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3%%
4%% As per https://tvtropes.org/pmwiki/query.php?parent_id=74621&type=att, we should have our own descriptions instead of plagiarizing the game's.
5%% The collective to-do: add our own writing for the profile folders.
6%%
7%%
8%%
9%% Image Pickin' thread voted to keep current versions of character pics: https://tvtropes.org/pmwiki/posts.php?discussion=1578185942080808000
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12%%
13The fighters in Brawhalla are called Legends, beings in Valhalla who participate in the Grand Championship to prove who is the best.
14
15Additional information about each character, such as their bios and associated quotes, can be found [[http://www.brawlhalla.com/legends/ here]].
16----
17
18[[foldercontrol]]
19
20[[folder:Ada | The Ghost in the Machine]]
21
22[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ada_default_classic_colors_idle_1_1024x953.png]]
23[[caption-width-right:350:The shadowy corporations of a corrupt future trained Ada to be the worst thing that ever happened to them.]]
24
25Ada is a fast, primarily offensive legend with low defense. She has access to a wide array of unusual moves, primarily defensive with the blasters and offensive with the spear.
26----
27* CyberPunk: Absolutely.
28* ElectronicEyes: Her right eye is a cybernetic implant. Sadly not immune to AmbidextrousSprite.
29* GlassCannon: Ada is fast ''and'' hard-hitting, but easy to kill.
30* GuestFighter: Her [[WesternAnimation/Ben10 Heatblast]] skin.
31* LeapAndFire: Her blaster down signature has her leap backwards while firing a volley of shots.
32* MeaningfulName: Ada is a combat hacker, and her name is a reference to Ada Lovelace, who was one of the world's first computer programmers. This is [[LampshadeHanging lampshaded]] with her Valentine's holiday skin, Lovelaced Ada.
33* ProHumanTransHuman: She's still a good guy, and Val could be considered her Nemesis or EvilCounterpart. But she may be less fighting for humans than against MBFC.
34* ShoutOut: she's convinced that Valhalla is some sort of simulation, and in the ''Welcome to Brawlhalla'' animated short, she can be seen trying to [[Film/TheMatrix mentally bend a spoon]].
35* TurnedAgainstTheirMasters: She was made a highly-trained, Cybernetically-enhanced super-spy by the very corrupt MegaCorp which she later swore to destroy. [[spoiler:She didn't succeed. Val showed up and took control of the corporation. They presumably both died due to the same catastrophe that resulted in Barraza's post-apocalyptic world.]]
36* UnwillingRoboticisation: Implied, although she still remains mostly human.
37[[/folder]]
38
39[[folder:Arcadia | The Faerie Queen]]
40[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arcadiascreenshot.png]]
41[[caption-width-right:350:A noble and courageous ruler with powerful allies]]
42
43Arcadia boasts impressive strength and dexterity that combine well with her greatsword and spear. Her main gimmick, however, would be the fact that most of her signatures can be charged and gain range, duration or additional effects, so she can have some ranged capabilities that will make up for her weak speed.
44----
45%%Needs tropes
46* BigGood: For the Fangwild. It's revealed that she's the one that killed Dusk and brought peace back to the Fangwild after it fell into chaos following Ember's death at the hands of the sorcerer.
47* ChargedAttack: Her specialty, mostly with the greatsword. Her neutral is an upwards stab that gains range the longer it is charged, her side is a sword swing that can create a small tornado that will travel farther the longer it is held, and her down creates a static gust of wind that can last longer if charged. Her spear signatures, however, mostly seem to be charged in order to delay them and adjust timing.
48* FlowersOfNature: She dons flowers behind her ears.
49* GlassCannon: Arcadia has 7 Strength and 4 Defense.
50* HorseOfADifferentColor: She rides her giant beetle, Domo, during one of her spear signatures!
51* MeaningfulName: an arcadia is an idealized pastoral utopia - which essentially describes the fairy realm she rules.
52* OurFairiesAreDifferent: They seem to be human-sized, for starters.
53* ShoutOut: Her lore states that when she was made queen by Orma the singing sword, she first fled, "unconvinced by […] [[Film/MontyPythonAndTheHolyGrail magic swords granting supreme executive power]]".
54* [[SmallGirlBigGun Small Girl, Big Sword]]: She's small, but she also wields a [[{{BFS}} Greatsword]].
55[[/folder]]
56
57[[folder:Artemis | The Answer]]
58[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/artemis_default_classic_colors_idle_1_1024x981.png]]
59[[caption-width-right:350:Cataclysm from beyond the stars.]]
60
61%%Needs gameplay and lore summary
62
63Artemis is very fast and hard-hitting, with weapons (lance and scythe) and signatures that can outreach most of her opponents' attacks.
64----
65%%Needs tropes
66* ActionGirl: She ''did'' make Lance Starchampion's fleet disappear.
67* ArchEnemy: To Orion. The ''Welcome to Brawlhalla'' animated short shows them fiercely fighting each other even outside of the tournament.
68* CelestialBody: The only visible parts of Artemis' body appear to be made of stars and the night sky.
69* TheChosenOne: According to the lore, Artemis was created by ''the universe itself'' for the express purpose of killing Orion.
70* LightningBruiser: Artemis is one of the game's fastest legends, and her signatures hit very hard.
71* MysteriousStranger
72[[/folder]]
73
74[[folder:Asuri | The Night Stalker]]
75[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/asuri_default_classic_colors_idle_1_1024x813.png]]
76[[caption-width-right:350:Ancient and powerful territorial guardian borne of ritual and sacrifice. Broke a dude's nose for having a laser pointer.]]
77
78Asuri is a very fast and dexterous legend, with all but one of her attacks designed for offense. As such, she should always keep moving, keeping pressure on opponents or evading only to come back and regain the upper hand. Despite her below-average strength, her signatures hit quite hard.
79----
80* BlingOfWar: Wears a fine silk outfit and some gold jewelry in combat.
81* CatsAreMean: Averted - she's fierce in battles but rather friendly otherwise.
82* CatsHaveNineLives: [[InvokedTrope Invoked]] by her Pirate alternate skin's flavour text.
83* ClassyCatBurglar: [[InvokedTrope Invoked]] with her Cat Burglar skin.
84* CuteKitten: Her First Day Asuri skin makes her look like a mix between a kitten and a kindergartener. The skin for her katars is even a pair of set square rulers with little kitten faces.
85* GuestFighter: Her [[Franchise/KungFuPanda Tigress]] and [[Franchise/StarWars Ahsoka Tano]] crossover skins.
86* HumanSacrifice: According to her lore, she was basically offered as a sacrifice to a spirit tiger by her uncle, and fought on long enough to more or less merge with it.
87* OddFriendship: She "shares a quiet bond" with Yumiko because they are both guardian spirits, despite the fact that foxes and cats/tigers aren't likely to get along at all.
88* RoarBeforeBeating: She often growls or roars with attacks.
89* [[HeKnowsTooMuch She Knows Too Much]]: she uncovered corruption in her family, who was supposed to protect the land from invasions but in fact profited from them. Her uncle tried to feed her to a spirit tiger, but the plan derailed…
90* WolverineClaws: Her katars have multiple blades that remind of claws. In her Apex Predator alternate skin, they become [[NaturalWeapon natural weapons]].
91[[/folder]]
92
93[[folder:Azoth | The One-Man Dynasty]]
94[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/azoth_default_classic_colors_idle_1_1024x952.png]]
95[[caption-width-right:350:A terror in the arena of Valhalla...at least when he's not being summoned from the grave again.]]
96
97Azoth isn't a beginner's character. He benefits from a high strength and large hitboxes, but is painfully slow with several very static signatures. The bow may give him some mobility at the cost of raw hitting power, while the axe is good for a semi-defensive playstyle that tricks opponents into putting themselves in danger. Gravity-cancelling is required for playing Azoth at his full potential.
98----
99* TheAtoner: Downplayed. He isn't remorseful of his lives as a tyrant, but just tired of being resurrected so often, and he hopes that a cycle of 10,000 selfless acts may break the curse. He's just started.
100* BackFromTheDead: Happens to him a tad too often for his taste.
101* ButtMonkey: Azoth doesn't seem too keen on being brought back from the dead. Being a recurring FunnyBackgroundEvent in the lore of some legends isn't helping matters, either.
102* DemBones: He's just a reanimated skeleton.
103* DoubleTap: His bow neutral signature has him shoot an arrow in the air, and a simulacrum of himself popping and firing a second one right after, from one pace behind him.
104* TheDreaded: The people of Elyria see him as this.
105* KindheartedCatLover: Well, "kindhearted" is a stretch, but he does seem to genuinely care for his cat, Dander. To the point that seeing Fait's cat was enough to make him lose his focus and being thrown into a volcano (and back into Valhalla).
106* MagicKnight: Likely.
107* MightyGlacier
108* PowerFloats: His character selection screen has him hover above the ground, and some of his signatures also give him some short-term flight.
109* RetiredMonster: Well, he WISHES he could be this. Just stay in Valhalla, fight occasionally and look after his cat. But if his soul stones are gathered, he's forced to return to (un)life and become a BigBad again.
110* SoulPower: He apparently summons souls.
111[[/folder]]
112
113[[folder:Barraza | Diesel Heart, The Lord of the Waste]]
114[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/barraza_default_classic_colors_idle_1_916x1024.png]]
115[[caption-width-right:350:The only thing in the wastelands that burns hotter than his rage is his diesel-fueled heart!]]
116
117A MightyGlacier ([[{{Irony}} despite his fire theme]]) with good strength and impressive defense. The Blasters offer wide hitboxes and some unpredictable moves, while the axe allows for a grabbing move, a defensive one, and a dash attack. An excellent character for free-for-alls, he might be handicapped in duels against a faster opponent, so hitting first and not leaving the opponent the occasion to recover is advised.
118----
119* AfterTheEnd: He was born in the year 2200, fifty years after "The Apocalypse".
120* DarkLordOnLifeSupport: Not unlike a certain [[Film/MadMaxFuryRoad Immortan Joe]], he had an artificial breather as well as an artificial heart in his life. Since we don't know if he died for real to reach Valhalla, he may still be on the same life-support system… or have kept it in the afterlife because it was too much a part of him.
121* TheDeterminator: Survived being shot in the chest with a diesel-powered artificial heart, and his sheer anger.
122* GratuitousSpanish: His default weapons are called "Los Volcanes" (The Volcanoes) and "El Carnicero" (The Butcher). His name is also Spanish.
123* GuestFighter: His [[Series/TheWalkingDead Rick]] skin.
124* ImprovisedWeapon: His axe is actually a meat cleaver tied to a stick. With an engine attached. Which may or may not be what powers his artificial heart.
125* PlayingWithFire: His shotgun blasters shoot bursts of flames in his signatures, and his axe signature also leave trails of fire and smoke.
126* V8EngineNoises: Accompany his axe signatures.
127[[/folder]]
128
129[[folder:Bödvar | The Unconquered Viking, The Great Bear]]
130[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bdvar_default_classic_colors_idle_1_788x1024.png]]
131[[caption-width-right:350:Convinced he would never fall in battle, Bödvar the Bearson kicked down the doors to Vallhalla and let himself in.]]
132
133The poster boy of Brawlhalla, Bödvar is a well-rounded legend who can control the pace of the game in two ways; he can speed up the game using his sword or slow it down with his hammer, and each weapon and its signatures are set up to double down on each playstyle. This makes him easily the most pick-up-and-play character on the roster and a good starting point for those new to the game. Newer players will utilize the hammer as they might be unfamiliar with the game's string system, whereas more experienced players will use the sword to cut down opponents with ease.
134----
135* AnimalBattleAura: A bear.
136* BadassBoast: Towards Heimdall when arriving to the gates of Valhalla.
137-->"Listen you nine-mothered bridge troll, I'm coming in, and the first beer I'm drinking is the one in your fist."
138* ButNowIMustGo: Played with. Bödvar feels as though he's done all he can for humans, but there's one problem; he's so good at fighting that he thinks he'll never die in a way Valhalla thinks is worthy. So he leaves his people to ''force himself into Valhalla itself.''
139* GuestFighter: His Wrestling/XavierWoods skin.
140* HalfHumanHybrid: His father was a ''bear''.
141* [[HornyVikings Horny Viking]]: Look at him and tell yourself that you don't see it.
142* JackOfAllStats: Intentional, as he's supposed to be the entry legend of the game.
143* NoHistoricalFiguresWereHarmed: Bödvar is a pretty direct copy-paste of Bödvar Bjarki from Literature/TheSagaOfHrolfKraki.
144* OddFriendship: The ''Welcome to Brawlhalla'' animated short implies one with Mirage, as they bump fists at the beginning of a 2v2 team-up.
145* SeriesMascot: Pretty much every promotional media outside of esports has him as a point of focus, even the [[https://www.youtube.com/watch?v=fnd71bqiiW0 game launch trailer.]]
146* SiblingYinYang: Bödvar decided to stay with humans where his brother, Grothnar, sided with the beasts against humans. Safe to say Bödvar knew what he was doing.
147* SkillGateCharacters: While a great character for newcomers, he tends to get sidetracked when players start playing seriously due to how standard he is.
148** Pro players do like to come back to him because of that fact, however; comfort can mean a lot when cash is on the line.
