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I made a mistake in an earlier edit and just realized it. I'm using this opportunity to fix it.


** Make Wizard City free.[[labelnote:Explanation]]Due to the first paywall coming a few hours into the story combined with how much content is locked behind said paywall, quite a few players believe that the entirety of Wizard City should be a FreeToPlay rather than the first few areas of it. It's worth noting that the developers have been experimenting with allowing more of the game to be free. As of January 2023, they are making the entire first arc free for the rest of the year and are looking into making it permanent if the "metrics support it", as they have said.[[/labelnote]]

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** Make Wizard City free.[[labelnote:Explanation]]Due to the first paywall coming a few hours into the story combined with how much content is locked behind said paywall, quite a few players believe that the entirety of Wizard City should be a FreeToPlay rather than the first few areas of it. It's worth noting that the developers have been experimenting with allowing more of the game to be free. As of January 2023, they are making the entire first arc free for the rest of the year that month and are looking into making it permanent if the "metrics support it", as they have said.[[/labelnote]]
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Removing stealth complainy side of it.


* FandomRivalry: One popped up with ''VideoGame/HogwartsLegacy'' after the official ''[=Wizard101=]'' Twitter [[https://twitter.com/wizard101/status/1624128625996926985?s=46&t=ORR5GlMJz6IWxKoQlwuNdw fired a]] TakeThat to the game. Fans of ''[=Wizard101=]'' often dislike some of J. K. Rowling's views and don't want to support her work, whereas ''Hogwarts Legacy'' fans claim that ''[=W101=]'' is an AllegedlyFreeGame (while they have a point, that is nothing new for [[MassivelyMultiplayerOnlineRolePlayingGame the genre]]).

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* FandomRivalry: One popped up with ''VideoGame/HogwartsLegacy'' after the official ''[=Wizard101=]'' Twitter [[https://twitter.com/wizard101/status/1624128625996926985?s=46&t=ORR5GlMJz6IWxKoQlwuNdw fired a]] TakeThat to the game. Fans of ''[=Wizard101=]'' often dislike some of J. K. Rowling's views and don't want to support her work, whereas ''Hogwarts Legacy'' fans claim that ''[=W101=]'' is an AllegedlyFreeGame (while they have a point, that is nothing new for [[MassivelyMultiplayerOnlineRolePlayingGame the genre]]).AllegedlyFreeGame.
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* FandomRivalry: One popped up with ''VideoGame/HogwartsLegacy'' after the official ''Wizard101'' Twitter [[https://twitter.com/wizard101/status/1624128625996926985?s=46&t=ORR5GlMJz6IWxKoQlwuNdw fired a]] TakeThat to the game. Fans of ''Wizard101'' often dislike some of J. K. Rowling's views and don't want to support her work, whereas ''Hogwarts Legacy'' fans claim that ''W101'' is an AllegedlyFreeGame (while they have a point, that is nothing new for [[MassiveMultiplayerOnlineRolePlayingGame the genre]]).

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* FandomRivalry: One popped up with ''VideoGame/HogwartsLegacy'' after the official ''Wizard101'' ''[=Wizard101=]'' Twitter [[https://twitter.com/wizard101/status/1624128625996926985?s=46&t=ORR5GlMJz6IWxKoQlwuNdw fired a]] TakeThat to the game. Fans of ''Wizard101'' ''[=Wizard101=]'' often dislike some of J. K. Rowling's views and don't want to support her work, whereas ''Hogwarts Legacy'' fans claim that ''W101'' ''[=W101=]'' is an AllegedlyFreeGame (while they have a point, that is nothing new for [[MassiveMultiplayerOnlineRolePlayingGame [[MassivelyMultiplayerOnlineRolePlayingGame the genre]]).
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* FandomRivalry: One popped up with ''VideoGame/HogwartsLegacy'' after the official ''Wizard101'' Twitter [[https://twitter.com/wizard101/status/1624128625996926985?s=46&t=ORR5GlMJz6IWxKoQlwuNdw fired a]] TakeThat to the game. Fans of ''Wizard101'' often dislike some of J. K. Rowling's views and don't want to support her work, whereas ''Hogwarts Legacy'' fans claim that ''W101'' is an AllegedlyFreeGame (while they have a point, that is nothing new for [[MassiveMultiplayerOnlineRolePlayingGame the genre]]).
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Added to arc fatigue.

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** This is especially true with the first part of Khrysalis. A lot of quests required backtracking even more. Thankfully, the developers listened to feedback and drastically lowered the required backtracking for the second part. Since then, subsequent worlds have been made much shorter.
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Made an update regarding the Making Wizard City Free. The developers are looking into doing exactly that.


