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Spelling/grammar fix(es)
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* AmericansHateTingle: In the Japanese fanbase, Mana is one of the best regarded characters thanks to her Woobie status, Moe design, and for sharing her seiyuu with [[VideoGame/SenranKagura Yumi]]. In America, however, she is the most polarizing character due to the questionable actions she does through the story, or just because some players can't stand her bitchy attitude.
to:
* AmericansHateTingle: In the Japanese fanbase, Mana is one of the best regarded best-regarded characters thanks to her Woobie status, Moe design, and for sharing her seiyuu with [[VideoGame/SenranKagura Yumi]]. In America, however, she is the most polarizing character due to the questionable actions she does through throughout the story, or just because some players can't stand her bitchy attitude.
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** In an unusual example of this trope, XSEED itself wrote off this series due this, leading to Pqube taking over localization duties for the west.
to:
** In an unusual example of this trope, XSEED itself wrote off this series due to this, leading to Pqube taking over localization duties for the west.West.
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** Mana gets this treatment a lot among western fans. While some are willing to give her some leniency by acknowledging she was dealt a pretty crappy hand by the plot, others firmly believe she has no redeeming qualities and that everything that goes wrong on the plot is her fault.
** Although on lesser degree than Mana, Manpukumaru is also victim of this trope. Some fans enjoy her single mindedness and honest nature while others find those exact characteristics irritating and shallow.
* BestKnownForTheFanservice: The lesbian elements in the game are such a well-known aspect by the audience that Pqube even worked them on their promotion for the game.
* BrokenBase: The writing on this game is pretty polarizing, it's either well written and one of the best scenarios Takaki has developed since the original ''Senran Kagura Burst'', or a cliché-filled slog that fails to be as interesting as ''SK''.
* FandomRivalry: With the ''VideoGame/SenranKagura'' fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over ''SK'''s direction with its later titles, found ''Bhikkhuni'' to be a better take on the ''SK'' formula and having that "spark" they think ''SK'' has lost over the years.
* FanPreferredCouple: Viola and Koharu are pretty popular among western fans thanks to their dynamic.
** Although on lesser degree than Mana, Manpukumaru is also victim of this trope. Some fans enjoy her single mindedness and honest nature while others find those exact characteristics irritating and shallow.
* BestKnownForTheFanservice: The lesbian elements in the game are such a well-known aspect by the audience that Pqube even worked them on their promotion for the game.
* BrokenBase: The writing on this game is pretty polarizing, it's either well written and one of the best scenarios Takaki has developed since the original ''Senran Kagura Burst'', or a cliché-filled slog that fails to be as interesting as ''SK''.
* FandomRivalry: With the ''VideoGame/SenranKagura'' fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over ''SK'''s direction with its later titles, found ''Bhikkhuni'' to be a better take on the ''SK'' formula and having that "spark" they think ''SK'' has lost over the years.
* FanPreferredCouple: Viola and Koharu are pretty popular among western fans thanks to their dynamic.
to:
** Mana gets this treatment a lot among western Western fans. While some are willing to give her some leniency by acknowledging she was dealt a pretty crappy hand by the plot, others firmly believe she has no redeeming qualities and that everything that goes wrong on the plot is her fault.
** Althoughon to a lesser degree than Mana, Manpukumaru is also a victim of this trope. Some fans enjoy her single mindedness single-mindedness and honest nature while others find those exact characteristics irritating and shallow.
* BestKnownForTheFanservice: The lesbian elements in the game are such a well-known aspect by the audience that Pqube even worked with them on their promotion for the game.
* BrokenBase: The writing on this game is pretty polarizing, it's eitherwell written well-written and one of the best scenarios Takaki has developed since the original ''Senran Kagura Burst'', or a cliché-filled slog that fails to be as interesting as ''SK''.
* FandomRivalry: With the ''VideoGame/SenranKagura'' fandom oddly enough. Mainly presenton in the western fandom where a lot of players who became disappointed over ''SK'''s direction with its later titles, found ''Bhikkhuni'' to be a better take on the ''SK'' formula and having that "spark" they think ''SK'' has lost over the years.
* FanPreferredCouple: Viola and Koharu are pretty popular amongwestern Western fans thanks to their dynamic.
