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* SugarWiki/AwesomeMusic:
** ''Hell yes''. You know the soundtrack is good when the game feels the need to credit the composer, Eric W. Brown (aka Rainbowdragoneyes), ''on the title screen''. [[MediumAwareness Even the Ninja likes it!]]

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* SugarWiki/AwesomeMusic:
**
SugarWiki/AwesomeMusic: ''Hell yes''. You know the soundtrack is good when the game feels the need to credit the composer, Eric W. Brown (aka Rainbowdragoneyes), ''on the title screen''. [[MediumAwareness Even the Ninja likes it!]]



** [[https://www.youtube.com/watch?v=P_5Tei-Y8so Hills of Destiny]], Autumn Hills theme is the very first thing you hear once you start your journey. It should be more than enough to let you know this game is going to be amazing.
** [[https://www.youtube.com/watch?v=PzjCkAGR4mc Bamboo Bungaloo,]] the theme of the BreatherLevel.
** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], the haunting theme of Quillshroom Marsh. It is so good [[MediumAwareness the mushrooms themselves sing it !]]
** [[https://www.youtube.com/watch?v=BLlMKFEUr_A A Home Amongst the Clouds.]]
** The music from the final level, [[https://www.youtube.com/watch?v=qbSQ1NDs70w A Melody to Break the Curse.]]

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** [[https://youtu.be/J38c6NzbFoI "Ninja's Respite"]], the theme for Ninja Village, gives you the feeling that you're about to start something ''incredible''
** [[https://www.youtube.com/watch?v=P_5Tei-Y8so Hills "Hills of Destiny]], Destiny"]], the Autumn Hills theme theme, is the very first thing you hear once you start your journey. It should be more than enough to let you know this game is going to be amazing.
** [[https://youtu.be/DuDPAkvekTs "The Arcane Shoppe"]], the theme for the shop, is an insanely catchy piece. You'll want to stay in the shop just to dance to it.
** [[https://www.youtube.com/watch?v=PzjCkAGR4mc Bamboo Bungaloo,]] "Bamboo Bungaloo"]], the theme of the BreatherLevel.
** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], "Quillshroom's Horrors"]], the haunting theme of Quillshroom Marsh. It is so good [[MediumAwareness the mushrooms themselves sing it !]]
** [[https://www.youtube.com/watch?v=BLlMKFEUr_A A Home "Home Amongst the Clouds.Clouds".]]
** The music from the final level, [[https://www.youtube.com/watch?v=qbSQ1NDs70w A "A Melody to Break the Curse.Curse".]]
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* TheScrappy: Pretty much no one who played the game enjoys Quarble, due to being a constant {{Jerkass}} about your ([[NintendoHard most likely repeated]]) deaths and having a rather ugly design on top of it.
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* CompleteMonster: The DemonKing is the BigBad and the brutal ruler of the demons. Arriving in the human world from another dimension, the Demon King leads the demons to slaughter the entire Sky Giant civilization before launching attacks against the human civilization. When the leader of the remaining humans, the Phantom, tries to kill the Demon King in revenge, the Demon King, out of anger and [[EvilIsPetty pettiness]], places a curse on humanity. He turns the Phantom's music box into a tether to the human realm that would enable the demons to return to the human realm. Every 500 years, the Demon King would lead attacks on the remaining population, slaughtering as many humans as possible and repeating the process until the humans [[KillAllHumans surrendered to extinction]]. In addition, he would force the Phantom to wear a mask that would [[DrivenToMadness drive him to insanity]] and seal him into the music box so that he would be forced to keep the curse alive.

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* CompleteMonster: The DemonKing [[MaouTheDemonKing Demon King]] is the BigBad and the brutal ruler of the demons. Arriving in the human world from another dimension, the Demon King leads the demons to slaughter the entire Sky Giant civilization before launching attacks against the human civilization. When the leader of the remaining humans, the Phantom, tries to kill the Demon King in revenge, the Demon King, out of anger and [[EvilIsPetty pettiness]], places a curse on humanity. He turns the Phantom's music box into a tether to the human realm that would enable the demons to return to the human realm. Every 500 years, the Demon King would lead attacks on the remaining population, slaughtering as many humans as possible and repeating the process until the humans [[KillAllHumans surrendered to extinction]]. In addition, he would force the Phantom to wear a mask that would [[DrivenToMadness drive him to insanity]] and seal him into the music box so that he would be forced to keep the curse alive.