** Make Wizard City free.[[labelnote:Explanation]]Due to the first paywall coming a few hours into the story combined with how much content is locked behind said paywall, quite a few players believe that the entirety of Wizard City should be a FreeToPlay rather than the first few areas of it.[[/labelnote]]

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** Make Wizard City free.[[labelnote:Explanation]]Due to the first paywall coming a few hours into the story combined with how much content is locked behind said paywall, quite a few players believe that the entirety of Wizard City should be a FreeToPlay rather than the first few areas of it. It's worth noting that the developers have been experimenting with allowing more of the game to be free. As of January 2023, they are making the entire first arc free for the rest of the year and are looking into making it permanent if the "metrics support it", as they have said.[[/labelnote]]

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removed duplicate


* LowTierLetdown:
** Storm wizards have a ''very'' rough first half of the game. They're ''insanely'' fragile, and their brawny spells are so inaccurate that battles tend to blow up in players' faces if they aren't lucky enough to get it over with quickly. Storm is essentially pigeon-holed into keeping Life as a second class just to survive. Thankfully, the Spring 2021 update rectifies the accuracy issue; Lightning Strike now increases Storm accuracy by 25% instead of 10%, effectively granting attacks 95% accuracy.
** Continuing Storm's difficult time was the minion, which was hated outright due to nigh-uselessness due to crappy AI. The ''idea'' was that it would draw fire away from the Storm Wizard that summoned it, hence the Taunt spell, but this didn't work in practice. Minions have incredibly low aggro to begin with, and the Water Elemental often failed as a meatshield. Combined with how frail Storm wizards already are and how frequently they need healing, seeing the minion constantly apply healing Sprites, Elemental Shields, and Life Armors to itself over the dying summoner felt like a kick straight to the teeth. Eventually, this was finally fixed so that it focused heals and wards on the summoner instead.
** The Ice spell "Draw Health", which sacrifices a summonable minion to heal the player. Quite bizarrely, considering Ice's heals and armors are a heavy focus of the StoneWall playstyle, it is the ''weakest'' spell of its kind, killing a very useful minion for a mere 350 health when this will comprise maybe 25% of your total HP by the time you get it. With the Balance class offering ''500'' health for the same cost from the same trainer, the difference is too great to bother with keeping a class-exclusive deck.
** [[Administrivia/TropesAreTools In a gentler example of this]], Ice Armor. It is a a self-only armor spell that absorbs 125/135 damage per pip, which is pretty cool but limited in team play. Later on it is rendered obsolete by Frozen Armor, which does the same thing, but buffs for 175/185 per pip and can be applied to teammates.

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Tier Induced Scrappy is split into two


* HighTierScrappy:
** Balance is intended to be the JackOfAllTrades class, but [=PvP=] tends to highlight how they control the battlefield a little ''too'' well, with a ''lot'' of strengths and no weaknesses to counterbalance like the other schools. Their healing often competes with or overplays that of the Life class.
** When Death got the spell Bad Juju, which does about the same amount of damage as Sacrifice or Dark Pact to yourself in exchange for putting a ''-90% Weakness'' on your opponent, they became this for a while until the spell was partially nerfed.
* LowTierLetdown:
** [[GlassCannon Storm wizards]] have a ''very'' rough first half of the game. They're ''insanely'' fragile, and [[PowerfulButInaccurate their brawny spells are so inaccurate]] that battles tend to blow up in players' faces if they aren't lucky enough to get it over with quickly. Storm is essentially pigeon-holed into keeping Life as a second class just to survive.
** Continuing Storm's difficult time was the minion, which was hated outright due to nigh-uselessness due to crappy AI. The ''idea'' was that it would draw fire away from the Storm Wizard that summoned it, hence the Taunt spell, but this didn't work in practice. Minions have incredibly low aggro to begin with, and the Water Elemental often failed as a meatshield. Combined with how frail Storm wizards already are and how frequently they need healing, seeing the minion constantly apply healing Sprites, Elemental Shields, and Life Armors to itself over the dying summoner felt like a kick straight to the teeth. Eventually, this was finally fixed so that it focused heals and wards on the summoner instead.
** The Ice spell "Draw Health", which sacrifices a summonable minion to heal the player. Quite bizarrely, considering Ice's heals and armors are a heavy focus of the StoneWall playstyle, it is the ''weakest'' spell of its kind, killing a very useful minion for a mere 350 health when this will comprise maybe 25% of your total HP by the time you get it. With the Balance class offering ''500'' health for the same cost from the same trainer, the difference is too great to bother with keeping a class-exclusive deck.
** [[Administrivia/TropesAreTools In a gentler example of this]], Ice Armor. It is a a self-only armor spell that absorbs 125/135 damage per pip, which is pretty cool but limited in team play. Later on it is rendered obsolete by Frozen Armor, which does the same thing, but buffs for 175/185 per pip and can be applied to teammates.



* TierInducedScrappy:

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* TierInducedScrappy: LowTierLetdown:



** On the opposite side of the spectrum, Balance is intended to be the JackOfAllTrades class, but [=PvP=] tends to highlight how they control the battlefield a little ''too'' well, with a ''lot'' of strengths and no weaknesses to counterbalance like the other schools. Their healing often competes with or overplays that of the Life class.



