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** The United States Army -- The New Confederacy: US Army remnants VS CSA nostalgists. Self-explainatory.
** Woodbury -- The Bennet Clan: Two factions consisting in militias defending territories controlled by local, ''de facto'' independant powers. Woodbury is based around the eponymous city, while the Bennet Clan is an extended family of rednecks.
** In a more far-fetched way, the last pair, The Church of Our Saviour -- The Aryan Brotherhood can be justified as a war between medieval knights and a massive army of bandits.

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** The United States Army -- The New Confederacy: US Army remnants VS CSA nostalgists. Self-explainatory.
Self-explanatory.
** Woodbury -- The Bennet Clan: Two factions consisting in militias defending territories controlled by local, ''de facto'' independant independent powers. Woodbury is based around the eponymous city, while the Bennet Clan is an extended family of rednecks.
** In a more far-fetched way, the last pair, The Church of Our Saviour -- The Aryan Brotherhood can be justified as a war between Brotherhood: Two factions emulating different periods of European history, with The Church resembling medieval knights and a massive army of bandits.while the Aryan Brotherhood resemble Nazi soldiers. The two generally have [[KnightInShiningArmor opposite]] [[PoliticallyIncorrectVillain connotations]].



** Parties of infected animals. Each battle involves only a couple of them, but they are fast. To add insult to the injury, each animal is technically a mount without rider, which means that attacking them doesn't raise the weapon proficiency, and killing one doesn't grant experience.[[note]]there is still global experience earned at battle's completion, but no XP gained for individual kills[[/note]]

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** Parties of infected animals. Each battle involves only a couple of them, but they are fast. To add insult to the injury, each animal is technically a mount without rider, which means that attacking them doesn't raise the weapon proficiency, proficiency and killing one doesn't grant experience.[[note]]there is still global experience earned at battle's completion, but no XP gained for individual kills[[/note]]
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* FridgeBrilliance: Some of the major factions can be matched in antagonist pairs.
** The United States Army -- The New Confederacy: US Army remnants VS CSA nostalgists. Self-explainatory.
** Woodbury -- The Bennet Clan: Two factions consisting in militias defending territories controlled by local, ''de facto'' independant powers. Woodbury is based around the eponymous city, while the Bennet Clan is an extended family of rednecks.
** In a more far-fetched way, the last pair, The Church of Our Saviour -- The Aryan Brotherhood can be justified as a war between medieval knights and a massive army of bandits.
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** Parties of infected animals. Each battle involves only a couple of them, but they are fast. To add insult to the injury, each animal is technically a mount without rider, which means that attacking them doesn't raise the weapon proficiency, and killing one doesn't grant experience.[[note]]there is still global experience earned at battle's completion, but to XP gain for individual kills[[/note]]

to:

** Parties of infected animals. Each battle involves only a couple of them, but they are fast. To add insult to the injury, each animal is technically a mount without rider, which means that attacking them doesn't raise the weapon proficiency, and killing one doesn't grant experience.[[note]]there is still global experience earned at battle's completion, but to no XP gain gained for individual kills[[/note]]
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** Parties of infected animals. Each battle involves only a couple of them, but they are fast. To add insult to the injury, each animal is technically a mount without rider, which means that attacking them doesn't raise the weapon proficiency, and killing one doesn't grand experience.[[note]]there is still global experience earned at battle's completion, but to XP gain for individual kills[[/note]]

to:

** Parties of infected animals. Each battle involves only a couple of them, but they are fast. To add insult to the injury, each animal is technically a mount without rider, which means that attacking them doesn't raise the weapon proficiency, and killing one doesn't grand grant experience.[[note]]there is still global experience earned at battle's completion, but to XP gain for individual kills[[/note]]

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* GoddamnedBats: Infected are initially dangerous since they travel in pack and you're alone, but once you manage to acquire a firearm, a stock of ammunition and a party of ranged unit, they quickly turn into little more than walking XP.

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* GoddamnedBats: GoddamnedBats:
**
Infected are initially dangerous since they travel in pack and you're alone, but once you manage to acquire a firearm, a stock of ammunition and a party of ranged unit, they quickly turn into little more than walking XP.XP.
** Parties of infected animals. Each battle involves only a couple of them, but they are fast. To add insult to the injury, each animal is technically a mount without rider, which means that attacking them doesn't raise the weapon proficiency, and killing one doesn't grand experience.[[note]]there is still global experience earned at battle's completion, but to XP gain for individual kills[[/note]]
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* GoddamnedBats: Infected are initially dangerous since they travel in pack and you're alone, but once you manage to acquire a firearm, a stock of ammunition and a party of ranged unit, they quickly turn into little more than walking XP.

to:

* GoddamnedBats: Infected are initially dangerous since they travel in pack and you're alone, but once you manage to acquire a firearm, a stock of ammunition and a party of ranged unit, they quickly turn into little more than walking XP.XP.
* GoodBadBugs: The hanged persons in some settlements aren't human-shaped props but real [=NPCs=] who can be interacted with (they have the same lines that regular guards). That's not all: in the opening quest of the mod[[note]]the "merchant's brother quest from ''Warband'', rewritten to fit the new setting[[/note]], during the fight in Camp Bastion at the end of the quest, the two hanged women suddenly jump out of their ropes and take part in the brawl.
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Added DiffLines:

* GoddamnedBats: Infected are initially dangerous since they travel in pack and you're alone, but once you manage to acquire a firearm, a stock of ammunition and a party of ranged unit, they quickly turn into little more than walking XP.

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