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1A list of characters from ''VideoGame/TitanQuest''. Note that multiclass characters won't be listed here.
2
3----
4
5[[foldercontrol]]
6
7[[folder: Heroes]]
8
9!!Tropes in common to all Heroes
10----
11%%* ActionGirl: If female.
12* DidYouJustPunchOutCthulhu: When you can defeat Typhon, an EldritchAbomination that ''even Zeus'' can't kill, and later [[spoiler: Hades]], you know you are a badass. ''Ragnarok'' has you fighting the Norse Pantheon instead, while ''Atlantis'' features [[spoiler:the primordial deity Tiamat]].
13* TheDeterminator: Just have a look at all the way you'll have to walk...
14* HeroicMime: Never speaks to other [=NPC=] characters, but will say something on the lines of "You can't carry any more" when their inventory is full. Also, some [=NPCs=] lines strongly imply that they are answering to actual questions that aren't shown.
15** In ''Ragnarök'', [=NPCs=] will have noticeable pauses in dialogue before responding to what is presumed to be the player character's response.
16* MagicKnight: Should you choose any combination of a melee-oriented class and a sorcery-oriented class.
17* MightyWhitey: The PC is white and from Greece. They travel to Egypt and China and solve everyone's problems in a pinch while the local warriors who know the terrain and dealt with the regional monsters for generations can't. Justified by an NPC in Chang’an, who notes that a foreigner wouldn’t believe in local superstitions surrounding the monsters.
18* TheRedMage: The player can choose an Intelligence-heavy mastery combination that uses both damaging spells and the Nature mastery's Regrowth for healing.
19
20!!The Warrior (Warfare mastery)
21The Warrior excels at dealing out physical damage but pays little heed to defense. With higher mastery levels the Warrior can learn to deal damage to several adversaries at once.
22----
23* AttackItsWeakpoint: The Hamstring power up for Onslaught allows you to deal more damage and slow down enemies by hitting their legs. [[GameplayAndStorySegregation Even against opponents lacking tendons or legs, somehow]].
24* BlowThatHorn: The sound of a warrior's horn can fill stun their enemies (War Horn), rob them of their fighting spirit (Doom Horn), or summon allies to the battlefield (Ancestral Horn).
25* DamageIncreasingDebuff: The warrior's Battle Standard ability comes with the Triumph upgrade which lower monsters' resistance to physical and stunning damage.
26* DualWielding: The Warfare mastery contains a set of Dual Wielding skills. Initially, Dual Wielding deals less damage than the weapons combined, but eventually the skills compensate by pulling out some powerful special attacks.
27* GroundPound: ''Atlantis'' adds the ability to send a powerful shockwave that deals damage and prevents enemies from casting and/or firing straight.
28* MakeSomeNoise: The warrior can blow his/her War Horn to stun foes. Its modifier skill increases its effect to deal PercentDamageAttack and AntiArmor.
29* RazorWind: The passive power up for Warwind implies this, as it makes your targets bleed and suffer ulterior damage.
30* SpinAttack: The Warrior has a useful spinning attack called Warwind that deals damage to multiple targets and bleeding. The Warrior's Tumult is also one, though chance-based rather than an active skill.
31* SummonMagic: At the strongest level, he/she can summon ghost soldiers for a while to help.
32
33!!The Defender (Defense mastery)
34The Defender specializes in surviving battles but offers little in the way of offensive enchantments. Many skills focus on utilizing the shield to deflect attacks and disable enemies.
35----
36* AttackOfThe50FootWhatever: The Defender can turn into a Colossus as one of its capstone skills, giving him/her increased strength, damage, health, and damage absorption, in exchange for lower speed and not being able to fit through doors.
37* BlowThatHorn: Rally allows the defender heal themselves and their allies by sounding a horn. It can later be upgraded with Inspiration to grant boosts to speed and energy regeneration, and Defiance to grant energy resistance and retaliation damage.
38* CarryABigStick: The Defender receives several skills that give bonuses when wielding blunt weaponry like clubs and maces. ''Ragnarök'' Also allowed him to extend the stunning attack to axes as well.
39* CavalryOfTheDead: In ''Atlantis'', the new top-level skill allows them to summon a phantom phalanx to aid them for a short while.
40* LuckilyMyShieldWillProtectMe: Many active and passive skills of this mastery rely on a shield, both for offense and defense.
41* MightyGlacier: The Defense mastery and most (if not all) mastery combinations involving it, especially with Colossus Form active.
42* NoSell: One of the obtainable power ups greatly boosts the Defender's resistance against several Status Buffs such like stun or petrification, making him nearly immune when fully powered up. The ''Perfect Parry'' skill nullifies all damage and counterstuns enemies for a handful of seconds.
43* ShieldBash: The mastery includes such an attack, including a more powerful version which lets the Defender charge at foes.
44
45!!The Rogue (Rogue mastery)
46The rogue is unmatched at dealing rapid damage to single opponents or wearing them down with poison and bleeding. Reliant on hit-and-run tactics, the Rogue is less well suited for handling hordes of enemies and must employ trickery to avoid being overwhelmed.
47----
48* AntiStructure: As Rogues' synergetic damage types (Poison and Bleeding) are ineffective against non-living beings, they also get a skill that increases damage done to Constructs and Devices.
49* AttackItsWeakPoint: His/her basic attack skill involves hitting an enemy in its weak point every so often, dealing high damage.
50* DamageOverTime: The Rogue mastery specializes in Bleed and Poison damage, which are powerful compared to a regular attack, but has damage distributed across a short duration. This encourages a hit-and-run style of play.
51* DarkIsNotEvil: The Rogue is one of the good guys, even though any titles that have Rogue as a class sound sinister.
52* FlechetteStorm: The Rogue can throw a spray of daggers as one of his/her skills.