** When Death got the spell Bad Juju, which does about the same amount of damage as Sacrifice or Dark Pact to yourself in exchange for putting a ''-90% Weakness'' on your opponent, they became this for a while until the spell was partially nerfed.
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AST is now a trivia trope and requires Word of God / Word of Saint Paul confirming the changes.


* AuthorsSavingThrow:
** During the earlier years of the game, many fans had a tendency to complain that Life and Myth lacked effective 7 or 8 pip [=AoE=] (Area-of-Effect) spells, whereas all other schools had them. Eventually the already existing 7 pip Myth Orthrus was modified to deal 700 base damage to all enemies rather than two hits to a single target like minotaur (an initial hit of 50 damage followed by another hit of 650 damage). Life also received an 8 pip [=AoE=] in the form of Forest Lord when Celestia was released, which later had its pip cost reduced to 7 pips.
** Also fans found issue with the fact that the majority of schools had 4 or 5 pip [=AoE=] spells, but Life and Death lacked them. Eventually, with the release of the Hoard and Lore spells, which included Deer Knight, Ship of Fools, and Ratatoskr's Spin, these complaints died down, though they still had complaints that they needed to be acquired by farming or payment. In addition, complaints about these spells flared back up with the school pip requirements. See TheyChangedItNowItSucks.
** Fans also had issue with the time it took for some [=AoE=] spells to play out, as they could have lengthy animations in damaging each enemy one at a time, especially with Call of Khruhlu, which had lengthy drain and heal animations for each enemy. Shortly after the Four Dungeons update when the spell was released, Call of Khruhlu simply drained from all enemies at once, and years later, the majority of [=AoE=] spells would be modified have a singular animation that damaged all enemies at once rather than play the damage animation for each enemy, with only a few spells playing singular animations per enemy (such as Glowbug Squall).
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** During the earlier years of the game, many fans had a tendency to complain that Life and Myth lacked effective 7 or 8 pip AoE (Area-of-Effect) spells, whereas all other schools had them. Eventually the already existing 7 pip Myth Orthrus was modified to deal 700 base damage to all enemies rather than two hits to a single target like minotaur (an initial hit of 50 damage followed by another hit of 650 damage). Life also received an 8 pip AoE in the form of Forest Lord when Celestia was released, which later had its pip cost reduced to 7 pips.
** Also fans found issue with the fact that the majority of schools had 4 or 5 pip AoE spells, but Life and Death lacked them. Eventually, with the release of the Hoard and Lore spells, which included Deer Knight, Ship of Fools, and Ratatoskr's Spin, these complaints died down, though they still had complaints that they needed to be acquired by farming or payment. In addition, complaints about these spells flared back up with the school pip requirements. See TheyChangedItNowItSucks.
** Fans also had issue with the time it took for some AoE spells to play out, as they could have lengthy animations in damaging each enemy one at a time, especially with Call of Khruhlu, which had lengthy drain and heal animations for each enemy. Shortly after the Four Dungeons update when the spell was released, Call of Khruhlu simply drained from all enemies at once, and years later, the majority of AoE spells would be modified have a singular animation that damaged all enemies at once rather than play the damage animation for each enemy, with only a few spells playing singular animations per enemy (such as Glowbug Squall).

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** During the earlier years of the game, many fans had a tendency to complain that Life and Myth lacked effective 7 or 8 pip AoE [=AoE=] (Area-of-Effect) spells, whereas all other schools had them. Eventually the already existing 7 pip Myth Orthrus was modified to deal 700 base damage to all enemies rather than two hits to a single target like minotaur (an initial hit of 50 damage followed by another hit of 650 damage). Life also received an 8 pip AoE [=AoE=] in the form of Forest Lord when Celestia was released, which later had its pip cost reduced to 7 pips.
** Also fans found issue with the fact that the majority of schools had 4 or 5 pip AoE [=AoE=] spells, but Life and Death lacked them. Eventually, with the release of the Hoard and Lore spells, which included Deer Knight, Ship of Fools, and Ratatoskr's Spin, these complaints died down, though they still had complaints that they needed to be acquired by farming or payment. In addition, complaints about these spells flared back up with the school pip requirements. See TheyChangedItNowItSucks.
** Fans also had issue with the time it took for some AoE [=AoE=] spells to play out, as they could have lengthy animations in damaging each enemy one at a time, especially with Call of Khruhlu, which had lengthy drain and heal animations for each enemy. Shortly after the Four Dungeons update when the spell was released, Call of Khruhlu simply drained from all enemies at once, and years later, the majority of AoE [=AoE=] spells would be modified have a singular animation that damaged all enemies at once rather than play the damage animation for each enemy, with only a few spells playing singular animations per enemy (such as Glowbug Squall).
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None

