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* ComplacentGamingSyndrome: Most players tend to pick the Type-B ship due to its firepower being stronger than Type-A and Type-C. Once it reaches Level 3 and fully powered-up, it can fire homing shots, destroying any enemy formation that enters the screen before they fire at you.

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* PolishedPort: The ''EXA LABEL'' port is a rock-solid UpdatedRerelease for arcades that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), a mere ''one frame'' of input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters. That said, this being an arcade release with a focus on the Japanese market (even if it is sold worldwide), good luck ''finding'' this game in non-Japanese countries unless you want to shell out a few thousand dollars.

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* PolishedPort: PolishedPort:
**
The ''EXA LABEL'' port is a rock-solid UpdatedRerelease for arcades that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), a mere ''one frame'' of input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters. That said, this being an arcade release with a focus on the Japanese market (even if it is sold worldwide), good luck ''finding'' this game in non-Japanese countries unless you want to shell out a few thousand dollars.dollars.
** The PC port by [=BitWave=] Games was one of the first games that was promised to be brought over after Embracer acquired Tatsujin, and it shows how much care they put into it. Unlike their previous Toaplan ports, which had several emulation inaccuracies and issues, this one came with almost no issues at launch. Input lag is minimal compared to the ''Saturn Tribute Boosted'' version, it has more features, options and quality of life improvements and to top it off, it only costs ''8 dollars'', far more cheaper than City Connection's port.
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* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' suffered this on two fronts:
** First, it was met with wary reception upon its announcement, due to the company working on it, City Connection, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} Guardian Force Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as ''on the edge of'' acceptable (5-6 frames), but many would still prefer to play a hypothetical port of the arcade version by M2, or simply emulate the arcade version.
** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases were suddenly delayed indefinitely]]. City Connection revealed that they had contracted with Clear River Games and Limited Run Games to release the physical edition in Europe and North America, respectively. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' had no Western release date for its console versions when ''Batsugun Saturn Tribute Boosted'' was released, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''. Ultimately the situation wasn't as bad as that of ''Akai Katana'' and only had a turnaround time of a little over two months.

to:

* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' suffered this on two fronts:
**
fronts. \\
\\
First, it was met with wary reception upon its announcement, due to the company working on it, City Connection, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} Guardian Force Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as ''on the edge of'' acceptable (5-6 frames), but many would still prefer to play a hypothetical port of the arcade version by M2, or simply emulate the arcade version.
**
version. \\
\\
Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases were suddenly delayed indefinitely]]. City Connection revealed that they had contracted with Clear River Games and Limited Run Games to release the physical edition in Europe and North America, respectively. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' had no Western release date for its console versions when ''Batsugun Saturn Tribute Boosted'' was released, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''. Ultimately the situation wasn't as bad as that of ''Akai Katana'' and only had a turnaround time of a little over two months.
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* BrokenBase: The ''Saturn Tribute Boosted'' port. Is the input lag of 6 frames intolerable? Or is it workable and offset by the game's extra features?

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* BrokenBase: The ''Saturn Tribute Boosted'' port. Is the input lag of 6 frames intolerable? Or is it workable and offset by the game's extra features?features? As always with shmup input lag debates, this often creates heated discussions amongst shmup fans.
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* BrokenBase: The ''Saturn Tribute Boosted'' port. Is the input lag of 6 frames intolerable? Or is it workable and offset by the game's extra features?
Is there an issue? Send a MessageReason:
None


* PolishedPort: The ''EXA LABEL'' port is a rock-solid UpdatedRerelease for arcades that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), a mere ''one frame'' of input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters.

to:

* PolishedPort: The ''EXA LABEL'' port is a rock-solid UpdatedRerelease for arcades that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), a mere ''one frame'' of input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters. That said, this being an arcade release with a focus on the Japanese market (even if it is sold worldwide), good luck ''finding'' this game in non-Japanese countries unless you want to shell out a few thousand dollars.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The ''EXA LABEL'' port is a rock-solid UpdatedRerelease for arcades that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), very minimal input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters.

to:

* PolishedPort: The ''EXA LABEL'' port is a rock-solid UpdatedRerelease for arcades that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), very minimal a mere ''one frame'' of input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The ''EXA LABEL'' port is a rock-solid UpdatedRerelease that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), very minimal input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters.

to:

* PolishedPort: The ''EXA LABEL'' port is a rock-solid UpdatedRerelease for arcades that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), very minimal input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters.
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None