53* FourIsDeath: Calculated Strike deals increased damage at every fourth hit, and has a chance to trigger Lucky Hit that further increases the damage or causes bleed. In later expansions, Lucky Hit has 44% chance of triggering on a Calculated Strike hit.
54* GlassCannon: The Rogue is adept at dealing high amounts of damage, but he/she isn't very resilient.
55* MoreDakka: The Throwing Knives upgrade allows you to throw a volley of them at once. The same is applied to the toxic vials in ''Atlantis''.
56* PoisonedWeapons: Some of the skills in the Rogue mastery give Poison damage, and as the player goes up the mastery, these poisons can further cripple the enemy. It also includes an explosive vial of poisonous gases.
57* PowerGlows: Powering the Envenom Weapon skill will make your hands glow with green.
58* SmokeOut: One of his skills allows him to temporarily blind nearby enemies with a cloud of dust.
59* TrapMaster: The Rogue can deploy traps to help him/her. Even the traps can be trapped; a skill allows traps to explode for damage upon being destroyed.
60
61!!The Hunter (Hunting mastery)
62Master of bow and spear combat. Piercing attacks penetrate enemy armor and high level bow skills will tear through large groups of enemies. The Hunter must rely on speed and range to stay out of the reach of enemies.
63----
64* ArmorPiercingAttack: The Hunter specializes in spears and bows, both of which have high pierce ratios. "Take Down" and "Marksmanship", as one of their effects, boosts piercing damage done by spears and bows, respectively. "Puncture Shot Arrows" further increases pierce damage, "Art of the Hunt" buffs pierce damage, and "Study Prey" debuffs enemies' pierce resistance.
65* AttackItsWeakPoint: "Eviscerate" is a special spear attack which deals massive damage and also makes the victim bleed.
66* BlowThatHorn: Call of the Hunt has the Hunter blows his/her horn to buff the user's and allies' attack speed and cause their attacks to inflict bleed. Exploit Weakness enhancement adds pierce and bleed damage buff.
67* CripplingOverspecialisation: Several of the Hunter's skills are specialised in killing Beasts and Beastmen, who collectively make up the second most common class of enemies in the game, while their emphasis on high Bleed and Pierce damage makes them even more effective at slaying any flesh-and-blood foes. Unfortunately, this also leaves them singularly ill-equipped to deal with the ''most'' common class of enemies in the game- Undead, who are all universally [[NoSell completely immune to Bleed]] and mostly highly resistant to Piercing damage[[note]]for the same reasons they also struggle just as much with the (fortunately much less common) Constructs[[/note]]. Choosing your secondary class should be done with care if you don't want to spend the whole game with hordes of skeletons and ghosts making your life a misery.
68* DamageIncreasingDebuff: The Hunter uses the Study Prey and Flush Out skills to lower piercing, elemental and bleeding resistances of his foes.
69* HunterOfMonsters: While the Hunter will fight against a panoply of enemy types, the "Art of the Hunt" aura gives a damage bonus against Beast- and Beastmen-type enemies.
70* InescapableNet: The Hunter can throw one on their enemies, making them sitting ducks for several seconds. It may not work if the enemy (usually bosses) is simply too big for it.
71* {{Multishot}}: The "Scatter Shot Arrows" skill has a variant of this trope, where the arrow bursts into fragments upon hitting an enemy. He can also learn a technique that randomly allows you to shoot three arrows at once. Combined with "Scatter Shot Arrows" and "Puncture Shot Arrows" is incredibly devastating against groups of enemies.
72
73!!The Pyromancer (Earth mastery)
74Adept at raining down destruction over large hordes of enemies. With most skills designed to deal damage, the Pyromancer relies on a colossal Earth Elemental to hold the attention of enemies.
75----
76* AreaOfEffect: The Pyromancer can envelop himself/herself in flame, which deals Fire damage to enemies. Other skills allows this ring of flame to weaken enemy attacks and lower the effectiveness of their armor.
77* ConvectionSchmonvection: Averted, as one of the power ups for the fire shield makes it so hot that it softens the enemies' weapons and shields.
78* DishingOutDirt: Part of his magic.
79* DrawAggro: One of the perk of the Core Dweller is its ability to taunt monsters and keep them away from you.
80* FlamingSword: The Pyromancer can enchant his/her weapons with fire.
81* HavingABlast: The fireball spell will explode on impact, hitting multiple enemies at once. It can be powered up to further extend the range of the explosion and add fiery shards of rock to the blast.
82* MagmaMan: The Core Dweller summoned pet is made of earth and hot lava. Naturally, it can deal physical and fire damage.
83* MeteorSummoningAttack: The latest expansion adds a Meteor skill that cause a massive flaming rock to fall from heavens and crash on unsuspecting foes.
84* NonIndicativeName: Pyromancer skills actually stem from the ''Earth'' mastery, even though the majority of them are based around fire. Although a lot of them do involve the manipulation of hot volcanic rock.
85* PlayingWithFire: The Pyromancer specializes in fire elemental damage, from explosive fireballs to flaming shields to crevices filled with flames. The ''Atlantis'' expansion adds a [[DeathFromAbove Meteor shower]] and a [[AreaOfEffect Fire Nova]].
86* StoneWall:
87** The "Stone Form" skill temporarily lets the Pyromancer block all damage and increase his/her health regeneration rate, in exchange for being completely immobile.
88** The Core Dweller doesn't do a lot of damage, both physical and fire based. It serve as a monster attractor thanks to its DrawAggro ability, huge health, high armor, and damage reduction, while your Pyromancer is doing the real damage.
89* SummonMagic: The [[MagmaMan the Core Dweller]] summon, which has high defenses and deals physical and fire damage.
90
91!!The Theurgist (Spirit mastery)
92The Theurgist combines offence and defence with insidious life stealing skills that leech enemies' vitality while bolstering their own. At higher levels the ability to summon a powerful Liche King dramatically increases damage-dealing ability.
