1 | [[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/title_screen_8.PNG]] |
2 | [[caption-width-right:256:The title screen.]] |
3 | A Mega Man fangame taking place shortly after ''VideoGame/{{Mega Man 10}}''. Currently in production. |
4 | |
5 | Robot Masters: |
6 | * DWN-081: Holo Man, weak to Volt Tracker, gives [[LuckilyMyShieldWillProtectMe Holo Shield]]. |
7 | * DWN-082: Acid Man, gives [[HollywoodAcid Acid Drop]]. |
8 | * DWN-083: Blast Man, weak to Holo Shield/Ballistic Blast, gives [[ThrowDownTheBomblet Ballistic Blast]]. |
9 | * DWN-084: Volt Man, gives [[HomingProjectile Volt Tracker]]. |
10 | |
11 | Not to be confused with the [[SimilarlyNamedWorks official]] ''Videogame/MegaMan11''. |
12 | |
13 | ---- |
14 | !!This game provides examples of: |
15 | |
16 | %%* AbandonedLaboratory: Holo Man's stage, at first. |
17 | %%* ActionBomb: [[http://orig14.deviantart.net/958d/f/2016/272/5/d/sw_689_by_binarystep-dajcq6p.png SW-689]]. |
18 | %%* AirborneMook: Several. |
19 | * AlliterativeName: Blast Man's weapon, Ballistic Blast. |
20 | %%* ArmCannon: Holo Man has a unique variant based on a film projector. |
21 | %%* ArtEvolution: |
22 | %%** Compare [[http://orig07.deviantart.net/820e/f/2016/270/b/3/cannon_gabyoall_by_binarystep-daj1s6t.png the old Cannon Gabyoall design]] to [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png the new one]]. |
23 | %%** Compare [[http://orig10.deviantart.net/ca32/f/2016/270/8/d/ice_machine_by_binarystep-daj1s6p.png the old Ice Machine]] to [[http://orig12.deviantart.net/3180/f/2016/274/2/4/ice_machine_by_binarystep-dajgtlx.png the new one]]. |
24 | * AsteroidsMonster: The [[http://orig09.deviantart.net/d6f6/f/2016/273/f/3/cvr_038_by_binarystep-dajgdwh.png CVR-038]] enemy splits into smaller, faster pieces when shot. |
25 | %%* BarrierWarrior: Holo Man. |
26 | * BlobMonster: The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy. |
27 | %%* BossRush: As is typical of the series. |
28 | * BulletProofVest: Blast Man has one, which protects him from his own bombs. However, they still damage him at point-blank range. It also blocks uncharged Mega Buster shots. |
29 | * CarryingTheWeakness: Blast Man is weak to his own weapon, Ballistic Blast. |
30 | %%* ChargedAttack: Mega Man has one, as do [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png upgraded Sniper Joes]]. |
31 | %%* ChickenWalker: [[http://orig09.deviantart.net/ba6b/f/2016/272/0/6/dachone_mk__ii_by_binarystep-dajcq29.png Dachone Mk. II]]. |
32 | * ContinuityNod: |
33 | ** Several enemies from previous games return. |
34 | ** Holo Man is implied to be the Robot Master counterpart to [=VideoMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 4]]''. |
35 | ** Blast Man is the Robot Master counterpart to [=BlastMan.EXE=] from ''[[VideoGame/MegaManBattleNetwork Mega Man Battle Network 6]]''. |
36 | ** The [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operator]] enemy is a reference to the lasers from Quick Man's stage in ''VideoGame/MegaMan2''. |
37 | ** The [[http://orig03.deviantart.net/b342/f/2016/272/8/9/metall_classic_by_binarystep-dajcq2u.png Metall Classic]] is a reference to the original Metall design from ''VideoGame/MegaMan1''. |
38 | ** The [[http://orig04.deviantart.net/c730/f/2016/270/2/5/sakikiri_by_binarystep-daj1s68.png Sakikiri]] enemy is based on an enemy from ''VideoGame/MegaMan10''. |
39 | ** The [[http://orig12.deviantart.net/14c6/f/2016/270/9/3/slimeball_by_binarystep-daj1s5u.png Slimeball]] enemy is based on the Green Devil from ''VideoGame/MegaMan8''. |
40 | * CrosshairAware: The [[http://orig01.deviantart.net/6e4f/f/2016/273/3/1/sniper_by_binarystep-dajcxyk.png Sniper]] enemy is a crosshair that creates an explosion over Mega Man if it spots him. |
41 | * EnergyWeapon: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] fire lasers similar to the ones in Quick Man's stage in ''VideoGame/MegaMan2''. |
