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Moment pages are Spoilers Off per site policy. You Have Been Warned.


Treasure of the Golden Suns

  • Launchpad's quick thinking keeps them all from going over the falls; he opens the plane's cargo hatches so they take on water, until the plane is sitting on the riverbed but not fully submerged.
  • El Capitan points his shotgun at Scrooge, and Scrooge's response was to defiantly proclaim to El Capitan with quite a Death Glare that he'll be keeping the gold that he searched and laboured for. That alone is good evidence on how tough Scrooge is.
    El Capitan: [points shotgun] This says it's my gold.
    Scrooge: Then have some more gold! [blindsides El Capitan with gold dust in his pocket, cue epic scuffle]
  • The fact that El Capitan has apparently kept himself alive for 400 years through nothing but sheer willpower.
  • Mrs. Beakley, who has been holding the Sanity Ball for most of the arc, being the one to snap Scrooge out of his Gold Fever with this Armor-Piercing Question:
    Mrs. Beakley: What's more important? Being a rich duck, or a dead duck?
  • One for Mrs. Beakley in "Cold Ducks". After seeing a giant woolly walrus smash a museum, she proceeds to shout "Hey lardo!" and use a scarf as a bullfighting cape.

Armstrong

  • Launchpad loop-the-looping and making Armstrong's missiles crash into each other.

Where No Duck Has Gone Before

  • Launchpad gets a few of these. Huey, Dewey, Louie, Doofus, and Launchpad have gotten stuck in outer space with an egotistical actor who plays a hero in a sci-fi show and thinks he's still filming an episode. When the actor realizes they've actually been captured by aliens, he escapes back to Earth, abandoning the others. Launchpad then shows the boys what real heroes do, and saves the day.
    • Launchpad preventing the Phoenix from being smashed to bits by the asteroid thicket. In the middle of a completely random field of floating rocks, driving a completely new vehicle for the first time, and terrified by the sudden realization that they're in actual danger, he nonetheless manages to bring the ship "right through without a scratch."
    • When the escaping heroes are confronted by Bulvan, who curb-stomps Courage, Launchpad aims the "gun" the got from the robot at him and warns him that he'll use it. When Bulvan taunts him that it's only a "food synthesizer", Launchpad responds, "It'll have to do!" and gets him in the face with a blast of custard that would have been a Boom, Headshot! if it had been an actual gun.
    • When Launchpad finally makes his way up to the cockpit, he tells Doofus that he doesn't know if he can fly the Kronk ship. Doofus, of course, responds that, yes, he can — and turns out to be absolutely right, as Launchpad controls the ship as effortlessly as if he's been doing it his whole life.

Nothing to Fear

  • The ending, where Scrooge and the nephews face their fears to make them disappear.

Much Ado About Scrooge

  • Louie. Scrooge, the nephews and the descendants of the Drakespeare Players at Great Written find out William Drakespeare's last play, "MacDuck," is a disgrace to the McDuck name. Filler Brushbill, super-duper door-to-door salesman, though, had been promised half the play's proceeds for his help in getting the play, and on that verdict finds out he'll get nothing for his efforts from Scrooge. In a panic, he takes "MacDuck" in an effort to get something out of it. Louie, though, manages to talk him out of ruining his reputation as "the super-duper door-to-door salesman" with a play so awful nobody would ever buy anything from him ever again! Filler comes to his senses long enough to agree, admitting Louie "did a great sales job" on him. Given Louie himself thought of doing door-to-door sales one day, Filler later gives Louie an endorsement at the end.

Dime Enough for Luck

  • Magica hypnotizing Gladstone Gander to use his luck to steal Scrooge's #1 Dime and cursing him with bad luck afterwards! Not only is it incredibly satisfying to see Gladstone suffer for once, but the fact that she was able to pull this off at all makes Magica possibly the only force in the Scrooge McDuck Universe that's stronger than Gladstone's infamous luck! Carl Barks would have loved this episode, seeing one of his favorite characters take down one of his least favorite. Oh, and "Bad luck, old chum!"

Home Sweet Homer

  • The triplets defeating Circe.

Duck to the Future

  • Magica trapping Scrooge in the future, finally getting his #1 Dime, and taking over the world in the alternate future (starting a trend for Disney villainnesses?)