** Although
* BestKnownForTheFanservice: The lesbian elements in the game are such a well-known aspect by the audience that Pqube even worked with them on their promotion for the game.
* BrokenBase: The writing on this game is pretty polarizing, it's either
* FandomRivalry: With the ''VideoGame/SenranKagura'' fandom oddly enough. Mainly present
* FanPreferredCouple: Viola and Koharu are pretty popular among
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** Ranka's Drive Break s pretty much an "I Win" button on Melee Mode.
to:
** Ranka's Drive Break s is pretty much an "I Win" button on Melee Mode.
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* JustHereForGodzilla: Many Japanese players only got the game due Mirei and Mamori being available as DLC.
to:
* JustHereForGodzilla: Many Japanese players only got the game due to Mirei and Mamori being available as DLC.
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** Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against the player.
to:
** Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on in the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against the player.
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** For all her ambition, Mana is continuously on the receiving end of most bad things through the story. From Momo's utter contempt, to the lack of a consistent partner most of the time and finally, she has her hopes and dreams completely crushed regardless the ending route.
to:
** For all her ambition, Mana is continuously on the receiving end of most bad things through throughout the story. From Momo's utter contempt, contempt to the lack of a consistent partner most of the time time, and finally, she has her hopes and dreams completely crushed regardless of the ending route.
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* VanillaProtagonist: While not badly written, Rinka is quickly overshadowed by the other characters due having the relatively simpler of the characterizations.
to:
* VanillaProtagonist: While not badly written, Rinka is quickly overshadowed by the other characters due having to having, relatively, the relatively simpler of the characterizations.most straightforward characterization.
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* TierInducedScrappy: Mana, Viola and Ranka are TierInducedScrappy/HighTiers.
** Mana is downright ''terrifying'' under an experienced player's hands. Being the only character with long range attacks, it's extremely easy for her to snipe you across the stage and if you somehow manage to get close to her, she can get away easily by using Phantom Dashes and get back to shooting.
** Viola can stunlock you in place with one of her combos, making a pain in the ass to face her on multiplayer.
** For Melee mode, Ranka has an unfair advantage over the other girls in the form of her drive break. Since it consists of an energy projectile that flies through the entire stage, you can rack up a ton of points merely by standing on the edge of the stage and spamming it.
** Mana is downright ''terrifying'' under an experienced player's hands. Being the only character with long range attacks, it's extremely easy for her to snipe you across the stage and if you somehow manage to get close to her, she can get away easily by using Phantom Dashes and get back to shooting.
** Viola can stunlock you in place with one of her combos, making a pain in the ass to face her on multiplayer.
** For Melee mode, Ranka has an unfair advantage over the other girls in the form of her drive break. Since it consists of an energy projectile that flies through the entire stage, you can rack up a ton of points merely by standing on the edge of the stage and spamming it.
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None
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** Momo's attitude becomes much more understandable when taking into account her past as ChildSoldier.
to:
** Momo's attitude becomes much more understandable when taking into account her past as a ChildSoldier.
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None
Deleted line(s) 10 (click to see context) :
* CrazyAwesome: The concept itself qualifies for this trope but special mention goes to Manpukumaru's Final Drive: carpet bombing the enemy with ''ice cream cones made of boulders'' falling from orbit.
Added DiffLines:
* SugarWiki/MomentOfAwesome: The concept itself qualifies for this trope but special mention goes to Manpukumaru's Final Drive: carpet bombing the enemy with ''ice cream cones made of boulders'' falling from orbit.
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alphabetic order.
Added line(s) 3 (click to see context) :
* AmericansHateTingle: In the Japanese fanbase, Mana is one of the best regarded characters thanks to her Woobie status, Moe design, and for sharing her seiyuu with [[VideoGame/SenranKagura Yumi]]. In America, however, she is the most polarizing character due to the questionable actions she does through the story, or just because some players can't stand her bitchy attitude.
Deleted line(s) 3 (click to see context) :
* AmericansHateTingle: In the Japanese fanbase, Mana is one of the best regarded characters thanks to her Woobie status, Moe design, and for sharing her seiyuu with [[VideoGame/SenranKagura Yumi]]. In America, however, she is the most polarizing character due to the questionable actions she does through the story, or just because some players can't stand her bitchy attitude.
