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* ContestedSequel: The changes made to Sebastian's personality and design, the overall atmosphere, the forefront presence of Mobius, and the absence of fan-favorite Joseph have gotten mixed reactions from a lot of gamers. That being said, the gameplay itself is considered to be an improvement over the first one.

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* ContestedSequel: The changes made to Sebastian's personality and design, the overall atmosphere, atmosphere having less of an emphasis on SurrealHorror, the forefront presence of Mobius, and the absence of fan-favorite Joseph have gotten mixed reactions from a lot of gamers. That being said, the gameplay itself is considered to be an improvement over the first one.
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** Notice that you ''do'' in fact run much faster when you've been noticed, explaining the quicker stamina drain.

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** Notice that you ''do'' in fact run much faster when you've been noticed, spotted, explaining the quicker stamina drain.
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** The last Residual Memory is of a confrontation between [[spoiler:Myra and Theodore]]. Nothing kills the drama quite like HamToHamCombat with a two characters who both manage to [[ColdHam overact AND underact at the same time]].

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** The last Residual Memory is of a confrontation between [[spoiler:Myra and Theodore]]. Nothing kills the drama quite like HamToHamCombat with a two characters who both manage to [[ColdHam overact AND underact at the same time]].

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* {{Narm}}: "You shot me Sebastian... Why?" [[spoiler:Said by Esmeralda when Sebastian accidentally shoots her during a mini breakdown. The way she says it is just as goofy]].
* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad Because why should home console players, who cannot employ such commands, be barred from using such a cool feature?]]

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* {{Narm}}: {{Narm}}:
**
"You shot me Sebastian... Why?" [[spoiler:Said by Esmeralda when Sebastian accidentally shoots her during a mini breakdown. The way she says it is just as goofy]].
** The last Residual Memory is of a confrontation between [[spoiler:Myra and Theodore]]. Nothing kills the drama quite like HamToHamCombat with a two characters who both manage to [[ColdHam overact AND underact at the same time]].
* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad Because why should home console players, who cannot employ can't enable such commands, be barred from using accessing such a cool feature?]]



* ThatOneSidequest: The [[spoiler:Anima]] sidequest isn't ''too'' difficult but requires relying entirely on stealth in tightly spaced areas and solving puzzles in order to escape. Not to mention, when we say entirely on stealth, we mean it since it's an instant death if it notices you and you're unable to hurt or kill it.

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* ThatOneSidequest: The [[spoiler:Anima]] sidequest isn't ''too'' difficult but requires relying entirely on stealth in tightly spaced areas and solving puzzles in order to escape. Not to mention, when we say entirely on stealth, we mean it since it's an instant death if it notices you and you're unable to hurt or kill it. Many players go through it once to snag the bonus items, and then avoid it in all subsequent playthroughs.
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* TheyWastedAPerfectlyGoodCharacter: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that Joseph is indeed still alive, but she never really reveals anything else beyond that. Maybe they're [[SequelHook witholding that info for a possible sequel]].

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* TheyWastedAPerfectlyGoodCharacter: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that Joseph is indeed still alive, but she never really reveals anything else beyond that. ]] Maybe they're [[SequelHook witholding that info for a possible sequel]].
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** Notice that you ''do'' in fact run much faster when you've been noticed, explaining the quicker stamina drain.
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None


* TheyWastedAPerfectlyGoodCharacter: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that Joseph is indeed still alive, but she never really reveals anything else beyond that]].

to:

* TheyWastedAPerfectlyGoodCharacter: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that Joseph is indeed still alive, but she never really reveals anything else beyond that]].that. Maybe they're [[SequelHook witholding that info for a possible sequel]].
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* ThatOneSidequest: The [[spoiler:Anima]] sidequest isn't ''too'' difficult but requires relying entirely on stealth in tightly spaced areas and solving puzzles in order to escape. Not to mention, when we say entirely on stealth, we mean it since it's an instant death if it notices you and you're unable to hurt or kill it.
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** The Hysterics, a Lost variant that resembles scraggly old women with knives. They're a lot faster and tougher than normal Lost, requiring two Stealth Attacks to put down and eating a lot of ammo otherwise. The worst thing about them? They're immune to the cover provided by Smoke Bolts, meaning you can't use those to escape or more easily ambush them. Fortunately, they stop showing up fairly early into the game and, for the most part, they move pretty slowly.

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** The Hysterics, a Lost variant that resembles scraggly old women with knives. They're a lot faster and tougher than normal Lost, requiring two Stealth Attacks to put down and eating a lot of ammo otherwise. The worst thing about them? They're immune to the cover provided by Smoke Bolts, meaning you can't use those to escape or more easily ambush them. Fortunately, they stop showing up fairly early into the game and, for the most part, they move pretty slowly.slowly-- though they can sprint much faster than you when sufficiently agitated.
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** The Spawns are frustrating as they are very agile, making it difficult to hit them while making it easy to hit ''you'', surprisingly durable, and can crawl, practically preventing you from stealth killing them. Worsened by their love of hiding away to ambush you, only signaling their presence with a low growl, sometimes even perfectly tucking away in the very bushes you'd hide in. The good thing about them, however, is that they rarely show up.