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* SugarWiki/AwesomeMusic: ''Hell yes''. You know the soundtrack is good when the game feels the need to credit the composer, Eric W. Brown (aka Rainbowdragoneyes), ''on the title screen''. [[MediumAwareness Even the Ninja likes it!]]
-->'''Ninja Elder:''' Our champion returns! How is adventure treating you?\\

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
''Hell yes''. You know the soundtrack is good when the game feels the need to credit the composer, Eric W. Brown (aka Rainbowdragoneyes), ''on the title screen''. [[MediumAwareness Even the Ninja likes it!]]
-->'''Ninja --->'''Ninja Elder:''' Our champion returns! How is adventure treating you?\\
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Six months have passed a long time ago.

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* BrokenBase: The GenreShift to [[spoiler:a {{Metroidvania}}]] halfway through the game. Some people feel this is a welcome surprise and enhances what is already a great game, while others feel it causes FakeLongevity since there really isn't any new equipment the player gets after the halfway point of the game.

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Fixed example indentation. Also, let's face it, "let's face it" is Word Cruft.


* SugarWiki/AwesomeMoments: Let's face it, ending the game on [[spoiler:Ninja, Monk, the Blue Robes and Phantom [[FusionDance doing the thing]] to become the Arcane Golem and initiate a BeamOWar with the Curse to destroy it for good is a ''spectacular'' finale.]]

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* SugarWiki/AwesomeMoments: Let's face it, ending SugarWiki/AwesomeMoments:
** Ending
the game on [[spoiler:Ninja, Monk, the Blue Robes and Phantom [[FusionDance doing the thing]] to become the Arcane Golem and initiate a BeamOWar with the Curse to destroy it for good good]] is a ''spectacular'' finale.]]



* SugarWiki/FunnyMoments: Multiple times throughout the game, [[IdiotHero the Ninja]] will either say or do something ridiculous, only to be called out by someone else, usually the Shopkeeper. And because the Ninja usually doesn't have any snarky quips at hand, he's rendered speechless and we're treated to [[VisibleSilence an ellipsis in the dialogue box]] each time. It may as well be his catchphrase.

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Multiple times throughout the game, [[IdiotHero the Ninja]] will either say or do something ridiculous, only to be called out by someone else, usually the Shopkeeper. And because the Ninja usually doesn't have any snarky quips at hand, he's rendered speechless and we're treated to [[VisibleSilence an ellipsis in the dialogue box]] each time. It may as well be his catchphrase.



* GameBreaker: The Windmill Shuriken is acquired through destroying all 45 Power Seals, and the Shopkeeper teases its existence as being overpowered. It doesn't seem all that powerful at first glance, but it's ''incredibly useful''. While you can only use three at a time, those uses recharge fairly quickly after you've caught the shuriken, meaning you can use them fairly liberally. While it lacks the range of its normal counterpart, the Windmill Shuriken's ability to not only infinitely pierce ''anything'' as long as it's active, including ''obstacles'', not only makes it incredibly useful for hitting enemies and switches from a distance no matter what's in the way, the boomerang gimmick adds a DifficultButAwesome dimension to using it by basically continuously dodging the shuriken allows you to maintain three projectiles spinning around you and damaging enemies. Even if you don't master that aspect, however, the effectively infinite uses and terrain-piercing properties of the Windmill Shuriken make it an indisputable upgrade by themselves.

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* GameBreaker: GameBreaker:
**
The Windmill Shuriken is acquired through destroying all 45 Power Seals, and the Shopkeeper teases its existence as being overpowered. It doesn't seem all that powerful at first glance, but it's ''incredibly useful''. While you can only use three at a time, those uses recharge fairly quickly after you've caught the shuriken, meaning you can use them fairly liberally. While it lacks the range of its normal counterpart, the Windmill Shuriken's ability to not only infinitely pierce ''anything'' as long as it's active, including ''obstacles'', not only makes it incredibly useful for hitting enemies and switches from a distance no matter what's in the way, the boomerang gimmick adds a DifficultButAwesome dimension to using it by basically continuously dodging the shuriken allows you to maintain three projectiles spinning around you and damaging enemies. Even if you don't master that aspect, however, the effectively infinite uses and terrain-piercing properties of the Windmill Shuriken make it an indisputable upgrade by themselves.
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** The Shopkeeper thinks the conical straw hat the Ninja wears as part of his future outfit to be so cool that the next time you visit her, ''she's wearing the hat now too.'' And briefly gets into an argument with the Ninja over it.


