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** By the same token, [[spoiler:after dealing with what an egotistical and manipulative prick he is, seeing Theodore tremble when Sebastian defeats his illusions will definitely inspire a smile or two from players. On top of that, Mya coming in and stabbing him ''twice'' helps a lot as well]].

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** By the same token, [[spoiler:after dealing with what an egotistical and manipulative prick he is, seeing Theodore tremble when Sebastian defeats his illusions will definitely inspire a smile or two from players. On top of that, Mya Myra coming in and stabbing him ''twice'' helps a lot as well]].
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* FoeYay: Sebastian's interactions with Stefano have this. Stefano chooses to leave Sebastian alive on multiple occasions rather than kill him like his other victims ''especially'' when he has the opportunity to do so, says that he should be offended that Sebastian is looking for Lily instead of him, and says that Sebastian is now his art.

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* FoeYay: FoeYayShipping: Sebastian's interactions with Stefano have this. Stefano chooses to leave Sebastian alive on multiple occasions rather than kill him like his other victims ''especially'' when he has the opportunity to do so, says that he should be offended that Sebastian is looking for Lily instead of him, and says that Sebastian is now his art.

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** Chapter 10 begins with a fight against a horde of enemies, including an [[EliteMook Hysteric]] and a couple [[DemonicSpider Spawns]], inside a tightly spaced cabin not unlike the infamous cabin fight from ''VideoGame/ResidentEvil4''. After the previous two chapters likely drained players of ammo and health items, this fight can be a very unwelcoming surprise. You have Esmerelda to give you some backup, but that unfortunately won't be enough. Then, after defeating all the enemies, Esmerelda will be kind enough to take you back to her safe house... while needing to sneak past a large group of [[IncendiaryExponent Disciples]] in the process.



* ThatOneSidequest: The [[spoiler:Anima]] sidequest isn't ''too'' difficult but requires relying entirely on stealth in tightly spaced areas and solving puzzles in order to escape. Not to mention, when we say entirely on stealth, we mean it since it's an instant death if it notices you and you're unable to kill or even hurt it. Many players go through it once to snag the bonus items, and then avoid it in all subsequent playthroughs.

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* ThatOneSidequest: The [[spoiler:Anima]] sidequest isn't ''too'' difficult difficult, especially given that the player only encounters it three times (technically four if you go through the trouble of unlocking the full barreled shotgun), but the quest itself requires relying entirely on stealth in tightly spaced areas and solving puzzles in order to escape. Not to mention, when we say entirely on stealth, we mean it since it's an instant death if it notices you and you're unable to kill or even hurt it. Many players go through it once to snag The second encounter is particularly frustrating since the bonus items, player gets trapped in two separate rooms, the second of which you're actively being hunted, and then avoid it in all subsequent playthroughs.must use a small mirror to figure out where the exit is.



* TheyWastedAPerfectlyGoodPlot: Various diaries and residual memories throughout the game imply that [[spoiler:Anima]] is the one turning Union citizens into the Lost, and apparently it was doing this even before Lily vanished. Unfortunately, the game never goes in-depth on this and [[spoiler:Anima]] itself is regulated as a PlotIrrelevantVillain.

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* TheyWastedAPerfectlyGoodPlot: Various diaries files and residual memories throughout the game strongly imply that [[spoiler:Anima]] is the one turning Union citizens into the Lost, and apparently it was doing this even before Lily vanished. Unfortunately, the game never goes in-depth on this and [[spoiler:Anima]] itself is regulated as a PlotIrrelevantVillain.
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** Harbingers are the absolute worst. They have absolutely [[DamageSponge massive health]], have ridiculous range and damage output with their flamethrowers and take at least '''three''' Stealth Attacks to kill. However, it’s nigh impossible to sneak up on them, as they constantly jog around the area and flail their bodies around wildly as they spray the area with their flamethrowers. [[TheAllSeeingAi 9 times out of 10, they will notice Sebastian behind them; even if he avoids their gaze and makes no sound whatsoever]]. Dealing with them becomes a little easier if you know that when going for a stealth attack, you only need to get with a few meters away before sprinting towards them tapping the stealth attack button.

