Is there an issue? Send a MessageReason:
None
Added DiffLines:
** The Ethereals' attack reflector doesn't work on missed shots from an Assault trooper's Rapid Fire skill.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Though, a patch seems to have corrected this, with those enemies moving regardless.
** Snipers with Squadsight, when put into overwatch with a pistol, can take reaction shots at sniper distance, which is incredibly beyond the pistol's maximum range in gameplay.
** Sometimes, when using their sidearm, your soldiers will still keep their primary weapon model on their hands, so this can result in your trooper holding a plasma sniper like a pistol and shooting regular bullets.
** Snipers with Squadsight, when put into overwatch with a pistol, can take reaction shots at sniper distance, which is incredibly beyond the pistol's maximum range in gameplay.
** Sometimes, when using their sidearm, your soldiers will still keep their primary weapon model on their hands, so this can result in your trooper holding a plasma sniper like a pistol and shooting regular bullets.
Is there an issue? Send a MessageReason:
These aren\'t YMMV. Moving.
Deleted line(s) 13 (click to see context) :
* DamnYouMuscleMemory: If you're coming into this game from the old {{X-COM}}, good luck breaking old tactical habits!
Deleted line(s) 45,47 (click to see context) :
* NothingIsScarier: On some missions, either because of a larger than usual map or placement of enemies, it can take you a while to actually find the aliens if you're advancing slowly. This only makes you more nervous as you continue to worry about stumbling into a horde of Mutons or a swarm of Thin Men.
** Or worse, when you've moved forward so quickly that you wind up with aliens behind you - but you aren't sure where they are, and you're standing in the middle of an alien base with Mutons and Chryssalids coming from god-knows-where. You have two options - split the party, or wander around hunting for the last enemies on the map.
*** Or pull a six-way BackToBackBadasses LastStand, because twenty turns in, the aliens have their fog of war removed so you don't wind up chasing the last alien all over the map. Bonus points if they all make it out alive.
** Or worse, when you've moved forward so quickly that you wind up with aliens behind you - but you aren't sure where they are, and you're standing in the middle of an alien base with Mutons and Chryssalids coming from god-knows-where. You have two options - split the party, or wander around hunting for the last enemies on the map.
*** Or pull a six-way BackToBackBadasses LastStand, because twenty turns in, the aliens have their fog of war removed so you don't wind up chasing the last alien all over the map. Bonus points if they all make it out alive.
Is there an issue? Send a MessageReason:
Citations are now required for Unfortunate Implications.
Changed line(s) 52,53 (click to see context) from:
* UnfortunateImplications: Unintentional - Otto Zander, one of the four hero units, is an entirely innocent reference to a Let's Play of the original game. However, he happens to share a name with a prominent Nazi from the 1930s, provoking some consternation for those (mostly in German circles) familiar with the historical figure but not the internet one.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** With a Heavy to clear the aliens cover and lower their health, an ITZ Sniper can kill all opposition, and still have a turn to spare.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
*** Woe betide the player though who incautiously moves their troops into Rift range and fails to kill him, though - he (and his goons) are more than capable of dishing out a {{Total Party Kill}}. He's really more a {{Glass Cannon}} than anything.
to:
Changed line(s) 9 (click to see context) from:
** The purists who hate the game because they feel it's nothing like the original X-COM.
to:
** The purists who hate the game because they feel [[TheyChangedItNowItSucks it's nothing like the original X-COM.X-COM]].
Changed line(s) 13 (click to see context) from:
* DamnYouMuscleMemory: If you're coming into this game from the old X-Com, good luck breaking old tactical habits!
to:
* DamnYouMuscleMemory: If you're coming into this game from the old X-Com, {{X-COM}}, good luck breaking old tactical habits!
Changed line(s) 16,17 (click to see context) from:
** Chryssalids are this early-game. Them looking like GiantSpiders doesn't help.
*** Between the absurd movement range they get per turn and the ungodly powerful attack, it's like they were designed to be annoying.
*** Between the absurd movement range they get per turn and the ungodly powerful attack, it's like they were designed to be annoying.
to:
** Chryssalids are this early-game. Their very long movement range (complete with InASingleBound, so you're not safe even on the rooftops) and powerful melee attack (which can zombify any human it kills, to boot) makes them insanely dangerous, and they're very hard to kill until you get plenty of laser weapons, especially since they're resistant to {{Critical Hit}}s. Them looking like GiantSpiders doesn't help.
*** Between the absurd movement range they get per turn and the ungodly powerful attack, it's like they were designed to be annoying.help.
*** Between the absurd movement range they get per turn and the ungodly powerful attack, it's like they were designed to be annoying.
Changed line(s) 21,22 (click to see context) from:
* GameBreaker: You can now use the CreatorCameo soldiers with game breaking stats. Also Otto Zander, the hero from [=GuavaMoment=]'s X-COM Let's Play / Fanfiction.
** A sniper with Double Tap, Squad Sight, and a Plasma Sniper Rifle is going to pretty much slaughter the opposition. In The Zone is also pretty broken, but relies on your sniper being in position to flank everyone, or all enemies being out of cover.