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General cleanup of spelling and grammar.
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* AudienceAlienatingPremise: Just like its sister [[Videogame/SenranKagura series]], a lot of people wrote off this series simply by the fanservice and character design, with some even seeing it like an inferior clone to Senran Kagura using only the yuri aspect to sell.
to:
* AudienceAlienatingPremise: Just like its sister [[Videogame/SenranKagura series]], a lot of people wrote off this series simply by the fanservice and character design, with some even seeing it like an inferior clone to Senran Kagura ''Senran Kagura'' using only the yuri aspect to sell.
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* BestKnownForTheFanservice: The lesbian elements on the game are so well known aspect by the audience that Pqube even worked them on their promotion for the game.
* BrokenBase: The writing on this game is pretty polarizing, is either well written and one of the best scenarios Takaki has developed since the original Senran Kagura Burst or a cliche filled slog that fails to be as interesting as SK.
* CrazyAwesome: The concept itself qualifies for this trope but special mention goes to Manpukumaru's Final Drive: Carpet bombing the enemy with ''ice cream cones made of rocks''
* FandomRivalry: With the ''VideoGame/SenranKagura'' fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over SK's recent direction, found Bhikkhuni to be a better take on the formula and having that "spark" they think SK has lost over the years.
* BrokenBase: The writing on this game is pretty polarizing, is either well written and one of the best scenarios Takaki has developed since the original Senran Kagura Burst or a cliche filled slog that fails to be as interesting as SK.
* CrazyAwesome: The concept itself qualifies for this trope but special mention goes to Manpukumaru's Final Drive: Carpet bombing the enemy with ''ice cream cones made of rocks''
* FandomRivalry: With the ''VideoGame/SenranKagura'' fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over SK's recent direction, found Bhikkhuni to be a better take on the formula and having that "spark" they think SK has lost over the years.
to:
* BestKnownForTheFanservice: The lesbian elements on in the game are so well known such a well-known aspect by the audience that Pqube even worked them on their promotion for the game.
* BrokenBase: The writing on this game is pretty polarizing,is it's either well written and one of the best scenarios Takaki has developed since the original Senran ''Senran Kagura Burst Burst'', or a cliche filled cliché-filled slog that fails to be as interesting as SK.
''SK''.
* CrazyAwesome: The concept itself qualifies for this trope but special mention goes to Manpukumaru's Final Drive:Carpet carpet bombing the enemy with ''ice cream cones made of rocks''
boulders'' falling from orbit.
* FandomRivalry: With the ''VideoGame/SenranKagura'' fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed overSK's recent direction, ''SK'''s direction with its later titles, found Bhikkhuni ''Bhikkhuni'' to be a better take on the ''SK'' formula and having that "spark" they think SK ''SK'' has lost over the years.
* BrokenBase: The writing on this game is pretty polarizing,
* CrazyAwesome: The concept itself qualifies for this trope but special mention goes to Manpukumaru's Final Drive:
* FandomRivalry: With the ''VideoGame/SenranKagura'' fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over
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* ScrappyMechanic: Phantom Delude's timing for activation is so strict that nearly nobody bothers to use it beyond the tutorial, leading to a lot of frustration when one of the game challenges asks you to perform ''three'' of this in succession.
to:
* ScrappyMechanic: Phantom Delude's timing for activation is so strict that nearly nobody bothers to use it beyond the tutorial, tutorial (if they can even activate it there), leading to a lot of frustration when one of the game challenges asks you to perform ''three'' of this in succession.
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* TheissTitillationTheory: This seems to be the entire idea behind Viola's outfit.
to:
* TheissTitillationTheory: This seems to be the entire idea behind Viola's outfit.outfit, along with a number of the [=DLC=] outfits.
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** Mana is downright ''terrifying'' under an experienced player hands. Being the only character with long range attacks, is extremely easy for her to snipe you across the stage and if you somehow manages to get close to her, she can get away easily by using Phantom Dashes.
to:
** Mana is downright ''terrifying'' under an experienced player player's hands. Being the only character with long range attacks, is it's extremely easy for her to snipe you across the stage and if you somehow manages manage to get close to her, she can get away easily by using Phantom Dashes.Dashes and get back to shooting.