149[[/folder]]
150
151[[folder:Brynn | Chooser of the Slain, Slayer of the Chosen]]
152[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brynn_default_classic_colors_idle_1_396x1024.png]]
153[[caption-width-right:350:Asgard's hometown hero, this half-valkyrie can't escape her human side]]
154
155Brynn's gameplay is varied. The axe hits hard and slowly, with wide hitboxes, while the spear is faster and weaker, with narrow hitboxes, especially on signatures. One should take advantage of her high speed to always position oneself as to use each weapon at the best of its efficiency. She's very good at fighting in the open, less so in close quarters. The spear is useful for accumulating damage, navigating the battlefield and counterattacking. The axe is better used for [=KOs=] and taking out groups of enemies.
156----
157* GuestFighter: Her [[VideoGame/{{Rayman}} Barbara]] and [[VideoGame/AssassinsCreedValhalla Eivor]] skins.
158* HalfHumanHybrid: Brynn's father was a mortal, while her mother is a Valkyrie.
159* MySpeciesDothProtestTooMuch: Her decision of bringing in legends like Teros and Petra into Valhalla are seen as pretty controversial to other Valkyries, while she claims that they work "too by-the-runes" to see greatness.
160* OddFriendship: Young Brynn was good friends with Kaya but eventually grew up while Kaya doesn't age; nowadays she also watches Kung Fu movies with Val of all people.
161* PowerGivesYouWings: Her wings come out in her selection screen and with some of her attacks.
162* {{Psychopomp}}: Comes with the territory. She's also worked with fellow psychopomp Nix.
163* {{Valkyries}}: Fitting, since the game is set in Valhalla.
164[[/folder]]
165
166[[folder:Caspian | The Master Thief]]
167[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/caspian_default_classic_colors_idle_1_676x1024.png]]
168[[caption-width-right:350:A master thief who always steals the spotlight first!]]
169
170Caspian is good on offense and bases his defense on speed and unpredictable moves that fit his trickster archetype. The katars add mobility and ranged attacks, while the gauntlets are better for pursuing, harassing and punishing careless attackers.
171----
172* DeviousDaggers: A dashing thief, who uses his Katars as throwing knives in all of his signatures, and the default skin for them are knives.
173* DominoMask: Fits his Burglar/Stage Magician theme.
174* GentlemanThief: He was born a prince and put his natural talent for thievery to use in order to satiate his mad father's whims.
175* {{UsefulNotes/Graffiti}}: One of his alternate skins gives him a modern-day look and a street-art graffer flair. The ''Welcome to Brawlhalla'' animated short also shows Kor scrubbing a graffiti of a rose, a flower that features a lot in Caspian's iconography, on a statue.
176* GuestFighter: His [[VideoGame/ShovelKnight Plague Knight]] and [[WesternAnimation/Ben10 Diamondhead]] skins.
177* ImpossibleThief: He stole ''August 32nd.''
178* MasterOfDisguise: Apparently, he spent a whole tournament disguised as Vraxx. A tournament that ''Vraxx was participating in''.
179* ThrowDownTheBomblet: All of his gauntlets signatures involve bombs. They're even on his belt!
180[[/folder]]
181
182[[folder:Cassidy | The Marshal of the Old West]]
183[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cassidy_default_classic_colors_idle_1_875x1024.png]]
184[[caption-width-right:350:Feared by outlaws and vampires from the age of fifteen, Cassidy is the toughest marshal to wear the badge either side of the Bifrost.]]
185
186Cassidy is a dexterity-based legend who boasts good damage thanks to her strength and good range thanks to her weapons. The Blasters signatures can come out very fast while the hammer signatures generally have good hitboxes, but have long cooldown that aren't compensated by her dexterity and can get punished easily. The blasters are very good for dueling and racking up damage, while the hammer is excellent for cleaning a stage in free-for-all and for strong individual hits.
187----
188* ActionGirl: Her entire life played out like a huge action western movie.
189* AmbiguouslyBrown: Details on her ancestry are left unspecified, although judging by the roster she's cast with, a number of them might also qualify as an example.
190* BadassNormal: She's one of the few characters who aren't backed up by magic, cutting-edge technology, demon stuff, or just not being human.
191** However, her whirlwind was later revealed to be an advanced martial arts technique taught to her by Lin Fei.
192* {{BFG}}: All of her guns are ridiculously oversized, even more when you look at her holsters!
193* BulletDancing: The name of her gun down signature.
194* {{Cowgirl}}: The basis of her identity's theme and period.
195* GuestFighter: Her [[VideoGame/{{Rayman}} Globox]] and [[Franchise/SpongeBobSquarePants Sandy Cheeks]] skins.
196* HorseOfADifferentColor: She rode a ''freaking cougar'' into town.
197* InstantKnots: Justified, she carries a lasso at all times.
198* SpectacularSpinning: Her hammer side signature makes her spin in a circle and can even make a mini-twister cross the stage! [[AwesomeButImpractical Too bad it's useless in most situations...]]
199* SuperReflexes: Her Dexterity stat is as high as Vraxx's, but she is only human.
200* UndergroundRailroad: Cassidy helped slaves escape to the north, which made her lose her badge and made her go on the run for a couple of years.
201* VampireHunter: Hunted down vampires for UsefulNotes/AbrahamLincoln [[Film/AbrahamLincolnVampireHunter of all people.]] She even has a skin for it.
202[[/folder]]
203
204[[folder:Cross | The Dealmaker]]
205[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cross_default_classic_colors_idle_1_784x1024.png]]
206[[caption-width-right:350:Not the first to deal with demons, but the first to keep them on payroll.]]
207
208Cross is [[JackOfAllStats a polyvalent character without any particular bad matchups]] in 1v1s, whose stats make for fast and powerful high-utility sigs. His weapons, gauntlets and blasters prove to be very useful for team combos and as support in 2v2 games. He also has a neutral blasters signature that can be maintained for a long time, very useful with gravity-cancelling.
209----
210* DealWithTheDevil: Made one, and managed to find a loophole.
211* GuestFighter: His [[Film/Hellboy2019 Hellboy]] and [[Franchise/StreetFighter Luke]] skins.
212* TheMafia: His demon-powered abilities made him become top dog in the city while being basically impossible to put in jail.
213* MeaningfulName: Cross as in "double-cross," something he did ''a lot'' in life. He even has a skin called Double Cross (with an Old-West gambler theme, appropriately).
214* PermaStubble: A villainous example.
215* TwoHeadedCoin: He won a deal with the devil thanks to one, and can be seen playing with it in his character screen.
216[[/folder]]
217
218[[folder:Diana | The Monster Hunter]]
219[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/diana_default_classic_colors_idle_1_741x1024.png]]
220[[caption-width-right:350:Ruthlessly hunting monsters with elite training, awesome exotic weapons, and a sly smirk.]]
221
222Diana is another well-rounded legend, with emphasis on speed and dexterity. The bow should be used for long strings of light and air attacks in duels, and signatures are best kept for combo ends and crashing into melees of multiple opponents. The blasters are better for defense and chasing. Her main disadvantage may be that the signatures of both weapons, although hard-hitting, either have narrow/awkward hitboxes or quickly become predictable.
223----
224* ArchEnemy: Mordex who betrayed her, and Azoth as the Order of the Exalted Lion fought him again and again through centuries.
225* DoNotGoGentle: Double subverted. She was prepared to purge the order from its inside threats, but was neutralized through magical tricks and sent directly to Helheim before she could even put a fight, without dying. There, she suffered the assaults of the dead and fought for ''several days straight'', making such a ruckus that Hela kicked her out herself.
226* GuestFighter: Her [[Franchise/TombRaider Lara Croft]] skins.
227* HunterOfMonsters: As the commander of the Order of the Exalted Lion.
228* JackOfAllStats: Her base stats are rather balanced.
229* ShoutOut: Diana was the Roman goddess of the hunt, and Diana is a hunter.
230* MultiRangedMaster: Uses blasters and a bow. Downplayed since several of her signatures don't even involve shooting.
231[[/folder]]
232
233[[folder:Dusk | The Renegade Sorcerer]]
234[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dusk_default_classic_colors_idle_1_928x1024.png]]
235[[caption-width-right:350:To a Master Artificier, centuries of imprisonment just means R&D time.]]
236
237Being the first Orb legend, Dusk is a good legend for learning the weapon due to also having the much simpler Spear to rely on. He has average stats with his highest being a 7 in dexterity and lowest being a 4 in defense. In general, Dusk's signatures are relatively simple compared to the later Orb legends, but are still powerful in their own right with straightforward and useful hitboxes. Good Dusk players tend to play more defensively with Spear and offensively with Orb.
238----
239* EvilSorcerer
240* GreatEscape: He spent 200 years patiently forging the first Orb and another 200 learning how to wield it, then smashed out of prison.
241* GuestFighter: His [[Film/Hellboy2019 Nimue]] skin.
242* Really700YearsOld: {{Justified|Trope}} as he's an elf. He spent 400 years locked in a cell, preparing his escape.
243* WhamEpisode: Downplayed as the game generally retains its lighthearted aesthetics, but this character much darker than average, his bio gives more details about the bloody wars that opposed Asgard to other realms in the past, and it's revealed that he's the one who killed Ember.
244[[/folder]]
245
246[[folder:Ember | The Fangwild's Daughter]]
247[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ember_default_classic_colors_idle_1_1024x826.png]]
248[[caption-width-right:350:The Fangwild's daughter is not to be trifled with.]]
249
250Ember is yet another highly offensive Legend whose DumpStat is Defense. Her bow is good for combos and punishing careless foes, but the patterns can quickly become predictable. The katars benefit from unusual patterns and wide hitboxes, and are excellent both offensively and for counterattacking.
251----
252* BowAndSwordInAccord: Being a ranger archetype with short swords and a bow she counts.
253* CoolHorse: She rides her wolf Ash.
254* {{Familiar}}: Ash the Wolf and Yarra the Raven.
255* FragileSpeedster[=/=]GlassCannon: She's strong, fast, and dexterous, but has one of the lowest defenses in the game.
256* GuestFighter: Her [[Series/TheWalkingDead Daryl]] skin.
257* KilledOffForReal: Well, since this is a game that happens in Valhalla, this shouldn't be surprising, though since some legends never actually died and others are simply not confirmed to be dead, the lines are blurred a little. Ember, however, indisputably died a violent death at the hands of Dusk, and Valhalla is explicitly her afterlife.
258* LoyalAnimalCompanion: Two of them. Ash the wolf and Yarra the raven come out in her bow side and neutral signatures, respectively.
259* OddFriendship: With Ragnir. Her lore implies she stopped a fight he was in and scolded him (while he was in his 30-meter-long dragon form!), but that, some time after her disappearance, he personally went to look for her and begged her to return to the Fangwild. In the Fangwild-themed battle pass trailer, she outright calls him her friend.
260* OurElvesAreDifferent: She comes from an in-name-only forest that can be best described as "a spacetime anomaly, much like a black hole." Even among other elves, she was an oddity, being the only one who dared to venture deep into the forest instead of simply living on its edge.
261[[/folder]]
262
263[[folder:Ezio | The Master Assassin]]
264[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ezio_screenshot.png]]
265[[caption-width-right:350:I am but a blade in the crowd]]
266
267Ezio has unusual moves that can be hard to pick up and tend to lack range, but may also catch opponents off-guard. His sword signatures give him short-ranged moves including one that grapples the enemy and sends them flying behind him, while the orb is more fit for longer-distance fighting. As usual for high-speed, high-dexterity legends with medium strength and defence, mobility and careful spacing of attacks is key to keeping the advantage, especially with signatures that don't boast very wide hitboxes.
268----
269%%Needs tropes
270* BladeBelowTheShoulder: See NothingUpMySleeve below.
271* CatchPhrase: His ''Requiescat in pace'' comes up in his introduction trailer.
272* {{Crossover}}: From the Franchise/AssassinsCreed series.
273** Also gets an [[Franchise/{{Castlevania}} Alucard]] skin.
274** And ''two'' Franchise/StarWars skins (Anakin and Darth Vader).
275* GuestFighter: The second one after Rayman to be made a full legend as opposed to a crossover skin.
276* MythologyGag: Numerous references are made to landing in haystacks.
277** Of somewhat obscure note, his sword is a Common Sword from ACII called the Auditore Blade. While this seems like an odd choice for a family weapon, it matches his great-grandfather's words in his crypt that the Auditores were not nobles, but one of the people.
278* NothingUpMySleeve: One would expect his trademark hidden blades to be turned into katars, but he uses a sword and orb instead while the blades appear in his character presentation screen and two of his sword signatures.
279[[/folder]]
280
281[[folder:Fait | The Star Speaker]]
282[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fait_default_classic_colors_idle_1_694x1024.png]]
283[[caption-width-right:350:When people consult the stars, Fait answers their calls.]]
284
285Fait is not recommended to beginners, as the Scythe and Orb that she uses are difficult to master. However, with training, she can become a formidable, extremely mobile and versatile character, as her weapon's move pools are quite different, allowing for quick combos, short and medium-range attacks, offense and defense alike. Furthermore, her signature are also a bit odd, with hovering dashes, shooting and teleporting moves, but they offer her even greater versatility. The best Fait players will exploit her ability to move unpredictably.
286----
287* AllWitchesHaveCats: Played straight. One of her skins even has her cat, Butterscotch, riding on her hat.
288%%* CuteWitch
289* CombatClairvoyance: Involved in her lore and featured outside of combat in the ''Welcome to Brawlhalla'' animated short -- she can be seen reacting to events around her a second or two before they occur.
290* DontFearTheReaper: See NotAfraidToDie below.