** A sniper with Double Tap, Squad Sight, and a Plasma Sniper Rifle is going to pretty much slaughter the opposition. In The Zone is also pretty broken, but relies on your sniper being in position to flank everyone, or all enemies being out of cover.
to:
* GameBreaker: You can now use GameBreaker:
** Pretty much all of theCreatorCameo soldiers with game breaking stats. Also Otto Zander, the hero from [=GuavaMoment=]'s X-COM Let's Play / Fanfiction.
Hero Units, though this is [[PurposefullyOverpowered deliberate]].
** A sniper with Double Tap, Squad Sight, and a Plasma Sniper Rifle is going to pretty much slaughter theopposition.opposition, especially if they have the [[GeoEffects high ground]]. In The Zone is also pretty broken, but relies on your sniper being in position to flank everyone, or all enemies being out of cover.
** Pretty much all of the
** A sniper with Double Tap, Squad Sight, and a Plasma Sniper Rifle is going to pretty much slaughter the
Changed line(s) 25 (click to see context) from:
** Units firing may bug out and be shown shooting while facing in a completely different direction... and the rounds still go right into their target.
to:
** Units firing may bug out and be shown shooting while facing in a completely different direction... and but the rounds will still go right into their target.
Changed line(s) 33 (click to see context) from:
* MostAnnoyingSound: Vahlen's requests to preserve the aliens' equipment can get rather annoying on harder difficulty modes, where fighting without extreme prejudice (read: [[StuffBlowingUp explosives]]) is generally out of the question.
to:
* MostAnnoyingSound: MostAnnoyingSound:
** Vahlen's requests to preserve the aliens' equipment can get rather annoying on harder difficulty modes, where fighting without extreme prejudice (read: [[StuffBlowingUp explosives]]) is generally out of thequestion.question.
** The advisers' [[ContinueYourMissionDammit urging you to hurry things up]] during some Council missions can get pretty annoying.
** Vahlen's requests to preserve the aliens' equipment can get rather annoying on harder difficulty modes, where fighting without extreme prejudice (read: [[StuffBlowingUp explosives]]) is generally out of the
** The advisers' [[ContinueYourMissionDammit urging you to hurry things up]] during some Council missions can get pretty annoying.
Changed line(s) 37,38 (click to see context) from:
** The Run and Gun sound effect (optionally followed by "Moving at the speed of death"). Well, except for the times when your Assault charges in to give one hapless alien a faceful of shotgun [[OhCrap only to aggro six nearby Mutons]].
*** Of course, later on it's a [[WeHaveReserves somewhat-viable tactic]] to just lob a rocket or a couple grenades in after a [[NewMeat squaddie-level soldier]] that you're using to scout out areas, especially when you've expanded your squad to it's full size and have the upgrade that automatically levels new soldiers to the squaddie level and gives them their class.
*** Of course, later on it's a [[WeHaveReserves somewhat-viable tactic]] to just lob a rocket or a couple grenades in after a [[NewMeat squaddie-level soldier]] that you're using to scout out areas, especially when you've expanded your squad to it's full size and have the upgrade that automatically levels new soldiers to the squaddie level and gives them their class.
to:
** The Run and Gun sound effect (optionally followed by "Moving at the speed of death"). Well, except for the times when your Assault charges in to give one hapless alien a faceful of shotgun [[OhCrap only to aggro six nearby Mutons]].
*** Of course, later on it's a [[WeHaveReserves somewhat-viable tactic]] to just lob a rocket or a couple grenades in after a [[NewMeat squaddie-level soldier]] that you're using to scout out areas, especially when you've expanded your squad to it's full size andMutons]] (unless you have the upgrade that automatically levels new soldiers explosives to the squaddie level and gives blow them their class.up with).
*** Of course, later on it's a [[WeHaveReserves somewhat-viable tactic]] to just lob a rocket or a couple grenades in after a [[NewMeat squaddie-level soldier]] that you're using to scout out areas, especially when you've expanded your squad to it's full size and
Changed line(s) 45,46 (click to see context) from:
*** Or pull a six-way BackToBackBadasses LastStand, because twenty turns in the aliens have their fog of war removed so you don't wind up chasing the last alien all over the map. Bonus points if they all make it out alive.
* TheScrappy: Central Officer Bradford is not popular with some fans, probably because the first thing he does in game is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
* TheScrappy: Central Officer Bradford is not popular with some fans, probably because the first thing he does in game is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
to:
*** Or pull a six-way BackToBackBadasses LastStand, because twenty turns in in, the aliens have their fog of war removed so you don't wind up chasing the last alien all over the map. Bonus points if they all make it out alive.
