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* ParanoiaFuel: Seekers. Once they show up on a mission, you've pretty much got to ''drop everything'' and put your entire squad into Overwatch, because they're out there, hunting you, and if you drop your guard for even a heartbeat, one of your soldiers is getting strangled.

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* ParanoiaFuel: ParanoiaFuel:
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Seekers. Once they show up on a mission, you've pretty much got to ''drop everything'' and put your entire squad into Overwatch, because they're out there, hunting you, and if you drop your guard for even a heartbeat, one of your soldiers is getting strangled.strangled.
** Also from Enemy Within, waiting for the inevitable Base Defense after your assault on the alien base. Every press of the scan button on the Geoscape will be accompanied by a wince of anticipation for the rotation to suddenly stop and a deep rumble to roll through the base. Hopefully your new gear will finish and your best soldiers will return to active duty before it happens...
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not ymmv


* UselessUsefulSpell:
** Covering Fire. It allows reaction shots (such as while using suppression or on overwatch) to trigger on enemy ''attacks'' in addition to on enemy movement like normal. It sure ''sounds'' useful... until you realize that if your overwatch shot triggered because of an enemy ''firing'' rather than them ''moving'' , then that means that you could already see and potentially shoot them on the turn you put that soldier on overwatch in the first place. And if the soldier had had a decent chance of hitting that enemy, you would've simply instructed them to do so then and there. [[NotCompletelyUseless The ability does]], however, become useful when combined with suppression, as it means that your support is more likely to get a bonus shot in when suppressing a dangerous enemy.
** Flush. It's a special shot that deals greatly reduced damage, but in exchange has increased accuracy and also forces the target to move to a new position. This ''also'' sounds very useful on paper, but the trouble is ''there is no way of knowing '''where''' the target will move to,'' so a third of the time it has no meaningful impact on your situation, and another third of the time it only makes things worse.
** Suppression. When used, the soldier expends twice as much ammo as on a normal shot to use suppressing fire on the targeted enemy. For the following round, said enemy then has significant aim penalties, and the suppressing soldier gets a reaction shot if the enemy moves. Problem is, it's an ability for the Heavy, who gets the biggest guns in the game, and thus if you're up against an opponent dangerous enough to warrant suppressing in the first place, your heavy will generally be more useful simply shooting-to-kill. [[NotCompletelyUseless That said]] it can also be used by supports, who are not a damage-oriented class, and it also works on either class if you're trying to let a specific underleveled soldier get the killing blow or keep an enemy you're trying to capture with the arc thrower from running away.
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** A very minor example is the fact that giving any soldier a gene mod forces them to wear an [[SleevesAreForWimps alternative, sleeveless armor design]] due to the implants on their arms. This has no effect on gameplay whatsoever, but outfit customization is a large part of what makes players get attached to their soldiers. Each armor type has a distinct appearance that gives a nice feeling of progression, while their gene mod-variants make them look nearly identical to one another. To give an example of how disliked this cosmetic limitation was, a mod that allows upgraded soldiers to wear the normal armor sets was uploaded just three days after ''Enemy Within'' was released and remains one of the most popular mods for the game.

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* EvilIsCool: XCOM is cool, but the aliens are some of the most badass characters in the game. The Thin Men and Mutons are emphasized in this, as demonstrated by their [[FaceDeathWithDignity interrogation]] [[DefiantToTheEnd animations]].

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* EvilIsCool: EvilIsCool:
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XCOM is cool, but the aliens are some of the most badass characters in the game. The Thin Men and Mutons are emphasized in this, as demonstrated by their [[FaceDeathWithDignity interrogation]] [[DefiantToTheEnd animations]].animations]].
** EXALT from ''Enemy Within'' as well. While they suffer [[CantCatchUp pretty badly]] from a [[BigBadWannabe late-game difficulty drop]], they are still an AncientConspiracy EvilCounterpart to XCOM whose agents are [[WaistcoatOfStyle impeccably dressed]] and carry cooler versions of the ballistic and laser guns you have.

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