1 | * GoodBadBugs: Losing a life when you have exactly 10 lives will actually give Kevin more lives, due to the hexadecimal thinking he had 16 lives. |
2 | * ItsShortSoItSucks: There are only five levels in the entire game, including the final BossOnlyLevel. |
3 | * NintendoHard: Given it's an Imagineering game, there are a lot of things that make the game harder. There's a lack of healing items, enemies are almost everywhere and it's possible for items to be lost if the player isn't careful. |
4 | * ParanoiaFuel: Harry and Marv can show up randomly in any of the rooms and [[ImplacableMan won't stop chasing you]] unless they're defeated. The game gave many kids anxiety back in the day. |
5 | * ScrappyMechanic: Getting hit by a basement boss in the first three levels will cause Kevin to get knocked back by quite a lot. |
6 | * ScrappyWeapon: The slingshot is easily the game's worst weapon. It takes many hits to defeat most enemies and while ammo is common for it, there are better weapon choices to use. |
http://tvtropes.org/pmwiki/context.php
FollowingContext YMMV / HomeAlone1GameBoy
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load