* TheScrappy: Central Officer Bradford is not popular with some fans, probably because the first thing he does in game (at least, if the tutorial is activated) is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
* TheScrappy: Central Officer Bradford is not popular with some fans, probably because the first thing he does in game (at least, if the tutorial is activated) is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
Deleted line(s) 48 (click to see context) :
** Doesn't help that Bradford is yammering in your ear every turn. Yes, I know this is urgent, now get off the line!
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
** The Sectopods have a long range, and it's possible that [[ParanoiaFuel it can hit you without you being aware of its existence.]] Your first encounter with a Sectopod would most likely involve a ''giant fucking laser coming out of nowhere.''
to:
** The Sectopods have a long range, and it's possible that [[ParanoiaFuel it can hit you without you being aware of its existence.existence, because its attack range is greater than its sight range.]] Your first encounter with a Sectopod would most likely involve a ''giant fucking laser coming out of nowhere.''
Added DiffLines:
*** Or pull a six-way BackToBackBadasses LastStand, because twenty turns in the aliens have their fog of war removed so you don't wind up chasing the last alien all over the map. Bonus points if they all make it out alive.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Of course, later on it's a [[WeHaveReserves somewhat-viable tactic]] to just lob a rocket or a couple grenades in after a [[NewMeat squaddie-level soldier]] that you're using to scout out areas, especially when you've expanded your squad to it's full size and have the upgrade that automatically levels new soldiers to the squaddie level and gives them their class.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Between the absurd movement range they get per turn and the ungodly powerful attack, it's like they were designed to be annoying.
Added DiffLines:
** Doesn't help that Bradford is yammering in your ear every turn. Yes, I know this is urgent, now get off the line!
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
** You can also ghost in some heavies and rocket-spam him. He can't handle more than two rockets anyway.
to:
** You can also ghost in some heavies Heavies and rocket-spam him. He can't handle more than two rockets anyway.
Changed line(s) 7 (click to see context) from:
*** Woe betide the player though who incautiously moves their troops into Rift range and fails to kill the final boss- he (and his goons) are more than capable of dishing out a {{Total Party Kill}}. He's really more a {{Glass Cannon}} than anything.
to:
*** Woe betide the player though who incautiously moves their troops into Rift range and fails to kill the final boss- him, though - he (and his goons) are more than capable of dishing out a {{Total Party Kill}}. He's really more a {{Glass Cannon}} than anything.
Changed line(s) 12 (click to see context) from:
* CreepyAwesome: The chryssalids mostly but some of the other aliens can qualify for this.
to:
Changed line(s) 14 (click to see context) from:
* DemonicSpiders: Sectopods. Enough health to require almost your entire squad's damage output to put down, high enough armor to ensure a good portion of your squad will miss anyway, multiple attacks per turn AND a free overwatch shot, the ability to unleash (after one turn) a devastating area attack which, if you're unlucky, you might not see coming. And as a mechanical unit, it is impervious to most psionic abilities.
to:
* DemonicSpiders: DemonicSpiders:
** Sectopods. Enough health to require almost your entire squad's damage output to put down, high enough armor to ensure a good portion of your squad will miss anyway, multiple attacks per turn AND a freeoverwatch Overwatch shot, the ability to unleash (after one turn) a devastating area attack which, if you're unlucky, you might not see coming. And as a mechanical unit, it is impervious to most psionic abilities.
** Sectopods. Enough health to require almost your entire squad's damage output to put down, high enough armor to ensure a good portion of your squad will miss anyway, multiple attacks per turn AND a free
Changed line(s) 21,23 (click to see context) from:
* GeniusBonus:
** The [[spoiler:Blaster Launcher]] research project is codenamed "Tunguska", no doubt after the [[http://en.wikipedia.org/wiki/Tunguska_event Tunguska event]].
* GoodBadBugs: Units firing may bug out and be shown shooting while facing in a completely different direction... and the rounds still go right into their target.
** The [[spoiler:Blaster Launcher]] research project is codenamed "Tunguska", no doubt after the [[http://en.wikipedia.org/wiki/Tunguska_event Tunguska event]].
* GoodBadBugs: Units firing may bug out and be shown shooting while facing in a completely different direction... and the rounds still go right into their target.
to:
* GeniusBonus:
**GeniusBonus: The [[spoiler:Blaster Launcher]] Blaster Launcher research project is codenamed "Tunguska", no doubt after the [[http://en.wikipedia.org/wiki/Tunguska_event Tunguska event]].
*GoodBadBugs: GoodBadBugs:
** Units firing may bug out and be shown shooting while facing in a completely different direction... and the rounds still go right into their target.
**
*
** Units firing may bug out and be shown shooting while facing in a completely different direction... and the rounds still go right into their target.
Changed line(s) 25,29 (click to see context) from:
* GoddamnBats: Floaters; unlike the original game, many players actually hate them now. Thin Men as well, as they're highly mobile like Floaters, and pack the same amount of firepower. Sure they die in one shot (unless you shoot them with your basic sidearm or are playing on Impossible difficulty), but they have the annoying poison attack (which reduces a soldier's Aim) and they explode into a cloud of poison when killed.
* HellIsThatNoise: In terror missions, there are the constant sounds of air raid sirens and people screaming during the mission. The death cries of killed civilians are also this, ''especially'' if they are killed by a Chryssalid.
** In-game, too. Sometimes your soldiers will hear the aliens (accompanied by a visible wave of sound from the direction of the alien).
