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1* BrokenBase: The ''Saturn Tribute Boosted'' port. Is the input lag of 6 frames intolerable? Or is it workable and offset by the game's extra features? As always with shmup input lag debates, this often creates heated discussions amongst shmup fans.
2* ComplacentGamingSyndrome: Most players tend to pick the Type-B ship due to its firepower being stronger than Type-A and Type-C. Once it reaches Level 3 and fully powered-up, it can fire homing shots, destroying any enemy formation that enters the screen before they fire at you.
3* DemonicSpiders: Stage 4 features bomber-type enemies that aren't too bad...except for two particular instances that spawn ''[[TrialAndErrorGameplay from behind]]''.
4* PolishedPort:
5** The ''EXA LABEL'' port is a rock-solid UpdatedRerelease for arcades that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), a mere ''one frame'' of input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters. That said, this being an arcade release with a focus on the Japanese market (even if it is sold worldwide), good luck ''finding'' this game in non-Japanese countries unless you want to shell out a few thousand dollars.
6** The PC port by [=BitWave=] Games was one of the first games that was promised to be brought over after Embracer acquired Tatsujin, and it shows how much care they put into it. Unlike their previous Toaplan ports, which had several emulation inaccuracies and issues, this one came with almost no issues at launch. Input lag is minimal compared to the ''Saturn Tribute Boosted'' version, it has more features, options and quality of life improvements and to top it off, it only costs ''8 dollars'', far more cheaper than City Connection's port.
7* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' suffered this on two fronts. \
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9First, it was met with wary reception upon its announcement, due to the company working on it, City Connection, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} Guardian Force Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as ''on the edge of'' acceptable (5-6 frames), but many would still prefer to play a hypothetical port of the arcade version by M2, or simply emulate the arcade version. \
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