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** Also in ''Picnic Panic'', the final battle involves [[spoiler:Barma'thazël and the Dark Messenger doing the thing to fuse together. The Alchemist briefly shows up to gloat, but then realises the situation is actually serious, and dips out to grab the Shopkeeper, who is incredulous about the idea of them actually pulling it off until she sees it. Then she notices that the fusion has the conical straw hat, declares that she ''refuses'' to do the thing without resolving the disparity in fashion, and dips out to fetch and wear her own conical hat before doing the thing. Lo and behold, the Arcane Golem that rises to fight Barma'thazël's fusion is ''also'' wearing the conical hat.]]
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* ThatOneAchievement: ''Star Messenger'' from ''Picnic Panic'', where you have to beat the [[spoiler:Dark Messenger]] in five rounds of the race [[FlawlessVictory without losing once.]] This is, to say the least, ''really hard'', since you get five specific per-determined "mini-levels" that you need to race through to do that specific run. Rounds 1 & 2 are fairly straightforward, with a little bit of practice. Round 3 is ''comically easy'' if you know to wall-jump to scale walls faster and when to drop out of wingsuit mode to descend faster without falling into the spikes - it's rounds 4 & 5 that are the issue. Round 4 is a tricky multi-level set of corridors that force you to deal with enemies and traps to get to the other side as quickly as possible (while [[TheComputerIsACheatingBastard your opponent can just bypass them entirely]]), and thus requires some practice and you need to know when and where to use your rope dart. Round 5 requires ''near-perfect execution'', as it revolves around maintaining your momentum gained from the rope dart hook at the start of the round - and you ''have'' to keep that speed going (as in, keep holding right and not touch the ground until the very end no matter what) while using a mix of gliding and cloudstepping to avoid crashing into walls and touching the ground. This is ''especially'' difficult to pull off, and what's worse, every time you fail you ''need'' to restart the whole race to try again.

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* SugarWiki/AwesomeMoments: Let's face it, ending the game on [[spoiler:Ninja, Monk, the Blue Robes and Phantom [[FusionDance doing the thing]] to become the Arcane Golem and initiate a BeamOWar with the Curse to destroy it for good is a ''spectacular'' finale.]]
** It happens again at the end of ''Picnic Panic'', as [[spoiler:Ninja, the Shopkeeper and the Alchemist Do The thing to fight the fusion of Barma'thazël and the Dark Messenger, in a VideoGame/PunchOut-esque bout. The fight ends with the Arcane Golem pummeling their foe, blasting him several times over, spiking him back into the volcano and finishing with a beam from above for good measure.]]



* EndingFatigue: You could be forgiven for thinking that [[spoiler: The Underworld is TheVeryDefinitelyFinalDungeon and the Demon General is TheDragon, rather than a DiscOneFinalBoss who signals the game's GenreShift and rough halfway point. But much later, after you've collected every item and power-up, made your way through the Demon King's lair, and beaten him, you then find out that you need to travel to an AfterTheEnd level with an EldritchAbomination AdvancingBossOfDoom, after which you listen to an extended cutscene explaining the world's backstory, and ''only then'' do you get to attempt the real TheVeryDefinitelyFinalDungeon and final boss. Some players may even be expecting another fake-out at that point.]] Perhaps amusingly, the developers seemed to anticipate this, as the achievement for getting the credits roll is "[[LampshadeHanging I liked the fake ending better]]".

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* EndingFatigue: You could be forgiven for thinking that [[spoiler: The Underworld is TheVeryDefinitelyFinalDungeon and the Demon General is TheDragon, rather than a DiscOneFinalBoss who signals the game's GenreShift and rough halfway point. But much later, after you've collected every item and power-up, made your way through the Demon King's lair, and beaten him, you then find out that you need to travel to an AfterTheEnd level with an EldritchAbomination AdvancingBossOfDoom, after which you listen to an extended cutscene explaining the world's backstory, and ''only then'' do you get to attempt the real TheVeryDefinitelyFinalDungeon and final boss. Some players may even be expecting another fake-out at that point.]] Perhaps amusingly, the developers seemed to anticipate this, as the achievement for getting the credits roll is "[[LampshadeHanging I liked the fake ending better]]".[[labelnote:On the other hand... (Spoilers!)]]While you can certainly be forgiven for expecting the Demon General to lead into a final battle with the Demon King, once the GenreShift happens the game pretty clearly clues you in to the notion that fighting and killing the Demon King is ''not'' your primary objective, instead providing an emphasis on collecting the Music Notes and unlocking the Music Box. In fact, the only thing stopping you from fighting the Demon King immediately once the map opens up is the bridge leading to his fortress being broken, which requires the help of the Phobekins to fix, which only requires acquiring the Lightfoot Tabi to acquire, meaning you can easily access the Demon King long before acquiring ''any'' of the Music Notes. The Demon King himself straight up tells you that your quest is not over as long as the curse still persists.[[/labelnote]]



** Barma'thazël acting like a cartoon supervillain at the start of ''Picnic Panic'' and ''hiding in some bushes'' to keep tabs on the Ninja is pure gold. His overly convoluted plot with multiple backup plans is also amusing.