291* GlassCannon: She's got below-average defense, but her strength and speed are impressive.
292* GuestFighter: Her [[VideoGame/ShovelKnight Enchantress]] skin.
293* HappyHarlequinHat: Downplayed, she's got one jingle on her pointy hat.
294* MagicStaff: One can see that the Scythe's blade isn't really attached to the staff, and it serves as a very efficient wand.
295* NotAfraidToDie: Brynn the Valkyrie isn't especially frightening, but when she came to offer her a place in Valhalla (thus meaning she'd leave her mortal life behind), Fait had already packed up.
296* RobeAndWizardHat: Downplayed. She sports the impressive hat, but wears a shorter, more practical and combat-appropriate tunic and trousers.
297* {{Seers}}: Her main advantage in life. Obviously doesn't actually come into play in-game.
298%%* SmartPeopleWearGlasses
299* SquishyWizard: She has 7 Strength but 4 Defense.
300* TravelToProjectile : Her scythe down signature is a teleport variant.
301[[/folder]]
302
303[[folder:Gnash | The First Real Man]]
304[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gnash_default_classic_colors_idle_1_818x1024.png]]
305[[caption-width-right:350:Older than history, tougher than rock. What you call monsters he calls breakfast.]]
306
307Gnash is a bruiser character who uses the spear and the hammer. He's got low dexterity, which could be a handicap for combos; however, his Strength grants him a strong knockback, even with the spear, to compensate this. His signatures hit very hard, but they tend to feature a charge-up time or simply to come out slowly, so they are best kept for punishing a careless, overaggressive foe, foe ledge-guarding, and finishing-off damaged opponent in one hit.
308----
309* AllCavemenWereNeanderthals: Given that his proportions are similar to those of the rest of the characters, the trope is likely averted.
310* DumbMuscle: He's not stated to be intellectually dumb, but Dexterity is his DumpStat, meaning that he can be handicapped when trying to combo.
311* FishOutOfTemporalWater: Downplayed. Gnash still lives as he did back in his days, and if he does know that he's now in the afterlife meeting with people of different eras, he doesn't really care.
312* FrazettaMan: Averted. Gnash is quite intelligent.
313* GuestFighter: His VideoGame/ShovelKnight and Wrestling/BeckyLynch skins.
314* HeadHat: Depending on his skin, he wears an animal's hide on his head, or the animal's head.
315* LightningBruiser: Having low Dexterity means he can compensate on Strength, Speed, and Toughness.
316* NemeanSkinning: His default skin has him wearing a tiger's pelt. Other skins have him wearing the skins of a triceratops, a pteranodon, a wolf or a robotic tiger.
317* PeltsOfTheBarbarian
318* Really700YearsOld: Without exaggeration, the man is a million years old.
319[[/folder]]
320
321[[folder:Hattori | Demon Bride]]
322[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hattori_default_classic_colors_idle_1_519x1024.png]]
323[[caption-width-right:350:Fabled demon bride.\
324Vengeance burning in her veins.\
325It's too late to run.]]
326
327Hattori is a very fast character (her base Speed is one of the highest in the game) whose main advantage may be her use of Ninja techniques that grant her unpredictable hitboxes and moves.
328
329----
330* FragileSpeedster: Downplayed; her Strength and Defense stats are lower than average, but still decent.
331* GuestFighter: Her Wrestling/JohnCena and [[WesternAnimation/AvatarTheLastAirbender Zuko]] skins.
332* KindheartedCatLover: "Kindhearted" may be a questionable word, but she's the one that takes care of Dander whenever Azoth is summoned back to the living world.
333* KubrickStare: Her default expression.
334* ShoutOut: Her [[Film/KillBill Kill Thrill]] skin, as well as the fact that she is named after the legendary real-life Japanese ninja UsefulNotes/HattoriHanzo.
335* SmokeOut: Her various signatures usually involve smoke. And a few of them effectively ''teleport'' her from point "A" to point "Smashyouintheface".
336[[/folder]]
337
338[[folder:Isaiah | The Specialist]]
339[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/isaiah_default_classic_colors_idle_1_637x1024.png]]
340[[caption-width-right:350:Extraction, Counter-Insurgency, Kaiju hunts, all in a day's work.]]
341
342Isaiah's gameplay fits his Special Ops soldier theme : he's best used at a distance, avoiding hits and building up damage through carefully-placed interception shots and evading-counterattacking move, then finishing enemies off with aggressive assaults. His signatures hit quite hard and are versatile enough to provide anti-air, strong lateral attacks, and defensive moves alike.
343----
344* AFatherToHisMen: Apparently, he was an efficient, firm, but likable commanding officer.
345* AttackDrone: The kind that drops bombs, carries people with a cable, or just rams the enemies. It's also invisible.
346* AwesomenessByAnalysis: One of the reasons he was so good at his job. He was a smart, fast-thinking commander who was able to quickly determine his ennemies' strengths and weaknesses, and retaliate according to it.
347* DreadlockWarrior: He's a modern variant.
348* FastRoping: His Cannon down sig has him grab a rope let out by his drone to hover a bit over the ground, before dropping a bomb.
349* GuestFighter: His [[Franchise/{{Halo}} Master Chief]] skin.
350* InvisibilityCloak: He's followed by a combat drone that uncloaks for attacks, and cloaks up again later.
351* LaserSight: On his pistol signatures. It may telegraph his attacks but makes sure you aim right.
352* MultiRangedMaster: He uses ranged weapons only, though this being Brawlhalla means that handguns are still short-ranged, and that the Cannon is just as often used to smash foes.
353[[/folder]]
354
355[[folder:Jaeyun | The Sellsword]]
356[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jaeyun_default_classic_colors_idle_1_1024x825.png]]
357[[caption-width-right:350:Good or bad, there's no job he wouldn't take. For the right price, of course.]]
358
359Jaeyun introduced the Greatsword and as such has an easy-to-pick-up gameplay for learning-curve purposes. His stats are balanced with a focus on strength and speed, his signatures tend towards the static but with occasionally surprising range. The key to Jaeyun is likely mastering the greatsword to rack up combo damage, and only relying on signatures for finish-offs.
360----
361* AHandfulForAnEye: One of Jaeyun's sword signatures involves kicking an arc of sand and rocks in front of him and, if scoring a hit, following with a cut.
362* BackupBluff: Lost his sword in a bet before facing a giant, only to bluff by pretending he didn't ''need'' his sword to defeat the giant, and successfully intimidating it out of the encounter.
363* ConsummateProfessional: Jaeyun will do any task he is hired to do, including delivering barbecue for low pay.
364* DuelingScar: Subverted - he got his getting a cat out of a tree. Work is work.
365* [[EverythingSoundsSexierInFrench Everything Sounds Sexier In Korean]]: His introductive trailer has him speak mostly in Korean with English subtitles, although he can clearly speak [[TranslationConvention the audience's language]] as well.
366* TheGamblingAddict: Made huge sums of money performing legendary tasks, only to lose it all making equally legendary bets while gambling.
367* GuestFighter: His [[Series/TheWalkingDead Negan]] skin.
368* HiredGuns: Jaeyun's lore describes some of his many feats as a mercenary.
369* LimitedAnimation: Jaeyun's greatsword side signature ends with a cut that references [[SingleStrokeBattle visual cues]] from anime swordfights.
370* ShownTheirWork: [[https://en.wikipedia.org/wiki/Tujeon Tujeon]] is an actual traditional card game from Korea. Although he did lose a [[AnachronismStew poker game with]] [[FantasyKitchenSink a fox spirit]], soooo…
371* TornadoMove: His neutral sword signature.
372[[/folder]]
373
374[[folder:Jhala | The Unbroken]]
375[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jhala_default_classic_colors_idle_1_732x1024_5.png]]
376[[caption-width-right:350:Set off from home after a village-wrecking battle with monsters. And headed straight to the next one.]]
377
378Jhala is a GlassCannon and FragileSpeedster. She has access to powerful anti-air attacks, dashing moves, and attacks that hit both in front and behind her. Jhala is a definitely aggressive character whose best defense is more offense, and her speed should help bailing out of the way when the opponent counter-attacks, and going back into the fray to land devastating blows.
379----
380* ActionGirl: A ''true'' action girl in a game full of them.
381* AnimalBattleAura: A Dragon.
382* BraidsOfBarbarism: Her "Gallowglass" skin features these.
383* ContinuityPorn: Her lore entry is a particular nexus between other Legends' individual stories. To name a few, hers links to Sidra, Xull (before they were introduced), Azoth, Diana and Mordex (the Order they were part of references Jhala), and possibly Magyar.
384* DreadlockWarrior: She has dreadlocks by default, as well as in her Speedmetal, Sky Scourge, and New School skins.
385* GuestFighter: Her [[WesternAnimation/AdventureTime Finn]], [[Series/TheWalkingDead Maggie]], and [[Franchise/{{Castlevania}} Simon Belmont]] skins.
386* NoodleIncident: She apparently won the entire city of Dragonport from Sidra in a bar bet (along with a ham sandwich and a giant diamond).
387* PeltsOfTheBarbarian: Some of Jhala's outfits consist of leather and fur.
388* PlayingWithFire: It's unclear if it's just her AnimalBattleAura, or actual fire that comes out of nowhere.
389* RedOnesGoFaster: Invoked in the description of her Orc Raider skin, which says that "the red paint makes her raid faster".
390[[/folder]]
391
392[[folder:Jiro | The Shogun's Shadow]]
393[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jiro_default_classic_colors_idle_1_567x1024.png]]
394[[caption-width-right:350:Master of shadows and wielder of the deadly Daikama.]]
395
396Jiro can be compared to Hattori in terms of gameplay, as they will both use unpredictable moves that fit their ninja theme. Where Hattori can SmokeOut and teleport, Jiro creates body doubles and attacks from a distance, or aims a landing point for a lightning-fast FlashStep. He doesn't take punishment well because of his low defense, so all those underhanded techniques should be put to use for defense as often as offense.
397----
398* CastingAShadow: Shadows of the very people he's killed aid serve him in battle.
399* DualWielding: He stands out among other Sword-wielding legends, who usually stick to one blade, by pulling out a second one in all but one of his sword signatures.
400* {{Expy}}: He looks like he was taken straight out of {{Manga/Naruto}}.
401* GuestFighter: His [[Franchise/TeenageMutantNinjaTurtles Leonardo]] and [[Franchise/{{Tekken}} Yoshimitsu]] skins.
402* ImpossiblyCoolWeapon: His scythe combines SinisterScythe, EpicFlail and nunchaku.
403%%* PurpleIsPowerful
404* SinisterScythe: Qualifies since he's an assassin.
405[[/folder]]
406
407[[folder:Kaya | The Natural]]
408[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kaya_default_classic_colors_idle_1_1024x802.png]]
409[[caption-width-right:350:Equally at home in the tundra or spirit realm.]]
410
411Kaya is relatively versatile and easy to play. Her weapons and strength don't allow for a lot of damage, but she can pull off short and medium-length combos unto which her signatures chain remarkably well, and surprise her opponents with offensive dashes and defensive moves that pack quite a punch. Her spear neutral signature also benefits from a huge hitbox. Keep movement in mind to outmaneuver your foes and escape danger quickly.
412----
413* AnimalBattleAura: The Mammoth with the Spear, and a Snow Owl with the Bow.
414* TheBabyOfTheBunch: She apparently died a teenager and still behaves as one in her afterlife. Several entries establish her as having a very childish behavior, such as asking [[EvilSorcerer Dusk if he could make presents or cookies for her with his orb]], making friendship bracelets with Munin, and cheerfully waving at the audience.
415* GuestFighter: Her [[WesternAnimation/StevenUniverse Pearl]] skin.
416* AnIcePerson: She spreads snow and generates ice through all of her signatures.
417* ImprobableAimingSkills: Informed. Apparently, she could "put an arrow through a falling snowflake" at age 6.
418* IntergenerationalFriendship: Downplayed. Kaya was brought to Valhalla by the Valkyrie Hypernia, and is best friends with her daughter Brynn. Even though they look the same age, Kaya was fourteen when she arrived in Valhalla while Brynn was a young child, and the latter "caught up" with the former, who doesn't age anymore.
419** Played straighter with Munin, who's centuries old but makes friendship bracelets with Kaya.
420* OddFriendship: The ''Welcome to Brawlhalla'' animated short implies one with Ragnir the Dragon, as not only do they team up in a 2v2 match, but she's seen casually riding on his back before that.
421* [[OddlyShapedSword Oddly Shaped Spear]]: Her Prey Catcher spear has no real point, and instead snatches opponent to send them flying.
422* TribalFacePaint
423[[/folder]]
424
425[[folder:Koji | The Wanderer, Honor's Blade]]
426[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/koji_default_classic_colors_idle_1_908x1024.png]]
427[[caption-width-right:350:One man and the blade of his ancestors against a corrupt empire. You know, basic samurai stuff.]]
428
429Koji is a dexterity-based character with weapons that fit the style. He can pull off long and varied strings of light attacks with both sword and bow, and his signatures can be devastating if well-placed; however, they usually have one or two serious drawbacks, such as narrow or awkward hitboxes, or predictability. As such, they are best kept either as combo ends to finish off a damaged opponent, as anti-air, or as surprise attacks and counterattacks for down signatures.
430----
431* AncestralWeapon: His katana is a sacred family heirloom.
432* ArrowsOnFire: With the bow, although the flames are of a weird bluish-grey colour, suggesting a mystical technique.