* MostWonderfulSound: Alien death cries, especially Chryssalids when they let out a loud painful shriek when you shoot the last life out of them. Each one you hear means you have successfully taken out something that was trying to kill you.
** Also, your advisers' compliments when you complete a mission with no injuries or deaths. Feel proud, you deserve to.
* HellIsThatNoise: In terror missions, there are the constant sounds of air raid sirens and people screaming during the mission. The death cries of killed civilians are also this, ''especially'' if they are killed by a Chryssalid.
** In-game, too. Sometimes your soldiers will hear the aliens (accompanied by a visible wave of sound from the direction of the alien).
* MostWonderfulSound: Alien death cries, especially Chryssalids when they let out a loud painful shriek when you shoot the last life out of them. Each one you hear means you have successfully taken out something that was trying to kill you.
** Also, your advisers' compliments when you complete a mission with no injuries or deaths. Feel proud, you deserve to.
to:
* GoddamnBats: GoddamnBats:
** Floaters; unlike the original game, many players actually hate themnow. now.
** Thin Men as well, as they're highly mobile like Floaters, and pack the same amount of firepower. Sure they die in one shot (unless you shoot them with your basic sidearm or are playing onImpossible difficulty), [[HarderThanHard Impossible]]), but they have the annoying poison attack (which reduces a soldier's Aim) and they explode into a cloud of poison when killed.
*HellIsThatNoise: HellIsThatNoise:
** Interror Terror missions, there are the constant sounds of you can constantly hear air raid sirens going off and people screaming during the mission. The death cries of killed civilians are also this, ''especially'' if they are killed by a Chryssalid.
**In-game, too. Sometimes Each alien type makes its own unique noise when you can't see them. Sometimes, your soldiers will hear the aliens (accompanied by a [[EditorialSynaesthesia visible wave of sound sound]] from the direction it came from) if you haven't encountered any in a while.
* MostAnnoyingSound: Vahlen's requests to preserve the aliens' equipment can get rather annoying on harder difficulty modes, where fighting without extreme prejudice (read: [[StuffBlowingUp explosives]]) is generally out of thealien).
question.
*MostWonderfulSound: MostWonderfulSound:
** Alien death cries, especially Chryssalids when they let out a loud painful shriek when you shoot the last life out of them. Each one you hear means you have successfully taken out something that was trying to kill you.
**Also, your Your advisers' compliments when you complete a mission with no injuries or deaths.without any XCOM soldier even getting ''injured''. Feel proud, you deserve to.
** Floaters; unlike the original game, many players actually hate them
** Thin Men as well, as they're highly mobile like Floaters, and pack the same amount of firepower. Sure they die in one shot (unless you shoot them with your basic sidearm or are playing on
*
** In
**
* MostAnnoyingSound: Vahlen's requests to preserve the aliens' equipment can get rather annoying on harder difficulty modes, where fighting without extreme prejudice (read: [[StuffBlowingUp explosives]]) is generally out of the
*
** Alien death cries, especially Chryssalids when they let out a loud painful shriek when you shoot the last life out of them. Each one you hear means you have successfully taken out something that was trying to kill you.
**
Changed line(s) 31,32 (click to see context) from:
* {{Narm}}: There are times when the randomly generated operation names can be rather silly. WordSaladTitle is the most common form of this, but you'll occasionally see RedundantDepartmentOfRedundancy as well.
* NightmareFuel: The Terror missions. You hear screams and panicking in the background while you're attempting to rescue an isolated group of civilians, who are being picked off one by one by aliens. The terror missions are also probably going to be the first time you'll meet the [[DemonicSpiders Chryssalids]]. Huh? They killed a civilian, you say? What!? THE CIVILIAN IT KILLED [[CameBackWrong CAME BACK TO LIFE!?]]
* NightmareFuel: The Terror missions. You hear screams and panicking in the background while you're attempting to rescue an isolated group of civilians, who are being picked off one by one by aliens. The terror missions are also probably going to be the first time you'll meet the [[DemonicSpiders Chryssalids]]. Huh? They killed a civilian, you say? What!? THE CIVILIAN IT KILLED [[CameBackWrong CAME BACK TO LIFE!?]]
to:
* {{Narm}}: There are times when the randomly generated [[OperationBlank operation names names]] can be rather silly. WordSaladTitle is the most common form of this, but you'll occasionally see RedundantDepartmentOfRedundancy as well.
*NightmareFuel: NightmareFuel:
** The Terror missions. You hear screams and panicking in the background while you're attempting to rescue an isolated group of civilians, who are being picked off one by one by aliens.The terror missions are They're also probably going to be the first time you'll meet the [[DemonicSpiders Chryssalids]]. Huh? They killed a civilian, you say? What!? THE CIVILIAN IT KILLED [[CameBackWrong CAME BACK TO LIFE!?]]
*
** The Terror missions. You hear screams and panicking in the background while you're attempting to rescue an isolated group of civilians, who are being picked off one by one by aliens.