* NightmareFuel: A late game level, the [[spoiler:Corrupted Future, an EldritchLocation where the ground is made out of black flesh with blinking eyes, the moon in the background is completely shattered, and at the end of the level the player encounters a huge invincible EldritchAbomination which can eat the Ninja in one bite, forcing the player to make a mad dash back to the entrance]]. [[BleakLevel Even more notable this is one of the few parts where the game is completely and utterly devoid of any form of humor or quirky dialogue. Things are]] ''[[BleakLevel that]]'' [[BleakLevel bad.]]
-->'''Ninja:''' Never... again...
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** Two of the most useful abilities you'll ever get from the shop are "Strike of the Ninja" and "Aerobatics Warrior". The former allows you to destroy enemy projectiles and even cloudstep off of them, which is invaluable for not only avoiding damage but also potentially evading death from spikes and pits. The latter allows you to attack downwards while gliding with the wingsuit, which is very handy for attacking enemies below you, but one thing that the description doesn't mention is that you also get cloudstep from wingsuit strikes, which is neat, but then there's one trick that you can do with it that's ''incredibly useful'' - using the wingsuit attack to gain height off of lanterns by basically bouncing upwards on them, and then using cloudstep once you're at maximum height, allowing you to gain a lot more vertical height from a single lantern than you would normally be able to otherwise. In fact, two Power Seal puzzles explicitly make use of projectile cloudstep and the wingsuit strike height trick!
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** The Shopkeeper's cabinet OverlyLongGag. The gag reaches its peak at the end of the Tower of Time, right before the boss fight - the Shopkeeper is ''conspicuously absent'', and you're probably tempted to try and open the cabinet since she's not there. If you try, however, the Shopkeeper ''immediately'' comes in through the door and mocks you for thinking it'd be ''that easy'', and you can go through the whole cycle again. And then the gag comes back again when you finally get the chance to open the cabinet but try to leave. On top of this, the cabinet ultimately turns out to be [[spoiler:a closet of blue robes. The player is probably just as underwhelmed as the Ninja is.]]
* GameBreaker: The Windmill Shuriken is acquired through destroying all 45 Power Seals, and the Shopkeeper teases its existence as being overpowered. It doesn't seem all that powerful at first glance, but it's ''incredibly useful''. While you can only use three at a time, those uses recharge fairly quickly after you've caught the shuriken, meaning you can use them fairly liberally. While it lacks the range of its normal counterpart, the Windmill Shuriken's ability to not only infinitely pierce ''anything'' as long as it's active, including ''obstacles'', not only makes it incredibly useful for hitting enemies and switches from a distance no matter what's in the way, the boomerang gimmick adds a DifficultButAwesome dimension to using it by basically continuously dodging the shuriken allows you to maintain three projectiles spinning around you and damaging enemies. Even if you don't master that aspect, however, the effectively infinite uses and terrain-piercing properties of the Windmill Shuriken make it an indisputable upgrade by themselves.
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* NightmareFuel: A late game level, the [[spoiler:Corrupted Future, an EldritchLocation where the ground is made out of black flesh with blinking eyes, the moon in the background is completely shattered, and at the end of the level the player encounters a huge invincible EldritchAbomination which can eat the Ninja in one bite, forcing the player to make a mad dash back to the entrance]]. [[BleakLevel Even more notable this is one of the few parts where the game is completely and utterly devoid of any form of humor or quirky dialogue. Things are ''that'' bad.]]

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* NightmareFuel: A late game level, the [[spoiler:Corrupted Future, an EldritchLocation where the ground is made out of black flesh with blinking eyes, the moon in the background is completely shattered, and at the end of the level the player encounters a huge invincible EldritchAbomination which can eat the Ninja in one bite, forcing the player to make a mad dash back to the entrance]]. [[BleakLevel Even more notable this is one of the few parts where the game is completely and utterly devoid of any form of humor or quirky dialogue. Things are ''that'' are]] ''[[BleakLevel that]]'' [[BleakLevel bad.]]

