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1%%HEAVY WIP%%
2[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/lugig5_all_out.jpg]]
3[[caption-width-right:1000:[[Memes/{{Kirby}} THE GENERIC CREW APPEARS!]]]]
4->'''Warning''': The most egotistic game you'll probably ever play.
5Five Nights at [=Lugig5=]'s is a series of "[[BlatantLies generic remakes]]" of Videogame/FiveNightsAtWarios...[[note]][[DontExplainTheJoke At least, that's what its creator claims.]][[/note]]
6
7Jokes aside, [=FNaL5=] is a series of modification of the original [=FNaW=] games developed by the titular creator [[https://gamejolt.com/@SuperLugig5 SuperLugig5]], adding brand new content and brand new opponents to fight.
8
9The series is mostly a semi-parody of the originals, making them a bit DenserAndWackier but still keeping that horror tone to not entirely ruin the original concept.
10
11In total, 3 games have been released:
12* Five Nights at [=Lugig5=]'s 2, a modification of [=FNaW2=];
13* Five Nights at [=Lugig5=]'s 4, a modification of [=FNaW4=];
14* Five Shows at [=Lugig5=]'s, a modification of [=FSaW=], with an included endgame quest as well like the original, AdaptedOut to use only the previous two games.
15
16!This is a generic trope list:
17[[folder: All games]]
18* AdaptationDeviation: The plot and various events of all 3 games, while retaining the same cutscenes and contept of the original, are completely changed into something less serious.
19* CastOfExpies: Some of the enemies the player faces take gimmicks from the original counterpart.
20* CreatorCameo: [=Lugig5=], Red Bass (a friend of the former that commonly helps out with fangames) and [=MarioGlitchy9=] (a Mario Paint composer) appears in all 3 games as enemies you have to fend off. In the third game, more developers of other popular Five Nights at Wario's fangames makes a cameo during the endgame quest.
21* MythologyGag: Like the original game, all models are made using renders taken from ''[[Videogame/SuperSmashBrosBrawl Brawl]]''. Unlike the original however, the models here are recolored on top of being rendered.
22* PaletteSwap: The vast majority of the characters are recolored models, utilizing some altered texturing on the clothing, faces and hat icons as well, giving them more originality.
23* SecurityBlanket: All 3 games are chockful of plushies.
24* ShoutOut: Red Bass gimmicks will always reference other games.
25* TheProtagonist: [=WarioHacky1=], an orange colored Wario with a yellow-green skintone, is the protagonist of all 3 games.
26[[/folder]]
27[[folder: [=FNaL2=]]]
28* AllJustAPrank: While not completely confirmed, the death screen implies that the player (and by extension [=WarioHacky1=]) is not dead after getting hit by a JumpScare, which likely means that they simply got scared by their colleagues for the sake of having a death screen. Subverted during the day shift mode, where the text says... Otherwise, after being jumpscared by the VIRUS versions of the characters.
29->'''GameOver'''. ''You're probably dead though''.
30* AndNowForSomeoneCompletelyDifferent: [=Daisy5=] takes the role of [=WarioHacky1=] during Day Shift mode.
31* AndYourRewardIsInteriorDecorating: The player unlocks different statues and plushies upon beating the various modes.
32* ArtStyleClash: Lugig, a doodle of Luigi originating from another game made by the same creator. His design is identical as how he appears in his home game, where all characters are drawn in the same style. Other characters in the same style as Lugig appear in Classic Mode.
33* FireOfComfort: From night 3, the room gains a campfire, done to introduce the gimmick of Red Bass.
34* {{Hallucinations}}: The various tutorials by [=Lugig5=] and the main enemies you will deal are implied to be one.
35* JumpScare: While obvious in a horror game, a modifier in the Custom Night mode adds the ability to trigger random flashing images when playing the night. Examples of random screens will be a blue lobster, [[Series/BetterCallSaul Saul Goodman]] and [[RunningJoke Bruno Locktrap]].
