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  • Especially for a new player, seeing any of the Fire Support's Death from Above attacks leaves you scrambling to find cover. Kira's in particular is absolutely beautiful, from the cloud formation up top to the scorched earth that it leaves below.
    • A lot of fire support abilities are used for taking out nests and the EV rather quickly, since their highly telegraphed nature means that most players will simply scatter at the sight or sound of incoming fire support. This makes it all the more awesome when you manage to wipe out an entire team with it.
  • Getting enough kills without dying will prompt your player to give a short Badass Boast.
  • Fletcher himself is a pretty powerful mercenary, but what separates a good Fletcher from a great Fletcher is the ability to consistently land your sticky bombs. With enough practice, it soon becomes second nature and you find yourself constantly sticking people you might not have even seen yet, just based on predicting their movements.
  • The bolt-action sniper rifles are capable - and, in fact, are the only bullet-based weapons which can do so - of going through multiple targets. Given that everyone is pretty fast and the nature of the game means every one is jumping around all the time, there is little more satisfying than landing a double, or even triple, headshot.
  • Medics in most games are given much weaker weaponry to offset their utility and are given to relying on their teammates to keep them alive. In this game, a particularly skilled medic can frag with the best of them while also dishing out heals and revives.

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