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** The Shadow boss in the second game: a green spectral being with red eyes and MoreTeethThanTheOsmondFamily. After the Shadow warps in and out of existence, the teeth will sometimes detach from it and lunge at Vectorman.
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Fan Myopia. Also Natter
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* HilariousInHindsight: Hmm, robots cleaning up Earth while humans are gone? [[WesternAnimation/WallE Sounds familiar...]]
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* HilariousInHindsight: Hmm, HilariousInHindsight:
** This wouldn't be the final work of fiction starring robots cleaning up Earth while humans aregone? [[WesternAnimation/WallE Sounds familiar...]]gone. ''WesternAnimation/WallE'' ended up starring one of these types of robots as its main character.
** This also wouldn't be the only video game with an "Orbot" with a spherical design, as the ''Franchise/SonicTheHedgehog'' series would go on to feature a robot with that name as a main antagonist starting with ''VideoGame/SonicColors''[[note]]Though he debuted in ''VideoGame/SonicUnleashed'', this was the first game where he was named.[[/note]]
** This wouldn't be the final work of fiction starring robots cleaning up Earth while humans are
** This also wouldn't be the only video game with an "Orbot" with a spherical design, as the ''Franchise/SonicTheHedgehog'' series would go on to feature a robot with that name as a main antagonist starting with ''VideoGame/SonicColors''[[note]]Though he debuted in ''VideoGame/SonicUnleashed'', this was the first game where he was named.[[/note]]
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* CultClassic: Though the series has not seen an installment in nearly three decades and it is very rarely if ever represented in crossovers, they are still fondly remembered by hardcore Sega fans and considered some of the best games on the Genesis for their amazing presentation, clever ideas and fast-paced action. You'll usually see at least a couple people asking for a third game when the question of what franchises Sega should revive comes up.
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TRS cleanup (IUEO), ZCE (why are the tracks awesome?) and pothole refining
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* SugarWiki/AwesomeMusic: Just about every song in the first game. Second Game's Recycling plant (reused as credit music), and Final Boss music.
** The whole soundtrack for both games really. Of special mention from the second game is [[https://www.youtube.com/watch?v=piVqN1_qGqQ Mist Chances]].
** The [[https://www.youtube.com/watch?v=ZZrKST5cOpE Lava River music]].
** The whole soundtrack for both games really. Of special mention from the second game is [[https://www.youtube.com/watch?v=piVqN1_qGqQ Mist Chances]].
** The [[https://www.youtube.com/watch?v=ZZrKST5cOpE Lava River music]].
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* NightmareFuel: The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in, and there's a [[GiantSpider giant]] [[BigBad robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound]] and an EvilLaugh.
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* NightmareFuel: The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in, and there's a [[GiantSpider giant]] [[BigBad giant robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound]] sound and an EvilLaugh.
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Fixed broken links
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** The whole soundtrack for both games really. Of special mention from the second game is [[https://www.youtube.com/watch?v=lpzNdDNFrdw Mist Chances]].
** The [[https://www.youtube.com/watch?v=kzfYDGeIZeU&feature=relmfu Lava River music]].
** The [[https://www.youtube.com/watch?v=kzfYDGeIZeU&feature=relmfu Lava River music]].
to:
** The whole soundtrack for both games really. Of special mention from the second game is [[https://www.youtube.com/watch?v=lpzNdDNFrdw com/watch?v=piVqN1_qGqQ Mist Chances]].
** The [[https://www.youtube.com/watch?v=kzfYDGeIZeU&feature=relmfu com/watch?v=ZZrKST5cOpE Lava River music]].
** The [[https://www.youtube.
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* NightmareFuel:
** The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in, and there's a [[GiantSpider giant]] [[BigBad robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound]] and an EvilLaugh.
** The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in, and there's a [[GiantSpider giant]] [[BigBad robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound]] and an EvilLaugh.
to:
* NightmareFuel:
**NightmareFuel: The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in, and there's a [[GiantSpider giant]] [[BigBad robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound]] and an EvilLaugh.
**
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** The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in.
** The [[GiantSpider giant]] [[BigBad robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound]] and an EvilLaugh.
** The [[GiantSpider giant]] [[BigBad robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound]] and an EvilLaugh.
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** The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in.
** Thein, and there's a [[GiantSpider giant]] [[BigBad robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound]] and an EvilLaugh.
** The
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Removing dual trope, fixing indentation and natter.
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* SugarWiki/AwesomeArt and SugarWiki/VisualEffectsOfAwesome: The first game was highly praised for its impressive graphics and visual effects for the system, including extremely smooth pseudo-3d animations, lighting effects, transparency and rotations. And unlike many other examples of early PreRenderedGraphics, its visuals have aged surprisingly well, still looking pretty clean and sharp today.
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* NightmareFuel: The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in. If you listen to it, you may think that the latter bit kinda sounds like a long drawn-out fart, and then it can become NightmareRetardant.