433* BladeSpam: His neutral sword signature has him deliver a very swift flurry of slashes in a second.
434* BowAndSwordInAccord: A katana and a bow are his weapons so.
435* DefiantToTheEnd: A Demon offered him a [[DealWithTheDevil deal]] to let him survive an incoming army. Koji declined by decapitating him.
436* DidYouJustPunchOutCthulhu: After accomplishing his vengeance, a demon who also was Hattori's husband appeared, and proposed him a deal to acquire superhuman power, in order to defeat or even just survive the incoming army. Koji instead beheaded the demon, and chose a glorious death fighting the whole army, earning him a place in Valhalla.
437* DoNotGoGentle[=/=]DyingMomentOfAwesome: If fighting his way to death through an army didn't earn him a seat in Valhalla, nothing else would have.
438* FlashStep: His sword down signatures teleports him a few metres ahead.
439* GuestFighter: His [[Series/TheWalkingDead Michonne]] skin.
440* KatanasAreJustBetter: Averted considering that his sword has the same effect as any other.
441* NoHistoricalFiguresWereHarmed: Koji is most likely based on the real-life ronin UsefulNotes/SasakiKojiro.
442* OralFixation: He chews on a piece of straw in his selection screen.
443* {{Ronin}}: Fits the trope pretty well with his clothing and lack of a master in lore.
444* SuperSpeed: Implied through several of his signatures. He also boasts an impressive 8 dexterity.
445[[/folder]]
446
447[[folder:Kor | The Boulder]]
448[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kor_default_classic_colors_idle_1_766x1024.png]]
449[[caption-width-right:350:Assistant platform mover and undefeated prizefighter against the familiars and war machines of Asgard, moving up to the majors.]]
450
451Kor is a balanced legend with emphasis on strength and defence, who has access to several grabbing moves thanks to his gauntlets and grapple hammer. His signatures tend to telegraph, but dish out plenty of damage when they connect, and give appreciable mobility and versatility with dash attacks, anti-air, and attacks that hit on both sides of him.
452----
453* {{Cyclops}}: He's got only one single-colour pupilless eye, but it can be expressive!
454* DishingOutDirt: All of his attacks involve some dirt or stone manipulation, and he is himself made of animated sediments.
455* FloatingLimbs: Which he uses in his usual job of platform mover. This is also the reason why he's the only one who can do the secret handshake with former TropeNamer Rayman.
456* GuestFighter: His [[WesternAnimation/AdventureTime Jake]], [[WesternAnimation/Ben10 Four Arms]], and [[WesternAnimation/AvatarTheLastAirbender Toph Beifong]] skins.
457* MeaningfulName: "Kor" is just "rock" backward.
458[[/folder]]
459
460[[folder:Lin Fei | The Teacher]]
461[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lin_fei_default_classic_colors_idle_1_636x1024.png]]
462[[caption-width-right:350:Defender of the innocent and teacher of the lost ways.]]
463
464Lin Fei is a WeakButSkilled character who must rely on combos to rack up damage. Her signature are nice for defense, finishing moves and combo ends, but tend to be predictable and unreliable for standard attacks, thus one should mostly rely on aerial and light attacks.
465----
466* AnimalMotifs: Dragons made of flame.
467* GameplayAndStorySegregation: Her strength stat is one of the lowest in the game, despite the fact that her bio states her to have the strength of ten men to carry her cannon around easily.
468* GuestFighter: Her [[Franchise/StreetFighter Sakura]] skin.
469%%* MagicalAsian: A rare female example.
470* SmallGirlBigGun: Despite Brawlhalla's Chibi-like style, which tends to reduce size differences, she's clearly on the small side in term of frame. She also wields a cannon.
471* WeakButSkilled: Lowest strength in the game and a defense above that by one point, but she has extremely high speed and dexterity and is an incredible martial-arts master.
472[[/folder]]
473
474[[folder:Loki | The Mastermind]]
475[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/brawlhallaloki.png]]
476[[caption-width-right:1000:If you're within his grasp, it's too late...]]
477
478Loki is a multi-faceted legend of the trickster archetype. With scythe and katars as his weapons and most of his stat points dumped into Dexterity, he rewards skillful use with some of the flashiest plays imaginable. He isn't particularly stunning as stats go, but his signatures are fearsome, covering every conceivable angle and moving too fast for most opponents to punish.
479----
480%%Needs tropes
481* BladeOnARope: He can flail his Katars around with chains.
482* MadScientist: One of his alternate skins has him dressed in a researcher's attire, complete with a face mask and a pair of goggles. Then there's the description of the skin:
483-->''I need more souls for my experiments...''
484* ShadowedFaceGlowingEyes: Nearly all of Loki's skins depict him wearing a hood or hat that gives this effect. The only exception is his THNX Researcher skin, which not only lacks any headgear, but it also has Loki wear goggles.
485* ThinkingUpPortals: Not a gameplay element, but an aesthetic one. He will often open portals in his signatures in order to strike from unexpected angles.
486[[/folder]]
487
488[[folder:Lord Vraxx | The Despotic]]
489[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lord_vraxx_default_classic_colors_idle_1_668x1024.png]]
490[[caption-width-right:350:Scheming conqueror of a thousand worlds. What's one more?]]
491
492Lord Vraxx is a dexterity-based legend who has to keep positioning in mind when facing most Legends, as his defense and strength are laughably low. He's mostly seen as a trickster character, as a major part of what makes Vraxx tick is his sigs, as they mostly are used to try to bait the opponent into another. With his high dexterity, this means he can rack up damage with strings then try to bait his opponent into something they would soon very much regret. For new players: if a Vraxx keeps spamming the Rocket Lance side signature, keep out of his way and rely on thrown items.
493----
494* CurbStompBattle: It's implied that he died when his entire fleet was destroyed by Artemis on her way to try and kill Orion.
495* ContinuityNod: In his lore, it is stated that he only considers people of noble or royal birth worthy of direct address. So when, in Kor's lore, Sentinel comes by and talks about his discoveries in the golem underground, Vraxx responds indirectly:
496--> '''Vraxx''': Listen to the pathetic earthling: 'Ooh, Asgard's golems are sentient.' 'Ooh, they demand rights.' Well, who cares!!?
497* EvilIsPetty: He blew up a planet just because he didn't like the color of its beaches, and another because it harbored his piano teacher.
498* EvilOverlord: For a lack of better words.
499* EvilPlan: Plans on taking over Valhalla.
500* GuestFighter: His [[WesternAnimation/AdventureTime Princess Bubblegum]] skin.
501* OddFriendship: Okay, not really a ''friendship'' per se; but considering that Vraxx is willing to talk to ''Bödvar'' of all people over most of the roster is odd, considering who else he bothers talking to.
502** He also gets along fairly well with Thatch and pulls him in his evil plots to conquer Valhalla; mostly because Thatch is likely even more insane and always likes a good excuse to play with explosives.
503* RaygunGothic: His general aesthetic.
504* SuperReflexes: Justified by his being an alien.
505* YouHaveFailedMe: He had a habit of disintegrating his generals whenever they disappointed him.
506[[/folder]]
507
508[[folder:Lucien | The Highwayman]]
509[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lucien_default_classic_colors_idle_1_675x1024.png]]
510[[caption-width-right:350:This Highwayman robs from the rich. And the poor. And especially the recently dead.]]
511
512Lucien is one of the physically weakest Legends in the game, with a Strength of 3. However, his signature attacks hit decently hard, and some of his attack patterns are very good at disorienting opponents. Always stay in movement: Lucien's very high speed is excellent both to keep pressure on an endurant opponent and evade aggressive ones. Katars are excellent to navigate the battlefield and should be used primarily for offense, while the blasters are good both for offense (strings of light attacks) and defense (especially for punishing adversaries who attack recklessly).
513----
514* AristocratsAreEvil: Despite already being a Count, he terrorizes people as a highwayman.
515* BadassNormal: Another human with nothing but his own skill.
516* GuestFighter: His [[Franchise/{{Tekken}} Nina Williams]] skin.
517* HeadlessHorseman: His Halloween skin.
518* JustLikeRobinHood: {{Defied}}, as quoted in his bio. He's completely self-centered and steals from the rich "because they have all the money."
519* MadBomber: He plays with a bomb, laughing, in his selection screen, but oddly doesn't use them more than any other character in game. His flintlock pistols do seem to be loaded with powerful stuff, however.
520* MonochromaticEyes: White with no pupils.
521* NoHonorAmongThieves: Turned in his own gang for the reward money, figuring he was better off as a lone thief.
522* PlagueDoctor: One of his alternate skins.
523* SwordAndGun: Short knives and pistols.
524[[/folder]]
525
526[[folder:Magyar | The Spectral Guardian]]
527[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/magyar_default_classic_colors_selected_6_925x1024.png]]
528[[caption-width-right:350:Can you satisfy the hunger of 100 souls?]]
529
530Magyar has high defense but otherwise mediocre stats and benefits from wide hitboxes and attacks that can be delayed for optimal timing. The Greatsword is also a weapon with impressive combo capabilities that should be mastered, as one cannot rely on signatures alone. Magyar's hammer offers short-range attacks with a defensive backdash move.
531----
532* AnimatedArmor: Animated by the souls of the Strazci.
533* BackFromTheDead: The original Strazci were 100 elite knights returned from the dead.
534* {{BFS}}: Wields a greatsword.
535* CruelAndUnusualDeath: Many implied. All 100 Strazci were carbonized by dragon fire, then all of them were reanimated and fell at least a second time on the battlefield before joining another body. Assuming it wasn't always the same one, then mathematically conjoined souls in a single suit of armor were defeated again and migrated to another. Magyar may be the Brawlhalla character who went through the most deaths!
536* ImpaledWithExtremePrejudice: Their base and alternate skin all have a spear or other form of pointy weapon going through the torso. Justified since they're already dead and reanimated.
537* KillOneOthersGetStronger: Their whole gimmick. Played with as it happened in their lore, but Magyar is already a single character.
538* LivingWeapon: Implied with the greatsword. It has an eye.
539* ManySpiritsInsideOfOne: Formed by 100 spirits, to be precise.
540* SoulPower: The multiple souls that form him are used in various of his techniques.
541* StoneWall: Has low Dexterity and Speed, plus average Strength, but has the highest Defense stat out of all legends.
542* VoiceOfTheLegion: According to his profile, he's part of an Asgardian Halloween Chorus and with all his souls he single-handedly fills the whole baritone section. The voiced introduction trailer confirms it.
543* YourSoulIsMine: A rare voluntary example: when one of the reanimated Strazci was killed, his soul would join and strengthen one of his still standing comrades. Eventually, Magyar became the single knight strengthened by the whole army.
544[[/folder]]
545
546[[folder:Mako | The Shark]]
547[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mako_default_classic_colors_idle_1_1024x863.png]]
548[[caption-width-right:350:A vicious predator born of the Sea sets her sights on Valhalla]]
549Mako is an offensive legend with good strength and excellent speed, who can easily position herself optimally for katar and greatsword combos. Her signatures tend towards standard patterns that give her mobility, with a special notes to her down signatures, both giving a static move that attacks on both sides of her. This makes her well-rounded, able to effectively counter an aggressive opponent to take back the initiative.
550
551----
552* DidYouJustPunchOutCthulhu: She bit off ''Zeus' foot''.
553* DivineParentage: She's the daughter of Poseidon.
554* GodSaveUsFromTheQueen: Downplayed. When she was queen of Atlantis, she wasn't tyrannical as much as apathetic to actual government, preferring defending the city on the battlefield. She even ''invented'' democracy to be rid of her royal responsibilities!
555* MakingASplash: Many of her signatures involve either jumping out of water, creating waves or making whirlpools.
556* MeaningfulName: The mako is a species of shark.
557* MoreTeethThanTheOsmondFamily: Downplayed as she doesn't feature real sharks' famous multiple rows of teeth, but she still has plenty and menacingly taunts "How's my smile?" in her introduction trailer.
558* NonMammalMammaries: Averted. Her torso is completely featureless, making her the only female legend who gets away with going topless.
559* ProngsOfPoseidon: Her twin katars are trident-shaped, and her greatsword also bears a trident motif.
560* SharkMan: Well, shark woman. She even has the viciousness you'd expect from a shark.
561* TermsOfEndangerment: If she calls you "Chum", she's not being friendly.
562* TornadoMove: Her katar D-sig is this but made of water.
563[[/folder]]
564
565[[folder:Mirage | The Dune Weaver]]
566[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mirage_default_classic_colors_idle_1_1024x697.png]]
567[[caption-width-right:350:Death whispers from the hot winds of the desert.]]
568
569Mirage's stats make her a GlassCannon, with weapons that don't really fit the trope well. Still, her scythe and spear serve an aggressive playstyle well, and her sigs serve as a good defense to hit opponents at a relatively safe distance.
570----
571* BeenThereShapedHistory: She apparently inspired the ancient Egyptian hieroglyph combination for "badass."
572* GuestFighter: Her [[Franchise/TeenageMutantNinjaTurtles Donatello]] skin.
573* NinjaPirateZombieRobot: She's a magic-wielding assassin time-traveler.
574* SandBlaster: All of her signatures involve sand magic.
575* TwoFistedTales: Her story begins as one (she's an occultist, Egyptologist and martial artist), and quickly derails into time-travel, space-travel, and other shenanigans.