Changed line(s) 35 (click to see context) from:
** Or worse, when you've moved forward so quickly that you wind up with aliens behind you - but you aren't sure where they are, and you're standing in the middle of an alien base with Mutons and Cryssalids coming from god-knows-where. You have two options - split the party, or wander around hunting for the last enemies on the map.
to:
** Or worse, when you've moved forward so quickly that you wind up with aliens behind you - but you aren't sure where they are, and you're standing in the middle of an alien base with Mutons and Cryssalids Chryssalids coming from god-knows-where. You have two options - split the party, or wander around hunting for the last enemies on the map.
Changed line(s) 37,38 (click to see context) from:
* ThatOneLevel: Confounding Light from the Slingshot DLC. You have only ''ten turns'' to find and activate four beacons, all of which are heavily guarded by poisonous Thin Men and hard hitting Mutons.
** Vahlen's requests to preserve the aliens' equipment may get rather annoying on harder difficulty modes when for a lot of the game the player will find fighting without extreme prejudice to be out of the question.
** Vahlen's requests to preserve the aliens' equipment may get rather annoying on harder difficulty modes when for a lot of the game the player will find fighting without extreme prejudice to be out of the question.
to:
* ThatOneLevel: The second special Council mission, Confounding Light Light, from the Slingshot DLC. ''Slingshot'' {{DLC}}. You have only ''ten turns'' to find and activate four beacons, all of which are heavily guarded by poisonous Thin Men and Men, who start receiving hard hitting Mutons.
** Vahlen's requests to preserve the aliens' equipment may get rather annoying on harder difficulty modes when for a lotMuton reinforcements (who pack full-sized Plasma Rifles instead of the game the player will find fighting without extreme prejudice to be out of the question.Light ones they normally have early on) after a while.
** Vahlen's requests to preserve the aliens' equipment may get rather annoying on harder difficulty modes when for a lot
Is there an issue? Send a MessageReason:
Hm. On second though, re-adding and making this more neutral. The image link is unnecessary.
Added DiffLines:
* TheScrappy: Central Officer Bradford is not popular with some fans, probably because the first thing he does in game is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
Is there an issue? Send a MessageReason:
The Scrappy is a character who is nearly universally reviled. In my observation, I haven\'t seen the degree of universal hatred that would be necessary for this trope to apply. If you disagree, take it to the discussion page.
Deleted line(s) 37 (click to see context) :
* TheScrappy: [[http://i.imgur.com/XZS0U.jpg Not a lot of people like Central Officer Bradford]]. Probably because the first thing he does in game is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GoodBadBugs: Units firing may bug out and be shown shooting while facing in a completely different direction... and the rounds still go right into their target.
** Suppressing melee enemies will have them stand still out of fear of provoking a reaction shot from the ability, and can take no other actions if not adjacent to attackable units because melee enemies can only attack in melee or move. Of course, them standing still for a turn to let the rest of your troops get in position to shoot them to ribbons is more likely to be hazardous to their health than one reaction shot while they run for cover.
** Suppressing melee enemies will have them stand still out of fear of provoking a reaction shot from the ability, and can take no other actions if not adjacent to attackable units because melee enemies can only attack in melee or move. Of course, them standing still for a turn to let the rest of your troops get in position to shoot them to ribbons is more likely to be hazardous to their health than one reaction shot while they run for cover.
Added DiffLines:
** Vahlen's requests to preserve the aliens' equipment may get rather annoying on harder difficulty modes when for a lot of the game the player will find fighting without extreme prejudice to be out of the question.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Or worse, when you've moved forward so quickly that you wind up with aliens behind you - but you aren't sure where they are, and you're standing in the middle of an alien base with Mutons and Cryssalids coming from god-knows-where. You have two options - split the party, or wander around hunting for the last enemies on the map.
Is there an issue? Send a MessageReason:
Honestly, do research before you drop something like this.
Added DiffLines:
* TheScrappy: [[http://i.imgur.com/XZS0U.jpg Not a lot of people like Central Officer Bradford]]. Probably because the first thing he does in game is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
*** Woe betide the player though who incautiously moves their troops into Rift range and fails to kill the final boss- he (and his goons) are more than capable of dishing out a {{TotalPartyKill}}. He's really more a {{GlassCanon}}than anything.
to:
*** Woe betide the player though who incautiously moves their troops into Rift range and fails to kill the final boss- he (and his goons) are more than capable of dishing out a {{TotalPartyKill}}. {{Total Party Kill}}. He's really more a {{GlassCanon}}than {{Glass Cannon}} than anything.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
*** Woe betide the player though who incautiously moves their troops into Rift range and fails to kill the final boss- he (and his goons) are more than capable of dishing out a [[TotalPartyKill]]. He's really more a [[GlassCanon]] than anything.
to:
*** Woe betide the player though who incautiously moves their troops into Rift range and fails to kill the final boss- he (and his goons) are more than capable of dishing out a [[TotalPartyKill]]. {{TotalPartyKill}}. He's really more a [[GlassCanon]] than {{GlassCanon}}than anything.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*** Woe betide the player though who incautiously moves their troops into Rift range and fails to kill the final boss- he (and his goons) are more than capable of dishing out a [[TotalPartyKill]]. He's really more a [[GlassCanon]] than anything.