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** Harbingers are the absolute worst.worst, boarding on BossInMookClothing. They have absolutely [[DamageSponge massive health]], have ridiculous range and damage output with their flamethrowers and take at least '''three''' Stealth Attacks to kill. However, it’s nigh impossible to sneak up on them, as they constantly jog around the area and flail their bodies around wildly as they spray the area with their flamethrowers. Also, [[TheAllSeeingAi 9 times out of 10, they will notice Sebastian behind them; even if he avoids their gaze and makes no sound whatsoever]]. Dealing with them becomes a little easier if you know that when going for a stealth attack, you only need to get with a few meters away before sprinting towards them tapping the stealth attack button.
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* PlayTheGameSkipTheStory: Compared to the first game, the sequel's plot isn't considered as strong by some people due to lessening the complexity, making the tone slightly more LighterAndSofter, and deemphasizing the [[SurrealHorror surrealism]]. However, the sequel makes up for it improving on a lot of the gameplay flaws from the original, such as lowering the overall difficulty and adding a few extra features like the skills mechanic.

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* PlayTheGameSkipTheStory: Compared to the first game, the sequel's plot isn't considered as strong by some people due to lessening the complexity, making the tone slightly more LighterAndSofter, and deemphasizing the [[SurrealHorror surrealism]]. However, the sequel makes up for it by improving on a lot of the gameplay flaws from the original, such as lowering the overall difficulty and adding a few extra features like the skills mechanic.
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YMMV tropes cannot be played with.


* SequelDifficultyDrop: Survival, the game's "Normal" mode, is easier than the original game's normal mode. Inverted with Nightmare, which is actually [[SequelDifficultySpike harder than the original game's hard mode.]]

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* SequelDifficultyDrop: Survival, the game's "Normal" mode, The game is comparatively easier than the original game's normal mode. Inverted with Nightmare, which is actually [[SequelDifficultySpike first one. Checkpoints are more frequent, you can now craft ammo and health items, there's the addition of a skills system that makes certain aspects of gameplay (like stealth) more convenient, and the player can restore their health in safehouses. Of course, harder difficulties like "Nightmare" and ''especially'' "[[HarderThanHard Classic mode]]" more than make up for the original game's hard mode.]]decrease in challenge.



** [[spoiler:Myra]] is not very easy either (though fitting considering she's the final boss). While her attacks are fairly easy to dodge, it's undermined by the fact that she moves pretty quickly, takes a lot of ammo to kill, and said attacks pack quite a punch. She also occasionally releases a group of spider-like creatures to attack you, which are frustrating when trying to avoid[=/=]kill them while battling.

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** [[spoiler:Myra]] is not very easy either (though fitting considering she's they're the final boss). While her their attacks are fairly easy to dodge, it's undermined by the fact that she moves they move pretty quickly, takes take a lot of ammo to kill, and said attacks pack quite a punch. She They also occasionally releases release a group of spider-like creatures to attack you, which are frustrating when trying to avoid[=/=]kill them while battling.



* TheyWastedAPerfectlyGoodCharacter: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that Joseph is indeed still alive, but she never really reveals anything else beyond that.]] Maybe they're [[SequelHook witholding that info for a possible sequel]].
* TheyWastedAPerfectlyGoodPlot: Various diaries and residual memories throughout the game imply that [[spoiler:Anima]] is the one turning Union citizens into the Lost, and apparently it was doing this even before Lily vanished. Despite this, however, the game never goes in-depth on this and [[spoiler:Anima]] itself is regulated as a PlotIrrelevantVillain.

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* TheyWastedAPerfectlyGoodCharacter: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that Joseph is indeed still alive, but she never really reveals anything else beyond that.]] Maybe they're [[SequelHook witholding withholding that info for a possible sequel]].
* TheyWastedAPerfectlyGoodPlot: Various diaries and residual memories throughout the game imply that [[spoiler:Anima]] is the one turning Union citizens into the Lost, and apparently it was doing this even before Lily vanished. Despite this, however, Unfortunately, the game never goes in-depth on this and [[spoiler:Anima]] itself is regulated as a PlotIrrelevantVillain.
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* PlayTheGameSkipTheStory: Compared to the first game, the sequel's plot isn't considered as strong by some people due to lessening the SurrealHorror and the slightly more LighterAndSofter tone. However, the sequel makes up for it improving on a lot of the gameplay flaws from the original, such as lowering the overall difficulty, in addition to adding a few extra features such as skills and better hiding spots.

