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Analysis / Fighter, Mage, Thief

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Non-combat aspects of the Fighter, Mage, Thief paradigm

While RPGs Equal Combat is the prevalent dogma in game design, the FMT paradigm can be extended to non-combat encounters in several interesting ways. Here are some ideas:

The fighter plays by the rules, the thief exploits them, the mage breaks them

The fighter knows the rules (of the setting/game/etc.) and prevails over adversity by being the absolutely best within their parameters. While staying within the rules restricts his options, it also gives him a degree of protection that other classes lack.

The thief knows the rules and prevails by discovering and abusing loopholes within them. Rather than rely on rules, a thief must exploit them—and dodge the unforeseen consequences.

The mage knows the rules and breaks them. While both the fighter and the thief are bound by the rules, the mage has the ability to mess with them—which is both a great power and a great danger.

In short, the fighter will be the best at navigating a labyrinth, the thief will walk around it, and the mage will melt away the concrete walls.

The team synergy cycle

This interpretation envisions the FMT interactions as a give-and-take cycle, whether in combat or in any other dangerous situation. Here it goes:

  • The fighter exposes themself to danger, creating opportunities for the thief
  • The thief exploits the opportunities, keeping the heat off the mage
  • The mage creates new situations, enabling the fighter to move forward

The fighter breaks, the thief manipulates, the mage creates

This one is imported from Dragon Age: Inquisition, where each class has a context-sensitive action only available to them: warriors break down walls and gates, thieves open locked doors (but keep the doors themselves intact), while mages rebuild broken bridges and light fires.

The fighter and the mage take opposite approaches, the thief takes a third option

The fighter and the mage are the foils to each other, while the thief prefers to Take a Third Option between the other two.

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