93----
94* BeamSpam: One of their staff-related skills allows the Theurgist to fire three beams from his/her staff at once.
95* CastFromHitPoints: The Dark Covenant skill will replenish your energy and buff you up at the expense of your life points. With the "Unearthly Power" skill upgrade, it can further drain more life points to increase the damage you deal.
96* CharmPerson: The "Enslave Spirit" skill temporarily turns any mooks on the player's side, up to 5 levels above the player character's level.
97* DarkIsNotEvil: The Theurgist may be the darkest-sounding of the heroes, but they're not different from the others.
98* LifeDrain: One of their magical attacks, starts off as a single-target beam and can extend into hitting multiple enemies with the secondary flow upon hitting the original target.
99* LikeCannotCutLike: The Theurgist has a number of effects that buff its damage against Undead enemies. It ''needs'' them, because almost all of its actually damaging abilities do Vitality damage- which all Undead are universally completely immune to. This means a Spirit-mastery character is mostly dependant on their secondary class to deal with the hordes of Undead the game throws at them.
100* {{Necromancer}}: The Theurgist draws on the spirits of the afterlife for his/her skills, and he/she can summon a Liche King. Consequently, the Theurgist is specialized in fighting undeads... at least in theory. All Undead being immune to the majority of its abilities puts a bit of a crimp on this role.
101* OurLichesAreDifferent: The summonable Liche King. It comes with different abilities and damage types making him the best pet of the game.
102* SpreadShot: The Ternion attack shoot three bolts from your magic staff in spread-like pattern.
103* SummonMagic: The Theurgist can summon a Liche King and later the [[HumanoidAbomination Ether Lord]]. The latter is temporary though.
104* WalkingWasteland: The Theurgist's aura slowly drains the life of anyone within proximity, as well as slowing them down. Higher skills in the branch allows the aura to ravage away at the enemy's armor and resistances.
105
106!!The Stormcaller (Storm mastery)
107Excels at dealing massive lightning and cold damage to single opponents or small groups. The Stormcaller has limited personal defences but can slow, freeze and stun enemies with frost and thunder attacks.
108----
109* AnIcePerson: Half of the Stormcaller's powers include dealing Cold damage in the form of [[ImpaledWithExtremePrejudice Ice Shards]] and [[LiterallyShatteredLives Freezing Blast]].
110* AttackBackfire: Lightning Surge, when active, can release a damaging and stunning ring of lightning bolts from you when you're hit by certain attacks.
111* BoltOfDivineRetribution: One of their most damaging attacks is a thunderbolt.
112* ChainLightning: One of the higher-level skills allows the Stormcaller's lightning to leap from enemy to enemy.
113* DamageIncreasingDebuff: The Obscured Visibilty skill will lower enemies' resistance to elemental attacks and weaken their damage output.
114* HarmlessFreezing: Averted. Freezing foes will harm them over time but also make them more resistant to melee weapons.
115* InvincibleMinorMinion: The Wisp can actually die or get hit by certain magics, but it is too small and fast for any melee mook to hit.
116* KillItWithIce: along with lightning attacks, the Stormcaller has various skills that deal cold damage.
117* ManaBurn: The Spell Breaker skill and its upgrade, the Spell Shock. Drain enemies' energy and convert it into damage. Also can used as a DispelMagic to remove negative buffs from your allies and positive buffs from enemies.
118* ShockAndAwe: Half of the Stormcaller's powers deal Lightning damage in the form of balls and bolts of lightning.
119* SummonMagic: The Storm Wisp is a summonable creature that specializes in dodging and providing a passive buff to Lightning- and Cold-element damage.
120* WeatherManipulation: The Stormcaller is focused on summoning the elements to wreak havoc down on his/her opponent. Some skills include Storm Nimbus, Squall, and Lightning Bolt.
121
122!!The Wanderer (Nature mastery)
123The Wanderer can call on denizens of the forest to deal damage and shield them from enemies. Healing and defensive auras allow allies to survive longer and fight more effectively.
124----
125* TheBeastmaster: This is an archetype of the Nature mastery. The Wanderer can summon four pets (three Wolves and one Nymph), while all other masteries have either temporary summons or just one permanent summon.
126* GreenThumb: The Wanderer can grow brambles around him/her and to take damage for him/her and/or sting the enemy. The new skill in ''Atlantis'' summons a whole mass of roots to bind and damage enemies in an AreaOfEffect.
127* HealingHands: Regrowth is a basic skill for the Wanderer, which can heal either the Wanderer himself/herself or any allies or [=NPCs=].
128* HealItWithNature: Nature Mastery is about forests, like [[NatureEqualsPlants briars, dryads, oaks]], and wolves, and their HealingHands skill is Regrowth, whose icon is a leaf:
129-->A wave of healing energy rapidly restores lost life to the target ally.
130* HerdHittingAttack: The ''Plague'' skill spread out poison damage to all who are close to the afflicted.
131* NatureHero: The Wanderer is in tune with nature and relies on it for help.
132* PoisonousPerson: The Wanderer can create stinging nettle or summon a plague upon the enemy to inflict Poison damage.
133* SummonMagic: Wolves and nymphs. The former are strictly melee units and more than one of them may be summoned. The latter is a long-distance fighter with magical arrows.
134* TechnicolorToxin: Green, though it's more of a cloud of disease.
135
136!!The Seer (Dream mastery)
137Drawing power from the dream world, the Seer uses sheer force of will to dominate the battlefield. The arcane workings of the psyche, time and reality itself are all playthings for those who have mastered the secrets of the mind.
138
139Added in ''Immortal Throne''.
140----
141* AttackReflector: Some of the Seer's passive skills can redirect some damage at the enemy.
142* TheEmpath: "Trance of Empathy", which sends back some damage when hit.
143* ForcedSleep: "Sands of Sleep" will instantly put some enemies to sleep for a while. Not very useful, since attacking the enemies will wake them up, but can be used to reduce the number of attackers in a pinch.