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The second bullet point in They Wasted A Perfectly Good Plot feels like a response to the first, and is entirely interpretive of the game event being referenced, so I cut it for being natter


* TheyWastedAPerfectlyGoodPlot:
** [[spoiler:The Corrupted Future is not really very explored, you're there to collect a Musical Note and then you have to run away. How the demons turned Earth into such abominable landscape and what were the fates of the characters there are never mentioned or even worked on. Even after returning to the Tower of Time there are no real explanations or even any talk about it besides one brief joke at Ninja's expense]].
** Exactly as designed. [[spoiler:That entire level wasn't for the Ninja's benefit; '''''it was for ours, as the players.''''' We needed to see the Corrupted Future so that we knew the price of failure going into Sabotage's next game, [[{{VideoGame/SeaOfStars}} Sea Of Stars]]]].

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* TheyWastedAPerfectlyGoodPlot:
**
TheyWastedAPerfectlyGoodPlot: [[spoiler:The Corrupted Future is not really very explored, you're there to collect a Musical Note and then you have to run away. How the demons turned Earth into such abominable landscape and what were the fates of the characters there are never mentioned or even worked on. Even after returning to the Tower of Time there are no real explanations or even any talk about it besides one brief joke at Ninja's expense]].
** Exactly as designed. [[spoiler:That entire level wasn't for the Ninja's benefit; '''''it was for ours, as the players.''''' We needed to see the Corrupted Future so that we knew the price of failure going into Sabotage's next game, [[{{VideoGame/SeaOfStars}} Sea Of Stars]]]].
expense]].

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Not ymmv and improper identation


* PowerupLetdown: Despite it being hinted by the Shopkeeper as an "overpowered item", the item you get from collecting all the Power Seals is surprisingly situational. [[spoiler:Sure, having a shuriken that constantly follows you can be quite damaging if you get good at dodging it, and the fact it can go through walls and never runs out of ammo is also useful. But its much shorter range than the regular shuriken can be seen as a letdown, since it's the Messenger's main weapon to deal with far-away enemies and obstacles.]]



* TheyWastedAPerfectlyGoodPlot: [[spoiler:The Corrupted Future is not really very explored, you're there to collect a Musical Note and then you have to run away. How the demons turned Earth into such abominable landscape and what were the fates of the characters there are never mentioned or even worked on. Even after returning to the Tower of Time there are no real explanations or even any talk about it besides one brief joke at Ninja's expense]].

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
[[spoiler:The Corrupted Future is not really very explored, you're there to collect a Musical Note and then you have to run away. How the demons turned Earth into such abominable landscape and what were the fates of the characters there are never mentioned or even worked on. Even after returning to the Tower of Time there are no real explanations or even any talk about it besides one brief joke at Ninja's expense]].
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** Exactly as designed. [[spoiler:That entire level wasn't for the Ninja's benefit; '''''it was for ours, as the players.''''' We needed to see the Corrupted Future so that we knew the price of failure going into Sabotage's next game, [[{{VideoGame/SeaOfStars}} Sea Of Stars]]]].
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** The Elemental Skylands scenario, especially the boss at the end, feels a little out of place for the rest of the game's tone, with no effort to really explain [[spoiler:the Clockwork Concierge]]'s existence. Even the Shopkeeper thinks it sounds utterly ridiculous when you tell him about it, and thinks the lack of oxygen from being at such high altitudes is causing the Ninja to hallucinate.

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** The Elemental Skylands scenario, especially the boss at the end, feels a little out of place for the rest of the game's tone, with no effort to really explain [[spoiler:the Clockwork Concierge]]'s existence. Even the Shopkeeper thinks it sounds utterly ridiculous when you tell him her about it, and thinks the lack of oxygen from being at such high altitudes is causing the Ninja to hallucinate.



** Barma'thazël, the Demon General. The Shopkeeper says he's fast and he's not kidding, he has a nasty dash attack and will chain it several times the closer he is to being defeated, he will also make damn sure that you know how to Cloudstep with a flame attack that covers the entire ground for a very long time. If you try to play cute with shurikens, he will simply spin his blades to reflect them.

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** Barma'thazël, the Demon General. The Shopkeeper says he's fast and he's she's not kidding, he joking. He has a nasty dash attack and that he will chain it several times the closer he is to being defeated, and he will also make damn sure that you know how to Cloudstep with a flame attack that covers the entire ground for a very long time. If you try to play cute with shurikens, he will simply spin his blades to reflect them.
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** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], the haunting theme of Quillshroom Marsh. It is so good [[MediumAwareness the mushrooms themselves sing it]] !

