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* EarWorm: The game has only two tracks: One for the [[https://www.youtube.com/watch?v=Zhf4yhZIjbQ main gameplay]] and one for [[https://www.youtube.com/watch?v=VUOsHMhJJVM Time Warp]]. Get used to both of them ringing in your ears.
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* EarWorm: The game has only two tracks: One for the [[https://www.youtube.com/watch?v=Zhf4yhZIjbQ main gameplay]] and one for Time Warp. Get used to both of them ringing in your ears.

to:

* EarWorm: The game has only two tracks: One for the [[https://www.youtube.com/watch?v=Zhf4yhZIjbQ main gameplay]] and one for [[https://www.youtube.com/watch?v=VUOsHMhJJVM Time Warp.Warp]]. Get used to both of them ringing in your ears.
Is there an issue? Send a MessageReason:
None


* EarWorm: The game has only two tracks: One for the main gameplay and one for Time Warp. Get used to both of them ringing in your ears.

to:

* EarWorm: The game has only two tracks: One for the [[https://www.youtube.com/watch?v=Zhf4yhZIjbQ main gameplay gameplay]] and one for Time Warp. Get used to both of them ringing in your ears.
Is there an issue? Send a MessageReason:
None


** Special Training. Every alternate 500 levels, your weapons have to undergo these. Why is it so bad? Because for the first 100 levels of Special Training, your weapons' fire rate ''gets shot to hell'', making them fire incredibly slowly, and the only way to remedy this is to promote them... after ''100'' levels, which gets their fire rate slightly better. And since fire rate is the OneStatToRuleThemAll in higher-level play because it allows you to finish off blocks quicker and thus make the best use of Maximum Power's SpamAttack, SpreadShot, QuadDamage, OneHitPolykill, and MoneyMultiplier effect, having a slow rate of fire means it will run out when killing off the trash mobs, causing you to lose the effect, [[UnstableEquilibrium which makes it harder to level up and hence harder to kill the mobs]]...

to:

** Special Training. Every alternate 500 levels, your weapons have to undergo these. Why is it so bad? Because for the first 100 levels of Special Training, your weapons' fire rate ''gets shot to hell'', making them fire incredibly slowly, and the only way to remedy this is to promote them... after ''100'' levels, which gets their fire rate slightly better.better each time, up to 4 times needed to restore it back to its original glory. And since fire rate is the OneStatToRuleThemAll in higher-level play because it allows you to finish off blocks quicker and thus make the best use of Maximum Power's SpamAttack, SpreadShot, QuadDamage, OneHitPolykill, and MoneyMultiplier effect, having a slow rate of fire means it will run out when killing off the trash mobs, causing you to lose the effect, [[UnstableEquilibrium which makes it harder to level up and hence harder to kill the mobs]]...
Is there an issue? Send a MessageReason:
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* EarWorm: The game has only two tracks: One for the main gameplay and one for Time Warp. Get used to both of them.

to:

* EarWorm: The game has only two tracks: One for the main gameplay and one for Time Warp. Get used to both of them.them ringing in your ears.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EarWorm: The game has only two tracks: One for the main gameplay and one for Time Warp. Get used to both of them.
Is there an issue? Send a MessageReason:
None


** Special Training. Every alternate 500 levels, your weapons have to undergo these. Why is it so bad? Because for the first 100 levels of Special Training, your weapons' fire rate ''gets shot to hell'', making them fire incredibly slowly, and the only way to remedy this is to promote them... after ''100'' levels, which gets their fire rate slightly better. And since fire rate is the OneStatToRuleThemAll in higher-level play because it allows you to finish off blocks quicker and thus make the best use of Maximum Power's MoneyMultiplier effect, having a slow rate of fire means it will run out when killing off the trash mobs, causing you to lose the effect, [[UnstableEquilibrium which makes it harder to level up and hence harder to kill the mobs]]...

to:

** Special Training. Every alternate 500 levels, your weapons have to undergo these. Why is it so bad? Because for the first 100 levels of Special Training, your weapons' fire rate ''gets shot to hell'', making them fire incredibly slowly, and the only way to remedy this is to promote them... after ''100'' levels, which gets their fire rate slightly better. And since fire rate is the OneStatToRuleThemAll in higher-level play because it allows you to finish off blocks quicker and thus make the best use of Maximum Power's SpamAttack, SpreadShot, QuadDamage, OneHitPolykill, and MoneyMultiplier effect, having a slow rate of fire means it will run out when killing off the trash mobs, causing you to lose the effect, [[UnstableEquilibrium which makes it harder to level up and hence harder to kill the mobs]]...
Is there an issue? Send a MessageReason:
None


** Special Training. Every alternate 500 levels, your weapons have to undergo these. Why is it so bad? Because for the first 100 levels of Special Training, your weapons' fire rate ''gets shot to hell'', making them fire incredibly slowly, and the only way to remedy this is to promote them... after ''100'' levels. And since fire rate is the OneStatToRuleThemAll in higher-level play because it allows you to finish off blocks quicker and thus make the best use of Maximum Power's MoneyMultiplier effect, having a slow rate of fire means it will run out when killing off the trash mobs, causing you to lose the effect, [[UnstableEquilibrium which makes it harder to level up and hence harder to kill the mobs]]...

to:

** Special Training. Every alternate 500 levels, your weapons have to undergo these. Why is it so bad? Because for the first 100 levels of Special Training, your weapons' fire rate ''gets shot to hell'', making them fire incredibly slowly, and the only way to remedy this is to promote them... after ''100'' levels.levels, which gets their fire rate slightly better. And since fire rate is the OneStatToRuleThemAll in higher-level play because it allows you to finish off blocks quicker and thus make the best use of Maximum Power's MoneyMultiplier effect, having a slow rate of fire means it will run out when killing off the trash mobs, causing you to lose the effect, [[UnstableEquilibrium which makes it harder to level up and hence harder to kill the mobs]]...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic: Despite having a good deal of AntiFrustrationFeatures, there's still a few frustrating ones:
** Special Training. Every alternate 500 levels, your weapons have to undergo these. Why is it so bad? Because for the first 100 levels of Special Training, your weapons' fire rate ''gets shot to hell'', making them fire incredibly slowly, and the only way to remedy this is to promote them... after ''100'' levels. And since fire rate is the OneStatToRuleThemAll in higher-level play because it allows you to finish off blocks quicker and thus make the best use of Maximum Power's MoneyMultiplier effect, having a slow rate of fire means it will run out when killing off the trash mobs, causing you to lose the effect, [[UnstableEquilibrium which makes it harder to level up and hence harder to kill the mobs]]...

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