144* MagicKnight: Whereas other masteries focus on raising Strength or Intelligence with some Dexterity, the Dream mastery raises both at the expense of Dexterity.
145* MutuallyExclusivePowerups: The Seer can only use one Trance skill at a time, selecting between an AttackReflector, GradualRegeneration, or a damaging AreaOfEffect.
146* OurMonstersAreWeird: The Nightmare is an eyeball with bat wings.
147* RealityWarper: Many of the skills' flavor involve warping reality on a low level, allowing the Seer to [[TimeMaster dilate time]], [[WeaponizedTeleportation teleport]], or [[NegativeSpaceWedgie create rifts in reality]].
148* SummonMagic: The Seer can summon a Nightmare, can shock enemies, confuse them, and buff the Seer's other pets, depending on the skills selected.
149* WalkingWasteland: "Trance of Destruction" will damage all nearby enemies just by being active.
150
151!!The Runemaster (Rune mastery)
152The warrior-shamans of the North inscribe their weapons and armor with magical runes, or cast them on the ground to control the battlefield. Drawing power from the ecstasy of combat, they are both proficient and able to unleash magical fury.
153
154Added in ''Ragnarök''.
155----
156* AreaOfEffect: One of the mid-level attacks summons a large circle of runes which, after a few seconds, explodes, dealing massive damage and stun to all enemies caught on it. Not exactly practical, but with the right behaviour, it's deadly.
157* TheBerserker: As the mastery is inspired from Nordic mythology, the Runemaster has skills that trigger from the "ecstasy of combat".
158** The basic attack replacement temporarily improves Intelligence, which in turn boosts magical damage types. The Runemaster also receives a skill that increases damage absorption, health regeneration, and total speed when at or below 40% health, with a modifier skill that can cause a character in this state to frighten enemies, lower their health, and lower their damage.
159** A character who has both Warfare and Rune masteries has the title "Berserker". A dual-wielding Berserker (which requires this specific mastery combination) can use a skill that gives the player a chance of dealing double damage on an attack.
160* ElementalPowers: Including attack runes enchanted with [[ShockAndAwe Lightning]] or [[AnIcePerson Cold]], Runic Weapon dealing both [[PlayingWithFire Fire]] and Cold damage and the ability to summon [[DishingOutDirt Walls of Menhir and Guardian Stones]] in combat.
161* GlassCannon: The Runemaster is powerful and can pack quite a punch, but his risible Health bonus leaves him vulnerable. Even one of his berserking skills activates at low health.
162* MagicKnight: Even more so than the Dream mastery; Runemasters receive boosts in Strength, Intelligence, ''and'' Dexterity when increasing their mastery level, in exchange for having the lowest Health bonus of any mastery.
163* RunicMagic: Runes are used for exploding mines, conjure magic walls and and enchant weapons.
164* SpellBlade: The Runemaster's basic attack replacement skill requires a weapon that is not a magical staff, enchanting it to deal increased normal damage and bonus elemental damage. Further skills in the mastery allows the weapon to explode on contact, drain the enemy's health/energy/offensive ability/speed, and convert the weapon's normal damage type to elemental damage.
165* SummonMagic: The Menhir Wall is a temporary summons that forms a duffing wall of stones to protect you from enemies. A later power up let you summon along a Guardian Stone that actually attack enemies caught in the area.
166* TrapMaster: The Runemaster can inscribe runes on the ground to trigger when an enemy walks over it.
167
168!!The Neidan (Neidan mastery)
169An alchemist-mage from the East, the Neidan uses a combination of powerful concoctions, various mental and physical disciplines, and drawing on the power of the ancestors to produce remarkable effects.
170
171Added in ''Eternal Embers''.
172----
173* AlchemyIsMagic: Neidans are capable of not only using alchemical concoctions as weapons, but also enhancing the effects of potions they drink to give them further buffs. However several of their abilities are as openly supernatural as any of the game's more overtly sorcerous masteries.
174* PlayingWithFire: One of their basic attack spells is Dragon Flame, which projects a wave of poisonous fire forwards.
175* SummonMagic: They can summon groups of Terracotta Soldiers to fight for them.
176
177[[/folder]]
178
179[[folder: Main Villains]]
180
181!'''Act I'''
182
183!!Nessus
184A centaur leader who's been attacking the Spartan camp.
185----
186* FlunkyBoss: Will summon other centaurs (usually two archers and two spearmen) in battle. Will summon more if they're killed.
187* LargeAndInCharge: He's far bigger than all the other centaurs encountered.
188* WakeUpCallBoss: Lots of health, very tough, can dish out a lot of pain, is escorted by annoying enemies, completely immune to crowd control, and too fast to easily kite.
189
190!!Arachne
191Queen of the Arachnos, she guards the sacred Olive branch in the groove outside Ambrossos.
192----
193* CoolSword: Depending on the difficulty level, you can take it yourself after killing her.
194* LightningBruiser: Despite being the size of a truck, she can crawl around very fast.
195* MacGuffinGuardian: You have to kill her in order to obtain the Olive Branch.
196* RankScalesWithAsskicking: She's the queen of her race, and the strongest Arachnos met in Greece.
197* SpiderPeople: The queen of the greek Arachnos, it's unknown if her power extends to the Tropical Arachnos.
198* SummonMagic: Will call forth some ethereal spiders to deal with you.
199
200!!The Gorgon Queens
201The three sisters Stheno, Euryale and Medusa. They're fought inside the Pythian caves.
202----
203* {{Gonk}}: They avert the GorgeousGorgon thing big time.
204* HealingHands: Euryale attacks with arrows and can heal the other two, making ShootTheMedicFirst a priority for the boss fight.
205* LargeAndInCharge: They're far bigger than the other gorgons.
