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Mental Omega has a lot of awesome moments in it's storyline. Reminder, spoilers are left unmarked, you have been warned.


  • Allied Mission 1 has you defending Washington D.C, with low amount of resources and a relentless Soviet invasion force. The more awesome (and possibly Oh, Crap!) part is when you see this:
    Command: WARNING - SOVIET FORCES INCOMING!
    Sirens and a remix of Hell March starts to playnote 
  • Allied Mission 3 "Road Trippin'" is one long moment of awesome for the US Air Force, as without tank support the US forces at the border are forced to rely upon it's air superiority to drive back the Latin Confederation forces, seeing Stormchilds (Stormchildren?) wasting one tank column after another and then lasering Kirovs out of the sky is very satisfying.
  • If there is one thing the Epsilon campaign demonstrates much better than the vanilla game is just how powerful mind control and psychic powers are. As over the course of the first four Epsilon mission, a single squad of Epsilon adepts is enough to destroy the US Peacekeeper ICBM network, secure a heavily fortified pass, steal $10,000 worth of oil from underneath the Allies' noses and even destroy an entire fleet of warships through subterfuge.
  • Soviet Mission 6 sees the return of Volkov and Chitzkoi into battle since their demise in the last war and they are in great form. Initially, the plan is to transform the Eiffel Tower into a giant Tesla Coil with Volkov and use it to destroy any European Allied forces present in Paris. Said Tower is destroyed by the Allies with a Mercury strike when Volkov overcharges it. Not a problem for the duo, they continue their mission and lay waste on any remaining Allied soldier in Paris. The result : the entire force in Paris is destroyed, the European's morale was crippled, all of this because of one Super Soldier and his Cybernetic dog.
  • The Allied offensive against Epsilon, after the Paradox Engine is deployed, where they deliver one Curb-Stomp Battle after another (with the occasional cushion), is a far cry to what happened during Act One where they were constantly on the run. "Insomnia"note  and "Unthinkable"note  show it greatly with the ridiculous amount of forces the Allies are deploying in Antartica - so many, the otherwise well-protected Epsilon bases drop like flies. And all of this when this assault doubles as the Allies' Last Stand!
    • While the Allies failed to take down the Mental Omega device in Hamartia, their last stand against Epsilon is worth mentioning, with the Allied Commander smashing the Paradox Engine into the tower, lowering its efficiency and spread. Siegfried also teleports Tanya away to Point Hope so she could deliver his information to the Foehn Revolt.
    • As for the Foehn Revolt, they manage to activate the Time Freeze to prevent being mind controlled by the Mental Omega device. With Siegfried's notes, the Foehn Revolt manages to save themselves, and prepare for war, with the last shot being their new MCV, ending with:
      VOLKNET: New construction options.
  • The penultimate Soviet Act 2 Mission, "Fatal Impact," sees the Soviet general commanding a simultaneous assault of three separate task forces on a defense array protecting Moscow from orbital bombardment. While the mission is extremely difficult, it becomes significantly easier once Volkov is successfully escorted into the Psionic Converter on the south of the base, draining the Epsilon base of its power, short-circuiting the Iron Curtain protecting the Spatha installations, and empowering Volkov's tesla cannon with enough psychic energy to slaughter hordes of Epsilon soldiers in seconds. And this is set to the incredibly rockin' "Renegade Radio".
  • The Soviet Special Ops. Mission "Brothers in Arms" is this trope and, surprisingly, a Heartwarming moment too. As the Russians Counter-Offensive gears up late in Act Two, a detachment of Russian and Latin Confederationnote  forces move in to recapture Stalingrad. There they find a group of Chinese had been sent north to do the same thing, but had been captured by Epsilon. Despite everything that went down during the Chinese Campaign, the Commanders decide to free the Chinese Forces from Epsilon control, and in turn the Chinese join up with the rest of the Soviet forces. Then, for the first time in a long while, the 3 groups work together as a unified force to retake the city. Maybe there's some hope for the faction after all.
  • This ties beautifully to the final Soviet mission of Act 2 Death's Hand, first the main forces of the Soviet General enters Moscow and establishes his base. Mere moments later, the Soviet EVA annonced that "Reinforcements have arrived" and the aforementioned forces of Stalingrad enter the battlefield, clearing the path to establish their own bases, complete with the arsenal of the three Soviet factions : Russian, Latin Confederation and Chinese. And then the taskforce from the Ural Mountains which have secured the Apocalypse Tank blueprintsnote  (which can be used by the Soviet General to mass them), also arrives and establishes their bases. All of this with this music playing in the background. Despite their victory being temporary and hollow because of the Mental Omega Device's activation, the Soviet Union did retake Moscow from the Epsilon and they did kill Yuri. Soviet Power Supreme indeed.
  • The 30/11/2023 announcement of Act III. How? With a brand new FMV featuring Dybuks flying out of a hive in the shadow of the Mental Omega Device; the devs are hiring staff with the intention of adding cutscnes to the mod going forward, and possibly going back and making the same for the already available missions.

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