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* PlayTheGameSkipTheStory: Compared to the first game, the sequel's plot isn't considered as strong by some people due to lessening the SurrealHorror and complexity, making the tone slightly more LighterAndSofter tone. LighterAndSofter, and deemphasizing the [[SurrealHorror surrealism]]. However, the sequel makes up for it improving on a lot of the gameplay flaws from the original, such as lowering the overall difficulty, in addition to difficulty and adding a few extra features such as like the skills and better hiding spots.mechanic.

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* ThatOneSidequest: The [[spoiler:Anima]] sidequest isn't ''too'' difficult but requires relying entirely on stealth in tightly spaced areas and solving puzzles in order to escape. Not to mention, when we say entirely on stealth, we mean it since it's an instant death if it notices you and you're unable to hurt or kill it. Many players go through it once to snag the bonus items, and then avoid it in all subsequent playthroughs.

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* ThatOneSidequest: The [[spoiler:Anima]] sidequest isn't ''too'' difficult but requires relying entirely on stealth in tightly spaced areas and solving puzzles in order to escape. Not to mention, when we say entirely on stealth, we mean it since it's an instant death if it notices you and you're unable to kill or even hurt or kill it. Many players go through it once to snag the bonus items, and then avoid it in all subsequent playthroughs.


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* TheyWastedAPerfectlyGoodPlot: Various diaries and residual memories throughout the game imply that [[spoiler:Anima]] is the one turning Union citizens into the Lost, and apparently it was doing this even before Lily vanished. Despite this, however, the game never goes in-depth on this and [[spoiler:Anima]] itself is regulated as a PlotIrrelevantVillain.
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** The sequel tones down the high difficulty that plagued the previous game. Checkpoints are much more frequent, stealth is made easier thanks to new upgrades and the addition of bushes that conceal you, and you're now allowed to restore your health in safe houses via coffee brewers (although they take a while to refill).

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** The sequel tones down the high difficulty that plagued was a criticism of the previous game. Checkpoints are much more frequent, stealth is made easier thanks to new upgrades and the addition of bushes that conceal you, and you're now allowed to restore your health in safe houses via coffee brewers (although they take a while to refill).

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If the original game wasn't considered bad, I don't think it really counts as a Surprisingly Improved Sequel. Especially with Contested Sequel already being a trope on here.


* ContestedSequel: The changes made to Sebastian's personality and design, the overall atmosphere having less of an emphasis on SurrealHorror, the forefront presence of Mobius, and the absence of fan-favorite Joseph have gotten mixed reactions from a lot of gamers. That being said, the gameplay itself is considered to be an improvement over the first one, the OpenWorldSandbox elements have been heavily praised, and the strong level design have won the game a lot of fans.

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* ContestedSequel: The changes made to Sebastian's personality and design, the overall atmosphere having less of an emphasis on SurrealHorror, the forefront presence of Mobius, and the absence of fan-favorite Joseph have gotten mixed reactions from a lot of gamers. That being said, it's agreed even among those critical that the gameplay itself is considered to be an improvement over the first one, the OpenWorldSandbox WideOpenSandbox elements have been heavily praised, and the strong level design have won the game a lot of fans.



* PlayTheGameSkipTheStory: The plot of the game isn't considered as strong as the first by some people, but makes up for it by having generally better gameplay.

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* PlayTheGameSkipTheStory: The Compared to the first game, the sequel's plot of the game isn't considered as strong as the first by some people, but people due to lessening the SurrealHorror and the slightly more LighterAndSofter tone. However, the sequel makes up for it by having generally improving on a lot of the gameplay flaws from the original, such as lowering the overall difficulty, in addition to adding a few extra features such as skills and better gameplay.hiding spots.



* SurprisinglyImprovedSequel: While opinions of the writing and plot are debatable, and it's not like the original game was considered bad, the gameplay has gotten a lot of praise for fixing nearly every problem with the first and building upon the parts that were better received.

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** One trick that you'd probably never think of is to climb a ladder... and just stay there. Any enemies that have spotted you won't be able to get you while you're on a ladder (preferably several steps above them), and will eventually just go away after a certain amount of time. This is especially useful in chapter 4 when you gotta deal with a horde of enemies in a tightly spaced area in the Marrow.