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** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], the haunting theme of Quillshroom Marsh. It is so good [[MediumAwareness the mushrooms themselves sing it]] !it !]]
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** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], the haunting theme of Quillshroom Marsh. It is so good the mushrooms themselves sing it !

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** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], the haunting theme of Quillshroom Marsh. It is so good [[MediumAwareness the mushrooms themselves sing it it]] !
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* DifficultySpike:
** Searing Crags can be a real handful for first-timers since you'll have to get used to the Rope Dart mechanics and the level is filled with inconveniently placed enemies everywhere and has one of the most annoying bosses at its end.
** And just as you think you're getting into the groove with the game's mechanics, [[spoiler:the Tower of Time]] comes along and smacks you with room after room of PlatformHell, instant death traps that can only be avoided with pinpoint accuracy, and a severe case of CheckpointStarvation.
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** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], the haunting theme of Quillshroom Marsh.

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** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], the haunting theme of Quillshroom Marsh. It is so good the mushrooms themselves sing it !
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* SugarWiki/FunnyMoments: Multiple times throughout the game, [[IdiotHero the Ninja]] will either say or do something ridiculous, only to be called out by someone else, usually the Shopkeeper. And because the Ninja usually doesn't have any snarky quips at hand, he's rendered speechless and we're treated to [[VisibleSilence an ellipsis in the dialogue box]] each time. It may as well be his catchphrase.
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** [[https://www.youtube.com/watch?v=PzjCkAGR4mc Bamboo Bungaloo,]] the theme of the BreatherLevel.
** [[https://www.youtube.com/watch?v=I1eswfKYUzk Quillshroom's Horrors]], the haunting theme of Quillshroom Marsh.
** [[https://www.youtube.com/watch?v=BLlMKFEUr_A A Home Amongst the Clouds.]]
** The music from the final level, [[https://www.youtube.com/watch?v=qbSQ1NDs70w A Melody to Break the Curse.]]


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* GoodBadBugs: If you [[KaizoTrap die immediately after collecting]] the [[spoiler: music note from Corrupted Future, you'll respawn at the beginning and won't have to face the instant-kill monster.]]
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* TheyWastedAPerfectlyGoodCharacter: [[spoiler:The Soldier]] has a very cool design, a full set of sprites, and [[spoiler:promises a refreshing gameplay change from the melee-focused Ninja.]] He is unceremoniously KilledOffScreen in a way that makes most BusCrashes look downright tame, and has absolutely zero relevance to the plot afterwards.

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* TheyWastedAPerfectlyGoodCharacter: [[spoiler:The Soldier]] has a very cool design, a full set of sprites, design and [[spoiler:promises a refreshing gameplay change from the melee-focused Ninja.Ninja, leading the player to suspect he might at least have a playable mode.]] He is unceremoniously KilledOffScreen in a way that makes most BusCrashes [[BusCrash Bus Crashes]] look downright tame, and has absolutely zero relevance to the plot afterwards.
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* TheyWastedAPerfectlyGoodCharacter: [[spoiler:The Soldier]] has a very cool design, a full set of sprites, and [[spoiler:promises a refreshing gameplay change from the melee-focused Ninja.]] He is unceremoniously KilledOffScreen in a way that makes most BusCrashes look downright tame, and has absolutely zero relevance to the plot afterwards.
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Approved by the thread.

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* CompleteMonster: The DemonKing is the BigBad and the brutal ruler of the demons. Arriving in the human world from another dimension, the Demon King leads the demons to slaughter the entire Sky Giant civilization before launching attacks against the human civilization. When the leader of the remaining humans, the Phantom, tries to kill the Demon King in revenge, the Demon King, out of anger and [[EvilIsPetty pettiness]], places a curse on humanity. He turns the Phantom's music box into a tether to the human realm that would enable the demons to return to the human realm. Every 500 years, the Demon King would lead attacks on the remaining population, slaughtering as many humans as possible and repeating the process until the humans [[KillAllHumans surrendered to extinction]]. In addition, he would force the Phantom to wear a mask that would [[DrivenToMadness drive him to insanity]] and seal him into the music box so that he would be forced to keep the curse alive.
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* EndingFatigue: You could be forgiven for thinking that [[spoiler: The Underworld is TheVeryDefinitelyFinalDungeon and the Demon General is TheDragon, rather than a DiscOneFinalBoss who signals the game's GenreShift and rough halfway point. But much later, after you've collected every item and power-up, made your way through the Demon King's lair, and beaten him, you then find out that you need to travel to an AfterTheEnd level with an EldritchAbomination AdvancingBossOfDoom, after which you listen to an extended cutscene explaining the world's backstory, and ''only then'' do you get to attempt the real TheVeryDefinitelyFinalDungeon and final boss. Some players may even be expecting another fake-out at that point.]] Perhaps amusingly, they seemed to anticipate this, as the achievement for getting the credits roll is "[[LampshadeHanging I liked the fake ending better]]".

