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  • Kane's casual disposal of The Starscream. Up until this point you've been taking orders from Seth, a shady guy with a tendency to send you into missions with faulty intelligence (such as calling an area undefended when it is in fact heavily defended) and slight hints of envy towards you. He's also made it clear that if you fail, you die. He plans to send you on a mission that involves a full frontal assault on the Pentagon itself. Then Kane is introduced for the first time in the game, by killing Seth, then giving you his position.
    Seth: You see, power shifts quickly in the Brotherhood. [A pistol is heard loading in the background, and Seth looks around nervously.] I've taken the liberty of dispatching your troops to the U.S. Kane has been loath to attack America, but I feel that it's time, and that you're the one to do it. This is the Pentagon. A full-frontal attack with your strongest forces should render their military center of opera- [gunshot]
  • The Commando is pretty much a walking, talking Moment of Awesome all to himself.
  • GDI's leadership gets one when they actually manage to trick Kane for once. Even better, they do it by taking advantage of one of Kane's plans.
  • Don't tell me this cutscene didn't give you goosebumps.
    "Well. What shall we talk about, hm? Your powerful GDI forces have been emasculated, and you yourself are a killer of children! Of course, it's not true, but the world only believes what the media tells them to believe... and I tell the media what to believe; it's really quite simple. But now that I know where you live, Commander, it's only a matter of time. Were I in your shoes, I would spend my last earthly hours... enjoying the world! Of course, if you wish, you can spend them fighting for a lost cause. But you know that you've lost."

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