206* SadlyMythtaken: In this continuity, Medusa is the most powerful of the three, while in original mythology she was the only mortal of the three sisters.
207* TakenForGranite: Oddly, only Medusa can do this.
208* WolfpackBoss: You must fight all three of them at the same time.
209
210!!Megalesios
211The first Telkine, he's fought in the Minoan Labyrinth where he [[spoiler: destroys the scrying pool connecting gods to mortals.]]
212----
213* TheBadGuyWins: Sort of, he's defeated and killed by the Hero, but he accomplished his mission [[spoiler: and severed the connection between the Gods and the mortals, connection which won't be restored]].
214* ClimaxBoss: As well as a DiscOneFinalBoss.
215* EarlyBirdCameo: Appears in the opening movie where he smashes the head of Zeus' statue and taunts the guard.
216* EldritchAbomination: He's however covered in robes and bandages.
217* TheFaceless: Only his eyes are shown.
218* FlunkyBoss: Will occasionally summon a pair of Limos demons to heal him with their powers, as well as animating four statues to take you on while he's busy [[spoiler: destroying the nexus]].
219* InTheHood: He's wrapped in bandages and robes obscuring his face.
220* LetsYouAndHimFight: Can turn your summoned creature against you.
221* ShockAndAwe: He usually hits you with a beam of energy, but can also cast a blue stunning ball of electricity, as well as a [[LifeDrain red ball dealing Health damage]].
222* VoiceOfTheLegion: Has a booming, echoing voice.
223
224!'''Act II'''
225
226!!Scarabeus the Desert King
227A giant beetle which somehow dug its way into the dungeons of Rakhotis library, preventing anyone from recovering the Invocation Scroll while allowing the monsters to invade. He's the first boss fought in Egypt.
228----
229* BigCreepyCrawlies: He's a colossal, armored beetle with spikes and venom.
230* BreathWeapon: He can attack with a wide stream of highly-damaging venom.
231* FlunkyBoss: Will routinely summon beetles in combat.
232* GiantSpaceFleaFromNoWhere: Egregiously so if you didn't met any beetles before.
233* KingMook: Of the beetle type monsters.
234* NoBodyLeftBehind: It explodes into green mush upon death.
235* RedBaron: "The Desert King".
236
237!!Nehebkau
238Leader of the scorpion people of the desert, he's the guardian of the Eye of Chaos required for the ritual.
239----
240* BewareMyStingerTail: As with other Scorpos, he can lunge at you and use his tail in a powerful, poisonous attack which deals piercing damage, kinda like the Hunter's own spear skill.
241* KingMook: Actual king of the Scorpos.
242* LargeAndInCharge: He's bigger and older than his subjects.
243* MacGuffinGuardian: Wards the Eye of Chaos in his temple, with other treasures.
244* ScorpionPeople: He looks bigger than other Scorpos and is dark gray rather than orange.
245
246!!Aktaios
247The second Telkine who's been terrorizing Egypt. He's fought in Ramses' Tomb.
248----
249* ClimaxBoss: Despite this, he's not the last boss of Act II like Megalesios or Ormenos.
250* CombatTentacles: Unlike Megalesios, his tentacles can be seen poking out of his robe.
251* EldritchAbomination: A monstrous creature with an unique type which was created by the Titans to serve them.
252* LightIsNotGood: His strongest attack summons a giant pillar of light from above, which he use to fry you.
253* MesaCrowd: Can summon clones of himself.
254* OffstageVillainy: You never actually see him doing the RapePillageAndBurn routine.
255* PlayingWithFire: Mostly uses fire magic.
256
257!'''Act III'''
258
259!!Bandari
260The Terracotta Sorcerer, a powerful specter who has awokened the Terracotta warriors and taken over the imperial palace of Chang'an.
261----
262* CameBackWrong: Implied to be the case.
263* EvilSorcerer: A powerful sorcerer boss, he also sport unique equipment.
264* FlunkyBoss: He has an entire cohort of Terracotta Soldiers in the palace.
265* GetBackHereBoss: He's encountered in the palace's main hall, but after taking a certain amount of damage he will teleport back down the hall, behind another wave of warriors. He stops escaping once you reach the throne.
266* OptionalBoss: Technically speaking, killing him is a sidequest, and the Imperial Palace is a dead end, so you can avoid him if you wish.
267* SummonMagic: Implied to be the one behind the Terracotta Soldiers and the current invasion of demons and skeletons in Chang'an.
268
269!!Yaoguai
270An ancient demonic bull who guards the way to the Yellow Emperor's palace, and must be fought to proceed.
271----
272* BrutishBulls: He's a gigantic, bovine demon resembling the traditional Chinese demons.
273* FlunkyBoss: He will periodically summon Shadow Demons to hunt after you.
274* IncendiaryExponent: He's wreathed in fire and resistant to it.
275* MeaningfulName: Yaoguai is the chinese for {{Youkai}}, or "Monster" if you like.
276* PlayingWithFire: Attacks with fire.
277
278!!Ormenos
279The last Telkine, who stole the [[spoiler: Sickle of Chronos and use it to free Typhon.]]
280----
281%%* {{BFS}}: [[spoiler: The Sickle.]]
282* ClimaxBoss: He's fought at the peak of the conflict in the third act, in order to stop him from releasing Typhon.
283* CombatTentacles: Fully visible, they serve mostly as his legs and uses them to telekinethically charge rocks.
284* DishingOutDirt: Can throw gigantic rocks at you.
285* EldritchAbomination: As he doesn't wear any clothes, his monstrous form is clearly visible.
286* ShockAndAwe: Completing the FireIceLightning trio with the other two Telkine.
287* SinisterScythe: [[spoiler: Which he uses only to free Typhon. If you manage to aggro him so that only Typhon's animation plays, then he will drop the sickle.]]
288
289!!Typhon
290The last of the Titans and scourge of the Gods, was sealed [[spoiler: under Mount Wusao in China]]. The Telkines plans to release him.