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* EndingFatigue: You could be forgiven for thinking that [[spoiler: The Underworld is TheVeryDefinitelyFinalDungeon and the Demon General is TheDragon, rather than a DiscOneFinalBoss who signals the game's GenreShift and rough halfway point. But much later, after you've collected every item and power-up, made your way through the Demon King's lair, and beaten him, you then find out that you need to travel to an AfterTheEnd level with an EldritchAbomination AdvancingBossOfDoom, after which you listen to an extended cutscene explaining the world's backstory, and ''only then'' do you get to attempt the real TheVeryDefinitelyFinalDungeon and final boss. Some players may even be expecting another fake-out at that point.]] Perhaps amusingly, they the developers seemed to anticipate this, as the achievement for getting the credits roll is "[[LampshadeHanging I liked the fake ending better]]".
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* EndingFatigue: You could be forgiven for thinking that [[spoiler: The Underworld is TheVeryDefinitelyFinalDungeon and the Demon General is TheDragon, rather than a DiscOneFinalBoss who signals the game's GenreShift and rough halfway point. But much later, after you've collected every item and power-up, made your way through the Demon King's lair, and beaten him, you then find out that you need to travel to an AfterTheEnd level with an EldritchAbomination AdvancingBossOfDoom, after which you listen to an extended cutscene explaining the world's backstory, and ''only then'' do you get to attempt the real TheVeryDefinitelyFinalDungeon and final boss. Some players may even be expecting another fake-out at that point.]] Perhaps amusingly, they seemed to anticipate this, as the achievement for getting the credits roll is "I liked the fake ending better".

to:

* EndingFatigue: You could be forgiven for thinking that [[spoiler: The Underworld is TheVeryDefinitelyFinalDungeon and the Demon General is TheDragon, rather than a DiscOneFinalBoss who signals the game's GenreShift and rough halfway point. But much later, after you've collected every item and power-up, made your way through the Demon King's lair, and beaten him, you then find out that you need to travel to an AfterTheEnd level with an EldritchAbomination AdvancingBossOfDoom, after which you listen to an extended cutscene explaining the world's backstory, and ''only then'' do you get to attempt the real TheVeryDefinitelyFinalDungeon and final boss. Some players may even be expecting another fake-out at that point.]] Perhaps amusingly, they seemed to anticipate this, as the achievement for getting the credits roll is "I "[[LampshadeHanging I liked the fake ending better".better]]".



* NightmareFuel: A late game level, the [[spoiler:Corrupted Future, an EldritchLocation where the ground is made out of black flesh with blinking eyes, the moon in the background is completely shattered, and at the end of the level the player encounters a huge invincible EldritchAbomination which can eat the Ninja in one bite, forcing the player to make a mad dash back to the entrance]]. Even more notable this is one of the few parts where the game is completely and utterly devoid of any form of humor or quirky dialogue. Things are ''that'' bad.

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* NightmareFuel: A late game level, the [[spoiler:Corrupted Future, an EldritchLocation where the ground is made out of black flesh with blinking eyes, the moon in the background is completely shattered, and at the end of the level the player encounters a huge invincible EldritchAbomination which can eat the Ninja in one bite, forcing the player to make a mad dash back to the entrance]]. [[BleakLevel Even more notable this is one of the few parts where the game is completely and utterly devoid of any form of humor or quirky dialogue. Things are ''that'' bad.]]
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* PowerupLetdown: Despite it being hinted by the Shopkeeper as an "overpowered item", the item you get from collecting all the Power Seals is surprisingly situational. [[spoiler:Sure, having a shuriken that constantly follows you can be quite damaging if you get good at dodging it, and the fact it never runs out of ammo is also useful. But its much shorter range than the regular shuriken can be seen as a letdown, since it's the Messenger's main weapon to deal with far-away enemies and obstacles.]]