576[[/folder]]
577
578[[folder:Mordex | The Ravenous]]
579[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mordex_default_classic_colors_idle_1_1024x900.png]]
580[[caption-width-right:350:On the coldest and darkest nights his hunger grows fierce!]]
581
582Mordex is a versatile legend who's got a few useful defensive moves on the scythe, but his domain is fast, mobile offense and harassing the opponent. He's so far the only character whose weapons both include active input: when grappling an enemy with scythe or gauntlets, the direction into which the enemy will be hurled can be determined and allows for truly disorienting combos. Don't rely too much on static moves, which become predictable quickly, and instead keep pressure on the opponent, as you can quickly rack up enough damage to deliver [=KOs=] without even resorting to signatures.
583----
584* GuestFighter: His [[Film/Hellboy2019 Daimio]] and [[Franchise/KungFuPanda Tai Lung]] skins.
585* HeroKiller: His lore entry reveals he's the one that killed Diana.
586* IAmAHumanitarian: His story strongly implies that he devoured his teammates on the expedition that got him his werewolf powers.
587* ThisWasHisTrueForm: Subverted. He was a human who purposefully turned himself into a werewolf, but the latter is his true form in the afterlife. He used to look like [[https://brawlhalla.fandom.com/wiki/Octavius_Mordex this]], but only one skin shows it.
588[[/folder]]
589
590[[folder:Munin | The Raven]]
591[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/munin_default_classic_colors_idle_1_1763x1961_5.png]]
592[[caption-width-right:350:Half of the fiercest rock duo this side of Helheim.]]
593
594Munin has access to a very versatile array of signatures, with anti-air, static defensive moves that hit on both sides, "bread-and-butter" side signatures and at least one that allows for "bombarding" the ground, useful for covering a nice surface and for ledge guarding. Munin's strength and dexterity are average at best, and her weapons typically soft-hitting, so she'll have to rely on her sigs to punish and KO, but a good speed should help with placement and evasion, if need be.
595----
596* BirdPeople: Munin and Hugin are both anthropomorphic ravens, complete with FeatherFingers.
597* CleverCrows: Munin, just like her [[Myth/NorseMythology counterpart in mythology]], flies across all the realms to report back to Odin, and her job’s described to have made her very wise.
598* FurryReminder: She has a nest where she puts her treasures: shiny things, rare items, and bits of colourful thread!
599* GenderFlip: Munin and Hugin are both male in their original mythology, but are both female in Brawlhalla.
600* GlamRock: Munin and Hugin form a glam-rock band named Ravenqueen. Munin even has a huge mohawk somewhat evocative of HairMetal.
601* InstrumentalWeapon: Her scythe is also a guitar and her bow can seemingly be used as a harp. Hugin's scythe is a keytar and her bow is made of trombone parts.
602* MovesetClone: Munin’s twin sister, Hugin, is available as a skin, and even has alt skins of her own in DJ Hugin and Owl Bard Hugin. Hugin has her own lock-in animation and announcer line, but is otherwise identical to Munin.
603* MusicalAssassin: She can use her scythe and bow as instruments to weaponize her music, attacking in the form of electrical notes and staffs.
604* OddFriendship: She can be seen casually playing music with Rayman on the ukulele in the Street Fighter part II crossover trailer.
605[[/folder]]
606
607[[folder:Nix | Freelance Reaper]]
608[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nix_default_classic_colors_idle_1_643x1024.png]]
609[[caption-width-right:350:This reaper is playing for keeps!]]
610
611Despite having relatively low attack, Nix's well-rounded defense and speed stats allow for a viable aggressive playstyle. Her weapons combination, scythe and blasters, made her a good gateway character to legends with a more complex gameplay.
612----
613* ActionGirl: As usual for the game. Carries a scythe and guns, and reaped titans.
614* BadassTeacher: Nix spars with Artemis to improve their scythe skills, Nix being the probable one for teaching since she's a reaper.
615* DontFearTheReaper: [[{{ZigZaggingTrope}} Zig-Zagged]], since she is self-centered (several other legends are "metaphysical cold cases" and thus profit opportunities to her) but not especially malevolent. Her skins drop a lot of the subtlety; her wipeout skin is an exception.
616* FlareGun: Her pistols are replaced by flare guns in her Wipeout Nix skin.
617* GlasgowGrin: Her cheeks appear to have been cut and sewn again.
618* GrapplingHookPistol: Instead used to grab onto whoever is on the receiving end, seen especially in her Blaster Neutral Sig.
619* GuestFighter: Her [[VideoGame/ShovelKnight Specter Knight]] skin.
620* GunTwirling: Nix does this in the charging of her Blaster Side Sig.
621* InterpretativeCharacter: Within the fandom, can range from [[CreepyAwesome creepy reaper]] to [[DeadpanSnarker snarky cool girl.]]
622* MeaningfulName: Derived from Nyx, the goddess of darkness and the underworld in UsefulNotes/ClassicalMythology.
623* {{Psychopomp}}: One that works for commission, no less.
624* SlasherSmile: Constantly, unless a stock is lost.
625[[/folder]]
626
627[[folder:Onyx | The Gargoyle]]
628[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/onyx_default_classic_colors_idle_1_1024x929.png]]
629[[caption-width-right:350:She endured the test of time and is ready to stand on the battlefield]]
630
631Onyx is a defense-oriented legend whose main strength is her impressive 8 Defense, enabling her to take impressive amounts of punishment. Her low dexterity is mitigated somewhat by her use of gauntlets which give her a dash attack, a defensive move with a wide hitbox, and the cannon offers a devastating anti-air neutral sig that chains very well with the weapon's light attacks. She can hold for a while would you loose the initiative, but your best bet is steady strings of combos and careful, strategic use of signatures and dodging to give yourself some space.
632----
633* AbsurdlySharpClaws: Onyx's claws can supposedly tear through stone, despite being supposedly made of stone themselves.
634* AlwaysABiggerFish: She escaped literal hell through the opening under the castle of Batavia, and swore allegiance to the castle in order to escape by contract whoever came to take her back.
635* BewareMyStingerTail: Her tail has a very scorpion-like look to it.
636* LivingStatue: While everything about Onyx points towards being a gargoyle, she is actually a spirit from another realm magically bound to a statue.
637* MightyGlacier: She has very high Defense and fair Strength, but low Speed.
638* OurGargoylesRock
639* TailSlap: Onyx leads her cannon side-sig with this.
640[[/folder]]
641
642[[folder:Orion | The Mysterious Stranger]]
643[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/orion_default_classic_colors_idle_1_438x1024.png]]
644[[caption-width-right:350:A riddle wrapped in an enigma wrapped in Ivaldic battle armor. Here he is called Orion]]
645
646Orion has a below-average strength stat but has well-rounded stats everywhere else, leading him to be a good rushdown legend for beginners and advanced players alike. What makes Orion so different from the rest of the cast is how his signatures are extremely versatile. Some let him get in, others let him punish overaggressive plays from his opponents. However, be wary of going too gung-ho with his kit, as it's easy to get so caught up in the chase that enemies can punish your over-aggression with their own defensive sigs.
647----
648* ArchEnemy: Lore entries establish him as Artemis', unless it's the other way around. He may have clashed with Roland and Mirage back in their lifetimes.
649* BlingOfWar: While not practical for fighting, his default skin is a golden yellow.
650* BountyHunter: His Orion For Hire skin.
651* CameFromTheSky: Or more or less space.
652* DarkLordOnLifeSupport: Apart from his not really being a "Dark Lord". His armour includes thrusters and wings, sure, but it's first and foremost what prevents him from dying.
653* EverythingsBetterWithSamurai: Orion's Kabuto skin.
654* GiantSpaceFleaFromNowhere: Rare heroic example. Apparently he's awakened something that's meant to kill anything not of this world.
655* GuestFighter: His [[VideoGame/ShovelKnight Black Knight]] skin.
656* IHaveManyNames: According to Mirage, she's met him before and he had another name.
657* MysteriousPast: No one outside of the Valkyries and the greater gods of Valhalla even know what Orion is. Though it seems he had crossed paths with Lucien before, since the highwayman goes into incoherent rage whenever he sees Orion.
658* PoweredArmor: Has jet-pack-like thrusters on his back and feet. He also looks hella slick.
659* WhatTheHellAreYou: Apparently no one knows. [[note]]Well, Ulgrim knows since he built his armour, and Artemis likely does since she's dedicated to ending him. Mirage also seems to know a lot more about him than most do.[[/note]]
660* {{Zeerust}}: His Atomic Orion skin.
661[[/folder]]
662
663[[folder:Petra | The Darkheart]]
664[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/petra_default_classic_colors_idle_1_693x1024.png]]
665[[caption-width-right:350:If an interdimensional time shifting prison couldn't hold her, nothing will.]]
666
667Petra is an extremely offensive character with a hyper-aggressive playstyle. She's strong, fast, with quick/ranged/teleporting/long-lasting signatures. However, due to low dexterity and typically long signature cooldowns, missing an attacks leaves considerable room to her opponent to retaliate, and her Defense stat is far from exceptional. Her best strategy ''is'' offense, but attacking recklessly or relying on the most convenient signatures won't lead far.
668----
669* ActionGirl: In pure Brawlhalla tradition. She grew up on a prison world, and survived until she became a reknown gang leader.
670* ArsonMurderAndJaywalking: She used to buy and sell "anything forbidden - stim packs, mana potions, mayochup."
671* TheBigGirl: One of if not the most musclebound female Legend in the game.
672* BoisterousBruiser[=/=]BloodKnight: See her above quote.
673* CrapsackWorld: After the Irkusk, where [[EverythingTryingToKillYou things that want to kill you]] might be good when [[FoodChainOfEvil they can kill]] [[AlwaysABiggerFish other things that want to kill you]] first, and the Fangwild, a huge, magical forest that crosses several dimensions and behaves much like a black hole or very angry wormhole, meet Terminus: a prison world isolated from the rest of the multiverse, where the worst people around are sent in exile, ''and'' which holds the biggest reserve of a sentient evil metal (unless it's more stone). Petra is a pure product of her environment.
674* {{Expy}}: Downplayed, as she's no expy of any character in particular, but she looks like she was taken straight out of ''Franchise/DragonBall'''s universe.
675* GuestFighter: Her [[WesternAnimation/StevenUniverse Garnet]], [[Franchise/StreetFighter Ryu, and Ken]] skins.
676* JerkJock: Her general bio and her only quote so far establish her as this.
677* {{Kamehamehadouken}}: Her orb side signature.
678* LightningBruiser: {{Downplayed}}, as she's got under-average (but still pretty decent) defense. Otherwise she's dangerously fast, with ranged or teleporting sigs, and she hits extrmely hard.
679* MeaningfulName: Petra is Latin for "stone" or "rock," and she draws her powers from a specific supernatural stone.
680* NoodleIncident: She became leader of her first gang after defeating the previous one at "what can only be described as flying laser death chess." Unless it's a metaphor for the typical aesthetics of fights in ''Franchise/DragonBall''.
681* RedRightHand: Her [[AmbidextrousSprite left/right]] eye is larger and colored purple, as a side effect of her Darkheart infection.
682* TheReveal: Darkheart weapons and characters skins have been available for quite a long time, but only with Petra was it revealed what this thing actually was and where it came from.
683* RightHandOfDoom: Or left, due to AmbidextrousSprite. Her official art and trailer appearances are also inconsistent.
684* ShoutOut: Her looks and several of her signature animation wouldn't be out of place at all in a ''Manga/DragonBall'' or ''Anime/DragonBallZ'' episode.
685* SuperpoweredEvilSide: Played with, especially with her Darkheart Petra alternative skin. One of her arms is "infected" by the ore, sporting claws and Darkheart color schemes. It's also quite clear that the Darkheart is alive, sentient, and probably influences those it touches in one way or another. But Petra was already violent and ruthless before she came into contact with it, so it's unknown if it actually changed her much.
686* WithGreatPowerComesGreatInsanity: {{Averted}}. After obtaining the Darkheart ore, she stayed just as she was before.
687[[/folder]]
688
689[[folder:Queen Nai | The Jaguar Queen]]
690[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/queen_nai_default_classic_colors_idle_1_908x1024.png]]
691[[caption-width-right:350:The Jaguar Queen has her own plans for Valhalla, and Ragnarök is just the beginning.]]
692
693Queen Nai is interesting considering that she's actually a bruiser character with two weapons usually associated with dexterity: katars and spear. Her speed isn't just low, it's objectively the lowest in the game, so fighting unarmed is suicide in most cases. Higher-level Nais tend to swap between defensive on spear and offensive on katars, since, even with her low dexterity, her strings are strong due to her high strength stat, and her superb defense stat can keep her safe if things get dicey. Usually, this is building up for her sigs, which are among some of the strongest in the game if she can pull them off.
694----
695* AnimalBattleAura[=/=]AnimalMotifs: Serpents with the spear, feathers and wings with the katars.
696* InsaneTrollLogic: Nai believes that the gods of her kingdom are the creatures said to bring Ragnarok and is trying to help them regain their power to destroy Asgard. Why? She thinks that the world works on cycles and the only way to save her kingdom is to cause the end of the world so her gods can rule yet again. She thinks that means the planet will be reborn and her people will live on in another life.
697* LadyOfWar: She ''is'' a queen, after all.
698* {{Mayincatec}}: Nai's general aesthetic.
699* MightyGlacier: She's strong, tough, and slow.
700* RoyalsWhoActuallyDoSomething: She fought with her people to keep her city alive, and is now trying to save her people in Valhalla [[InsaneTrollLogic in a plan that's just as absurd as it is noble.]]