291----
292* AttackOfThe50FootWhatever: If you thought that the Cyclopses were big, have a look at this guy...
293* BreathWeapon: Either Fire, lightning or, in reverse, with life-consumption.
294* DemBones: [[spoiler:Say hello to Undead Titan Typhon!]]
295* DeathFromAbove: How does it feel having flaming meteors crashing down on your head?
296* EldritchAbomination: A colossal monster older than humanity, and one of the last remaning Titans in the world.
297* ElementalPowers: Can [[PlayingWithFire spit fire]], cast [[ShockAndAwe bolts of electricity]], call forth [[DishingOutDirt meteors]] and use some [[LifeDrain leeching attacks]].
298* EleventhHourSuperpower: Villainous example: [[spoiler: if he hits one of the divine statues around him he'll gain a temporary power up. May god have mercy of you if he hits the [[ThatOneAttack Hades]] [[LifeDrain statue]].]]
299* EvilLaugh: When you climb the slope leading to him, you can hear his sinister laugh in the background. [[spoiler:The same happens when you're about to enter his lair in Hades, giving you a hint of who you'll be facing.]]
300* FriendlyFireproof: Averted. Some of Typhon's attacks such as his fire breath can damage the statues back when they are destructible.
301* LastOfHisKind: He's the last remaining Titan. [[spoiler: Before ''Atlantis''.]]
302* LifeDrain: He can inhale and suck your health points. Even maximum resistance from life drain will not protect you.
303* MeteorSummoningAttack: If you see him raising his arms, that means his casting meteors down on you. [[OneHitKill Don't stand still or you'll regret it.]]
304* MultiArmedAndDangerous: Four arms. Two huge, two smaller.
305* PuzzleBoss: [[spoiler:You have to keep him away from the statues or outright destroy them. In the Expansion, the statues are indestructible, but his extra attacks are thankfully nerfed.]]
306* SealedEvilInACan: [[spoiler:Is freed by Ormenos.]]
307* StrippedToTheBone: His death animation.
308
309!'''Act IV'''
310
311!!Gray Sisters
312The three monstrous hags dwelling in the Tsakonian Ruins, you must confront them to recover their Eye for Medea.
313----
314* AdaptationalBadass: The mythological ones weren't exactly known for their might or combat prowess.
315* MacGuffinGuardian: They possess the Eye of the Grays, but unlike most examples only one of them has the Eye, can use its powers and will give it to another Sister if killed.
316* WickedWitch: They look like typical, deformed old crones, and mostly attack through magic.
317* WolfpackBoss: You must fight three of them at once.
318
319!!Charon
320The guardian of the Styx river. Now that Hades has gone mad with power he has stopped ferrying souls.
321----
322* CallingYourAttacks: Charon yells "[[ExactlyWhatItSaysOnTheTin RIVER! RISE!]]" every time he's about smack you with [[MakingASplash columns of water]]. Considering that is a powerful attack and has a large area, is very useful for the player.
323* EvilCripple: Has a huge hunchback.
324* MakingASplash: Controls the water of the Styx.
325* OneWingedAngel: Transforms after being defeated once.
326* WakeUpCallBoss: There's a limited arena and he has very powerful attacks for both melee and distance fight. Have fun.
327* WingedHumanoid
328
329!!Cerberus
330The final boss in the Tower of Judgment.
331----
332* AnimalisticAbomination: A massive, black, monstrous three-headed dog with venomous breath who guards the access to Elysium.
333* BreathWeapon: Venom, his favourite element. Hope you spent some time buffing your resistance.
334* HellHound: Well, the archetypal HellHound at that...
335* MultipleHeadCase: Like the legend, he has three heads.
336* PoisonousPerson: Has mostly poisonous attacks.
337
338!!Hades
339The olympian god of the Underworld. In the Expansion, he's gone mad with power after Typhon's defeat, and now wants to take over the world.
340----
341* BigBad: Of the Immortal Throne expansion.
342* CombatTentacles: [[spoiler: His second form.]]
343* EverybodyHatesHades: Guess who's the BigBad in the Expansion?
344* EvilLaugh: He lets out an evil laugh when you enter his arena.
345* FaceHeelTurn: Implied to have gone mad after Typhon's attack on Olympus.
346* AnIcePerson: [[spoiler: His ghostly form mostly attacks with ice magic.]]
347* LifeDrain: His main form of magic.
348* OneWingedAngel: [[spoiler: First he grows some tentacles, then he comes back as a wraith.]]
349
350!'''Act V'''
351
352!!Porcus the Ketos
353A giant sea monster accidentally summoned by some Corinthian followers of Poseidon, he's destroying the harbor and must be stopped.
354----
355* BreathWeapon: Spits boles of poisonous sludge on the arena.
356* {{Foreshadowing}}: Downplayed, but with ''Atlantis'' his and the Merfolk's presence can be linked to the actual Atlantis.
357* FlunkyBoss: During his second phase he summons Tritones to deal with you while he lurks away from the shore. If you kill all the enemies, he approaches again.
358* FullBoarAction: Despite being a giant sea snake, he has the head and tusks of a giant boar, possibly due to his PunnyName.
359* GoneHorriblyWrong: Details are scarce, but they involve something about Poseidon's cultists trying to carry out some rites even though their God can't answer them anymore.
360* LoneWolfBoss: He has absolutely no relation to the Norse enemies.
361* SeaMonster: He's a colossal fins and spikes-covered serpent-like monster with traits of moray eel and pig.
362* StarterVillain: He and his minions are fought in Corinth, but after their deaths, the adventure continues in another direction entirely.
363* StationaryBoss: He doesn't move from his spot, attacking from far away with poison bullets or biting the hero if he gets too close.
364
365!!King Goldtooth
366The king of Trolls, lives in the wild woods outside of Heuneburg and has stolen a golden sickle from the local druids.