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* GoodBadBugs: For some reason, unlike the first game, enemies don't notice you if you climb several steps up a ladder and just stay there. Even if an enemy has already noticed you immediately beforehand, climbing up a ladder and staying there will cause you to just disappear from an enemy's line of sight. This is especially useful in chapter 4 when you got to deal with a horde of enemies in a tightly spaced area in the Marrow.
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** The sequel seems to have toned down the difficulty that plagued the previous game. CheckpointStarvation is not much of an issue anymore, stealth is made easier thanks to new upgrades and the addition of bushes that conceal you, and you're now allowed to restore your health in safe houses via coffee brewers (although they take a while to refill).

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** The sequel seems to have toned tones down the high difficulty that plagued the previous game. CheckpointStarvation is not Checkpoints are much of an issue anymore, more frequent, stealth is made easier thanks to new upgrades and the addition of bushes that conceal you, and you're now allowed to restore your health in safe houses via coffee brewers (although they take a while to refill).
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* CatharsisFactor: Used in quite a few ways.
** Destroying Stefano's nightmarish creations is certainly satisfying to get under his skin [[spoiler:but seeing his downfall and Sebastian denying his wish to take one last fatal picture is particularly good]].
** You remember all of those old bosses from the first game like [[AxCrazy The Sadist]], [[TrapMaster The Keeper]] and [[NighInvulnerable Laura]] and how much of a pain they were to fight? [[spoiler: They're back in a boss fight with Theodore, only this time Sebastian has the upper hand and decides he's not [[TranquilFury having it anymore]] and faces them head on]].
** By the same token, [[spoiler:after dealing with what an egotistical and manipulative prick he is, seeing Theodore tremble when Sebastian defeats his illusions will definitely inspire a smile or two from players. On top of that, Mya coming in and stabbing him ''twice'' helps a lot as well]].
** Finally, [[spoiler: the death of [[BigBad The Administrator]] and the destruction of Mobius is very satisfying to witness considering all of the pain and misery they've caused to not only our protagonists throughout the games but the world entire]].
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* ContestedSequel: The changes made to Sebastian's personality and design, the overall atmosphere having less of an emphasis on SurrealHorror, the forefront presence of Mobius, and the absence of fan-favorite Joseph have gotten mixed reactions from a lot of gamers. That being said, the gameplay itself is considered to be an improvement over the first one.

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* ContestedSequel: The changes made to Sebastian's personality and design, the overall atmosphere having less of an emphasis on SurrealHorror, the forefront presence of Mobius, and the absence of fan-favorite Joseph have gotten mixed reactions from a lot of gamers. That being said, the gameplay itself is considered to be an improvement over the first one.one, the OpenWorldSandbox elements have been heavily praised, and the strong level design have won the game a lot of fans.
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* SequelDifficultyDrop: Survival, the game's "Normal" mode, is easier than the original game's normal mode. Inverted with Nightmare, which is actually [[SequelDifficultySpike harder than the original game's hard mode.]]
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* ComplacentGamingSyndrome: Stealth in this game is a must, especially at higher difficulties. Even the powerful Lament and Harbinger can be taken down with enough sneak attacks without wasting a single bullet. As demonstrated by LetsPlay/{{Markiplier}}, taking pure stealth at the beginning of the game is totally viable. Plus, the amount of bullets you save can be used to kill anything you can't kill by sneak attacking them. The game even tries to encourage you to take other skills by having Tatiana, the nurse, discourage you from putting all your points in one category, but going full stealth, taking Bullet Cascade, and the {{Determinator}} "Grit and Bare it" skills and you won't need much else.