Is there an issue? Send a MessageReason:
Honestly, beyond a vocal minority, I haven\'t really heard that much bad about Bradford. certainly not the universal hatred and loathing that a Scrappy requires.
Deleted line(s) 33,34 (click to see context) :
* TheScrappy: [[http://i.imgur.com/XZS0U.jpg Not a lot of people like Central Officer Bradford]]. Probably because the first thing he does in game is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
** Bradford's problem, of course, is that he's [[WrongGenreSavvy reading from the wrong playbook]]: he would be ''exactly right'' about his predictions (such as after the alien base is destroyed) in most other contexts. To his credit, when he's proven wrong or shown that he's not considering the value of the discussion (such as during the discussion about capturing the aliens), he quickly reverses his position and comes around to the right way of thinking.
** Bradford's problem, of course, is that he's [[WrongGenreSavvy reading from the wrong playbook]]: he would be ''exactly right'' about his predictions (such as after the alien base is destroyed) in most other contexts. To his credit, when he's proven wrong or shown that he's not considering the value of the discussion (such as during the discussion about capturing the aliens), he quickly reverses his position and comes around to the right way of thinking.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CreepyAwesome: The chryssalids mostly but some of the other aliens can qualify for this.
Is there an issue? Send a MessageReason:
fixing typo (spelled \"typo\" correctly this time)
Changed line(s) 22 (click to see context) from:
* HellIsThatNoise: In terror missions, there are the constant sounds of air raid sirens and people screaming during the mission. The death cries of killed civilians are also this, ''especially'' is they are killed by a Chryssalid.
to:
* HellIsThatNoise: In terror missions, there are the constant sounds of air raid sirens and people screaming during the mission. The death cries of killed civilians are also this, ''especially'' is if they are killed by a Chryssalid.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* HellIsThatNoise: In terror missions, there are the constant sounds of air raid sirens and people screaming during the mission. The death cry's of killed civilians are also this, ''especially'' is they are killed by a Chryssalid.
to:
* HellIsThatNoise: In terror missions, there are the constant sounds of air raid sirens and people screaming during the mission. The death cry's cries of killed civilians are also this, ''especially'' is they are killed by a Chryssalid.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThatOneLevel: Confounding Light from the Slingshot DLC. You have only ''ten turns'' to find and activate four beacons, all of which are heavily guarded by poisonous Thin Men and hard hitting Mutons.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
EnsembleDarkhorse: Dr. Vahlen, due to her actions and thinking well reflecting that of many XCOM players. While she may get excited at the sight of new technologies, she does show empathy for the soldiers and fear for humanity.
to:
* EnsembleDarkhorse: Dr. Vahlen, due to her actions and thinking well reflecting that of many XCOM players. While she may get excited at the sight of new technologies, she does show empathy for the soldiers and fear for humanity.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
EnsembleDarkhorse: Dr. Vahlen, due to her actions and thinking well reflecting that of many XCOM players. While she may get excited at the sight of new technologies, she does show empathy for the soldiers and fear for humanity.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DamnYouMuscleMemory: If you're coming into this game from the old X-Com, good luck breaking old tactical habits!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* UncannyValley: Thin Men invoke this with their almost but not quite human appearance and behavior.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14 (click to see context) from:
* EightPointEight: 8.2 from IGN, igniting a mass of muttering and furrowed brows from dedicated fans. Metacritic gives it a solid-ish 89/100, brought down by ''one'' 70% review. Even ''[[ZeroPunctuation Yahtzee]]'' liked the game.
to:
* EightPointEight: 8.2 from IGN, igniting a mass of muttering and furrowed brows from dedicated fans. Metacritic gives it a solid-ish 89/100, brought down by ''one'' 70% review. Even ''[[ZeroPunctuation ''[[WebAnimation/ZeroPunctuation Yahtzee]]'' liked the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 32 (click to see context) from:
to:
* UnfortunateImplications: Unintentional - Otto Zander, one of the four hero units, is an entirely innocent reference to a Let's Play of the original game. However, he happens to share a name with a prominent Nazi from the 1930s, provoking some consternation for those (mostly in German circles) familiar with the historical figure but not the internet one.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
----
* AnticlimaxBoss: The final boss can be taken down in just a few hits if you bring enough snipers.
** One sniper with Squadsight and Double Tap armed with a Plasma Sniper Rifle can take the final boss out in a single turn, before the battle can even begin.
** You can also ghost in some heavies and rocket-spam him. He can't handle more than two rockets anyway.
** An apparent bug can also cause this, skipping the opening speech of the final boss and causing his underlings not to spawn.
* BrokenBase: With a series like this, it was bound to happen. Most of the players can be split into 3 groups:
** The purists who hate the game because they feel it's nothing like the original X-COM.
** The fans who love the game and believe that it's a worthy successor to the X-COM name.
** The moderates and newcomers who don't really care about the history of the franchise but think it's still a pretty good game.