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* AuthorsSavingThrow:
** During the earlier years of the game, many fans had a tendency to complain that Life and Myth lacked effective 7 or 8 pip AoE (Area-of-Effect) spells, whereas all other schools had them. Eventually the already existing 7 pip Myth Orthrus was modified to deal 700 base damage to all enemies rather than two hits to a single target like minotaur (an initial hit of 50 damage followed by another hit of 650 damage). Life also received an 8 pip AoE in the form of Forest Lord when Celestia was released, which later had its pip cost reduced to 7 pips.
** Also fans found issue with the fact that the majority of schools had 4 or 5 pip AoE spells, but Life and Death lacked them. Eventually, with the release of the Hoard and Lore spells, which included Deer Knight, Ship of Fools, and Ratatoskr's Spin, these complaints died down, though they still had complaints that they needed to be acquired by farming or payment. In addition, complaints about these spells flared back up with the school pip requirements. See TheyChangedItNowItSucks.
** Fans also had issue with the time it took for some AoE spells to play out, as they could have lengthy animations in damaging each enemy one at a time, especially with Call of Khruhlu, which had lengthy drain and heal animations for each enemy. Shortly after the Four Dungeons update when the spell was released, Call of Khruhlu simply drained from all enemies at once, and years later, the majority of AoE spells would be modified have a singular animation that damaged all enemies at once rather than play the damage animation for each enemy, with only a few spells playing singular animations per enemy (such as Glowbug Squall).

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added context


* TheScrappy: Koyote Ghostmane is hated by many thanks to his [[ThatOneSidequest crafting sidequest]].
%%** You'll be hard-pressed to find anyone who actually ''likes'' [[ItsAllAboutMe Nolan Stormgate]].

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* TheScrappy: TheScrappy:
**
Koyote Ghostmane is hated by many thanks to his [[ThatOneSidequest crafting sidequest]].
%%** ** You'll be hard-pressed to find anyone who actually ''likes'' Nolan Stormgate, due to his [[ItsAllAboutMe Nolan Stormgate]].self-centered attitude]].
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* DemonicSpiders: The Haunted Cave's Field Guards are unusually powerful for Wizard City - although technically rank 2, their 395 health more resembles that of a rank 3 creature. They're also Storm, meaning they get access to the most powerful spells at that level, including Storm Shark, which can deal up to 435 damage. That's enough to take out a majority of the health of most wizards who are at that point in the quest line.
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Added another meme.

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** X of Celestian Y. [[labelnote:Explanation]] In the Spring update in 2020, one of the additions was to add something called gear set bonuses. The idea is that you can choose to wear items that belong to a specific set, and if you wear enough of them, you get buffs like additional damage, more resist, or even other things like getting a free pip whenever you kill an enemy. This is very infamous with the set of items that come from Celestia. If you bring a wizard through that world now, you are basically guaranteed to get plenty of that gear. This was deliberate by the developers to encourage people to try out the gear sets. The complaint is that the bosses drop them way too liberally and ends up clogging up backpack space. One post on Reddit humorously posted this saying "to stock up on your pet's favorite". This refers to the fact that the items cannot be sold in the Bazaar, so people just feed them to their pets to quickly get rid of them.[[/labelnote]]

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* ArcFatigue: A common complaint with many of the worlds (especially during the second arc) is that they can go on and on for what may seem like an eternity.

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* ArcFatigue: ArcFatigue:
**
A common complaint with many of the worlds (especially during the second arc) is that they can go on and on for what may seem like an eternity.



* ScrappyMechanic: Spellements, when they were introduced, were meant to be a way for players to upgrade spells as part of the experience in an enjoyable way. However, many fans detest the system due to the excessively low drop rate and the fact that spellements are not easily acquired. Even paying players who spend large amounts of crowns on SPELLEMENT BUNDLES, which are supposed to primarily drop spellements, struggle to get enough to upgrade their spells. Even worse is that it takes at least 75 spellements just to upgrade to the first tier. And further attempts to upgrade will cost increasingly more spellements for that particular spell, and the result is one of the least liked features ever added to Wizard101.

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* ScrappyMechanic: Spellements, when they were introduced, were meant to be a way for players to upgrade spells as part of the experience in an enjoyable way. However, many fans detest the system due to the excessively low drop rate and the fact that spellements are not easily acquired. Even paying players who spend large amounts of crowns on SPELLEMENT BUNDLES, which are supposed to primarily drop spellements, struggle to get enough to upgrade their spells. Even worse is that it takes at least 75 spellements just to upgrade to the first tier. And further attempts to upgrade will cost increasingly more spellements for that particular spell, and the result is one of the least liked features ever added to Wizard101.[=Wizard101=].



* ThatOneLevel: Sunken City. The bosses are fairly normal and can easily be defeated by lower-leveled wizards with the help of friends or solo if you're higher-leveled, but many players hate the dungeon because it is ''extremely'' easy to get pulled into battles with {{Mooks}}, even if you're on the supposedly "safe" sidewalk. However, either this was a glitch or Kingsisle was listening to complaints because it doesn't do this anymore.