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* VanillaProtagonist: While not badly written, Rinka is quickly overshadowed by the other characters due having the more simple of the characterizations.
to:
* VanillaProtagonist: While not badly written, Rinka is quickly overshadowed by the other characters due having the more simple relatively simpler of the characterizations.
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Ensemble Darkhorse misuse. Mana, Manpukumaru and Momo are main characters, and the first two are Base-Breaking Characters. ZCE.
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* AmericansHateTingle: While Mana is one of the best regarded characters by the Japanese fanbase, most American players can't stand her due her bitchy attitude and questionable actions she does through the story.
to:
* AmericansHateTingle: While In the Japanese fanbase, Mana is one of the best regarded characters by thanks to her Woobie status, Moe design, and for sharing her seiyuu with [[VideoGame/SenranKagura Yumi]]. In America, however, she is the Japanese fanbase, most American players can't stand her polarizing character due her bitchy attitude and to the questionable actions she does through the story.story, or just because some players can't stand her bitchy attitude.
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* EnsembleDarkhorse:
** As pointed before, Mana is this for the Japanese fanbase thanks to sharing a voice actor with ''VideoGame/SenranKagura'' Yumi and her design.
** Momo has been a huge hit with fans all over the globe due her design, attitude and arguably being the character with the most development through the story.
** Manpukumaru has gotten quite the following among american fans thanks to her cheery attitude and excellent voice acting.
** As pointed before, Mana is this for the Japanese fanbase thanks to sharing a voice actor with ''VideoGame/SenranKagura'' Yumi and her design.
** Momo has been a huge hit with fans all over the globe due her design, attitude and arguably being the character with the most development through the story.
** Manpukumaru has gotten quite the following among american fans thanks to her cheery attitude and excellent voice acting.
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* MoralEventHorizon: AAA gleefully crosses with their treatment of [[spoiler:the first graduating class]]
to:
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* TierInducedScrappy:
to:
* TierInducedScrappy: Mana, Viola and Ranka are TierInducedScrappy/HighTiers.
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** Ranka gets hit with this trope ''badly'' during the Chaos Route.
to:
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* AmericansHateTingle: While Mana is one of the best regarded characters by the Japanese fanbase, most a=American players can't stand her due her bitchy attitude and questionable actions she does through the story.
to:
* AmericansHateTingle: While Mana is one of the best regarded characters by the Japanese fanbase, most a=American American players can't stand her due her bitchy attitude and questionable actions she does through the story.
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* LesYay: [[SarcasmMode Surprisingly]]
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* AmericansHateTingle: While Mana is one of the best regarded characters by the Japanese fanbase, most american players can't stand her due her bitchy attitude and questionable actions she does through the story.
* AwesomeMusic: [[https://www.youtube.com/watch?v=S-8JBc94y-k Blind Drive]], the opening theme, is the [[Anime/ValkyrieDriveMermaid Overdrive]] of the game and is just as great to listen to. The theme makes a comeback in the final fight [[spoiler:against Koharu]] for a perfect usage of ThemeMusicPowerUp.
* AwesomeMusic: [[https://www.youtube.com/watch?v=S-8JBc94y-k Blind Drive]], the opening theme, is the [[Anime/ValkyrieDriveMermaid Overdrive]] of the game and is just as great to listen to. The theme makes a comeback in the final fight [[spoiler:against Koharu]] for a perfect usage of ThemeMusicPowerUp.
to:
* AmericansHateTingle: While Mana is one of the best regarded characters by the Japanese fanbase, most american a=American players can't stand her due her bitchy attitude and questionable actions she does through the story.
*AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=S-8JBc94y-k Blind Drive]], the opening theme, is the [[Anime/ValkyrieDriveMermaid Overdrive]] of the game and is just as great to listen to. The theme makes a comeback in the final fight [[spoiler:against Koharu]] for a perfect usage of ThemeMusicPowerUp.
*
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** As pointed before, Mana is this for the Japanese fanbase thanks to sharing voice actor with Videogame/SenranKagura Yumi and her design.
to:
** As pointed before, Mana is this for the Japanese fanbase thanks to sharing a voice actor with Videogame/SenranKagura ''VideoGame/SenranKagura'' Yumi and her design.
