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* HealItWithNature: Nature Mastery is about forests, like [[NatureEqualsPlants briars, dryads, oaks]], and wolves, and their HealingHands skill is Regrowth, whose icon is a leaf:
-->A wave of healing energy rapidly restores lost life to the target ally.

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* SpinAttack: The Warrior has a useful spinning attack called Warwind that deals damage to multiple targets and bleeding.

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* SpinAttack: The Warrior has a useful spinning attack called Warwind that deals damage to multiple targets and bleeding. The Warrior's Tumult is also one, though chance-based rather than an active skill.


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* FourIsDeath: Calculated Strike deals increased damage at every fourth hit, and has a chance to trigger Lucky Hit that further increases the damage or causes bleed. In later expansions, Lucky Hit has 44% chance of triggering on a Calculated Strike hit.


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* BlowThatHorn: Call of the Hunt has the Hunter blows his/her horn to buff the user's and allies' attack speed and cause their attacks to inflict bleed. Exploit Weakness enhancement adds pierce and bleed damage buff.


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* FriendlyFireproof: Averted. Some of Typhon's attacks such as his fire breath can damage the statues back when they are destructible.

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Bonus Boss is a disambiguation


* BonusBoss: "The Golden Sickle" is a sidequest, there's no need to actually face him to proceed.


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* OptionalBoss: "The Golden Sickle" is a sidequest, there's no need to actually face him to proceed.
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More accurate?


* InstantSedation: "Sands of Sleep" will instantly put some enemies to sleep for a while. Not very useful, since attacking the enemies will wake them up, but can be used to reduce the number of attackers in a pinch.

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* InstantSedation: ForcedSleep: "Sands of Sleep" will instantly put some enemies to sleep for a while. Not very useful, since attacking the enemies will wake them up, but can be used to reduce the number of attackers in a pinch.
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* MakeMeWannaShout: The warrior can blow his/her War Horn to stun foes. Its modifier skill increases its effect to deal PercentDamageAttack and AntiArmor.

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* MakeMeWannaShout: MakeSomeNoise: The warrior can blow his/her War Horn to stun foes. Its modifier skill increases its effect to deal PercentDamageAttack and AntiArmor.
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Blade On A Stick has been disambiguated


* BladeOnAStick: The Hunter gets skills that provide bonuses to spear-type weaponry, making it the preferred weapon for melee encounters.



* BladeOnAStick: Stheno, who keeps coming at you while her sisters attack from afar.



* BladeOnAStick: Wields the legendary Gungnir itself.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: She's the queen of her race, and the strongest Arachnos met in Greece.



* RankScalesWithAsskicking: She's the queen of her race, and the strongest Arachnos met in Greece.



* AuthorityEqualsAsskicking: As kings of the Dvergar, they're quite powerful.



* RankScalesWithAsskicking: As kings of the Dvergar, they're quite powerful.



* AuthorityEqualsAsskicking: He may be the WarmUpCallBoss of Act VI, but his location and level makes him incredibly powerful, fitting for a king.


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* RankScalesWithAsskicking: He may be the WarmUpCallBoss of Act VI, but his location and level makes him incredibly powerful, fitting for a king.
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Where'd anyone get the idea that they mount up AFTER you kill them...?


* AuthorityEqualsAsskicking: As kings of the Dvergar, they're quite powerful, even before they reveal their ace in the sleeve.
* DualBoss: You fight both brothers at the same time. Later they both jump on a War Beast for round 2.

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* AuthorityEqualsAsskicking: As kings of the Dvergar, they're quite powerful, even before they reveal their ace in the sleeve.
powerful.
* DualBoss: You fight start out fighting the two of them mounted on a giant War Beast. After you slay it, both brothers jump off and you have to deal with them both at the same time. Later they both jump on a War Beast for round 2.time.



* SequentialBoss: First, you fight the two Dvergar on foot. After defeating them they jump on a Dverg Beast and fight from its back as a single boss.

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* SequentialBoss: First, you fight the two Dvergar on foot. After defeating them they jump riding on a Dverg Beast and fight from its back as a single boss.
boss. After defeating it they jump off and you have to slay them both seperately.
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My bad, I got confused with its upgrade, Dragon Breath.


* BreathWeapon: They're capable of breathing fire from their mouths, which can be enhanced with further effects.

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* BreathWeapon: They're capable PlayingWithFire: One of breathing fire from their mouths, basic attack spells is Dragon Flame, which can be enhanced with further effects.projects a wave of poisonous fire forwards.

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Neidan should have been added a long time ago. We've really dropped the ball on updating with Eternal Embers content.


!!The Warrior

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!!The WarriorWarrior (Warfare mastery)



!!The Defender

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!!The DefenderDefender (Defense mastery)



!!The Rogue

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!!The RogueRogue (Rogue mastery)



!!The Hunter

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!!The HunterHunter (Hunting mastery)



!!The Pyromancer

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!!The PyromancerPyromancer (Earth mastery)



* NonIndicativeName: Pyromancer skills actually stem from the ''Earth'' mastery, even though the majority of them are based around fire. Although a lot of them do involve the manipulation of hot volcanic rock.



!!The Theurgist

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!!The TheurgistTheurgist (Spirit mastery)



* {{Necromancer}}: The Theurgist draws on the spirits of the afterlife for his/her skills, and he/she can summon a Liche King. Consequently, the Theurgist is specialized in fighting undeads.

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* LikeCannotCutLike: The Theurgist has a number of effects that buff its damage against Undead enemies. It ''needs'' them, because almost all of its actually damaging abilities do Vitality damage- which all Undead are universally completely immune to. This means a Spirit-mastery character is mostly dependant on their secondary class to deal with the hordes of Undead the game throws at them.
* {{Necromancer}}: The Theurgist draws on the spirits of the afterlife for his/her skills, and he/she can summon a Liche King. Consequently, the Theurgist is specialized in fighting undeads.undeads... at least in theory. All Undead being immune to the majority of its abilities puts a bit of a crimp on this role.