Launchpad's First Crash

  • At the end of the episode, Launchpad comes up with an Indy Ploy to save himself and his boss when the sun sets off the dynamite they'd been carrying — using the wing of the wrecked plane like a hang-glider.

Down and Out in Duckburg

Duckworth's Revolt

  • Duckworth revolting against the plant aliens. Particularly when he threatened to have Huey, Dewey, and Louie kill the aliens.
    Duckworth: "Are you aware that these lads could destroy every plant on this spaceship with the push of a few buttons?"

Pearl of Wisdom

  • Huey destroys a torpedo using only a marble.

Once Upon a Dime

  • When Scrooge told the boys about his rise to fortune, he recounted a time, just after arriving in the U.S., where he was arrested for wearing a skirt in public ("It's a kilt!"). When it came to trial, not only was he found not guilty, but the arresting officer was sentenced to 30 days in a skirt for offending the Judge's own Scottish pride with such a prejudiced charge.

Send in the Clones

  • Scrooge gives Magica his Number One Dime in exchange for the kidnapped Huey...only to reveal later that he tricked her; she had his Number One Dime. What he gave her was just a regular coin.
    Scrooge: All it cost me was a dime. I didn't get rich by being stupid, now did I?

Robot Robbers

  • The ending is awesome if only because of the sudden twist in its Aesop. In 9 out of 10 cases where the villain mocks the hero by calling him "too soft," the hero learns that may be true, but that's what makes him the good guy. This time, after Flintheart Glomgold tells Scrooge he's gotten soft and afraid to take risks, Scrooge proves Good Is Not Soft when Glomgold needs to hire McDuck Construction to rebuild the city his giant robots destroyed:
    Glomgold: How much will that cost?
    Scrooge: How much ya got?
    Glomgold: Scrooge, you're a low-down, ruthless rat!
    Scrooge: What can I say, Glomgold? You bring out the best in me.

Back Out in the Outback

  • Webby has one when she, with the help of the animals she's befriended, captures the criminals who have been responsible for the willy wisp attacks.
    Scrooge: Webby, how did you ever manage to capture such desperate criminals?
    Webby: Teamwork, Uncle Scrooge, teamwork!

The Money Vanishes

  • The last five minutes are an awesome nephew-related moment. The Beagle Boys steal Gyro's furniture mover ray and use it to steal Scrooge's entire fortune. When the trio discovers that the Beagles are behind the theft, the crooks try zapping them with the ray and sending them off the face of the Earth. But then thanks to a goof up the nephews wind up getting the ray and the Beagle Boys realize that they are 100% royally screwed.
    Dewey: Come on, Beagle Boys! Take my ray!

Back to the Klondike

Master of the Djinni

  • It's pretty impressive that Scrooge and Glomgold were willing to race back to Duckburg from a barren desert (along with a detour into the past) to claim ownership of the magic lamp. Perhaps most glaring in this monologue where Scrooge starts to wonder about his chances.
    Scrooge: [limps, gasping in exhaustion] I hope the boys are alright...If I don't make it...at least they'll be well taken care of... [gasp] B- but if Glomgold gets those three wishes, he won't leave them with a dime. I've GOT to make it!!! [marches on determined as ever]
  • Duckworth gets one as he is shown to be skeptical of the Genie, and helps Huey, Dewey, Louie and Webby trick him back inside the lamp to trap him.

Hero for Hire

  • The entire second half is one giant CMOA for Launchpad. The Beagle Boys use him as an unknowing patsy in all their robberies so he'll take the blame, and then they take Doofus hostage so he won't try and clear things up with the police. On the spur of the moment and without any opportunity to consult someone else, Launchpad creates and pulls off a plan that fools not only the Beagle Boys and the Duckburg police, but also Scrooge, Mr. "Smarter Than the Smarties" himself. He then comes up with another clever plan to find the Beagles' hideout and rescues Doofus and retrieves the stolen money single-handedly.

Maid of the Myth

Hotel Strangeduck

Duckman of Aquatraz

  • The one time this version of Scrooge really resembles the badass comic's version is when he's wrongfully sent to prison: The other prisoners challenge him to an arm-wrestling match, and he effortlessly beats each one in a second or two, one after another. "Next... next... next..." One of them actually asks how he's so strong and he says "from lifting money bags."

The Uncrashable Hindentanic

  • Launchpad is told to crash the Hindentanic, and the crashing in itself was pretty awesome since the blimp was on fire and in the middle of a meteor shower.