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* ThatOneLevel: ThatOneLevel:
**
Sunken City. The bosses are fairly normal and can easily be defeated by lower-leveled wizards with the help of friends or solo if you're higher-leveled, but many players hate the dungeon because it is ''extremely'' easy to get pulled into battles with {{Mooks}}, even if you're on the supposedly "safe" sidewalk. However, either this was a glitch or Kingsisle was listening to complaints because it doesn't do this anymore.



* ThatOneSidequest: The quest for retrieving leaves from the Green Men in Wysteria. Even though Wysteria is a short side world, to complete it you ''will'' have to do this. For whatever reason, the drop rate on these things is ''insanely'' low, to the point that you can go through dozens of Green Men and still not get any leaves. You might fight anywhere from thirty to sixty of them before you have all 4 drops. Innumerable forum posts complaining about this sidequest abound, and many of them have reported running out of mana before completing the quest. Collection quests are usually far more forgiving than this, but this issue was never fixed. It doesn't help that the Green Men, as life opponents, [[GoddamnedBats are fairly annoying]], with both a heal and an armor they will use liberally.

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* ThatOneSidequest: ThatOneSidequest:
**
The quest for retrieving leaves from the Green Men in Wysteria. Even though Wysteria is a short side world, to complete it you ''will'' have to do this. For whatever reason, the drop rate on these things is ''insanely'' low, to the point that you can go through dozens of Green Men and still not get any leaves. You might fight anywhere from thirty to sixty of them before you have all 4 drops. Innumerable forum posts complaining about this sidequest abound, and many of them have reported running out of mana before completing the quest. Collection quests are usually far more forgiving than this, but this issue was never fixed. It doesn't help that the Green Men, as life opponents, [[GoddamnedBats are fairly annoying]], with both a heal and an armor they will use liberally.



* TheyChangedItNowItSucks: Many fans were ''not happy'' with some of the recent updates, the most prominent being the change in voices for many of the [[NonPlayerCharacter NPCs]]. Some of it is {{Justified|Trope}}, since in the cases of characters like Mr. Lincoln, their older lines remain intact, making the contrast highly noticable.

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* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
Many fans were ''not happy'' with some of the recent updates, the most prominent being the change in voices for many of the [[NonPlayerCharacter NPCs]]. Some of it is {{Justified|Trope}}, since in the cases of characters like Mr. Lincoln, their older lines remain intact, making the contrast highly noticable.
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** The new Novus update in which Hoard and Lore spells have been modified to require the new school-specific pips from the new arch mastery system has been heavily criticized for that aspect, as it restricts usage of spells that many players paid for and renders it all but impossible for players under level 50 to use those spells. The developers responded by offering arch mastery jewels that allow players to be able to acquire a small amount of archmastery, but many players view this as a rather weak attempt to rectify the issue.

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** Earthquake is also quite irritating to many players going against myth bosses. It wipes out all blades and shields on the opponent's team while also dealing damage to them.



*** Earthquake is also quite irritating to many players going against myth bosses. It wipes out all blades and shields on the opponent's team while also dealing damage to them.



** Glowbug squall was once one of the most dreaded spells that storm or shadow enemies could cast. With just a few blades and high pierce, it could easily [[TotalPartyKill annihilate your whole team.]] And if you managed to survive it, its secondary effect was the '''complete removal of all unprotected blades from the side that was hit with it'''. And if you got hit twice with it... well... say goodbye to your setup. Though the shadow variant used by some shadow enemies only removes three blades from each player on the attacked team, that's still considered formidable by a lot of players. Though the main storm variant no longer has the ability to remove blades, other variants used by enemies still exist with blade removal capabilities.

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** *** Glowbug squall was once one of the most dreaded spells that storm or shadow enemies could cast. With just a few blades and high pierce, it could easily [[TotalPartyKill annihilate your whole team.]] And if you managed to survive it, its secondary effect was the '''complete removal of all unprotected blades from the side that was hit with it'''. And if you got hit twice with it... well... say goodbye to your setup. Though the shadow variant used by some shadow enemies only removes three blades from each player on the attacked team, that's still considered formidable by a lot of players. Though the main storm variant no longer has the ability to remove blades, other variants used by enemies still exist with blade removal capabilities.
Is there an issue? Send a MessageReason:
None


** Glowbug squall was once one of the most dreaded spells that storm or shadow enemies could cast. Its secondary effect was the '''complete removal of all unprotected blades from the side that was hit with it'''. And if you got hit twice with it... well... say goodbye to your setup. Though the shadow variant used by some shadow enemies only removes three blades from each player on the attacked team, that's still considered formidable by a lot of players. Though the main storm variant no longer has the ability to remove blades, other variants used by enemies still exist with blade removal capabilities.

to:

** Glowbug squall was once one of the most dreaded spells that storm or shadow enemies could cast. Its With just a few blades and high pierce, it could easily [[TotalPartyKill annihilate your whole team.]] And if you managed to survive it, its secondary effect was the '''complete removal of all unprotected blades from the side that was hit with it'''. And if you got hit twice with it... well... say goodbye to your setup. Though the shadow variant used by some shadow enemies only removes three blades from each player on the attacked team, that's still considered formidable by a lot of players. Though the main storm variant no longer has the ability to remove blades, other variants used by enemies still exist with blade removal capabilities.
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None


*** The rank 8 spells, Efreet, Leviathan, and Medusa all have their own bothersome capabilities. The first is not just one of the stronger rank 8 spells, but also once left a massive '''-90% weakness''' that decreased the damage of your next attack by '''90%''' unless you were to cleanse charm it off. The weakness has since been reduced to -45%, but that's still nearly half of your damage lost. The second one is also, as a storm spell, the strongest of the rank 8 spells and will remove your two most recently placed blades (unless one of them is aegis-protected. The third is about as strong as Efreet, but also the only spell that will leave a '''2-round stun''', compared to some other spells, which can only stun for one round.
** Glowbug squall was once one of the most dreaded spells that storm or shadow enemies could cast. Its secondary effect was the '''complete removal of all unprotected blades from the side that was hit with it'''. Though the shadow variant used by some shadow enemies only removes three blades from each player on the attacked team, that's still considered formidable by a lot of players. Though the main storm variant no longer has the ability to remove blades, other variants used by enemies still exist with blade removal capabilities.

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*** The rank 8 spells, Efreet, Leviathan, and Medusa all have their own bothersome capabilities. The first is not just one of the stronger rank 8 spells, but also once left a massive '''-90% weakness''' that decreased the damage of your next attack by '''90%''' unless you were to cleanse charm it off. The weakness has since been reduced to -45%, but that's still nearly half of your damage lost. The second one is also, as a storm spell, the strongest of the rank 8 spells and will remove your two most recently placed blades (unless one or both of them is aegis-protected.aegis-protected). The third is about as strong as Efreet, but also the only spell that will leave a '''2-round stun''', compared to some other spells, which can only stun for one round.
** Glowbug squall was once one of the most dreaded spells that storm or shadow enemies could cast. Its secondary effect was the '''complete removal of all unprotected blades from the side that was hit with it'''. And if you got hit twice with it... well... say goodbye to your setup. Though the shadow variant used by some shadow enemies only removes three blades from each player on the attacked team, that's still considered formidable by a lot of players. Though the main storm variant no longer has the ability to remove blades, other variants used by enemies still exist with blade removal capabilities.



* ThatOneLevel: Sunken City. The bosses are fairly normal and can easily be defeated by lower-leveled wizards with the help of friends or solo if you're higher-leveled, but many players hate the dungeon because it is ''extremely'' easy to get pulled into battles with {{Mooks}}, even if you're on the supposedly "safe" sidewalk. However, either this was a glitch or Kingsisle was listening to complaints, because it doesn't do this anymore.

to:

* ThatOneLevel: Sunken City. The bosses are fairly normal and can easily be defeated by lower-leveled wizards with the help of friends or solo if you're higher-leveled, but many players hate the dungeon because it is ''extremely'' easy to get pulled into battles with {{Mooks}}, even if you're on the supposedly "safe" sidewalk. However, either this was a glitch or Kingsisle was listening to complaints, complaints because it doesn't do this anymore.
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** Many damage spells with secondary effects applied to the target can work as this:
*** The rank 8 spells, Efreet, Leviathan, and Medusa all have their own bothersome capabilities. The first is not just one of the stronger rank 8 spells, but also once left a massive '''-90% weakness''' that decreased the damage of your next attack by '''90%''' unless you were to cleanse charm it off. The weakness has since been reduced to -45%, but that's still nearly half of your damage lost. The second one is also, as a storm spell, the strongest of the rank 8 spells and will remove your two most recently placed blades (unless one of them is aegis-protected. The third is about as strong as Efreet, but also the only spell that will leave a '''2-round stun''', compared to some other spells, which can only stun for one round.
** Glowbug squall was once one of the most dreaded spells that storm or shadow enemies could cast. Its secondary effect was the '''complete removal of all unprotected blades from the side that was hit with it'''. Though the shadow variant used by some shadow enemies only removes three blades from each player on the attacked team, that's still considered formidable by a lot of players. Though the main storm variant no longer has the ability to remove blades, other variants used by enemies still exist with blade removal capabilities.
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** Earthquake is also quite irritating to many players going against myth bosses. It wipes out all blades and shields on the opponent's team while also dealing damage to them.


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** The entirety of the Drains/Catacombs quests were relentlessly difficult in response to players complaining that the game way too easy. Thankfully, these were optional.


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** When the revered wands recipes came out for the players at level 125, the idea was to have the wand be challenging to craft as crafting it required doing a lot of optional tasks like fishing and PvP. PvP at the time was quite well known for being toxic and having an unforgiving difficulty curve and an excessively high point of entry due to requiring pay to win gear to stand a chance. Some people have circumvented this by joining tournaments and intentionally losing to receive the tickets from last place. In a recent update, the developers have addressed this by removing the requirement to PvP.