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* ComplacentGamingSyndrome: Stealth in this game is a must, especially at higher difficulties. Even the powerful Lament and Harbinger can be taken down with enough sneak attacks without wasting a single bullet. As demonstrated by LetsPlay/{{Markiplier}}, taking Taking pure stealth at the beginning of the game is totally viable. Plus, the amount of bullets you save can be used to kill anything you can't kill by sneak attacking them. The game even tries to encourage you to take other skills by having Tatiana, the nurse, discourage you from putting all your points in one category, but going full stealth, taking Bullet Cascade, and the {{Determinator}} "Grit and Bare it" skills and you won't need much else.
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* ComplacentGamingSyndrome: Stealth in this game is a must, especially at higher difficulties. Even the powerful Lament and Harbinger can be taken down with enough sneak attacks without wasting a single bullet. As demonstrated by LetsPlay/{{Markiplier}}, taking pure stealth at the beginning of the game is totally viable. Plus, the amount of bullets you save can be used to kill anything you can't kill by sneak attacking them. The game even tries to encourage you to take other skills by having Tatiana, the nurse, discourage you from putting all your points in one category, but going full stealth, taking Bullet Cascade, and the {{Determinator}} "Grit and Bare it" skills and you won't need much else.
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* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad Because why should home console players, who can't enable such commands, be barred from accessing such a cool feature?]]

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* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad [[Administrivia/TropesAreTools Because why should home console players, who can't enable such commands, be barred from accessing such a cool feature?]]
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** Laments, hulking [[EliteZombie Elite Zombies]] that unleash ear-piercing screams that will cause every nearby Lost to sprint towards Sebastian and drain his stamina bar instantly. They take two Stealth Attacks to put down, [[ZombiePukeAttack can launch gobs of acid with huge coverage and surprising accuracy]] and have a OneHitKill grab that cannot be broken out of without the Bottle Break skill. Made even more difficult by their high perception, meaning that making Stealth Attacks or sneaking by is all the more harder.

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** Laments, hulking [[EliteZombie Elite Zombies]] that unleash ear-piercing screams that will cause every nearby Lost to sprint towards Sebastian and drain his stamina bar instantly. They take two Stealth Attacks to put down, [[ZombiePukeAttack can launch gobs of acid with huge coverage and surprising accuracy]] and have a OneHitKill grab that cannot be broken out of without the Bottle Break skill. Made even more difficult by their high perception, meaning that making Stealth Attacks or sneaking by is all the more harder. On the other hand, one sniper round to the head is enough to put them down and is totally satisfying when you can pull it off.
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** The first game mentions Sebastian's backstory, including Lily's death and the disappearance of his wife, but only through files, which led some to believe that TheyWastedAPerfectlyGoodPlot by never actually exploring any of it. This game explores his backstory in much more depth.

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** The first game mentions Sebastian's backstory, including Lily's death and the disappearance of his wife, but only through files, which led some to believe that TheyWastedAPerfectlyGoodPlot by never actually exploring any of it. This game explores In this game, his backstory in much more depth.is the central focus.
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** The ragdoll physics on dead Lost enemies don't even ''try'' to look realistic, resulting in lots of humorous floppy poses and twisted limbs, especially when killing one that was playing possum.

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** The ragdoll physics on dead Lost enemies don't even ''try'' to look realistic, resulting in lots of humorous floppy poses and twisted twisted, crisscrossed limbs, especially when killing one that was playing possum.
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** The ragdoll physics on dead Lost enemies don't even ''try'' to look realistic, resulting in lots of humorous floppy poses and twisted limbs, especially when killing one that was playing possum.
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* MoralEventHorizon: Stephano's "Crimson Period" piece is a clear example. He kidnaps 2 dozen people, dresses them in white suits, and blows up their heads with bombs and freezes the corpses in time. Mind you, these people were hooded, awake, and perhaps very aware of what was about to happen to them. This is the point where Sebastian finally has more than enough with the guy and makes killing him almost as high a priority as saving his daughter.

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* MoralEventHorizon: Stephano's "Crimson Period" piece is a clear example. He kidnaps 2 dozen dozens of people, dresses them in white suits, and then blows up their heads with bombs and freezes the corpses in time. Mind you, these people were hooded, awake, and perhaps judging by the panicked mumbling under their hoods, most likely very aware of what was about to happen to them. This is the point where Sebastian finally has more than enough with the guy and makes killing him almost as high a priority as saving his daughter.
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* EvilIsCool: Of the BigBadEnsemble, Stefano is often considered the coolest villain, being a LoveToHate psychopath whose theme of mostly normal environments corrupted by his gruesome artwork is more uniquely nightmarish and disturbing compared to Theodore's more genre-typical motifs of torture dungeons and FireAndBrimstoneHell.
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** Sebastian is always carrying his default pistol in cutscenes, which wouldn't be a problem if the game didn't [[MisaimedRealism re-equip the basic handgun for you every time that happens]], forcing you to remember to manually switch back to whichever handgun you normally prefer once the scene ends.