701[[/folder]]
702
703[[folder:Ragnir | The Dragon]]
704[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ragnir_default_classic_colors_idle_1_785x1024.png]]
705[[caption-width-right:350:Everything you love about dragons in a fight-size package.]]
706
707Ragnir has a very rich gameplay, with balanced stats that still give in to defence and dexterity, weapons that either emphasize strength (axe) or speed (katars), and signatures that cover nearly everything from dash attacks to prolonged danger zones. Make use of such versatility, and Ragnir may always have an option for regaining or pressing the advantage.
708----
709* BreathWeapon: As expected from a dragon, most of his signatures involve breathing fire.
710* DraconicHumanoid: Takes a humanoid form in order to compete in the tournament. At night he tends to return to his regular form.
711* DragonVarietyPack: Outside of his DraconicHumanoid form, he can turn into a [[OurWyvernsAreDifferent wyvern-type]] full-size dragon.
712* GuestFighter: The only character to do this in reverse: instead of having a skin that turns him into another character, he appears as an alternate skin for Maypul in ''VideoGame/RivalsOfAether''. In addition, he also has a [[Franchise/TeenageMutantNinjaTurtles Raphael]] crossover skin.
713* OurDragonsAreDifferent:
714** DinosaursAreDragons: His Ragnirsaurus Rex skin.
715** DragonsAreDemonic: His Ashen Ragnir and Inferno Ragnir skins tend to this.
716** DragonsAreDivine: His Celestial Ragnir skin turns him into an eastern-styled white dragon.
717[[/folder]]
718
719[[folder:Rayman | Champion of the Glade of Dreams]]
720[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rayman_default_classic_colors_idle_1_1024x973.png]]
721[[caption-width-right:350:Set on a quest to discover how to truly save the Glade of Dreams]]
722
723Rayman is an unusual legend, having average stats but signatures with great mobility and reach, making him a tricky opponent whether he is wielding an axe or gauntlets.
724----
725* ArbitraryWeaponRange: His gauntlets side and neutral signatures' hurtboxes have a small void between him and his fists.
726* {{Crossover}}: With [[VideoGame/{{Rayman}} his namesake series]].
727* FloatingLimbs: As the TropeCodifier and former TropeNamer, he wouldn't be Rayman without 'em.
728* GoodOldFisticuffs: Again, he wouldn't be Rayman without using his fists a lot.
729* GuestFighter: Until Ezio, he was the only one to be his own character instead of a skin.
730** Now he's got two skins of his own as [[Franchise/StreetFighter Dhalsim]] and Franchise/SpongebobSquarepants.
731* MechanicallyUnusualFighter: His down signatures appear static, but in fact grant him some slow, controllable movement as long as he stays in the air, something unique so far.
732* [[ShieldSurf Weapon Surf]]: He slides along the ground on his axe in his side signature.
733[[/folder]]
734
735[[folder:Red Raptor | The last Sentai]]
736[[quoteright:341:https://static.tvtropes.org/pmwiki/pub/images/red_raptor.png]]
737[[caption-width-right:341:''He hoped to see his fallen teammates after a final battle against the Darkheart Kaiju, but he hasn't been able to find them in the afterlife.'']]
738
739The last member of an elite unit of pilots who fought in giant Mechas powered by the souls of the departed, Red Raptor died after dealing the final blow against the monstrous, Darkheart-corrupted Kaiju that attacked his world. An average-stats legend armed with Orb and Battle Boots, Red Raptor presents a good mix of speed, range and attacking power with ordinary signature patterns.
740----
741* CoolBike: His Orb side sig has him mount a futuristic bike to ram the enemy with.
742* GratuitousJapanese: In his introduction short, he speaks entirely in Anime-style literary Japanese, complete with the usual over-the-top diction. There are English subtitles, fortunately.
743* HumongousMecha: His whole team was a classic Super Sentai-styled squad of Mecha pilots, complete with each Mecha having its own name, theme and colour. Some of his Sigs involve a portal opening for his own Mecha to deliver a punch or kick.
744* RedIsHeroic: He was the Red Sentai in his team, and held the line when all the others had fallen.
745* {{Sentai}}: His whole backstory and character are a homage to the genre. The Raptor Force was comprised of Golden Goshawk, Silver Harrier, Black Buzzard, Blue Osprey and their leader, Red Raptor himself.
746* TheApunkalypse: His epic Betrayer skin from the Apocalypse battle pass gives him custom signature effects, one of which replaces his cyberpunk sport bike with a ''Harley''.
747[[/folder]]
748
749[[folder:Reno | The Bounty Hunter]]
750[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reno_default_classic_colors_idle_16_792x1024.png]]
751[[caption-width-right:350:I KO'd a man in Reno, just to watch him cry.]]
752
753Reno's signatures should be quite familiar: "anti-air" neutrals, reliable "bread and butter" hard-hitting side signatures, and his down signatures are a static defensive downwards move on the blasters and a leap with downwards attack on the Orb, good for ledge guarding. Where he shines is through the fact that his blasters' signatures can be maintained for quite a while, meaning one can surprise opponent who would go in a little to quickly, assuming the attack is to end soon.
754----
755* BadassArmFold: His two lower arms are kept in this position when he's not using them.
756* BadassCape: His official art shows him with what looks like some sort of poncho, but is actually his wings.
757* TheGunslinger: A solid type two with four guns for a higher projectile volume. His Lore also states that he had so many shootouts in his life, he'd outright schedule them every fifteen minutes – with a pause for lunch.
758* GunTwirling: Performed with his extra blasters during his blaster Down Signature.
759* InsectoidAliens: He seems to be a big antropomorphic locust or wasp/hornet.
760* LivingWeapon: His Orb is actually a robot. And while the guns themselves aren't alive, the ammo seems to be comprised of living insects, which fly away after his gun signatures are done.
761* MoreDakka: Pulls out ''four'' blasters and shoots them all together for devastating flurries of shots.
762* MultiArmedAndDangerous: Has 4 arms, though he only uses the other two during his signatures.
763* MultiRangedMaster: Blasters and orbs have good range, and the fact that the orb isn't hand-held makes it a technically non-melee weapon.
764* NinjaPirateZombieRobot: An alien insect cowboy.
765* RetiredGunfighter: He never had the time to retire in his life, but still entertains the dream of buying himself a farm with his tournament earnings.
766* RobotBuddy: Orbot, his robot sidekick who doubles as his Orb weapon.
767* SpaceWestern: His whole theme.
768[[/folder]]
769
770[[folder:Scarlet | Lady Necessity, The daVinci of Steam]]
771[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scarlet_default_classic_colors_idle_1_651x1024.png]]
772[[caption-width-right:350:The Da Vinci of steam. Madmen bent on world domination made excellent field tests for her inventions.]]
773
774Scarlet is a double-edged character. Her hitboxes are usually wide, but her attacks come out slowly and sometimes strike at unusual angles. She herself doesn't move fast, and her average defense means she cannot take a lot of punishment. Her main advantages are her immense strength and reach, and one should use them to never let the opponent have the opportunity to get up close. Her dexterity isn't very high, but the knockback of the weapons should be sufficient to string a few light attacks together, and finish with a painfully powerful signature.
775----
776* CombatStilettos: Downplayed, they're not actually stilettos but still very high-heeled boots.
777* GadgeteerGenius: In her life, she invented a ''lot'' of stuff. She even invented the Rocket Lances used in-game.
778* GeniusBruiser: She's a scientist in a fighting game, and her Strength stat is among the highest in the game; not much more to say about that.
779* FieryRedhead
780* KickingAssInAllHerFinery: Her standard outfit, which seems very formal and also wears stiletto boots. None of this affects her fighting skills.
781* MadScientist: One of her alternate skins. Her nemesis, [[NamesToRunAwayFromReallyFast Baron Von Evilstein]], was also one.
782* MeaningfulName: Scarlet is redheaded.
783* MightyGlacier: She has 8 Strength but only 4 Speed.
784* MusclesAreMeaningless: Although she ''is'' a boxing champion, she's stronger than the very musclebound Jhala while having little muscle mass herself - possibly indicating that she uses her inventions to enhance her physical stats thereby making this a downplayed example, if not an outright subversion. Tellingly, both her weapons (hammer & rocket lance) are steampunk-themed with the signature animations on either weapon visually implying some form of mechanized propulsion. This may also explain why she doesn't possess the speed to match.
785* StealthPun: Her [[ComicBook/ScarletWitch Bewitching Scarlet]] skin.
786[[/folder]]
787
788[[folder:Sentinel | The Hammer of Justice]]
789[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sentinel_default_classic_colors_idle_1_495x1024.png]]
790[[caption-width-right:350:America's greatest costumed crusader. Now his hammer of justice will make even gods examine their conscience.]]
791
792Sentinel's weapons offer him a good versatility with his moves: fast, agile katars and the hard-hitting hammer. However, his strength isn't very high, and that extends to his signatures, which aren't always optimal for a KO. He's a more [[VictoryByEndurance endurance-based fighter]] who should steadily crank up damage with both light attacks and signatures, evade or counterattack when the opponent gets up close, and exploit any opportunity thanks to his good mobility.
793----
794* ActionPolitician: He was POTUS and a superhero at the same time.
795* BlueIsHeroic
796* DarkerAndEdgier: One of his skins invokes it along with MediaNotes/TheDarkAgeOfComicBooks.
797* DominoMask
798* ElectricBlackGuy: With artificial lightning.
799* GeniusBruiser: Not only did he collect various [=PhDs=] before growing tired of it and taking to fighting crime, he was also POTUS.
800* GuestFighter: His [[Wrestling/DwayneJohnson The Rock]] skin.
801* PresidentSuperhero: Becomes this later on in his life. Fighting crime while in the Oval office.
802* ShockAndAwe: His primary motif.
803* {{Superhero}}
804* UtilityBelt: He sports a strange one, seemingly made from the same metal as his boots and weapons.
805* ZombieAdvocate: When he discovered that the rock golems in Valhalla are actually sentient, he (discreetly) inspired Kor to join the Grand Tournament and now is trying to convince others to join said movements.
806[[/folder]]
807
808[[folder:Seven | The Free Heart Engineer]]
809[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/seven_62.png]]
810 [[caption-width-right:660:When the world nearly ended, a fault in her programming became the spark of life where all others failed. She never works without her H.U.M Records hat–the first thing she set her optics on.]]
811%%Needs gameplay guide
812Seven is a high strength, high defence legend with wide-hitting signatures. She wields a spear and a cannon.
813----
814%%Needs tropes
815* CuteMachines: She's definitely more on the "plucky spunky cute" side than "attractive" side.
816* Main/{{Fembot}}: She may not look feminine in the slightest, but is female-gendered.
817* PlayingWithFire: Most of her signatures involve fire in one way or another. Her lore entry states that she used to build "flame-powered" machinery, and she is the one who created Barraza's diesel-burning, fire-spouting heart.
818* RobotGirl: A downplayed example, as she's simply female-gendered but her appearance is that of a robot with no concer for attractiveness.
819* SmartPeopleBuildRobots: Parodied. She's a smart robot who builds more robots!
820* WrenchWench: She's a female-gendered robot who builds stuff and wields a huge wrench.
821[[/folder]]
822
823[[folder:Sidra | The Corsair Queen]]
824[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sidra_default_classic_colors_idle_1_1024x946.png]]
825[[caption-width-right:350:Sailing the seas of adventure for glory and gold!]]
826
827Sidra boasts hard-hitting signatures that come out remarkably fast, but tend to become predictable. She'll take advantage of her good strength for quick K.O.s with the cannon and harassing the opponent with her sword. Her anti-air moves are acceptable, and she also has access to a powerful "ground pound" down signature with the sword that can make for devastating ledge-guarding.
828----
829* {{BFG}}: The first legend to wield a Cannon.
830* DeadlyDodging: A variation - rather than use her opponent's attacks against them, she redirects the kraken's attempts to catch her into her sigs.
831* GuestFighter: Her [[Franchise/{{Halo}} Arbiter]] skin.
832* MeaningfulName: Her name references the Gulf of Sidra on the coast of North Africa - in the very region where corsairs like herself operated historically.
833* NoodleIncident: Sidra and Jhala's lores state that Sidra lost a city, a giant diamond and a sandwich to Jhala in a bar bet. No more details are given.
834* SmallRoleBigImpact: She's not very prominent in marketing or popular among players, but her unstoppable roughhousing led to the creation of the Tournament, meaning ''Sidra is in part responsible for Brawlhalla's existence.''
835[[/folder]]
836
837[[folder:Sir Roland | The Scarlet Lion]]
838[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sir_roland_default_classic_colors_idle_1_821x1024.png]]
839[[caption-width-right:350:An unstoppable knight with a beard so magnificent, even the gods took notice.]]
840
841Sir Roland is a primarily defensive-based character, with one of the highest Defense stats. His greatest weakness is his below-average speed. While chasing after an opponent may be difficult, keeping them at bay is facilitated by his attacks, which have wide hitboxes. However, his signature attacks tend to become predictable. It is best to focus on strings of light or standard heavy attacks, and punish with signatures when the opponent is damaged. His good toughness makes mistakes more forgivable.
842----
843%%* AnimalBattleAura: See "Cool Horse" below.
844* CoolHorse: Lin Fei taught him his Rocket Lance neutral Signature attack, the "Flaming Horse".