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** A lot of players were also unhappy when the developers implemented a "damage curve" system, scaling back the damage and resist stats of players who accumulated over 150% damage from their gear. Although the purpose was to encourage more balanced builds, people still criticized it saying that if it's the gear that's overpowered, change the gear itself, not punish players who put in hard work getting to the stats that they have now.
** Another unpopular change was in the Summer update of 2022 where the developers have changed the way how gold skeleton keys are obtained. Originally, they could be obtained from many bosses, but since then, the developers have removed them as drops from most bosses to encourage obtaining them from other locations. Some of these though are still pay to win, like having to spend member tokens to obtain them (and even then, you can only buy 3 per account this way).
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Wall of text aside, AST is now trivia and requires Word of God or Word of Saint Paul confirmation.


* AuthorsSavingThrow: One of the things fans hate the most are a [[TheComputerIsACheatingBastard boss's late cheats]], which allows them to punish players who are late to the battle (i.e. who don't join during the first round). Given the ''extremely'' short timespan between players initiating a battle and the battle actually starting, late cheats were activated ''a lot'' unless players were well prepared. Thankfully, the most recent update allowed players to join the current round of a battle (including the first) as long as the timer was still active, meaning late cheats have become a lesser worry for players.
** While Balance, Death, and Life were considered strong schools in their own rights, one of the more maligned attributes that they had in common were their original global spells were non-damage related, particularly Balance's. Life's (Sanctuary) was considered comparatively useful, as it boosted healing by 50 to 60% (it has since been nerfed, but still sees some use), but still wasn't very helpful if they were seeking to deal damage, especially in game where damage dealing is one of the more popular actions (not to mention it had a 3-pip cost). Death's global spell (Doom and Gloom), saw less use, being purposed to reduce healing while a death could survive simply by utilizing its drain spells. Due to the fact it reduced your allies' healing capabilities, it pretty much never saw use in battles by players where multiple players were involved, barring the fight against Shadow Malistaire. And Balance's was considered downright useless, due to its 4-pip cost and the fact it only boosted power pip chance for everyone, which is useless at higher levels where you are borderline guaranteed power pips every round, and was less efficient at lower levels when those pips could end a fight quicker by being used to damage enemies that required no more than a few hundred damage points. As of 2020, updates have been made giving all three of these schools 2-pip damage amplifier global spells that boost damage by 25% (something that has been standardized for all global spells), while also retiring the useless Power Play spell.
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** Any fan of [[Myth/KingArthur Arthurian Legend]] will figure out that King Artorius [[spoiler:and [[TheDreaded the Pendragon]] are one and the same, or at least have a connection,]] long before TheReveal, considering that King Arthur's (Artorius' inspiration) [[spoiler:last name is Pendragon]].

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** Any fan of [[Myth/KingArthur Arthurian Legend]] Myth/ArthurianLegend will figure out that King Artorius [[spoiler:and [[TheDreaded the Pendragon]] are one and the same, or at least have a connection,]] long before TheReveal, considering that King Arthur's (Artorius' inspiration) [[spoiler:last name is Pendragon]].
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Since my last edit, KI has actually responded to this.


** Server Dude. [[labelnote:Explanation]]On September 2022, a rogue employee or hacker managed to gain access to the game's server notification system which is normally used to alert people of things like upcoming maintenance. Instead, they used it to spread messages like "dick and balls", telling people they will gain crowns for doing specific actions, asking players to send emails to the support address asking to give him a raise, saying that "the next world is my boss's asshole", among other messages. People on the subreddit were quick to meme about him, dubbing him "Server Dude". It currently is unknown if it really was someone who worked there, or a hacker. The developers appear to be unwilling to respond to this, instead saying that they would be going down for unexpected maintenance.[[/labelnote]]

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** Server Dude. [[labelnote:Explanation]]On September 2022, a rogue employee or hacker managed to gain access to the game's server notification system which is normally used to alert people of things like upcoming maintenance. Instead, they used it to spread messages like "dick and balls", telling people they will gain crowns for doing specific actions, asking players to send emails to the support address asking to give him a raise, saying that "the next world is my boss's asshole", among other messages. People on the subreddit were quick to meme about him, dubbing him "Server Dude". It currently is unknown if it really was someone who worked there, or a hacker. The Since then, the developers appear to be unwilling to respond to this, instead saying that they would be going down have responded by giving all accounts free membership for unexpected maintenance.the rest of the month, as well as publicly apologizing for what happened.[[/labelnote]]
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New meme

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** Server Dude. [[labelnote:Explanation]]On September 2022, a rogue employee or hacker managed to gain access to the game's server notification system which is normally used to alert people of things like upcoming maintenance. Instead, they used it to spread messages like "dick and balls", telling people they will gain crowns for doing specific actions, asking players to send emails to the support address asking to give him a raise, saying that "the next world is my boss's asshole", among other messages. People on the subreddit were quick to meme about him, dubbing him "Server Dude". It currently is unknown if it really was someone who worked there, or a hacker. The developers appear to be unwilling to respond to this, instead saying that they would be going down for unexpected maintenance.[[/labelnote]]
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Fixed a typo. soneibe —> someone