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* FandomRivalry: With the Videogame/SenranKagura fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over SK's recent direction, found Bhikkhuni to be a better take on the formula and having that "spark" they think SK has lost over the years.
to:
* FandomRivalry: With the Videogame/SenranKagura ''VideoGame/SenranKagura'' fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over SK's recent direction, found Bhikkhuni to be a better take on the formula and having that "spark" they think SK has lost over the years.
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* WakeUpCallBoss: The last fight against Rinka on the Chaos route is the first time you face a boss without having the advantage of building synchro stocks beforehand nor having healing items on the stage, so a lot of players are taken by surprise when Rinka demolishes their health in a matter of seconds.
to:
* WakeUpCallBoss: The last fight against Rinka on the Chaos route is the first time you face a boss without having the advantage of building synchro stocks beforehand nor having healing items on the stage, so a lot of players are taken by surprise when Rinka demolishes their health in a matter of seconds.seconds.
----
----
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None
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* AmericansHateTingle: While Mana is one of the most best regarded characters by the Japanese fanbase, most american players can't stand her due to all the things she does through the story.
to:
* AmericansHateTingle: While Mana is one of the most best regarded characters by the Japanese fanbase, most american players can't stand her due to all the things her bitchy attitude and questionable actions she does through the story.
Is there an issue? Send a MessageReason:
Just For Fun/ pages are not tropes
Deleted line(s) 10 (click to see context) :
* ComeForTheXStayForTheY: Come for an openly lesbian Senran Kagura, stay for the surprisingly deep combat and well rounded characters.
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* AmericansHateTingle: While Mana is one of the most best regarded characters by the Japanese fanbase, most american players can't stand her due all the things she do through the story.
to:
* AmericansHateTingle: While Mana is one of the most best regarded characters by the Japanese fanbase, most american players can't stand her due to all the things she do does through the story.
Is there an issue? Send a MessageReason:
None
* AudienceAlienatingPremise: Just like its sister [[Videogame/SenranKagura series]], a lot of people wrote off this series simply by the fanservice and character design, with some even seeing it like an inferior clone to Senran Kagura using only the yuri aspect to sell.
** In an unusual example of this trope, XSEED itself wrote off this series due this, leading to Pqube taking over localization duties for the west.
* AmericansHateTingle: While Mana is one of the most best regarded characters by the Japanese fanbase, most american players can't stand her due all the things she do through the story.
** In an unusual example of this trope, XSEED itself wrote off this series due this, leading to Pqube taking over localization duties for the west.
* AmericansHateTingle: While Mana is one of the most best regarded characters by the Japanese fanbase, most american players can't stand her due all the things she do through the story.
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* GameBreaker: Using Momo as the Liberator and Manpukumaru as the Extar. Momo's attack power, while not great, is still high enough to cause considerable amounts of damage and it's only helped by her high speed and impressive range. Manpukumaru being the Extar gives Momo a significant increase in damage because Manpukumaru has the highest damage bonus as an Extar. This results in Momo turning from a FragileSpeedster into a GlassCannon that can shred through her opposition in mere seconds. This also makes getting SS ranks as well as the fights against the ''Four Pillar Gods'' a lot easier.
* ThatOneBoss: Gundari during the fight against her in either Chaos 20-C or Order 20-B. Her attacks not only hurt but she's also a ridiculous case of a GetBackHereBoss because of her flight attack. And if you do manage to close the distance? She will use a powerful SpinAttack that will completely shred your health bar.
** Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against the player.
* ThatOneBoss: Gundari during the fight against her in either Chaos 20-C or Order 20-B. Her attacks not only hurt but she's also a ridiculous case of a GetBackHereBoss because of her flight attack. And if you do manage to close the distance? She will use a powerful SpinAttack that will completely shred your health bar.
** Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against the player.
to:
* GameBreaker: BaseBreakingCharacter:
** Mana gets this treatment a lot among western fans. While some are willing to give her some leniency by acknowledging she was dealt a pretty crappy hand by the plot, others firmly believe she has no redeeming qualities and that everything that goes wrong on the plot is her fault.