845* GuestFighter: His [[VideoGame/ShovelKnight King Knight]] skin.
846* KnightInShiningArmor
847* ManlyFacialHair: He takes great pride in his beard. Also his hair.
848* NameThatUnfoldsLikeLotusBlossom: Roland's lore calls him "[[OverlyLongName Lord Sir Roland Somerset Montgomery]], Duke of the Three Isles, Lord of Havershant, Slayer of the Bilious Dragon, Protector of the Illythians, Victor of the Siege of Alsburg, Haver of a Great Beard, Defender of the Danes, Conqueror of Guilardia, Prince of the Glorious Summer of ’14, Knight of the Order of the Exalted Lion, [[OverlyLongGag Honorary Abbot of Canterbury Cathedral, Champion of the City of Bath, Marshall of the Eastlands, Knight of the Crimson Buckle, Admiral of the Northern Seas, etc.]]"
849* ShoutOut: His gladiator skin, and associated quote.
850[[/folder]]
851
852[[folder:Teros | The Minotaur]]
853[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/teros_default_classic_colors_idle_1_1024x969.png]]
854[[caption-width-right:350:Mess with the bull and you'll get the axe. Then the horns, like, right after.]]
855
856Teros is a brute, with a double-edged playstyle. His attacks hit very hard and come out very slowly, both because of his stats and the weapons he uses. As such, he can land devastating blows with wide hitboxes, which are especially useful at cleaning up groups of adversaries. However, he may be harder to play as a duelist, as he can easily leave room for punishment between every attack.
857----
858* GuestFighter: His [[Film/Hellboy2019 Gruagach]] and Wrestling/RomanReigns skins.
859* MeaningfulName: "Teros" is a corruption either of the Latin ''taurus'' or Spanish ''toro'', both of which mean "bull."
860* MightyGlacier
861* MightyRoar[=/=]RoarBeforeBeating: His standard attack sound effect.
862* OddFriendship: He got lost in the Fangwild and befriended Ember a long time ago.
863* OurMinotaursAreDifferent: PlayedStraight and apparently {{Invoked}} in universe when Brynn brought him to Valhalla.
864* PunchClockVillain: He would take jobs as a henchman because it was the easiest kind of job for someone like him to get. It helps that he doesn't really like adventurers.
865* UndyingLoyalty: Apparently to Sidra, now that he's joined her Valhallan pirate crew. That doesn't stop him from fending off against her in the Tournament.
866* WhatMeasureIsANonHuman: Invoked by himself. He hates adventurers for their eagerness to divide the world between "us Heroes" and "them Monsters."
867[[/folder]]
868
869[[folder:Tezca | The Luchador]]
870[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tezca_7.png]]
871[[caption-width-right:350:The Jaguar makes the rules!]]
872
873A Mexican luchador who reclaimed the powers that are his family heirloom, then became a vigilante who protected the innocent and the weak in Mexico City.
874
875Tezca introduces a new weapon into the game: Battle Boots, which hit fast and often, and feature active input that defines the subsequent direction of a move. He completes his panoply with Gauntlets, and overall has access to a large array of grabbing moves and close-range combos. Stats-wise, he's balanced with a focus on strength.
876----
877%%Needs tropes
878* AnimalBattleAura: Jaguar-shaped.
879* AnimalMotifs: Jaguars.
880* CainAndAbel: His sister Chel reclaimed the same powers as he, but used them for evil and her own profit, turning brother and sister into enemies. Oddly, she made it into Valhalla as well.
881* [[EverythingSoundsSexierInFrench Everythin Sounds Sexier In Spanish]]: Several of his lines in the trailer or in Malhalla are in Spanish. Justified - he's Mexican, after all.
882* GratuitousSpanish: ''"El jaguar pone las reglas!"''
883* HalfIdenticalTwin: His evil sister Chel looks practically identical and, due to being a reskin, shares his moves.
884* MaskedLuchador: His mask is shaped like a Jaguar's head.
885* {{Mayincatec}}: His Ocelotl skin seems to fall in that territory.
886* MeaningfulName: His name (or perhaps stage name) Tezca is probably an abbreviation of [[Myth/AztecMythology Tezcatlipoca]], an Aztec creator god with jaguar motifs (and the god which the lore implies he channels in his fighting).
887[[/folder]]
888
889[[folder:Thatch | The Madman of Barbados]]
890[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thatch_default_classic_colors_idle_1_635x1024.png]]
891[[caption-width-right:350:How many pirates does it take to set an archipelago on fire? Thatch.]]
892
893A mad pirate whose fierceness in battle was only rivaled by his taste for setting things on fire or having them explode. He is a very offensive, low-defense legend, whose main advantages are his good speed, high strength, and generous hitboxes.
894----
895* TheAlcoholic: His bio states that he loves his drinking games, with his favorite being "Drink every time Thatch has a beard." He'd also spice his drinks with gunpowder just because.
896-->''Ye call this grog? I can still feel me face!''
897* AmnesiacGod: Mako's backstory suggests that Thatch may or may not actually be an amnesiac Poseidon who went mad after being struck down by Zeus.
898* AnimalCompanion: Thatch's "castaway" skin gives him a crab companion named "Crabby" who emotes with his actions. In the trailer for the crossover with ''The Last Airbender'', we can see that Crabby is in fact always hidden under Thatch's hat.
899* ArchEnemy: Lore-wise, Ragnir the dragon, whose entry states that he "wrestled so much gold from [Thatch], he became the Pirate's own Moby Dick."
900* BloodKnight: He would set his own ships on fire "so that there would be no retreat."
901* CartoonPhysics: The only possible explanation for how he can shoot cannonballs out of handheld pistols that are much smaller than said cannonballs.
902* ComedicSociopathy: Thatch's whole story is a hilariously larger-than-life tale of chaotic, murderous, destructive madness.
903* DamnYouMuscleMemory: While all signatures are unique, a lot of them tend to follow a pattern according to which neutral is the vertical or diagonal "anti-air", side is a reliable sideways attack that gives some movement or even a dash, and down would be a more unorthodox, often static or "defensive" move. Thatch's blasters follow a comparable pattern but with unusual commands: his ''down'' sig is the antiair, the side is static and the neutral is even more "defensive", having him actually step back while he attacks.
904* DressedToPlunder: Naturally, some of his skins feature the classic pirate attire, although his base skin lacks most except the shoes and hat. He manages to keep all of his limbs, and despite missing an eye, he doesn't sport an eyepatch.
905* GhostPirate: His ships were manned by ghosts. In fact, they haunted in shifts.
906* {{Gonk}}: Thatch's lore states that "he has a face only a mother could love if he hadn't made her walk the plank". If you're unconvinced, just look at his face!
907* MadBomber: His character selection animation. He also used to put gunpowder in his ''grog'', shoots cannonballs out of his blasters, and one of his alternate skins is, in fact, an explosives-wielding Goblin.
908* TheMusketeer: He fights with sword and blasters.
909* NoHistoricalFiguresWereHarmed: Thatch is clearly inspired by the real-life pirate Blackbeard, whose real name was Edward Thatch.
910* OddFriendship: He goes along relatively well with Vraxx, probably because he's only slightly more insane.
911* PirateBooty: He doesn't have any on his own, but apparently goes out at night to dig holes, certain that he'll eventually find treasures buried by the Gods. His character presentation screen also shows him with one foot over a chest that is identical the Malhalla's icon.
912* PiratesWhoDontDoAnything: Averted. He was a frighteningly active pirate.
913* SeadogBeard: He sports a black beard.
914* StickyFingers: The ''Welcome to Brawlhalla'' animated short shows him stealing grass from Teros' snack only for the sake of stealing, then quickly realizing that it tastes awful when he munches on it.
915* ThreateningShark: His sword signatures animations feature a shark's fin moving around him, and one of his alternate skins has him donning a shark's head. [[note]]As revealed by Lin Fei's lore, she taught him to "tap in his deepest inner lunatic to summon the Spirit Shark".[[/note]]
916[[/folder]]
917
918[[folder:Thea | The Speedster]]
919[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/theascreenshot.png]]
920[[caption-width-right:200:Sent by Zeus to retrieve the Winged Helm of Hermes from Odin. This speedster's built herself an Eternal Sports sponsorship empire in Valhalla!]]
921
922The second Battle Boots legend to be introduced, Theaklydea of Athens is the games' new champion speedster with a sky-high speed stat of 9. This and her typically mobile weapons (the Rocket Lance and Battle Boots) give her the positioning edge she'll need to overcome weak strength and defence, and only average dexterity.
923
924----
925* BraidsOfAction: Type 2. She's got one very long and thick braid.
926* ChallengeSeeker: She accepted being sent on a years-long quest because she likes a challenge. She got to Valhalla, quickly built her fame, got insanely rich from sponsorship and could probably just but the thing she was sent to get… but still wants to earn it as a trophy because it makes for a better challenge!
927* FastestThingAlive: Both in lore and mechanically; her base speed is so high, other high-speed characters can only reach it with a stance. She has access to a speed-enhancing stance herself, that takes it even higher.
928* FetchQuest: She was sent on one as an excuse to not have her win the Olympics every year.
929* FlashStep: As a speedster, she can do this in some of her moves.
930* FragileSpeedster: She breaks that record too within the Brawlhalla universe. One of her stances takes it to the extreme with 10 speed and 2 defence.
931* IShallTauntYou: She copiously taunts her opponent Thor for his slowness during her introduction short.
932* MercurysWings: Subverted. She sports typical mercury wings on her cap ''and'' boots, but they don't give her the power to fly and are purely SymbolicWings.
933* PutOnABus: An in-universe example for the Athenians. The reason she wound up in Valhalla was because Zeus didn't want her around for the next Olympics.
934* ShoutOut: During her introducing short, a sequence likely references the "Silhouettes battle among the clouds" in ''{{Film/Hulk}}''
935* SphereOfDestruction: In her introduction short, she stops a Mjölnir throw with a kick. The impact produces a sphere of blinding light.
936* SuperSpeed: Her main gimmick both lore-wise and mechanically. Her signatures also emphasize it.
937* SymbolicWings: The little wings on her cap and boots reference not only her speed, but also the quest she was sent on: to retrieve the Golden Helm of Hermes.
938* TrickedOutShoes: Excessively ornate Battle Boots that give her some thrust.
939[[/folder]]
940
941[[folder:Thor | The God of Thunder]]
942[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thor_default_classic_colors_idle_1_1024x964.png]]
943[[caption-width-right:350:Thor Odinson. God of Thunder. Collector of Bödvar memorabilia. Hammer main.]]
944
945Thor is a strong and enduring legend who fights with Orb and Hammer. He can rack up painful strings with the former, and hit even harder with the latter. Thor lacks a bit in Speed and Dexterity, though the Orb can compensate it very well, and his signatures, while a tad hard to place, allow him some more mobility.
946----
947* AscendedFanboy: An in-universe example. He would jump into the tournament fights so frequently that it was decided to officially make him a competitor.
948* BrickJoke: It is stated in Ulgrim's bio that he always resented not being chosen to forge Mjölnir, and mocked the smith for botching the handle. Now, he's the one who made the "other," longer handle which makes Mjölnir valid as a tournament-grade warhammer.
949* FieryRedhead: A myth-accurately red-headed Thor who behaves like you'd expect Thor to behave.
950* GracefulLoser: One of his quotes has him openly admit that to "rely on [...] being a god to get the KO" isn't a working tactic, proof being that he lost the fight.
951* LightningBruiser: The Orb is a very fast and mobile weapon, whose attacks come out quickly and are easier to string together. It can even rebound on walls, making the otherwise slower-than-average Thor even more dangerous.
952* PublicDomainArtifact: Justified, he wields ''the'' one and only Mjölnir.
953* ShockAndAwe: As fit for the god of Thunder.
954** Amusingly, this means that in a Thor-vs.-Sentinel fight, you can have two different heroes who wield both hammers and lightning.
955* StockWeaponNames: Averted, see Public Domain Artifact above.
956[[/folder]]
957
958[[folder:Ulgrim | The Unyielding Anvil, Son of Ivaldi]]
959[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ulgrim_default_classic_colors_idle_1_821x1024.png]]
960[[caption-width-right:350:Rare materials, wondrous items, and blasting magical furnaces are all in a day's work when you craft for the gods.]]
961
962Ulgrim is a strong, fast-moving, resistant and reliable character. His Rocket Lance gives him good mobility with light attacks, his signatures hits hard with wide hitboxes, and some of his signatures last long. The Axe is just as mobile, and tends to hit on both sides of the character. All in all, Ulgrim is a well-rounded character who just shouldn't rely too much on long strings. Hitting once or twice, following up with a signature, and replacing oneself to receive the opponent again is a perfectly viable strategy: Ulgrim's low Dexterity and cumbersome weapons are his main weak point, which must be taken into account.
963----
964* BadassesWearBandanas
965* BigEater: The ''Welcome to Brawlhalla'' animated short reveals him to be one.
966* BrickJoke: He was resentful that his family wasn't asked to craft Mjölnir. Thor's lore entry states that Ulgrim was finally chosen to forge a longer handle that makes it a tournament-grade weapon.
967* ChainsawGood: His Rocket Lance signatures involve creating a chainsaw from the exhaust.
968* DualWielding: He pulls out a second axe for signatures, which disappears afterwards.
969* GogglesDoNothing[=/=]GogglesDoSomethingUnusual: Averted. They are simply useful for protecting his eyes when forging and fighting.