* CompleteMonster: [[GodSaveUsFromTheQueen Queen Morganthe Malory]], a student of Ravenwood, got banished into the void after she tried to study black magic in order to defeat Malistaire, her professor, . When soneibe discovers her plans, she then attempts to kill them then sell out her brother to Malistaire to get into his good graces. After escaping the void, Morganthe seeks the power from Celestia by ravaging the entire world in a war. It was also revealed that she tricked a king of Avalon into wearing a cursed crown, and when said king turns against Morganthe, she attempts to poison him. In Azteca, she summons the spirits of the dead, which she uses to capture and torture the inhabitants so that they could make her a weapon. Morganthe then summons a [[ColonyDrop meteor to destroy Azteca]]. Before the final battle, she mocks the player about the destruction of Azteca, and when defeated, attempts to erase the former's memory. A cruel, sadistic and selfish [[WickedWitch sorceress]] with a massive [[AGodAmI god complex]], Morganthe eventually goes on to attempt to destroy the world to recreate it [[InTheirOwnImage in her own image]].

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* CompleteMonster: [[GodSaveUsFromTheQueen Queen Morganthe Malory]], a student of Ravenwood, got banished into the void after she tried to study black magic in order to defeat Malistaire, her professor, . When soneibe someone discovers her plans, she then attempts to kill them then sell out her brother to Malistaire to get into his good graces. After escaping the void, Morganthe seeks the power from Celestia by ravaging the entire world in a war. It was also revealed that she tricked a king of Avalon into wearing a cursed crown, and when said king turns against Morganthe, she attempts to poison him. In Azteca, she summons the spirits of the dead, which she uses to capture and torture the inhabitants so that they could make her a weapon. Morganthe then summons a [[ColonyDrop meteor to destroy Azteca]]. Before the final battle, she mocks the player about the destruction of Azteca, and when defeated, attempts to erase the former's memory. A cruel, sadistic and selfish [[WickedWitch sorceress]] with a massive [[AGodAmI god complex]], Morganthe eventually goes on to attempt to destroy the world to recreate it [[InTheirOwnImage in her own image]].

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* GeniusBonus: Any fan of [[Myth/KingArthur Arthurian Legend]] will figure out that King Artorius [[spoiler:and [[TheDreaded the Pendragon]] are one and the same, or at least have a connection,]] long before TheReveal, considering that King Arthur's (Artorius' inspiration) [[spoiler:last name is Pendragon]].

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* GeniusBonus: GeniusBonus:
**
Any fan of [[Myth/KingArthur Arthurian Legend]] will figure out that King Artorius [[spoiler:and [[TheDreaded the Pendragon]] are one and the same, or at least have a connection,]] long before TheReveal, considering that King Arthur's (Artorius' inspiration) [[spoiler:last name is Pendragon]].Pendragon]].
** The name that [[spoiler:The Nothing]] chooses for itself [[spoiler:(Dasein) is a German word meaning "being there", "presence", or roughly translates to "existence", acknowledging that it is no longer nothingness, but now an existent being.]]

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Removed: 95

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Desperately needed minor fix


%%** Koyote Ghostmane is hated by many thanks to his [[ThatOneSidequest crafting sidequest]].
You'll be hard-pressed to find anyone who actually ''likes'' [[ItsAllAboutMe Nolan Stormgate]].

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%%** Koyote Ghostmane is hated by many thanks to his [[ThatOneSidequest crafting sidequest]].
You'll be hard-pressed to find anyone who actually ''likes'' [[ItsAllAboutMe Nolan Stormgate]].

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ZCE for Koyote. Minor fix


%%* TheScrappy: You'll be hard-pressed to find anyone who actually ''likes'' [[ItsAllAboutMe Nolan Stormgate]].
** Koyote Ghostmane is hated by many thanks to his [[ThatOneSidequest crafting sidequest]].

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%%* * TheScrappy: Koyote Ghostmane is hated by many thanks to his [[ThatOneSidequest crafting sidequest]].
%%** Koyote Ghostmane is hated by many thanks to his [[ThatOneSidequest crafting sidequest]].
You'll be hard-pressed to find anyone who actually ''likes'' [[ItsAllAboutMe Nolan Stormgate]].
** Koyote Ghostmane is hated by many thanks to his [[ThatOneSidequest crafting sidequest]].
Stormgate]].
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ZCE


* TheScrappy: You'll be hard-pressed to find anyone who actually ''likes'' [[ItsAllAboutMe Nolan Stormgate]].

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* %%* TheScrappy: You'll be hard-pressed to find anyone who actually ''likes'' [[ItsAllAboutMe Nolan Stormgate]].

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