Added DiffLines:

* DemonicSpiders: Stage 4 features bomber-type enemies that aren't too bad...except for two particular instances that spawn ''[[TrialAndErrorGameplay from behind]]''.
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None

Added DiffLines:

* PolishedPort: The ''EXA LABEL'' port is a rock-solid UpdatedRerelease that adds the exciting new Exa Label mode and faithful recreations of the standard and ''Special'' versions (albeit requiring an operator toggle for regular ''Special'' and not just the [[NintendoHard Special']] arrange), very minimal input lag, translated dialogue if one is playing in English, and additional voiced dialogue from the player characters.
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None


* PortingDisaster: The UsefulNotes/NintendoSwitch port of ''BATSUGUN Saturn Tribute Boosted'' has been criticized for having approximately 6 frames of input lag.
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Too early, Porting Disaster has a 6-month wait period
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Added a "Porting Disaster" trope.

Added DiffLines:

* PortingDisaster: The UsefulNotes/NintendoSwitch port of ''BATSUGUN Saturn Tribute Boosted'' has been criticized for having approximately 6 frames of input lag.
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None


** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases were suddenly delayed indefinitely]]. City Connection revealed that they had contracted with Clear River Games and Limited Run Games to release the physical edition in Europe and North America, respectively. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' had no Western release date for its console versions when ''Batsugun Saturn Tribute Boosted'' was released, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.

to:

** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases were suddenly delayed indefinitely]]. City Connection revealed that they had contracted with Clear River Games and Limited Run Games to release the physical edition in Europe and North America, respectively. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' had no Western release date for its console versions when ''Batsugun Saturn Tribute Boosted'' was released, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''. Ultimately the situation wasn't as bad as that of ''Akai Katana'' and only had a turnaround time of a little over two months.
Is there an issue? Send a MessageReason:
None


** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases were suddenly delayed indefinitely]]. City Connection revealed that they had contracted with Clear River Games and Limited Run Games to release the physical edition in Europe and North America, respectively. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.

to:

** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases were suddenly delayed indefinitely]]. City Connection revealed that they had contracted with Clear River Games and Limited Run Games to release the physical edition in Europe and North America, respectively. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has had no Western release date for its console versions, versions when ''Batsugun Saturn Tribute Boosted'' was released, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.
Is there an issue? Send a MessageReason:
None


** First, it was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as ''on the edge of'' acceptable (5-6 frames), but many would still prefer to play a hypothetical port of the arcade version by M2, or simply emulate the arcade version.

to:

** First, it was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, City Connection, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Guardian Force Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as ''on the edge of'' acceptable (5-6 frames), but many would still prefer to play a hypothetical port of the arcade version by M2, or simply emulate the arcade version.
Is there an issue? Send a MessageReason:
None


** First, it was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as ''on the edge of'' acceptable (5-6 frames), but many would still prefer to play a port of the arcade version by M2.

to:

** First, it was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as ''on the edge of'' acceptable (5-6 frames), but many would still prefer to play a hypothetical port of the arcade version by M2.M2, or simply emulate the arcade version.
Is there an issue? Send a MessageReason:
None


** First, it was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as acceptable, but many would still prefer to play a port of the arcade version by M2.

to:

** First, it was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. Ultimately the game was released and most players regard its input lag as acceptable, ''on the edge of'' acceptable (5-6 frames), but many would still prefer to play a port of the arcade version by M2.
Is there an issue? Send a MessageReason:
None


** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases were suddenly delayed indefinitely]]. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.

to:

** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases were suddenly delayed indefinitely]]. City Connection revealed that they had contracted with Clear River Games and Limited Run Games to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games.America, respectively. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.
Is there an issue? Send a MessageReason:
None


** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases]] were suddenly delayed indefinitely. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.

to:

** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases]] releases were suddenly delayed indefinitely.indefinitely]]. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.
Is there an issue? Send a MessageReason:
None


** Then, immediately before the game's launch date, the console versions' Western releases were suddenly delayed indefinitely. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.

to:

** Then, immediately before the game's launch date, [[LateExportForYou the console versions' Western releases releases]] were suddenly delayed indefinitely. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.
Is there an issue? Send a MessageReason:
None


** Then, immediately before the game's launch date, the console versions' Western releases were suddenly delayed indefinitely. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.

to:

** Then, immediately before the game's launch date, the console versions' Western releases were suddenly delayed indefinitely. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release, release from five months prior, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeats history will repeat itself]] for ''Batsugun''.
Is there an issue? Send a MessageReason:
None


** Then, immediately before the game's launch date, the console versions' Western releases were suddenly delayed indefinitely. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeat history will repeat itself]] for ''Batsugun''.

to:

** Then, immediately before the game's launch date, the console versions' Western releases were suddenly delayed indefinitely. City Connection revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeat [[HistoryRepeats history will repeat itself]] for ''Batsugun''.