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* PowerupLetdown: Despite it being hinted by the Shopkeeper as an "overpowered item", the item you get from collecting all the Power Seals is surprisingly situational. [[spoiler:Sure, having a shuriken that constantly follows you can be quite damaging if you get good at dodging it, and the fact it can go through walls and never runs out of ammo is also useful. But its much shorter range than the regular shuriken can be seen as a letdown, since it's the Messenger's main weapon to deal with far-away enemies and obstacles.]]
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** The Leaf Monster, the boss of the first proper area of the game, since it's one of the two 8-bit bosses that don't become relevant during the second half of the game. The other boss -- the Emerald Golem -- is this too, but not as much due to reappearing for the Picnic Panic DLC.

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** The Leaf Monster, the boss of the first proper area of the game, since it's game. It's one of the two 8-bit bosses that don't become relevant during the second half of the game. The other boss -- the Emerald Golem -- is this too, but not as much due to reappearing for the Picnic Panic DLC. This leaves the Leaf Monster as the only boss who shows up [[GiantSpaceFleaFromNowhere just for the sake of having a boss fight]] without impacting the story.



* PowerupLetdown: Despite it being hinted by the Shopkeeper as an "overpowered item" the [[spoiler:Windmill Shuriken]] you get from collecting all the Power Seals is surprisingly situational. [[spoiler:Sure, it being a shuriken that constantly follows you can be quite damaging if you get good at dodging it, but it being of much shorter range than the regular shuriken which is the Messenger's main weapon to deal with far-away enemies can be seen as a letdown]].

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* PowerupLetdown: Despite it being hinted by the Shopkeeper as an "overpowered item" item", the [[spoiler:Windmill Shuriken]] item you get from collecting all the Power Seals is surprisingly situational. [[spoiler:Sure, it being having a shuriken that constantly follows you can be quite damaging if you get good at dodging it, but and the fact it being never runs out of ammo is also useful. But its much shorter range than the regular shuriken which is can be seen as a letdown, since it's the Messenger's main weapon to deal with far-away enemies can be seen as a letdown]].and obstacles.]]



** The fight with the brainwashed Manfred at the end of Cloud Ruins is no joke, he's one of the few bosses where you fight on precarious grounding and he ''will'' break chunks of it making the fight even more dangerous. Near the end you'll have to cloudstep your way to him in order to make him vulnerable and one mistake means being kicked back to the beginning of the fight.
** Barma'thazël, the Demon General. The Shopkeeper says he's fast and he's not kidding, he has a nasty dash attack and will chain it several times the closer he is to being defeated, he will also make damn sure that you know how to Cloudstep with a flame attack that covers the entire ground for a very long time. If you try to play cute with shurikens he will simply spin his blades to reflect them.

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** The fight with the brainwashed Manfred at the end of Cloud Ruins is no joke, he's one of the few bosses where you fight on precarious grounding and he ''will'' break chunks of it making the fight even more dangerous. Near the end end, you'll have to cloudstep your way to him in order to make him vulnerable vulnerable, and one mistake means being kicked back to the beginning of the fight.
** Barma'thazël, the Demon General. The Shopkeeper says he's fast and he's not kidding, he has a nasty dash attack and will chain it several times the closer he is to being defeated, he will also make damn sure that you know how to Cloudstep with a flame attack that covers the entire ground for a very long time. If you try to play cute with shurikens shurikens, he will simply spin his blades to reflect them.



* UnderusedGameMechanic: The Lightfoot Tabi is not really used much outside the Sunken Shrine and to get access to the Underworld. It's not hard to even forget it exists after you complete these levels.

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* UnderusedGameMechanic: The Lightfoot Tabi is not really used much outside the Sunken Shrine and Shrine. It's needed to get access to the Underworld. It's not hard Underworld, but after that, it's easy to even forget it even exists after you complete these levels.due to the lack of water to run on. You'll probably use it just for a few situational puzzles, and nowhere else.
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** The Dragon at the end of Cloud Ruins is no joke, he's one of the few bosses where you fight on precarious grounding and he ''will'' break chunks of it making the fight even more dangerous. Near the end you'll have to cloudstep your way to him in order to make him vulnerable and one mistake means being kicked back to the beginning of the fight.

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** The Dragon fight with the brainwashed Manfred at the end of Cloud Ruins is no joke, he's one of the few bosses where you fight on precarious grounding and he ''will'' break chunks of it making the fight even more dangerous. Near the end you'll have to cloudstep your way to him in order to make him vulnerable and one mistake means being kicked back to the beginning of the fight.

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