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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/title_screen_8.PNG]]
2[[caption-width-right:256:The title screen.]]
3A Mega Man fangame taking place shortly after ''VideoGame/{{Mega Man 10}}''. Currently in production.
4
5Robot Masters:
6* DWN-081: Holo Man, weak to Volt Tracker, gives [[LuckilyMyShieldWillProtectMe Holo Shield]].
7* DWN-082: Acid Man, gives [[HollywoodAcid Acid Drop]].
8* DWN-083: Blast Man, weak to Holo Shield/Ballistic Blast, gives [[ThrowDownTheBomblet Ballistic Blast]].
9* DWN-084: Volt Man, gives [[HomingProjectile Volt Tracker]].
10
11Not to be confused with the [[SimilarlyNamedWorks official]] ''Videogame/MegaMan11''.
12
13----
14!!This game provides examples of:
15
16%%* AbandonedLaboratory: Holo Man's stage, at first.
17%%* ActionBomb: [[http://orig14.deviantart.net/958d/f/2016/272/5/d/sw_689_by_binarystep-dajcq6p.png SW-689]].
18%%* AirborneMook: Several.
19* AlliterativeName: Blast Man's weapon, Ballistic Blast.
20%%* ArmCannon: Holo Man has a unique variant based on a film projector.
21%%* ArtEvolution:
22%%** Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]].
23%%** Compare [[http://orig10.deviantart.net/ca32/f/2016/270/8/d/ice_machine_by_binarystep-daj1s6p.png the old Ice Machine]] to [[http://orig12.deviantart.net/3180/f/2016/274/2/4/ice_machine_by_binarystep-dajgtlx.png the new one]].
24* AsteroidsMonster: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot.
25%%* BarrierWarrior: Holo Man.
26* BlobMonster: The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy.
27%%* BossRush: As is typical of the series.
28* BulletProofVest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range. It also blocks uncharged Mega Buster shots.
29* CarryingTheWeakness: Blast Man is weak to his own weapon, Ballistic Blast.
30%%* ChargedAttack: Mega Man has one, as do [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png upgraded Sniper Joes]].
31%%* ChickenWalker: [[http://orig09.deviantart.net/ba6b/f/2016/272/0/6/dachone_mk__ii_by_binarystep-dajcq29.png Dachone Mk. II]].
32* ContinuityNod:
33** Several enemies from previous games return.
34** Holo Man is implied to be the Robot Master counterpart to [=VideoMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]''.
35** Blast Man is the Robot Master counterpart to [=BlastMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''.
36** The [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''.
37** The [[http://orig03.deviantart.net/b342/f/2016/272/8/9/metall_classic_by_binarystep-dajcq2u.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''.
38** The [[http://orig04.deviantart.net/c730/f/2016/270/2/5/sakikiri_by_binarystep-daj1s68.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''.
39** The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''.
40* CrosshairAware: The [[http://orig01.deviantart.net/6e4f/f/2016/273/3/1/sniper_by_binarystep-dajcxyk.png Sniper]] enemy is a crosshair that creates an explosion over Mega Man if it spots him.
41* EnergyWeapon: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''.
42* EternalEngine: Acid Man's stage, which is a water purification plant.
43* EvilKnockoff: The Copy Robot. [[http://orig03.deviantart.net/9781/f/2016/270/5/e/mm_003_by_binarystep-daj1s6f.png Incomplete versions]] of it also appear as enemies in its stage.
44%%* FlashOfPain
45%%* {{Flight}}: Holo Man is capable of this.
46* HoistByHisOwnPetard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range.
47* {{Hologram}}: Holo Man's weapon. [[spoiler: Additionally, the Holo Man you fight might be one]]. Possibly.
48* HomingProjectile: Volt Man's weapon, Volt Tracker.
49* InvincibleMinorMinion: [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons.
50* LaserHallway: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] are used in several stages to create these.
51* LuckilyMyShieldWillProtectMe:
52** As usual, [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] have shields.
53** [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]] are flying shields.
54** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can also be thrown.
55* MasterOfIllusion: Holo Man, who was a magician before being reprogrammed by Wily.
56* MirrorsReflectEverything: Mirrors appear in some stages, and reflect most projectile attacks.
57* MookMaker: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] release infinite amounts of [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] from their sides.
58%%* NintendoHard
59* NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield. And his stage's miniboss resembles Harry Houdini.
60* OneHitKill: Spikes and bottomless pits, as usual, kill Mega Man on contact.
61* OneWheeledWonder: The [[http://orig09.deviantart.net/63d2/f/2016/270/3/a/skull_roader_by_binarystep-daj1s5w.png Skull Roader]] enemy.
62* {{Oni}}: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] and [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] are based on Oni.
63%%* PowerCopying
64* PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which damages him more than other weapons, but only slightly), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]].
65* RecurringBoss: The Robot Master rematches, which also take place in their original stages.
66%%* {{Retraux}}
67* ShieldBearingMook: [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] and [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]].
68%%* ShockAndAwe: Volt Man's weapon, the Volt Tracker.
69%%* SomethingPerson: As usual, the Robot Masters.
70%%* SpikesOfDoom: Wouldn't be a ''Mega Man'' game without them.
71* SpreadShot: The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward.
72%%* SupervillainLair: Wily Castle.
73%%* {{Teleportation}}: One of Holo Man's abilities.
74* TemporaryPlatform: Disappearing blocks, as usual.
75* ThisIsADrill: The [[http://orig07.deviantart.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy.
76%%* ThrowDownTheBomblet: Blast Man's weapon.
77* UtilityWeapon: Ballistic Blast is the only weapon that can destroy certain walls.

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