Added: 1629

Changed: 964

Is there an issue? Send a MessageReason:
None


* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. While the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' and ''VideoGame/MetalBlack S-Tribute'' releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that City Connection is taking this port seriously.

to:

* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' suffered this on two fronts:
** First, it
was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. While Ultimately the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' game was released and ''VideoGame/MetalBlack S-Tribute'' most players regard its input lag as acceptable, but many would still prefer to play a port of the arcade version by M2.
** Then, immediately before the game's launch date, the console versions' Western
releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that were suddenly delayed indefinitely. City Connection is taking revealed that they had contracted to release the physical edition in Europe via Clear River Games and in North America via Limited Run Games. This wrongfooted much of the shmup community, viewing this port seriously.as a deceptive business practice, as well as forcing people who want just the digital version to wait not because of any inherent issues in the localized version, but simply so the digital version can be released at the same time as the LimitedSpecialCollectorsUltimateEdition. Many of these critics pointed out that City Connection's previous release, ''VideoGame/AkaiKatana'', ''still'' has no Western release date for its console versions, and so fear that [[HistoryRepeat history will repeat itself]] for ''Batsugun''.
Is there an issue? Send a MessageReason:
Not Switch exclusive, it's coming to PS 4, PC and Xbox One too.


* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. It doesn't help that this particular release is set [[NoPortForYou exclusively for Nintendo Switch]], and the Switch draws criticism from some gamers for having generally higher input lag than its competitor consoles and PC. While the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' and ''VideoGame/MetalBlack S-Tribute'' releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that City Connection is taking this port seriously.

to:

* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. It doesn't help that this particular release is set [[NoPortForYou exclusively for Nintendo Switch]], and the Switch draws criticism from some gamers for having generally higher input lag than its competitor consoles and PC. While the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' and ''VideoGame/MetalBlack S-Tribute'' releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that City Connection is taking this port seriously.
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* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. It doesn't help that this particular release is set [[NoPortForYou exclusively for Nintendo Switch]], and the Switch draws criticism from some gamers for having generally higher input lag than its competitor consoles and PC. While the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' and ''VideoGame/MetalBlack S-Tribute'' releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that City Connection is taking this port seriously.

to:

* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. As this is Toaplan's final shmup, fans of Toaplan are nonplussed, wondering why this port is being produced by CC and not by Creator/{{M2}}, the team in charge of the much-vaunted ''Toaplan Arcade Garage'' lineup. It doesn't help that this particular release is set [[NoPortForYou exclusively for Nintendo Switch]], and the Switch draws criticism from some gamers for having generally higher input lag than its competitor consoles and PC. While the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' and ''VideoGame/MetalBlack S-Tribute'' releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that City Connection is taking this port seriously.
Is there an issue? Send a MessageReason:
None


* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. While the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' and ''VideoGame/MetalBlack S-Tribute'' releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that City Connection is taking this port seriously.

to:

* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. It doesn't help that this particular release is set [[NoPortForYou exclusively for Nintendo Switch]], and the Switch draws criticism from some gamers for having generally higher input lag than its competitor consoles and PC. While the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' and ''VideoGame/MetalBlack S-Tribute'' releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that City Connection is taking this port seriously.
Is there an issue? Send a MessageReason:
None

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* TaintedByThePreview: ''BATSUGUN Saturn Tribute Boosted'' was met with wary reception upon its announcement, due to the company working on it, Creator/{{City Connection|Developer}}, having a track record of shmup ports with considerable input lag, most notoriously the Creator/{{Psikyo}} ports and ''VideoGame/{{Cotton}} VideoGame/GuardianForce Saturn Tribute'', the latter of which is infamous for having ''10-11'' frames of input lag. While the later ''VideoGame/LayerSection & Galactic Attack S-Tribute'' and ''VideoGame/MetalBlack S-Tribute'' releases have been better-received due to better input response, the shmup community remains ambivalent about this upcoming release, hoping that the inclusion of features like side gadgets and other convenience features means that City Connection is taking this port seriously.

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