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Context VideoGame / LittleWarGame

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1->''"Making games in my eyes is kind of an art. Just like making music or movies. Its needs passion and creativity. Those things you cant learn, you have it or you don’t."''
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3-->-- '''jbs''', ''creator and developer''
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5''Little War Game'' is a browser-based [=HTML5=] RealTimeStrategy game created by "jbs" that features strong influences from ''VideoGame/{{Warcraft}}'', ''VideoGame/{{Starcraft}}'', and ''VideoGame/AgeOfEmpires''. Unlike all of those examples, you [[FreewareGames don't have to pay, download, subscribe, or install anything]]... Just start playing the pixelated medieval-themed game at its website [[http://littlewargame.com here]].
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7Not to be confused with the 3D turn-based strategy game ''VideoGame/GreatLittleWarGame''.
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9----
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11!![=LittleWarGame=] contains examples of:
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13 * CompetitiveMultiplayer: As of version 1.92 a matchmaking ladder was added into the game that separated players according to divisions. Weekly and monthly tournaments also held this place for a time.
14 * ConstructAdditionalPylons: Provided by Houses and Castle. Unusually for the genre, units will build inside their structures regardless of your total Population. However, if there's not enough Supply for them when they finish you'll be treated to a red text message and a bump sound.
15 * IndieGame: jbs has been working on LWG mostly by himself since September 2013. Since the original version's only attacking units were Soldiers and Riflemen, it's safe to say the game has grown since then.
16 * MedievalEuropeanFantasy: Complete with Soldier swords, Mage Sorcery, and giant Dragons flying around.
17 * {{Metagame}}: Given its PerpetualBeta status, the game has had an evolving metagame since its creation in September of 2013. Catapults, Mages, Wolves, Dragons, Watchtowers, ''and even Workers'' have been overpowered at one point or another.
18 * PerpetualBeta: Despite hosting tournaments, getting a Youtube channel, and hitting hundreds of concurrent players during a Reddit spike, the game still hasn't been fully released out of beta. [[Administrivia/TropesAreTools Not that that's a bad thing.]]
19 %%* RealTimeStrategy
20 * TheComputerIsACheatingBastard: Averted, the default AI will only build what it has resources to build. [[ZigZaggingTrope However, players can also code an AI to play against in Singleplayer that may or may not cheat.]]
21 * YouRequireMoreVespeneGas: Uses the Gold and Population (Supply) resources. Trying create a unit or building without enough gold will cause an alert to pop up telling you how much more you need.
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