42 | * EternalEngine: Acid Man's stage, which is a water purification plant. |
43 | * EvilKnockoff: The Copy Robot. [[http://orig03.deviantart.net/9781/f/2016/270/5/e/mm_003_by_binarystep-daj1s6f.png Incomplete versions]] of it also appear as enemies in its stage. |
44 | %%* FlashOfPain |
45 | %%* {{Flight}}: Holo Man is capable of this. |
46 | * HoistByHisOwnPetard: Blast Man is very weak to his own bombs, as long as they explode at a point-blank range. |
47 | * {{Hologram}}: Holo Man's weapon. [[spoiler: Additionally, the Holo Man you fight might be one]]. Possibly. |
48 | * HomingProjectile: Volt Man's weapon, Volt Tracker. |
49 | * InvincibleMinorMinion: [[http://orig04.deviantart.net/c5b5/f/2016/272/6/9/cannon_gabyoall_by_binarystep-dajcsdu.png Cannon Gabyoalls]] and [[http://orig08.deviantart.net/1c6a/f/2016/270/9/4/springhead_by_binarystep-daj1s5p.png Springheads]], unless you use the right weapons. |
50 | * LaserHallway: [[http://orig03.deviantart.net/c21f/f/2016/273/f/1/beam_operator_by_binarystep-dajd2vk.png Beam Operators]] are used in several stages to create these. |
51 | * LuckilyMyShieldWillProtectMe: |
52 | ** As usual, [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] have shields. |
53 | ** [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]] are flying shields. |
54 | ** The Holo Shield weapon is a wireframe ball that protects Mega Man from enemies, which can also be thrown. |
55 | * MasterOfIllusion: Holo Man, who was a magician before being reprogrammed by Wily. |
56 | * MirrorsReflectEverything: Mirrors appear in some stages, and reflect most projectile attacks. |
57 | * MookMaker: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] release infinite amounts of [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] from their sides. |
58 | %%* NintendoHard |
59 | * NoCelebritiesWereHarmed: Holo Man (pre-reprogramming) is pretty reminiscent of David Copperfield. And his stage's miniboss resembles Harry Houdini. |
60 | * OneHitKill: Spikes and bottomless pits, as usual, kill Mega Man on contact. |
61 | * OneWheeledWonder: The [[http://orig09.deviantart.net/63d2/f/2016/270/3/a/skull_roader_by_binarystep-daj1s5w.png Skull Roader]] enemy. |
62 | * {{Oni}}: [[http://orig10.deviantart.net/7219/f/2016/270/2/6/gobliner_by_binarystep-daj1s6r.png Gobliners]] and [[http://orig03.deviantart.net/9870/f/2016/270/5/4/gremliner_by_binarystep-daj1s6q.png Gremliners]] are based on Oni. |
63 | %%* PowerCopying |
64 | * PuzzleBoss: Blast Man's weakness to Holo Shield isn't to the shield itself (which damages him more than other weapons, but only slightly), [[HoistByHisOwnPetard but to his own bombs after the shield reflects them]]. |
65 | * RecurringBoss: The Robot Master rematches, which also take place in their original stages. |
66 | %%* {{Retraux}} |
67 | * ShieldBearingMook: [[http://orig10.deviantart.net/8490/f/2016/276/1/a/sniper_joe_w_by_binarystep-dajpocn.png Sniper Joes]] and [[http://orig05.deviantart.net/d57e/f/2016/275/0/3/shield_attacker_se_by_binarystep-dajkrnr.png Shield Attackers]]. |
68 | %%* ShockAndAwe: Volt Man's weapon, the Volt Tracker. |
69 | %%* SomethingPerson: As usual, the Robot Masters. |
70 | %%* SpikesOfDoom: Wouldn't be a ''Mega Man'' game without them. |
71 | * SpreadShot: The [[http://orig01.deviantart.net/9d51/f/2016/272/c/8/seer_by_binarystep-dajcq4q.png Seer]] enemy fires three bullets outward. |
72 | %%* SupervillainLair: Wily Castle. |
73 | %%* {{Teleportation}}: One of Holo Man's abilities. |
74 | * TemporaryPlatform: Disappearing blocks, as usual. |
75 | * ThisIsADrill: The [[http://orig07.deviantart.net/858b/f/2016/270/3/3/mole_ev_by_binarystep-daj1s6c.png Mole EV]] enemy. |
76 | %%* ThrowDownTheBomblet: Blast Man's weapon. |
77 | * UtilityWeapon: Ballistic Blast is the only weapon that can destroy certain walls. |
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