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* NintendoHard: The Arcade difficulty. For starters, you now fight two of each stage one and stage two boss... at once.
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* TheyWastedAPerfectlyGoodPlot: "Stomp through history in a giant robot" sounds like a great idea, but the game only offers you one level in living history, one in the present (which is to say, the Nineties) and two in the future (plus the demo's UsefulNotes/WorldWarI-era level). On the other hand, there's only so far back you can go and still present a gameplay challenge - it would have been difficult to make levels set earlier than the 20th century.

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