** Although on lesser degree than Mana, Manpukumaru is also victim of this trope. Some fans enjoy her single mindedness and honest nature while others find those exact characteristics irritating and shallow.
* BestKnownForTheFanservice: The lesbian elements on the game are so well known aspect by the audience that Pqube even worked them on their promotion for the game.
* BrokenBase: The writing on this game is pretty polarizing, is either well written and one of the best scenarios Takaki has developed since the original Senran Kagura Burst or a cliche filled slog that fails to be as interesting as SK.
* ComeForTheXStayForTheY: Come for an openly lesbian Senran Kagura, stay for the surprisingly deep combat and well rounded characters.
* CrazyAwesome: The concept itself qualifies for this trope but special mention goes to Manpukumaru's Final Drive: Carpet bombing the enemy with ''ice cream cones made of rocks''
* EnsembleDarkhorse:
** As pointed before, Mana is this for the Japanese fanbase thanks to sharing voice actor with Videogame/SenranKagura Yumi and her design.
** Momo has been a huge hit with fans all over the globe due her design, attitude and arguably being the character with the most development through the story.
** Manpukumaru has gotten quite the following among american fans thanks to her cheery attitude and excellent voice acting.
* FandomRivalry: With the Videogame/SenranKagura fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over SK's recent direction, found Bhikkhuni to be a better take on the formula and having that "spark" they think SK has lost over the years.
* FanPreferredCouple: Viola and Koharu are pretty popular among western fans thanks to their dynamic.
* GameBreaker:
** Using Momo as the Liberator and Manpukumaru as the Extar. Momo's attack power, while not great, is still high enough to cause considerable amounts of damage and it's only helped by her high speed and impressive range. Manpukumaru being the Extar gives Momo a significant increase in damage because Manpukumaru has the highest damage bonus as an Extar. This results in Momo turning from a FragileSpeedster into a GlassCannon that can shred through her opposition in mere seconds. This also makes getting SS ranks as well as the fights against the''Four Four Pillar Gods'' Gods a lot easier.
** Ranka's Drive Break s pretty much an "I Win" button on Melee Mode.
*ThatOneBoss: GoddamnedBoss: Gundari is the most irritating boss in the game thanks to her GetBackHereBoss tendencies.
* JustHereForGodzilla: Many Japanese players only got the game due Mirei and Mamori being available as DLC.
* LesYay: [[SarcasmMode Surprisingly]]
* LauncherOfAThousandShips: Momo gets paired with all the girls in the cast by the fans.
* MoralEventHorizon: AAA gleefully crosses with their treatment of [[spoiler:the first graduating class]]
* ScrappyMechanic: Phantom Delude's timing for activation is so strict that nearly nobody bothers to use it beyond the tutorial, leading to a lot of frustration when one of the game challenges asks you to perform ''three'' of this in succession.
* ThatOneAchievement:
** ''Experienced Girls'' asks you to gather a whooping of ''5 million'' experience points when you will barely be past the 1 million mark after finishing the entire story, thus needing a ridiculous amount of grinding to get. It doesn't help that you can only get experience points through Story mode.
** Many players hit a wall with the Phantom Delude Challenge while trying to earn the ''Challenge Accepted'' trophy.
* ThatOneBoss:
** Gundari during the fight against her in either Chaos 20-C or Order 20-B. Her attacks not only hurt but she's also a ridiculous case of a GetBackHereBoss because of her flight attack. And if you do manage to close the distance? She will use a powerful SpinAttack that will completely shred your health bar.
** Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against theplayer.player.
* TheissTitillationTheory: This seems to be the entire idea behind Viola's outfit.
* TierInducedScrappy:
** Mana is downright ''terrifying'' under an experienced player hands. Being the only character with long range attacks, is extremely easy for her to snipe you across the stage and if you somehow manages to get close to her, she can get away easily by using Phantom Dashes.
** Viola can stunlock you in place with one of her combos, making a pain in the ass to face her on multiplayer.
** For Melee mode, Ranka has an unfair advantage over the other girls in the form of her drive break. Since it consists of an energy projectile that flies through the entire stage, you can rack up a ton of points merely by standing on the edge of the stage and spamming it.