36* LightningReveal: The main way the characters can enter the room is with these, and is also used to check Cam 9, as that's where [=MarioGlitchy9=] is. It's also used as a challenge in Custom Night.
37* MemoryMatchMiniGame: [=MarioGlithy9=] gimmick is to force the player to match 3 icons to be identical to the one shown under a timer, or they will die.
38* OverlyLongScream: PlayedForLaughs during Classic mode, were [=Lugig4=] will be followed by a wall of text, due to playing the SilentMovie trope.
39-->'''[=Lugig4=]''', after jumpscaring the player: AAAAAAH!
40* SanitySlippage: If Red Bass turns your campfire off, a Sanity meter will appear on the corner, forcing you to strategize more than normal, as sanity will drain faster if the energy is low and shadow creatures will start to appear to distract you, until reaches zero and you get killed by Red Bass. In order to gain sanity back, the player must touch any of the flower on [=Daisy5=] model, which is also utilized as a Custom Night challenge. ''In fact''...
41* ShoutOut: ...The entirety of Red Bass gimmick in this game references Videogame/DontStarve, with both Sanity meter and shadow creatures coming from that game. The game over screen that will play after being killed by him is also the same one as Don't Starve, with the player surviving "a lot (of) days".
42* SilentMovie: Classic Mode is jokingly stylized as this during the cutscenes, on top of giving [=Lugig4=] a tophat and a stick to mimic the classic stereotype. There's also a wall of text that appears after he jumpscares you when the lights are off.
43* TheRightHandOfDoom: Red Bass gimmick is to slowly move his right hand to the campfire in order to extinguish it. Players have to press on the hand in order to send it away.
44[[/folder]]
45[[folder: [=FNaL4=]]]
46* AndYourRewardIsInteriorDecorating: Kinda. Buying with the money gained through the nights or getting achievements will unlock new remotes the player can use, with some of them having side effects (such as random [[JumpScare Jumpscares]] or [[ColorWash tainting the game completely red]]) or being just [[ShoutOut ShoutOuts]] to other games.
47* GameBreakingBug: Parodied in Night 3 to introduce [=Daisy5=] gimmick, as she will crash the game with a FakeOutOpening night start.
48* MadnessMantra: Following the above fake-out, booting up the game again will result in getting bombarded with the word "Daisy" and "I'm Daisy" over and over again.
49* ShoutOut:
50** Red Bass in this game references Videogame/{{Terraria}}, with the player being forced to chop wood from trees and killing slimes, in order to gain enough materials to keep the torches burn and not get killed by him. Just like the previous game, one of the custom nights references the game even further by utilizing the Blood Moon mechanic.
51*** His remote will change the cursor to now become the Rainbow Cursor.
52** Another custom night challenge is named Invisi-Ghoul, referencing a minigame of the same name found in Videogame/PlantsVsZombies. The gimmick is also identical, with all the enemies turned invisible, requiring muscle memory to beat.
53** The Liquify effect fact [=Lugig4=] mentions in one of his fun facts might be a reference to a specific image utilized in Five Shows at Wario's Endgame quest, being a Mario png with one of his arms stretched out with the same effect.
54[[/folder]]
55[[folder: [=FSaL=]]]
56* AndYourRewardIsInteriorDecorating: like the previous games, getting achievements will unlock new plushies that will appear during the levels.
57* AscendedExtra: The SecurityBlanket plushies ends up becoming actual threats during the Pipebomb Day challenge. They will hold now the titular pipebombs, and if not taken before a specific time, you lose the challenge.
58* BoringButPractical: The minigames of Lights Out are these, being mostly simple but a necessity to survive the night.
59* CallForward: Subterranean Wario's, a still mysterious and work in progress game developed by [=WWWWario=], makes an appearance as one of the steps during the Endgame quest. This parody references the main opening of the game, albeit instead of being confusing, it's much more creepier and sudden.