970* HardLight: His secondary axe and rocket lance gadgets seem to be made of this.
971* LightningBruiser: His dump stat is dexterity, which leaves him with commendable strength, defence, and speed.
972* MundaneUtility: He can create hardlight axes and rocket lance blades in a fight. The ''Welcome to Brawlhalla'' short shows him materializing spoons as well to gulp down entire plates faster!
973* OurDwarvesAreAllTheSame: Oddly downplayed, at least in his default skin. He's still a competent smith, at least remotely Nordic-themed, and sports a beard, but he's not shorter than the other characters, wears more modern attire, isn't hinted as being particularly accented, etc...
974** Some of his alternate skins, however, play it much straighter.
975[[/folder]]
976
977[[folder:Val | The Weapon]]
978[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/val_default_classic_colors_idle_1_689x1024.png]]
979[[caption-width-right:350:Hello World! Press any key to continue...]]
980
981Val is a fast and enduring legend at 7 speed and 6 defence. Both of her side signatures give her a dash attack that covers appreciable distance, and her down signatures provide powerful defensive moves. She can secure some [=KOs=] with them in Free-for-all but the moves quickly become predictable in 1v1, so with lackluster strength and weapons that don't hit very hard she'll be forced to rely on steady strings of combos and her speed.
982----
983* AIIsACrapshoot: She had chosen to become evil against her creators.
984* ArchEnemy: To Ada.
985* ArsonMurderAndJaywalking: The description for Hardsuit Val.
986-->Faceless. Remorseless. Also functions as a [=WiFi=] hotspot.
987* ControlFreak: MBFC's networks were all being routed to Val when she started running Miami, and then later, all neural research.
988* GuestFighter: Her [[WesternAnimation/StevenUniverse Stevonnie]], [[Franchise/TeenageMutantNinjaTurtles Michelangelo]], [[Franchise/StreetFighter Akuma]], and [[Franchise/StarWars Obi-Wan Kenobi]] skins.
989* HardLight: Her sword is explicitly made of it, and she also makes hard light shurikens in her gauntelets neutral signature.
990* HeartLight: Hers looks like Iron Man's.
991* NoodleIncident: She infiltrated Ada's group of combat-hackers and post-punk revival band as a "techno-ninja bassist."
992[[/folder]]
993
994[[folder:Vector | The Superbot]]
995
996[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vector_default_classic_colors_idle_1_1024x826.png]]
997[[caption-width-right:350:More human than human. Also more airplane than human.]]
998
999Vector is a well-rounded character stat-wise, but his signatures sacrifice speed for area coverage. He can clear the entire platform in one sweep with his lance signatures, and his bow is a bit clunky but hard-hitting. Mastering Vector is difficult, but he is one of the most lethal rocket-lance legends once you do get good at him.
1000----
1001* AfterTheEnd: Much farther than even Barraza; by his time period no one even knows what humans ''looked'' like.
1002* {{BFG}}: One bow signature turns his arm into a full-blown WaveMotionGun.
1003* BifurcatedWeapon: His bow can split into a pair of short swords.
1004* CombiningMecha: He wraps himself around his rocket lance to transform into jet mode, bringing to mind [[KibblesAndBits another facet of Transformers]].
1005* GeniusBruiser: On the level of Lady Necessity herself.
1006* OffscreenMomentOfAwesome: His final battle against the Mechassassin in Los Angeles was "so epic that the soundtrack could be heard as far away as New Mexico."
1007* ShoutOut: He's a blatant walking ''Franchise/{{Transformers}}'' reference.
1008* SpeaksInShoutOuts: Specifically, to ''Film/TopGun''.
1009* TransformingMecha: A fighter jet.
1010[[/folder]]
1011
1012[[folder:Vivi | The Deadly Dancer]]
1013[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/vivisplash_final.png]]
1014 [[caption-width-right:300: Vivi never missed a step!]]
1015Hailing from Brazil, Vivi enters the scene armed with blasters, battleboots and her capoeira moves. This fast and offensive legend will need to chain her attacks wisely to make up for a mediocre dexterity stat and make the most of her unorthdox hitboxes.
1016%%Needs better gameplay guide
1017----
1018%%Needs Tropes once a little more is revealed about her
1019* BadassNormal: Invoked. She joined a group of elite assassins who specifically took an oath to reject any form of supernatural powers and rely on skill and martial prowess alone, meaning she's one of the few characters in Brawlhalla not to use them.
1020* BlingBlingBang: Downplayed. She wields chrome-coloured handguns decorated with a cat-shaped keychain.
1021* UsefulNotes/{{Capoeira}}: She uses it in her moves.
1022* CoolShades: Large round coloured glasses.
1023* DanceBattler: Capoeira is already a fighting style disguised as a dance. She's a fighter and a dancer.
1024* HighAltitudeBattle: She fought ennemies on airplanes, among a myriad of other settings.
1025* KindheartedCatLover: She loves cats so much, she spared at least one target because they had strong relationship with their cat. She also died TakingTheBullet for a Calico Cat, and holds a cat-centered blog in the afterlife.
1026* MonumentalBattle: Her backstory involves her fighting ennemies "on the arms of a giant statue", which is probably "Christ the Redeemer" in Rio de Janeiro.
1027* NoodleIncident: She fought at a pool party, and whatever happened there caused inflatable water slides to become classified as dangerous weapons.
1028* OddFriendship: With Xull the Orc Warlord. He participates in her Capoeira ''rodas'' with genuine and quite unusually non-threatening glee.
1029* UnwittingPawn: Her backstory starts with her discovering that she's been eliminating high-ranking members of the [[NebulousEvilOrganization Nemesis Order]] for… the CEO of the Nemesis Order. She found it so cliché and disappointing that she killed him too and went freelance.
1030* YouWillBeSpared: She spared a target for loving cats.
1031[[/folder]]
1032
1033[[folder:Volkov | The Vampire King]]
1034[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/volkov_default_classic_colors_idle_1_820x1024.png]]
1035[[caption-width-right:350:Creating a kingdom is not a task for mere mortals.]]
1036
1037Volkov is one of the most unusual legends gameplay-wise. He pairs the straightforward, hard-hitting axe with the flashy, unorthodox scythe for a challenging, unpredictable playstyle. His signatures approach from very unexpected angles and hit harder than his 4 Strength would lead you to believe they would. His stats are lackluster, overemphasizing Dexterity, but his sigs move quickly enough to keep you from being punished too badly. Mastering Volkov's unique quirks gives you access to a secretly powerful legend that most people won't know how to fight properly.
1038----
1039* AnimalMotifs: Bats, natch. They surround him in most of his signatures, and his Blood Moon skin turns him into a bat-human hybrid monster.
1040* ClassicalMovieVampire: Resembles a mix of [[Franchise/{{Castlevania}} Konami's Dracula]] and [[{{Film/Nosferatu}} Count Orlok]].
1041* DaywalkingVampire: Played straight in-game, as he is definitely not WeakenedByTheLight. The ''Welcome to Brawlhalla'' animated short plays it for laughs when he appears in the audience: while daylight does not seem to harm him, he is still hiding under a wide-brim hat, visibly very displeased.
1042* FailedASpotCheck: he was transformed by a charming and obviously vampiric lady whom he was dating, and did not notice once that everything was abnormal with her, or didn't care.
1043* IHaveManyNames: Most Valhallans dare not invoke his name, preferring epithets like "Das Vampyr", "Wapierz", or "Upyri". [[MythologyGag Caspian calls him "Gramps"]].
1044* MissingReflection: As fit for a vampire. It's used as a special effect in the Castlevania Crossover trailer.
1045* MyInstinctsAreShowing: He puts on an air of composure, but once he gets really riled (or when he gets chosen on the select screen) he lets his true demonic nature show.
1046[[/folder]]
1047
1048[[folder:Wu Shang | The Traveler]]
1049[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wu_shang_default_classic_colors_idle_1_1015x1024.png]]
1050 [[caption-width-right:350:Wanderer, philosopher, master of cryptic riddles!]]
1051
1052With spear and gauntlets, Wu Shang is a formidable opponent both in and off stage. His strong and fast signature attacks make for great punishes and KO options, and his high dexterity stats facilitates aiming object and weapon throws.
1053----
1054* BaldMystic: He shaves his head but keeps a beard.
1055* BareFistedMonk: Zig-zagged. He can fight unarmed just like anyone and is a martial arts master, but he excels with a spear and metal gauntlets.
1056* BarefootSage: He only wears bandages on his feet that let his toes exposed
1057* BattleAtopThePoles: He perches atop his own spear in one of his signatures.
1058* GuestFighter: His [[VideoGame/RivalsOfAether Ranno]], [[Franchise/KungFuPanda Po]], [[Franchise/StreetFighter Chun-Li]], and [[WesternAnimation/AvatarTheLastAirbender Aang]] skins.
1059* MagicalBarefooter: See BarefootSage above.
1060* MartialPacifist: He retired as a general and was taught by monks that he didn't need to kill in a fight. Now he revels in the tournament because he can fight at full strength without killing anybody.
1061* MeaningfulName: "Wu Shang" is Chinese for "warrior monk."
1062* OldSoldier: Wu Shang covered himself in glory as a general and conqueror, but had an existential crisis and left it all behind to seek illumination.
1063[[/folder]]
1064
1065[[folder:Xull | The Iron Commander]]
1066[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xull_default_classic_colors_idle_1_1018x1024.png]]
1067[[caption-width-right:350:Orc mercenary and challenger of authority.]]
1068
1069Xull's extraordinary strength means his other stats are only average at best, but also that with axe and cannon, even his light attacks will hit with tremendous force. Knowing the combos and when to strike can ensure K.O.s in just a few hits, and his signatures can also provide generous hitboxes with on cannon, ranged attack with his chain-and-beartrap on axe, and dash attacks on both. Be careful not to abuse his side signatures or throw attacks willy-nilly, however, as his low dexterity and speed leave him very open for retaliation, should he miss a hit.
1070----
1071* BaldHeadOfToughness: Bald, acceptable defense, highest strength in the game.
1072* BearTrap: His cannon neutral signature, axe down signature, and the official art have him whip out what looks like a huge beartrap on a chain. It has real teeth, too. It was taken from his predecessor at the head of the iron legion.
1073* BloodKnight: He'll fight to be the leader on just about anything, from an underground golem fighting ring to a ''ladies' book club''.
1074* BrutishCharacterBrutishWeapon: He fights with an axe, a cannon, and a giant bear trap made with the skull of someone he killed, and has a definitely brutal playstyle.
1075* GracefulLoser: He only lost once in his life, but he honored his wager and switched sides during the war.
1076* GuestFighter: His [[WesternAnimation/StevenUniverse Amethyst]] skin.
1077* KlingonPromotion: Became the commander of the iron legion by killing the previous one.
1078* ShortRangeLongRangeWeapon: His first order as commander of the Iron Legion was to create a cannon brigade. His second order was to forbid long-range fighting.
1079[[/folder]]
1080
1081[[folder:Yumiko | The Kitsune]]
1082[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yumiko_default_classic_colors_idle_1_853x1024.png]]
1083[[caption-width-right:350:Mischievous protector and forest spirit.]]
1084
1085With an emphasis on speed and dexterity, Yumiko is an agile Legend who must play on both Defense and Offense, to lay traps for her opponents while avoiding damage, and prepare them for signature that hit hard, but are near useless when not comboed. Her side signatures have her dash a respectable distance, and this can be useful as an evading move as much as an offensive one.
1086----
1087* AsianFoxSpirit: Symbolized by some tails that appear behind her during some signatures.
1088* BlindWeaponmaster: Even though she's blind, she's capable of using her bow and grapple hammer.
1089* LittleBitBeastly: In most of her skins, she looks like a human with fox ears and her tails are usually hidden.
1090* MeaningfulName: One translation of the Japanese name "Yumiko" is "bow child" - a clear reference to her use of bow.
1091* TravelToProjectile: A variation. Two of her bow signatures have her turn ''into'' a flaming arrow and traveling with it.
1092* VoluntaryShapeshifting: The ''Welcome to Brawlhalla'' animated short shows that she can turn into a non-humanoid kitsune. One of her chest-exclusive skins also blurs the line by giving her a more animalistic face but retaining the overall humanoid stance.
1093[[/folder]]
1094
1095[[folder:Zariel | The Celestial]]
1096[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zariel_default_classic_colors_idle_1_466x1024_4.png]]
1097[[caption-width-right:350:Here to investigate Odin's army on the order of a rival god.]]
1098
1099A strong and resilient character, Zariel's underaverage dexterity and speed are counterbalanced by their use of the Bow and Gauntlets. The former uses its range to keep opponents at bay and trick them into punishing signatures, and grants a dash attack, the latter is generally a fast weapon that allows for easier combos. Zariel should rely on long, steady strings of light and aerial attacks, and keep the signatures for movement, defense, and anti-air.
1100----
1101* AmbiguousGender: Zariel's gender is never revealed, and their bio never employs pronouns.
1102** OtherworldlyAndSexuallyAmbiguous: Claims to be "above such primitive distinctions".
1103* GuestFighter: His [[Franchise/{{Tekken}} Devil Jin]] skin.
1104* HardLight: Their wings are made of this, and they summon discs or arrows made of solid light or PureEnergy.
1105* OurAngelsAreDifferent: Their God and boss is Paladium of Elysium.
1106* ShoutOut: Zariel's name is borrowed from that of the archangel Sariel in Hebrew myth.
1107[[/folder]]

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