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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/skeleton_boomerang.jpg]]
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3''Skeleton Boomerang'' is a PlatformGame by Skeleboom Project.
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5The game stars Hunter, a man on a mission to lift the curse placed on his bloodline by [[BigBad the villainous Mr. Saturday]]. Hunter has managed to track Mr. Saturday to an island, where Mr. Saturday's been amassing a skeleton army with which he plans to turn the world into one great big skeleton party. With nought but his enchanted boomerang, Hunter needs to defeat Mr. Saturday in order to lift the curse, and save the world.
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7The game was released on August 1st, 2017.
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10!!''Skeleton Boomerang'' contains examples of:
11* BallisticBone: Skeletons throw bones at player as a means to an attack.
12* BattleBoomerang: Hunter wields an enchanted boomerang. It can be imbued with elemental powers.
13* BlueIsHeroic: Hunter wears a blue jacket, and is out to stop [[BigBad Mr. Saturday]] from conquering the world with a skeleton army.
14* BottomlessPits: Falling off screen will make player restart from the latest activated Checkpoint.
15* {{Checkpoint}}: There are fire orbs that acts as checkpoints when touched.
16* CollisionDamage: Colliding with enemies hurts, unless the player performs a roll.
17* {{Cumulonemesis}}: One level has a small cloud that constantly follows the Hunter, periodically attacking him with lightning strikes.
18* DeadlyDroplets: In graveyard levels, giant dark-green droplets fall from some of the ceilings. These hurt on contact.
19* DefeatEqualsExplosion: All enemies die exploding, while bosses undergo a PostDefeatExplosionChain.
20* DemBones: The vast majority of the enemies in the game are skeletons of various creatures.
21* DirectionallySolidPlatforms: Thin platforms can be jumped through from below and dropped down when needed.
22* EscapeSequence: There is a section in one of the graveyard levels where the player has to escape a giant skull.
23* EssenceDrop: The enemies drop the same common collectable that is present in the level.
24* {{Fireballs}}: A few enemies like wall-mounted skulls spit balls of fire at Hunter.
25* FlashOfPain: Enemies flash red when hit.
26* FloatingPlatforms: Many platforma float or even move mid-air.
27* FollowTheMoney: Collectables often show the player where to go. At a few points, collectables even form even arrow shapes.
28* GelatinousTrampoline: Blobs of pink jelly act as springboards.
29* InexplicableTreasureChests: LevelGoal is a giant unopened treasure chest.
30* LevelGoal: A big red treasure chest containing a golden horned skull.
31* LifeMeter: Located in the top left corner of the screen, and made up of bones.
32* MercyInvincibility: The Hunter has a few seconds of invincibility after getting hit, indicated by flashing red color.
33* OhCrap: After you damage Mr. Saturday's second form enough to make him drop his giant boomerang, he panics as you throw said boomerang at him to finish him off.
34* OneWingedAngel: Mr. Saturday's second form is a giant floating skeleton.
35* PowerupMagnet: Items dropped by enemies will soon fly towards Hunter.
36* SeaMine: Spiky black mines with spikes and blinking skull symbol explode upon contact. Some just float still in the water, others move back and forth.
37* ShowsDamage: Bosses turn redder the more they're damaged.
38* SideView: How the game's viewed.
39* SignpostTutorial: Tutorial messages are written in signposts at which the player can stop by to read.
40* SinisterScythe: One of the bosses attacks with scythe-gun hybrid weapon.
41* SizableSnowflakes: In snow levels, the size of the snowflakes can be significant.
42* SlippySlideyIceWorld: Early levels are ice-themed, complete with icicles.
43* SpikeBallsOfDoom: Spike balls are a common hazard. Some fall from a sky to damage the player, some float mid-air and some spin on chains.
44* SpikesOfDoom: Spikes show up as a fairly common hazard. Later levels include spikes that periodically retract and spikes that activate upon contact with a surface.
45* StalactiteSpite: Some of the icicles will fall only when Hunter is below them.
46* StockFemurBone: Health is represented as femur bones. BallisticBone attacks are also done with femur bones.
47* TemporaryPlatform: There are platforms in the game that will crumble after Hunter steps on them.
48* VentPhysics: Jumping over a fan makes the player jump much higher.

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