* TheWoobie:
** For all her ambition, Mana is continuously on the receiving end of most bad things through the story. From Momo's utter contempt, to the lack of a consistent partner most of the time and finally, she has her hopes and dreams completely crushed regardless the ending route.
** Momo's attitude becomes much more understandable when taking into account her past as ChildSoldier.
** Ranka gets hit with this trope ''badly'' during the Chaos Route.
* VanillaProtagonist: While not badly written, Rinka is quickly overshadowed by the other characters due having the more simple of the characterizations.
* WakeUpCallBoss: The last fight against Rinka on the Chaos route is the first time you face a boss without having the advantage of building synchro stocks beforehand nor having healing items on the stage, so a lot of players are taken by surprise when Rinka demolishes their health in a matter of seconds.
** Mana gets this treatment a lot among western fans. While some are willing to give her some leniency by acknowledging she was dealt a pretty crappy hand by the plot, others firmly believe she has no redeeming qualities and that everything that goes wrong on the plot is her fault.
** Although on lesser degree than Mana, Manpukumaru is also victim of this trope. Some fans enjoy her single mindedness and honest nature while others find those exact characteristics irritating and shallow.
* BestKnownForTheFanservice: The lesbian elements on the game are so well known aspect by the audience that Pqube even worked them on their promotion for the game.
* BrokenBase: The writing on this game is pretty polarizing, is either well written and one of the best scenarios Takaki has developed since the original Senran Kagura Burst or a cliche filled slog that fails to be as interesting as SK.
* ComeForTheXStayForTheY: Come for an openly lesbian Senran Kagura, stay for the surprisingly deep combat and well rounded characters.
* CrazyAwesome: The concept itself qualifies for this trope but special mention goes to Manpukumaru's Final Drive: Carpet bombing the enemy with ''ice cream cones made of rocks''
* EnsembleDarkhorse:
** As pointed before, Mana is this for the Japanese fanbase thanks to sharing voice actor with Videogame/SenranKagura Yumi and her design.
** Momo has been a huge hit with fans all over the globe due her design, attitude and arguably being the character with the most development through the story.
** Manpukumaru has gotten quite the following among american fans thanks to her cheery attitude and excellent voice acting.
* FandomRivalry: With the Videogame/SenranKagura fandom oddly enough. Mainly present on the western fandom where a lot of players who became disappointed over SK's recent direction, found Bhikkhuni to be a better take on the formula and having that "spark" they think SK has lost over the years.
* FanPreferredCouple: Viola and Koharu are pretty popular among western fans thanks to their dynamic.
* GameBreaker:
** Using Momo as the Liberator and Manpukumaru as the Extar. Momo's attack power, while not great, is still high enough to cause considerable amounts of damage and it's only helped by her high speed and impressive range. Manpukumaru being the Extar gives Momo a significant increase in damage because Manpukumaru has the highest damage bonus as an Extar. This results in Momo turning from a FragileSpeedster into a GlassCannon that can shred through her opposition in mere seconds. This also makes getting SS ranks as well as the fights against the
** Ranka's Drive Break s pretty much an "I Win" button on Melee Mode.
*
* JustHereForGodzilla: Many Japanese players only got the game due Mirei and Mamori being available as DLC.
* LesYay: [[SarcasmMode Surprisingly]]
* LauncherOfAThousandShips: Momo gets paired with all the girls in the cast by the fans.
* MoralEventHorizon: AAA gleefully crosses with their treatment of [[spoiler:the first graduating class]]
* ScrappyMechanic: Phantom Delude's timing for activation is so strict that nearly nobody bothers to use it beyond the tutorial, leading to a lot of frustration when one of the game challenges asks you to perform ''three'' of this in succession.
* ThatOneAchievement:
** ''Experienced Girls'' asks you to gather a whooping of ''5 million'' experience points when you will barely be past the 1 million mark after finishing the entire story, thus needing a ridiculous amount of grinding to get. It doesn't help that you can only get experience points through Story mode.
** Many players hit a wall with the Phantom Delude Challenge while trying to earn the ''Challenge Accepted'' trophy.
* ThatOneBoss:
** Gundari during the fight against her in either Chaos 20-C or Order 20-B. Her attacks not only hurt but she's also a ridiculous case of a GetBackHereBoss because of her flight attack. And if you do manage to close the distance? She will use a powerful SpinAttack that will completely shred your health bar.
** Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against the
* TheissTitillationTheory: This seems to be the entire idea behind Viola's outfit.
* TierInducedScrappy:
** Mana is downright ''terrifying'' under an experienced player hands. Being the only character with long range attacks, is extremely easy for her to snipe you across the stage and if you somehow manages to get close to her, she can get away easily by using Phantom Dashes.
** Viola can stunlock you in place with one of her combos, making a pain in the ass to face her on multiplayer.
** For Melee mode, Ranka has an unfair advantage over the other girls in the form of her drive break. Since it consists of an energy projectile that flies through the entire stage, you can rack up a ton of points merely by standing on the edge of the stage and spamming it.
* TheWoobie:
** For all her ambition, Mana is continuously on the receiving end of most bad things through the story. From Momo's utter contempt, to the lack of a consistent partner most of the time and finally, she has her hopes and dreams completely crushed regardless the ending route.
** Momo's attitude becomes much more understandable when taking into account her past as ChildSoldier.
** Ranka gets hit with this trope ''badly'' during the Chaos Route.
* VanillaProtagonist: While not badly written, Rinka is quickly overshadowed by the other characters due having the more simple of the characterizations.
* WakeUpCallBoss: The last fight against Rinka on the Chaos route is the first time you face a boss without having the advantage of building synchro stocks beforehand nor having healing items on the stage, so a lot of players are taken by surprise when Rinka demolishes their health in a matter of seconds.
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* GameBreaker: Using Momo as the Liberator and Manpukumaru as the Extar. Momo's attack power, while not great, is still high enough to cause considerable amounts of damage and it's only helped by her high speed and impressive range. Manpukumaru being the Extar gives Momo a significant increase in damage because Manpukumaru has the highest damage bonus as an Extar. This results in Momo turning from a FragileSpeedster into a GlassCannon that can shred through her opposition in mere seconds. This also makes getting SS ranks as well as the fights against the ''Four Pillar Gods'' a lot easier.
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* Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against the player.
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* ThatOneBoss: Gundari during the fight against her in either Chaos 20-C or Order 20-B. Her attacks not only hurt but she's also a ridiculous case of a GetBackHereBoss because of her flight attack. And if you do manage to close the distance? She will use a powerful SpinAttack that will completely shred your health bar.
to:
* ThatOneBoss: Gundari during the fight against her in either Chaos 20-C or Order 20-B. Her attacks not only hurt but she's also a ridiculous case of a GetBackHereBoss because of her flight attack. And if you do manage to close the distance? She will use a powerful SpinAttack that will completely shred your health bar.bar.
* Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against the player.
* Rinka's fight on Chaos 20-A is a massive difficulty spike for most players, especially those who grew complacent over the free use of Drive Breaks to tear through enemies. Since the only enemy you face in the stage is Rinka, you aren't able to stock on Synchro Bars to activate Drive, forcing you to use the basic combo of Ranka to defeat her sister. To rub salt on the wound, Rinka is able to activate Final Drive at any point of the fight (even at the start) heavily skewing the odds against the player.
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Added DiffLines:
* AwesomeMusic: [[https://www.youtube.com/watch?v=S-8JBc94y-k Blind Drive]], the opening theme, is the [[Anime/ValkyrieDriveMermaid Overdrive]] of the game and is just as great to listen to. The theme makes a comeback in the final fight [[spoiler:against Koharu]] for a perfect usage of ThemeMusicPowerUp.
* ThatOneBoss: Gundari during the fight against her in either Chaos 20-C or Order 20-B. Her attacks not only hurt but she's also a ridiculous case of a GetBackHereBoss because of her flight attack. And if you do manage to close the distance? She will use a powerful SpinAttack that will completely shred your health bar.
* ThatOneBoss: Gundari during the fight against her in either Chaos 20-C or Order 20-B. Her attacks not only hurt but she's also a ridiculous case of a GetBackHereBoss because of her flight attack. And if you do manage to close the distance? She will use a powerful SpinAttack that will completely shred your health bar.