!!The Stormcaller

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!!The StormcallerStormcaller (Storm mastery)



!!The Wanderer

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!!The WandererWanderer (Nature mastery)



!!The Seer

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!!The SeerSeer (Dream mastery)



!!The Runemaster

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!!The RunemasterRunemaster (Rune mastery)


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!!The Neidan (Neidan mastery)
An alchemist-mage from the East, the Neidan uses a combination of powerful concoctions, various mental and physical disciplines, and drawing on the power of the ancestors to produce remarkable effects.

Added in ''Eternal Embers''.
----
* AlchemyIsMagic: Neidans are capable of not only using alchemical concoctions as weapons, but also enhancing the effects of potions they drink to give them further buffs. However several of their abilities are as openly supernatural as any of the game's more overtly sorcerous masteries.
* BreathWeapon: They're capable of breathing fire from their mouths, which can be enhanced with further effects.
* SummonMagic: They can summon groups of Terracotta Soldiers to fight for them.
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* CripplingOverspecialisation: Several of the Hunter's skills are specialised in killing Beasts and Beastmen, who collectively make up the second most common class of enemies in the game, while their emphasis on high Bleed and Pierce damage makes them even more effective at slaying any flesh-and-blood foes. Unfortunately, this also leaves them singularly ill-equipped to deal with the ''most'' common class of enemies in the game- Undead, who are all universally [[NoSell completely immune to Bleed]] and mostly highly resistant to Piercing damage[[note]]for the same reasons they also struggle just as much with the (fortunately much less common) Constructs[[/note]]. Choosing your secondary class should be done with care if you don't want to spend the whole game with hordes of skeletons and ghosts making your life a misery.

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An Axe To Grind is no longer a trope


* CarryABigStick: The Defender receives several skills that give bonuses when wielding blunt weaponry like clubs and maces. ''Ragnarök'' Also allowed him to extend the stunning attack to [[AnAxeToGrind axes]] as well.

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* CarryABigStick: The Defender receives several skills that give bonuses when wielding blunt weaponry like clubs and maces. ''Ragnarök'' Also allowed him to extend the stunning attack to [[AnAxeToGrind axes]] axes as well.



* AnAxeToGrind: or sometimes CarryABigStick
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* ClimaxBoss: She's fought in the depths of Poseidon's Temple in Atlantis, [[spoiler: but the story isn't over yet when you kill her.]]
* DraconicAbomination: A primordial monster from the dawn of time, resembling a huge serpent with a plate-coveder back.

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* ClimaxBoss: She's fought in the depths of Poseidon's Temple in Atlantis, [[spoiler: but [[spoiler:but the story isn't over yet when you kill her.]]
her]].
* DraconicAbomination: A primordial monster from the dawn of time, resembling a huge serpent with a plate-coveder plate-covered back.



* BigBad: Of the ''Atlantis'' expansion set.
* EldritchAbomination: One of the perks of being [[spoiler: a Telkine who can even evolve into a stronger form and become an actual Titan.]]

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* BigBad: Of the ''Atlantis'' expansion set.
expansion.
* EldritchAbomination: One of the perks of being [[spoiler: a [[spoiler:a Telkine who can even evolve into a stronger form and become an actual Titan.]]



* LastOfHisKind: [[spoiler: He's the last Telkine, his transformation Omega Telkine refers to both his power and his uniquity.]]

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* LastOfHisKind: [[spoiler: He's [[spoiler:He's the last Telkine, his transformation Omega Telkine refers to both his power and his uniquity.uniqueness.]]



* OneWingedAngel: [[spoiler: Ascends to full-blown Titanhood and becomes the Omega Telkine, growing much bigger and more menacing and spikier.]]

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* OneWingedAngel: [[spoiler: Ascends [[spoiler:Ascends to full-blown Titanhood and becomes the Omega Telkine, growing much bigger and bigger, more menacing and spikier.]]



* SpikesOfVillainy: [[spoiler: His Omega Telkine form is covered in spikes and turns the tips of his tentacles in full-blown spikes.]]

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* SpikesOfVillainy: [[spoiler: His [[spoiler:His Omega Telkine form is covered in spikes and turns the tips of his tentacles in full-blown spikes.]]
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Weapon Of Choice is now a disambig


* WeaponOfChoice: The Onslaught skill requires any weapon besides a magical staff, while the Dual Wielding skill branch only works with one-handed melee weapons, including Throwing Weapons.

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* WeaponOfChoice: The Onslaught skill requires any weapon besides a magical staff, while the Dual Wielding skill branch only works with one-handed melee weapons, including Throwing Weapons.



* WeaponOfChoice: The Blade Honing skill only works with bladed weapons, which include swords (including knives and daggers), spears, some throwing weapons and, in ''Anniversary Edition'', axes.

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* WeaponOfChoice: The Blade Honing skill only works with bladed weapons, which include swords (including knives and daggers), spears, some throwing weapons and, in ''Anniversary Edition'', axes.



* WeaponOfChoice: The Hunter specializes in spears or bows. He also has a passive skill increasing the attack speed.

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* WeaponOfChoice: The Hunter specializes in spears or bows. He also has a passive skill increasing the attack speed.

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* EverythingsBetterWithSpinning: The Warrior has a useful spinning attack called Warwind that deals damage to multiple targets and bleeding.


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* SpinAttack: The Warrior has a useful spinning attack called Warwind that deals damage to multiple targets and bleeding.

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