367----
368* AllTrollsAreDifferent: Like other Trolls, he resembles a pale, grimacing humanoid with large mouth, pointy nose and sharp ears. Unlike them, he's the size of a Giant.
369* GroundPound: Comes in two flavours, both done by smashing the pole on the ground: one causes a rockfall inside the cavern, the other sends a linear, soil-splitting shockwave at the player.
370* LargeAndInCharge: He vastly outsizes his subjects, even the largest GiantMook trolls.
371* MacGuffinGuardian: Has stolen the [[DruidicSickle Golden Sickle]] and you must kill him to recover it.
372* OptionalBoss: "The Golden Sickle" is a sidequest, there's no need to actually face him to proceed.
373* TelephonePolearm: Who needs clubs, axes, spears or swords when an uproot tree can solve all your troubles?
374
375!!Austri and Nar
376Renegade lords of the Dvergar who rule with an iron fist. You must defeat them in order to access the branch of Yggdrasil.
377----
378* DualBoss: You start out fighting the two of them mounted on a giant War Beast. After you slay it, both brothers jump off and you have to deal with them both at the same time.
379* KingMook: Of the Dvergar race.
380* PlayingWithFire: Mostly Nari employs fire magic to empower himself and his brother.
381* RankScalesWithAsskicking: As kings of the Dvergar, they're quite powerful.
382* SequentialBoss: First, you fight the two Dvergar riding on a Dverg Beast as a single boss. After defeating it they jump off and you have to slay them both seperately.
383
384!!Wodan
385Allfather of the Norse Gods, his brethern and children are currently at war with the humans, [[spoiler: manipulated by Loki. After being defeated, he and his sons come to their senses and help the hero defeating Loki and Surtr.]]
386----
387* ClimaxBoss: He's fought on the highest hall of Valholl with his fellow Asgardians [[spoiler: and defeating him reveals that he and the other Asgardians were tricked by Loki.]]
388* DefeatMeansFriendship: [[spoiler: He and his fellow Asgardians come back to their senses after you defeat them.]]
389* FlunkyBoss: He fights you alongside [[WarGod Tyr]], [[MrFanservice Baldr]] and [[ActionGirl Freyja]].
390* GrandpaGod: His title of Allfather ain't for show.
391* TopGod: He's the boss of the Norse Gods.
392
393!!Loki
394An Asgardian God and overaching antagonist of ''Ragnarök'', [[spoiler: He's the one who put the Norse Gods against the mortals, knowing that the Hero's involvment would cause Ragnarok.]]
395----
396* BigBad: [[spoiler:The mastermind behind everything that happens in ''Ragnarök''; even though he's not the FinalBoss, he's the one driving Surtr's invasion.]]
397* TheChessmaster: [[spoiler: The entire 5th arc? All according to Loki's plan, and all the involved parties fall for it.]]
398* EvilRedhead: As per myth, he has pale skin and red hair.
399* IShallTauntYou: In the opening of ''Ragnarök''.
400* JerkassGenie: He offered to make a statue of King Gylfi, but when the king stepped onto a pedestal to model for it... Loki [[AmbiguousSyntax made him]] [[TakenForGranite a statue]].
401* PlayingWithFire: He has power over fire and flames, [[spoiler: is fought in Muspelheim and plans to let Surtr destroy the world.]]
402* TokenEvilTeammate: Of the Aesir Gods.
403* VillainExitStageLeft: You can't slay him, only defeat him. Afterwards, he turns into a raven and flees.
404
405!!Surtr
406The lord and master of the fire Jotuns, lord of Muspelheim.
407----
408* TheEndOfTheWorldAsWeKnowIt: His plans involve destroying the world with primordial fire and magma.
409* EvilIsBurningHot: He's the king of the Fire Jotuns and he rules over an ashen landscape full of magma and flames.
410* FinalBoss: Of Act V.
411* MonsterLord: He's the overlord of all Fire Jotuns, while Thyrm rules in Jotunheim.
412* OneWingedAngel: [[spoiler: Killing him has him ascending to pseudo-godhood and become Surtr, [[ElementalEmbodiment Fire Incarnate]].]]
413* OurGiantsAreBigger: He's a massive fire Jotun, even larger than standard giants. [[spoiler: He becomes a deity when he transforms.]]
414* PhysicalGod: [[spoiler: His Fire Incarnate form isn't a Giant, but a Deity like Hades.]]
415* PlayingWithFire: Control over the primordial fire of the world.
416
417!'''Act VI'''
418
419!!King Arganthonius
420Former and long dead king of Gardis, he was buried with the lost diary of Herakles. Unfortunately, he has awakened and kills whoever tries to breach his tomb.
421----
422* MacGuffinGuardian: Since the diary of Herakles was buried in his tomb.
423* RankScalesWithAsskicking: He may be the WarmUpCallBoss of Act VI, but his location and level makes him incredibly powerful, fitting for a king.
424%%* TheUndead: Awakened as one.
425
426!!Vvisssllisss
427High Priest of the Serpentoids, he leads his servants in the battle for the control of Atlantis and tries to summon Tiamat into the city.
428----
429* ReptilianConspiracy: He leads a race of SnakePeople who are secretly conspiring in a mysterious city and want to summon their Lady Tiamat in the world of men to subdue them. They also have agents who are willing to hire humans, though they're open about it.
430* SinisterMinister: He's the high priest of Tiamat, a monstrous dragon Goddess who'll bring death and destruction to earth.
431* SnakesAreSinister: Serpentoids, and while most other reptilian monsters are generic mooks, these guys know what they're doing.
432* SnakePeople: Serpentoids here resemble large serpents with four limbs which allows them to move and use weapons.
433
434!!Tiamat
435A primordial dragon goddess who's planning to conquer the world, starting from Atlantis.
436----
437* BreathWeapon: She breathes poison from her mouths.