** But then, there's that [[BigBad big ol' robotic spider]] that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
** But then, there's that [[BigBad big ol' robotic spider]] that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
to:
* NightmareFuel: NightmareFuel:
** The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] addedin. If you listen to it, you may think that the latter bit kinda sounds like a long drawn-out fart, and then it can become NightmareRetardant.
in.
**But then, there's that The [[GiantSpider giant]] [[BigBad big ol' robotic spider]] that reaches out and kills Vectorman, complete with [[HellIsThatNoise death sound. sound]] and an EvilLaugh.
* SugarWiki/VisualEffectsOfAwesome: The first game was highly praised for its impressive graphics and visual effects for the system, including extremely smooth pseudo-3d animations, lighting effects, transparency and rotations. Andthat EvilLaugh.unlike many other examples of early PreRenderedGraphics, its visuals have aged surprisingly well, still looking pretty clean and sharp today.
** The GameOver screen in ''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added
**
* SugarWiki/VisualEffectsOfAwesome: The first game was highly praised for its impressive graphics and visual effects for the system, including extremely smooth pseudo-3d animations, lighting effects, transparency and rotations. And
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* HilariousInHindsight: Hmm, robots cleaning up Earth while humans are gone? [[WesternAnimation/WallE Sounds familiar...]]
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* SugarWiki/AwesomeArt: The first game was highly praised for its impressive graphics and visual effects for the system, including extremely smooth pseudo-3d animations, lighting effects, transparency and rotations. And unlike many other examples of early PreRenderedGraphics, its visuals have aged surprisingly well, still looking pretty clean and sharp today.
to:
* SugarWiki/AwesomeArt: SugarWiki/AwesomeArt and SugarWiki/VisualEffectsOfAwesome: The first game was highly praised for its impressive graphics and visual effects for the system, including extremely smooth pseudo-3d animations, lighting effects, transparency and rotations. And unlike many other examples of early PreRenderedGraphics, its visuals have aged surprisingly well, still looking pretty clean and sharp today.
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None
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* SugarWiki/AwesomeArt: The first game was highly praised for its impressive graphics and visual effects for the system, including extremely smooth pseudo-3d animations, lighting effects and transparency. And unlike many other examples of early PreRenderedGraphics, its visuals have aged surprisingly well, still looking pretty clean and sharp today.
to:
* SugarWiki/AwesomeArt: The first game was highly praised for its impressive graphics and visual effects for the system, including extremely smooth pseudo-3d animations, lighting effects effects, transparency and transparency.rotations. And unlike many other examples of early PreRenderedGraphics, its visuals have aged surprisingly well, still looking pretty clean and sharp today.
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None
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* SugarWiki/AwesomeArt: The first game was highly praised for its impressive graphics and visual effects for the system, including extremely smooth pseudo-3d animations, lighting effects and transparency. And unlike many other examples of early PreRenderedGraphics, its visuals have aged surprisingly well, still looking pretty clean and sharp today.
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** But then, there's that [[BigBad big ol' robotic spider]] that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
to:
** But then, there's that [[BigBad big ol' robotic spider]] that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
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None
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* NightmareFuel: The GameOver screen in Vectorman 2. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in. If you listen to it, you may think that the latter bit kinda sounds like a long drawn-out fart, and then it can become NightmareRetardant.
to:
* NightmareFuel: The GameOver screen in Vectorman 2.''Vectorman 2''. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in. If you listen to it, you may think that the latter bit kinda sounds like a long drawn-out fart, and then it can become NightmareRetardant.
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None
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** But then, there's that big ol' robotic spider that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
to:
** But then, there's that [[BigBad big ol' robotic spider spider]] that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
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** The [[http://www.youtube.com/watch?v=kzfYDGeIZeU&feature=relmfu Lava River music]].
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As per the Nightmare Fuel cleanup.
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* AccidentalNightmareFuel: The GameOver screen in Vectorman 2. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in. If you listen to it, you may think that the latter bit kinda sounds like a long drawn-out fart, and then it can become NightmareRetardant.
** But then, there's that big ol' robotic spider that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
** But then, there's that big ol' robotic spider that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
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* GoddamnedBats: The ever-appearing Robotic Mosquitos in the first game, every single enemy in the second.
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* GoddamnedBats: The ever-appearing Robotic Mosquitos in the first game, every single enemy in the second.second.
* NightmareFuel: The GameOver screen in Vectorman 2. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in. If you listen to it, you may think that the latter bit kinda sounds like a long drawn-out fart, and then it can become NightmareRetardant.
** But then, there's that big ol' robotic spider that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.
* NightmareFuel: The GameOver screen in Vectorman 2. The music is a synthesized descending string scale with a low-pitched [[LosingHorns wobbly groan kind of sound]] added in. If you listen to it, you may think that the latter bit kinda sounds like a long drawn-out fart, and then it can become NightmareRetardant.
** But then, there's that big ol' robotic spider that reaches out and kills Vectorman, complete with death sound. And that EvilLaugh.