All Ducks On Deck

  • While two-thirds of the inventions backfired, the fact that Huey, Dewey, and Louie, three ten-year-olds, managed to create them from scratch is a testament to their intelligence and skill...and the Junior Woodchuck Guidebook.
  • Scrooge cobbles together a lasso using the odds and ends the prisoners have in their pockets, allowing them to escape. The group corners the Phantom Blot, who yells to stay back or he'll blow everyone up. The mob is stymied...but then Launchpad uses the lasso to extend the villains' runway, putting them far away from any potential victims or any route of escape besides jumping into the sea.
  • Launchpad manages to fly and land an invisible (and experimental) jet on an aircraft carrier in the dark, with the latter being due to Donald's quick thinking to use the flares as makeshift landing lights.

Til Nephews Do Us Part

  • Glittering Goldie crashing Scrooge's wedding. She tears into Duckburg, shotgun in hands, to break up Scrooge's marriage to a Gold Digger. And you thought EVE was too Trigger-Happy...

Super DuckTales

  • Considering he has no education and is from such a poor and deprived background he had to live with his mother in a rundown trailer in the worst neighbourhood in DuckBurg, Fenton managing to become the accountant to the world's richest duck is pretty freakin' impressive when you think about it.
  • Fenton Crackshell managed to take down Gyro's robotic guard despite having lost the instructions for the Gizmosuit the night before.
  • Fenton gets another by defeating the Master Electronic Leader in their counting contest in "Super DuckTales".
    "Sorry, M.E.L.! These are nuts, not bolts! Trick question! You lose!"
    • This scene gets mocked a lot because Fenton beats him by winning a counting contest, but if you think about it, it's not so much Crippling Overspecialization as it sounds. Fenton figured out what would cause MEL to break down. The counting contest was a means to an end to get him wound up enough to answer without paying attention and make a silly mistake, which would "prove" to him that he wasn't the smartest being in the galaxy, causing him to BSOD. Not a bad case of Talking the Monster to Death.
    • And then to add to that, he manages to single-handedly take on and defeat the planet's entire inhabitants while Scrooge and Launchpad escape, recover the Money Bin, and steal their ship to rendezvous with the pilot and their mutual employer.
  • The multi-parter is finished off with Fenton doing the most bad ass thing of all: finally standing up to his mother, who's been treating him like dirt ever since we met her, and getting some much deserved respect from her.

My Mother the Psychic

  • Fenton / Gizmoduck chasing down Glomgold and the Beagle Boys by redirecting an electric magnet he was stuck to as it spun through the air like a giant frisbee.

The Masked Mallard

  • Scrooge's battle with the phony Masked Mallard. The preferred weapon? Canes!

A DuckTales Valentine

  • One crossed with heartwarming: Launchpad has been worried about sharks since the plane arrived at Aphroducky's sunken temple and to his horror, one turns up to attack the group while they're underwater. His immediate response? Draw the shark's attention to himself so that Scrooge can save the boys and Webby.

Ducky Mountain High

  • Goldie's Batman Gambit: Scrooge found gold trees growing on her land adjacent to his and "tricked her" into trading their land because he thought the gold deposit underneath the trees giving them their color must be there, too. It's not until he starts digging that he finds out what Goldie knew all along — he now owns the land with the gold trees, and she now owns the land with the gold! And she rubs it in Scrooge's face while flirting with him!
    Scrooge: Why you poker-face prospector! You knew about the trees and the gold all along!
    Goldie: Well, who do you think sent you that gold stationary to lure you up here? I've been working on a way to get your land for months. Now I've got a gold deposit, and you've got a lousy bunch of tree stumps.
    Scrooge: Oooh... Goldie, you're a dirty deal-maker!
    Goldie: I learned from the master. [Smooch of Victory]

Attack of the Metal Mites

  • Fenton successfully stopping the metal mite invasion even after losing his Gizmosuit.

The Golden Goose

  • In the series finale, Scrooge, Launchpad, and Dijon have to return the Golden Goose to a temple, lest its curse consume the entire planet, and turn everyone and everything to gold. With time running out, Launchpad points out there's nowhere to land, to which Scrooge replies: "Who said anything about landing? Just do what you do best, Launchpad: CRASH!", which he gladly does...only to execute a perfect, flawless landing for one of the only times in the entire series.

The Movie


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