438* ClimaxBoss: She's fought in the depths of Poseidon's Temple in Atlantis, [[spoiler:but the story isn't over yet when you kill her]].
439* DraconicAbomination: A primordial monster from the dawn of time, resembling a huge serpent with a plate-covered back.
440* GroundPound: One of her ways to attack.
441* MultipleHeadCase: She has three heads, costantly moving across the arena.
442* TailSlap: One of her attacks has her pull her tail from the ground and attack the player.
443
444!!Liktos
445The mastermind behind the events of Atlantis.
446----
447* BigBad: Of the ''Atlantis'' expansion.
448* EldritchAbomination: One of the perks of being [[spoiler:a Telkine who can even evolve into a stronger form and become an actual Titan.]]
449* FinalBoss: Of the ''Atlantis'' expansion.
450* LastOfHisKind: [[spoiler:He's the last Telkine, his transformation Omega Telkine refers to both his power and his uniqueness.]]
451* TheManBehindTheMan: He's the actual mastermind behind the coming of the Serpentoids to Atlantis and the summoning of Tiamat.
452* OneWingedAngel: [[spoiler:Ascends to full-blown Titanhood and becomes the Omega Telkine, growing much bigger, more menacing and spikier.]]
453* SelfDuplication: When low on health he will become invincible and summon some ghostly copies you must defeat.
454* ShockAndAwe: Mostly attacks with lightning magic.
455* SpiderPeople: [[spoiler:His final form has four spider-like legs and two arms.]]
456* SpikesOfVillainy: [[spoiler:His Omega Telkine form is covered in spikes and turns the tips of his tentacles in full-blown spikes.]]
457[[/folder]]
458
459[[folder: Others]]
460
461!!Leonidas
462King of the Spartans. Tries to keep the monsters from destroying Greece.
463----
464%%* BlingBlingBang
465* BreakTheBadass: Minor example, but when you meet him he's confident that they can win this war against the monsters. When you meet him again just outside Athens, he's no longer so confident.
466%%* CoolHelmet
467%%* ProudWarriorRaceGuy:
468* ReasonableAuthorityFigure: Unlike what you may think, Leonidas comes across as a calm, smart leader, willing to lend some of his soldiers to lesser villages to protect them from monsters.
469
470!!Phedrus
471Leader of the Order of Prometheus in Greece. He tells you about Megalesios' plan.
472----
473* DistressedDude: The first time you meet him he's menaced by Alastor, Scourge of the Acheron.
474%%* MrExposition
475* TookALevelInBadass: From a storyteller to leader of a secret cult protecting the world from the forces of evil.
476
477!!Feiyan
478A Chinese warrior and member of the Order, she's met several times through the game.
479----
480%%* ActionGirl
481* RoaringRampageOfRevenge: Against the Telkine who killed her family and burnt her village.
482* SinisterScimitar: Subverted: she uses a Dao, but she's one of the good guys.
483* SlapSlapKiss: At first she's sceptical and a little hostile towards the player, but she eventually grows out of it and starts to respect him/her.
484* SoleSurvivor: She's the only one left of her village which was ravaged by the Telkine.
485* TakenForGranite: In the encounter with the Gorgon Queens, she's discovered by the player in a petrified state. She was freed when you defeat the gorgon queens. Unfortunately for other victims you found, they weren't restored to life.
486
487!!Imhotep
488Leader of the Order in Egypt. He tries to make another scrying pool using two precious artifacts.
489----
490* FailedAttemptAtDrama: Imhotep performs the ritual that will summon the gods and save humanity from the monsters. The ritual fails miserably and a panicking Imhotep says that humanity is on their own now.
491* {{Gonk}}: Harsh to say, he's no looker.
492* MrExposition: Fills you in just about every progress in Egypt.
493%%* ReasonableAuthorityFigure
494* ThisCannotBe: Said by him when the ritual fails.
495
496!!The Yellow Emperor
497
498The divine emperor of China, living on the top of Mount Quyin. Will inform the hero about the last part of his mission.
499----
500%%* BigGood: In China at least.
501* ColorCodedForYourConvenience: White beard and golden robes, he can't be a bad guy.
502* DissonantSerenity: Ok, he's Chinese and he's a god-like entity, but considering that there are hostile monsters even in his own palace, how can he be that calm?!
503
504!!Zeus
505
506The king of the gods.
507----
508%%* BigGood
509* EverybodyLovesZeus: Unlike the one from the myth, who was a JerkassGod, this one seems much more level-headed.
510* TheVoice: Zeus is never seen in person, not even when you journey to Olympia. You only hear his voice.
511
512!!Tiresias
513
514A ghostly hermit and seer. He follows your mission during the last act.
515%%----
516%%* GhostlyAdvisor
517%%* MrExposition
518
519!!Medea
520
521The sorceress of Rhodes, she's the only person who knows a way to the underworld.
522----
523* GoodIsNotNice: Threatens to turn your blood into oil for killing her guardians. Still, she'll help you... for something in exchange, of course.
524* GreenThumb: She has giant tree-monsters guarding her home.
525* HotWitch: Her dress shows her curves.
526* PrettyInMink: Her green dress has a white fur collar.
527* VainSorceress: She wears very fancy clothes.
528
529!!Odysseus
530
531One of the Greek heroes in the Elysian Fields, he's actively trying to break through Hades' palace.
532----
533%%* GeniusBruiser
534* RoyalsWhoActuallyDoSomething: Like, you know, build a giant catapult and use it to smash through Hades' Palace walls.
535
536!!Persephone
537
538Hades' poor wife, basically the only sane deity in the underworld.
539----
540* DistressedDamsel: Needs to be rescued.
541* NavelDeepNeckline: She wears a sexy dress with a plunging neckline that reaches her navel.
542* UglyGuyHotWife: Hades looks like a very old man, while Persephone is a beautiful young woman.
543[[/folder]]

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