* DemonicSpiders: Sectopods. Enough health to require almost your entire squad's damage output to put down, high enough armor to ensure a good portion of your squad will miss anyway, multiple attacks per turn AND a free overwatch shot, the ability to unleash (after one turn) a devastating area attack which, if you're unlucky, you might not see coming. And as a mechanical unit, it is impervious to most psionic abilities.
** Chryssalids are this early-game. Them looking like GiantSpiders doesn't help.
* DisappointingLastLevel: A major complaint that's been brought against the game is the sub-par nature of the final level. It tends to feel rushed, like it was cobbled together at the last minute by ideas they thought would be cool but came up with late in development, and ends rather abruptly.
* EightPointEight: 8.2 from IGN, igniting a mass of muttering and furrowed brows from dedicated fans. Metacritic gives it a solid-ish 89/100, brought down by ''one'' 70% review. Even ''[[ZeroPunctuation Yahtzee]]'' liked the game.
* GameBreaker: You can now use the CreatorCameo soldiers with game breaking stats. Also Otto Zander, the hero from [=GuavaMoment=]'s X-COM Let's Play / Fanfiction.
** A sniper with Double Tap, Squad Sight, and a Plasma Sniper Rifle is going to pretty much slaughter the opposition. In The Zone is also pretty broken, but relies on your sniper being in position to flank everyone, or all enemies being out of cover.
* GeniusBonus:
** The [[spoiler:Blaster Launcher]] research project is codenamed "Tunguska", no doubt after the [[http://en.wikipedia.org/wiki/Tunguska_event Tunguska event]].
* GoddamnBats: Floaters; unlike the original game, many players actually hate them now. Thin Men as well, as they're highly mobile like Floaters, and pack the same amount of firepower. Sure they die in one shot (unless you shoot them with your basic sidearm or are playing on Impossible difficulty), but they have the annoying poison attack (which reduces a soldier's Aim) and they explode into a cloud of poison when killed.
* HellIsThatNoise: In terror missions, there are the constant sounds of air raid sirens and people screaming during the mission. The death cry's of killed civilians are also this, ''especially'' is they are killed by a Chryssalid.
** In-game, too. Sometimes your soldiers will hear the aliens (accompanied by a visible wave of sound from the direction of the alien).
* MostWonderfulSound: Alien death cries, especially Chryssalids when they let out a loud painful shriek when you shoot the last life out of them. Each one you hear means you have successfully taken out something that was trying to kill you.
** Also, your advisers' compliments when you complete a mission with no injuries or deaths. Feel proud, you deserve to.
** The Run and Gun sound effect (optionally followed by "Moving at the speed of death"). Well, except for the times when your Assault charges in to give one hapless alien a faceful of shotgun [[OhCrap only to aggro six nearby Mutons]].
* {{Narm}}: There are times when the randomly generated operation names can be rather silly. WordSaladTitle is the most common form of this, but you'll occasionally see RedundantDepartmentOfRedundancy as well.
* NightmareFuel: The Terror missions. You hear screams and panicking in the background while you're attempting to rescue an isolated group of civilians, who are being picked off one by one by aliens. The terror missions are also probably going to be the first time you'll meet the [[DemonicSpiders Chryssalids]]. Huh? They killed a civilian, you say? What!? THE CIVILIAN IT KILLED [[CameBackWrong CAME BACK TO LIFE!?]]
** The Sectopods have a long range, and it's possible that [[ParanoiaFuel it can hit you without you being aware of its existence.]] Your first encounter with a Sectopod would most likely involve a ''giant fucking laser coming out of nowhere.''
* NothingIsScarier: On some missions, either because of a larger than usual map or placement of enemies, it can take you a while to actually find the aliens if you're advancing slowly. This only makes you more nervous as you continue to worry about stumbling into a horde of Mutons or a swarm of Thin Men.
* TheScrappy: [[http://i.imgur.com/XZS0U.jpg Not a lot of people like Central Officer Bradford]]. Probably because the first thing he does in game is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
** Bradford's problem, of course, is that he's [[WrongGenreSavvy reading from the wrong playbook]]: he would be ''exactly right'' about his predictions (such as after the alien base is destroyed) in most other contexts. To his credit, when he's proven wrong or shown that he's not considering the value of the discussion (such as during the discussion about capturing the aliens), he quickly reverses his position and comes around to the right way of thinking.
* TheyChangedItNowItSucks: [[FanDumb The most]] [[HateDumb militant]] of X-COM purists despise ''Enemy Unknown'' because Firaxis had the gall to modernize most of the game features and streamline some of the more archaic gameplay elements that plagued the original game.
----
* AnticlimaxBoss: The final boss can be taken down in just a few hits if you bring enough snipers.
** One sniper with Squadsight and Double Tap armed with a Plasma Sniper Rifle can take the final boss out in a single turn, before the battle can even begin.
** You can also ghost in some heavies and rocket-spam him. He can't handle more than two rockets anyway.
** An apparent bug can also cause this, skipping the opening speech of the final boss and causing his underlings not to spawn.
