword in the Stone, one can infer that whatever qualities it requires of someone to lift it, they are completely absent in Pizzahead, and shown in spades by Peppino.
  • Normally, once you've knocked down the Pillar John of a level, all you have to do is make it back to the entrance and leave the level before time runs out. Unless one decides to enter the Pizza Portal that is usually nearby. Doing so initiates Lap 2, depositing Peppino back to where Pillar John was, with whatever time he had left when reaching the exit still ticking down, and having to do the escape again. Entering the portal is a choice, and those who manage to complete this second lap are rewarded with even more points for a higher rank! And this is all backed to a new escape theme, The Death That I Deservioli, that's even more heart-pumping than It's Pizza Time. This comment under the video describes the vibe of someone taking Lap 2.
    Lap 1: The theme of running for your life from certain death.
    Lap 2: The theme of daring death to catch you if he can.
  • Getting higher ranks in the regular levels makes you do a lot of things. Maintaining combos for a long time, collecting the Toppins and the secret treasures, finding the secrets, and if you're feeling ballsy, completing Lap 2. Doing any combination of those things can net you an A Rank, and maybe even an S Rank. Not a P Rank, though. Getting that requires that you do all of the above in one run, while starting a combo in the first room and never dropping it. It is the toughest challenge the Pizza Tower can throw at you, and completing it will make you feel like a badass.
  • Managing to outrun and outmaneuver Pizzaface once he shows up in the regular levels. You've run out of time to get out, the villain plotting to destroy your pizzeria shows up to hinder your progress in saving it, and what do you do? Manage to beat him on his own turf and get out the collapsing level in one piece.

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