60-> WE'RE ALL LIVING A LIE. [[TheFourthWallWillNotProtectYou CAN YOU SEE ME? LOOK HARDER. SERIOUSLY HOW ON]] '''overworld''' [[TheFourthWallWillNotProtectYou DO YOU NOT SEE ME?]]
61* DeterioratesIntoGibberish: During the Endgame quest, Virus [=WarioHacky1=] ends up having one.
62* DemotedToExtra: The weird extra roaming stage from the original Shows ends up becoming a step for this game Endgame Quest.
63* EasterEggs: Bruno Locktrap, a community RunningJoke character consisting of an [[StylisticSuck amalgamation between Warioman/Bruno Gate and a poorly drawn stickman]] made by [=Lugig5=] appears in this game during Pipebomb Day, riding a bike againts you. The trophy you get by beating the mode will also be him holding a Pipebomb. [[EffortlessAchievement There's an achievement for finding him]].
64* LiarRevealed: During the first cross-game quest steps, one of them will have a phone guy that will speak to you in a cryptic way. In the rooms you will find a Daisy plush, that when pressed will give the real instructions on how to deal with them, on top of calling out the phone guy for lying to you.
65* MythologyGag: Entity 0 will turn into a very low quality version of Entity 01 whenever she takes damage, in reference to the original game final boss.
66* NintendoHard[=/=]{{Nerf}}: As [=Lugig5=] points out in the Gamejolt page, this game is much harder compared to Five Shows at Wario. In fact it was so hard it had to be toned down quite a lot, in the titled "Difficulty Cut update".
67* ShoutOut: This game includes more references than the previous two:
68** The background of Red Bass level (Cooking without Emma) is stylized as a Videogame/{{Minecraft}} house. He will also force the player to utilize the crafting table during Pipebomb Day.
69** A True Lie is now a parody of Videogame/AmongUs, taking place inside the Skeld. On hard mode, the scanning minigame will be implemented, while on Insane mode, you'll be in the center stage of Skeld, having to survive and finish before the "sus meter" fills completely.
70** The manual regarding how to deal with the House enemies is stylized as the Suburban Almanac from Videogame/PlantsVsZombies, foreshadowing a later night where you will be forced to utilize actual gimmicks from that game. Additionally most of the music from the series is utilized during the endgame quest.
71** Megalovania from Videogame/{{Undertale}} becomes the main {{Leitmotif}} of the game.
72*** [=WarioHacky1=] colors after gaining the knowledge from Entity 0 temporarily resembles Sans, including the glowing eye.
73** The TrueFinalBoss, Entity 0, takes a lot of ideas from WebAnimation/{{ENA}}, such as the confused animation style, weird way of speech, the odd poses, and the different colors to describe each personality. Even [=WarioHacky1=] points it out during Step 3.
74--> '''[=WarioHacky1=]''': Why, are you so weird... Like that [[WebAnimation/{{ENA}} one web series character]].
75** Entity 0 will also mention the infamous ME! ME! ME! during her quite confusing introduction.
76* SuddenlyVoiced: The opening of the Endgame Quest is dubbed instead of utilizing subtitles like the original.
77* TakeThat: During the second variation of the main menu, you can access to a secret night called "Chapter 2", which is actually a recreation of the infamous Videogame/FiveNightsAtWariosCabinFever Chapter 2 (now called Cabin Fever 2 Classic), but with the style of Lugig games. This was likely included due to the disappointing result the original Cabin Fever 2 ended up being at the time of the game release, and for how [[UnintentionallyUnwinnable punishing the game used to be with his lack of explanation on the enemy behaviors and terrible coding]]. While still quite difficulty ([[BrutalBonusLevel as now you have an entire long night to beat instead of five]]), [=Lugig5=] added a book to help the player out with how to deal with all monsters. Beating the mode will reward the player with a trophy of The Maw holding a tophat in his hand, in tribute of two of the monsters made by [=EpicTagey=].
78* VictoryFakeOut: [=Peach5=] (a brown haired Peach wearing pink and blue overalls) will do this if the player got the wrong choice during A True Lie, jumpscaring the player.

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