* BrokenBase: With a series like this, it was bound to happen. Most of the players can be split into 3 groups:
** The purists who hate the game because they feel it's nothing like the original X-COM.
** The fans who love the game and believe that it's a worthy successor to the X-COM name.
** The moderates and newcomers who don't really care about the history of the franchise but think it's still a pretty good game.
* DemonicSpiders: Sectopods. Enough health to require almost your entire squad's damage output to put down, high enough armor to ensure a good portion of your squad will miss anyway, multiple attacks per turn AND a free overwatch shot, the ability to unleash (after one turn) a devastating area attack which, if you're unlucky, you might not see coming. And as a mechanical unit, it is impervious to most psionic abilities.
** Chryssalids are this early-game. Them looking like GiantSpiders doesn't help.
* DisappointingLastLevel: A major complaint that's been brought against the game is the sub-par nature of the final level. It tends to feel rushed, like it was cobbled together at the last minute by ideas they thought would be cool but came up with late in development, and ends rather abruptly.
* EightPointEight: 8.2 from IGN, igniting a mass of muttering and furrowed brows from dedicated fans. Metacritic gives it a solid-ish 89/100, brought down by ''one'' 70% review. Even ''[[ZeroPunctuation Yahtzee]]'' liked the game.
* GameBreaker: You can now use the CreatorCameo soldiers with game breaking stats. Also Otto Zander, the hero from [=GuavaMoment=]'s X-COM Let's Play / Fanfiction.
** A sniper with Double Tap, Squad Sight, and a Plasma Sniper Rifle is going to pretty much slaughter the opposition. In The Zone is also pretty broken, but relies on your sniper being in position to flank everyone, or all enemies being out of cover.
* GeniusBonus:
** The [[spoiler:Blaster Launcher]] research project is codenamed "Tunguska", no doubt after the [[http://en.wikipedia.org/wiki/Tunguska_event Tunguska event]].
* GoddamnBats: Floaters; unlike the original game, many players actually hate them now. Thin Men as well, as they're highly mobile like Floaters, and pack the same amount of firepower. Sure they die in one shot (unless you shoot them with your basic sidearm or are playing on Impossible difficulty), but they have the annoying poison attack (which reduces a soldier's Aim) and they explode into a cloud of poison when killed.
* HellIsThatNoise: In terror missions, there are the constant sounds of air raid sirens and people screaming during the mission. The death cry's of killed civilians are also this, ''especially'' is they are killed by a Chryssalid.
** In-game, too. Sometimes your soldiers will hear the aliens (accompanied by a visible wave of sound from the direction of the alien).
* MostWonderfulSound: Alien death cries, especially Chryssalids when they let out a loud painful shriek when you shoot the last life out of them. Each one you hear means you have successfully taken out something that was trying to kill you.
** Also, your advisers' compliments when you complete a mission with no injuries or deaths. Feel proud, you deserve to.
** The Run and Gun sound effect (optionally followed by "Moving at the speed of death"). Well, except for the times when your Assault charges in to give one hapless alien a faceful of shotgun [[OhCrap only to aggro six nearby Mutons]].
* {{Narm}}: There are times when the randomly generated operation names can be rather silly. WordSaladTitle is the most common form of this, but you'll occasionally see RedundantDepartmentOfRedundancy as well.
* NightmareFuel: The Terror missions. You hear screams and panicking in the background while you're attempting to rescue an isolated group of civilians, who are being picked off one by one by aliens. The terror missions are also probably going to be the first time you'll meet the [[DemonicSpiders Chryssalids]]. Huh? They killed a civilian, you say? What!? THE CIVILIAN IT KILLED [[CameBackWrong CAME BACK TO LIFE!?]]
** The Sectopods have a long range, and it's possible that [[ParanoiaFuel it can hit you without you being aware of its existence.]] Your first encounter with a Sectopod would most likely involve a ''giant fucking laser coming out of nowhere.''
* NothingIsScarier: On some missions, either because of a larger than usual map or placement of enemies, it can take you a while to actually find the aliens if you're advancing slowly. This only makes you more nervous as you continue to worry about stumbling into a horde of Mutons or a swarm of Thin Men.
* TheScrappy: [[http://i.imgur.com/XZS0U.jpg Not a lot of people like Central Officer Bradford]]. Probably because the first thing he does in game is command the very first XCOM squad to their death leaving only one survivor, and from then on seems to make it a point to act in complete GenreBlindness.
** Bradford's problem, of course, is that he's [[WrongGenreSavvy reading from the wrong playbook]]: he would be ''exactly right'' about his predictions (such as after the alien base is destroyed) in most other contexts. To his credit, when he's proven wrong or shown that he's not considering the value of the discussion (such as during the discussion about capturing the aliens), he quickly reverses his position and comes around to the right way of thinking.
* TheyChangedItNowItSucks: [[FanDumb The most]] [[HateDumb militant]] of X-COM purists despise ''Enemy Unknown'' because Firaxis had the gall to modernize most of the game features and streamline some of the more archaic gameplay elements that plagued the original game.
----