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** Sebastian is always carrying his default pistol in cutscenes, which wouldn't be a problem if the game didn't [[MisaimedRealism "helpfully" re-equip the basic handgun for you every time that happens]], forcing you to remember to manually switch back to whichever handgun weapon you normally prefer were previously using once the scene ends.

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* ScrappyMechanic: The fact that your stamina drains ''quicker'' when you've been spotted by enemies is not very helpful whatsoever (especially in early parts of the game where you'll very likely be running a lot and on "Classic Mode" where you can't even upgrade your stamina).
** Notice that you ''do'' in fact run much faster when you've been spotted, explaining the quicker stamina drain.

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* ScrappyMechanic: ScrappyMechanic:
**
The fact that your stamina drains ''quicker'' when you've been spotted by enemies is not very helpful whatsoever (especially in early parts of the game where you'll very likely be running a lot and on "Classic Mode" where you can't even upgrade your stamina).
**
stamina). Notice that you ''do'' in fact run much faster when you've been spotted, explaining the quicker stamina drain.drain.
** Sebastian is always carrying his default pistol in cutscenes, which wouldn't be a problem if the game didn't [[MisaimedRealism re-equip the basic handgun for you every time that happens]], forcing you to remember to manually switch back to whichever handgun you normally prefer once the scene ends.
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Cut trope


* CounterpartComparison: In his run through with this game, LetsPlay/{{Markiplier}} noted how Sebastian's situation was quite similar to Isaac Clarke's in the ''Franchise/DeadSpace'' series; both are ordinary men who were shoved headfirst into a fight for survival against horrific monstrosities in their first games, and in their second games, they had a better understanding of their situations and knew how to better fight back against these creatures, while at the same time dealing with emotional trauma, with Isaac suffering Marker-induced insanity while coming to terms about his dead girlfriend and Sebastian seeking to forgive himself for not saving Lily.
** Also Sebastian is very comparable to Ethan Thomas from the [[VideoGame/CondemnedCriminalOrigins Condemned]] series. Like Ethan, Sebastian is fired from the force after the first game and delves deeper into the conspiracy behind the strange goings on of their world. Also, like Sebastian and Isaac, Ethan is a pro by the second game and very much suffering from PTSD.
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** The sequel seems to have toned down the difficulty that plagued the previous game. CheckpointStarvation is not much of an issue anymore, stealth is made easier thanks to new upgrades and bushes that can conceal you, and you're now allowed to restore your health in safe houses via coffee brewers (although they take a while to refill).

to:

** The sequel seems to have toned down the difficulty that plagued the previous game. CheckpointStarvation is not much of an issue anymore, stealth is made easier thanks to new upgrades and the addition of bushes that can conceal you, and you're now allowed to restore your health in safe houses via coffee brewers (although they take a while to refill).
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** Oddly enough, one of the basic stealth skills, Ambush, can turn into this. Ambush allows you to execute an enemy that's approaching you if you're hiding in cover. If an enemy spots you, all you need to do is run far enough away and get into some cover, wait for them to approach as they search for you, then get a free kill on the enemy.
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** The Hysterics, a Lost variant that resembles scraggly old women with knives. They're a lot faster and tougher than normal Lost, requiring two Stealth Attacks to put down and eating a lot of ammo otherwise. The worst thing about them? They're immune to the cover provided by Smoke Bolts, meaning you can't use those to escape or more easily ambush them. Fortunately, they stop showing up fairly early into the game and, for the most part, they move pretty slowly-- though they can sprint much faster than you when sufficiently agitated.

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** The Hysterics, a Lost variant that resembles scraggly old women with knives. They're a lot faster and tougher than normal Lost, requiring two Stealth Attacks to put down and eating a lot of ammo otherwise. The worst thing about them? They're immune to the cover provided by Smoke Bolts, meaning you can't use those to escape or more easily ambush them. Fortunately, they stop showing up fairly early late into the game and, for the most part, they move pretty slowly-- though they can sprint much faster than you when sufficiently agitated.

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