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** The Spawns are frustrating as they are very agile, making it difficult to hit them while making it easy to hit ''you'', surprisingly durable, durable (they have a head on both ends, but only the "front" one is a weak point), and can crawl, practically preventing you from stealth killing them. Worsened by their love of hiding away to ambush you, only signaling their presence with a low growl, sometimes even perfectly tucking away in the very bushes you'd hide in. The good thing about them, however, is that they rarely show up.
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* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad Because why should home console players, who cannot use such commands, be disallowed from using such a cool feature?]]

to:

* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad Because why should home console players, who cannot use employ such commands, be disallowed barred from using such a cool feature?]]
Is there an issue? Send a MessageReason:
None


* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad After all, why should home console players, who cannot use such commands, be left out of the fun?]]

to:

* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad After all, Because why should home console players, who cannot use such commands, be left out of the fun?]]disallowed from using such a cool feature?]]
Is there an issue? Send a MessageReason:
None


* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad After all, why should home console players --who can't use such commands-- be left out of the fun?]]

to:

* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad After all, why should home console players --who can't players, who cannot use such commands-- commands, be left out of the fun?]]
Is there an issue? Send a MessageReason:
None


* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad After all, why should console players be left out of fun?]]

to:

* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad After all, why should home console players --who can't use such commands-- be left out of the fun?]]
Is there an issue? Send a MessageReason:
None


* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update.

to:

* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update. [[TropesAreNotBad After all, why should console players be left out of fun?]]
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Added DiffLines:

* PanderingToTheBase: Upon finding out that players enabled first-person via console commands, when it was just a gimmick for Chapter 4, the devs made it an option you could toggle in the 1.04 update.
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* ScrappyMechanic: The fact that your stamina drains ''quicker'' when you've been spotted by enemies is not very helpful whatsoever (especially in early parts of the game where you'll very likely be running a lot and on "Classic Mode" where running away from enemies is practically a requirement).

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* ScrappyMechanic: The fact that your stamina drains ''quicker'' when you've been spotted by enemies is not very helpful whatsoever (especially in early parts of the game where you'll very likely be running a lot and on "Classic Mode" where running away from enemies is practically a requirement).you can't even upgrade your stamina).
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Hell Is That Noise is not YMMV.


* HellIsThatNoise: From the shrieking PsychoStrings when you're spotted by an enemy, to the Guardian's insane laughing and screaming, to Anima's spooky singing of "Clair de Lune" and her ghostly wails, the game's audio is every bit as disturbing as its imagery.

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* PlayTheGameSkipTheStory: The plot of the game isn't considered as strong as the first by some people, but it makes up for it by having generally better gameplay.
* ScrappyMechanic: The fact that your stamina drains ''quicker'' when you've been spotted by enemies is incredibly frustrating (especially in early parts of the game where you'll very likely be running a lot).

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* PlayTheGameSkipTheStory: The plot of the game isn't considered as strong as the first by some people, but it makes up for it by having generally better gameplay.
* ScrappyMechanic: The fact that your stamina drains ''quicker'' when you've been spotted by enemies is incredibly frustrating not very helpful whatsoever (especially in early parts of the game where you'll very likely be running a lot).lot and on "Classic Mode" where running away from enemies is practically a requirement).


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* ThatOneAchievement: Beating the game on "[[NintendoHard Classic Mode]]". While this game's version of "Nightmare" is considerably more merciful than the first game as long as you know what you're doing, "Classic Mode" is practically the original game's difficulty taken UpToEleven. Not only do you have to complete the entire mode [[MinimalistRun without being able to upgrade any of your skills or weapons]], [[CheckpointStarvation but the autosave feature is disabled and you're only allowed to save]] ''[[CheckpointStarvation 7 times]]'' [[CheckpointStarvation throughout the whole course]].
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Added DiffLines:

* ScrappyMechanic: The fact that your stamina drains ''quicker'' when you've been spotted by enemies is incredibly frustrating (especially in early parts of the game where you'll very likely be running a lot).
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** For those who had a hard time following the complicated plot in the first game, the sequel is a lot more straightforward and less of a mind screw than the first game.

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** For those who had a hard time following the complicated plot in the first game, the The sequel is also has a lot more straightforward and less of a mind screw plot than the first game.game, which served as this to those who felt that the plot of the first was too complicated to follow.
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** The Guardian starts off as an insurmountable enemy you must flee from, and later challenges Sebastian as a difficult boss in Chapter 5. Chapter 7 lovingly decides to make this former boss a patrolling enemy type in the Business District without nerfing any of her capabilities. These capabilities include being a Damage-SpongeBoss, decent striking power that can combo, abnormally high speed and perception, and are even immune to Stealth Attacks. The Buisness District has two of them patrolling at minimum, and activating Residual Memories can add two more to the fray. Good luck.

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** The Guardian starts off as an insurmountable enemy you must flee from, and later challenges Sebastian as a difficult boss in Chapter 5. Chapter 7 lovingly decides to make this former boss monster a patrolling enemy type DegradedBoss in the Business District without nerfing any of her capabilities. capabilities that made her a boss. These capabilities include being a Damage-SpongeBoss, DamageSpongeBoss, decent striking power that can combo, abnormally high speed and perception, and are even immune to Stealth Attacks. The Buisness District has two of them patrolling at minimum, and activating Residual Memories can add two more to the fray. Good luck.

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** The Spawns are frustrating as they are very agile, making it difficult to hit them while making it easy to hit ''you'', and can crawl, practically preventing you from stealth killing them. The good thing about them, however, is that they rarely show up.

to:

** The Spawns are frustrating as they are very agile, making it difficult to hit them while making it easy to hit ''you'', surprisingly durable, and can crawl, practically preventing you from stealth killing them.them. Worsened by their love of hiding away to ambush you, only signaling their presence with a low growl, sometimes even perfectly tucking away in the very bushes you'd hide in. The good thing about them, however, is that they rarely show up.



** Laments, hulking [[EliteZombie Elite Zombies]] that unleash ear-piercing screams that will cause every nearby Lost to sprint towards Sebastian and drain his stamina bar instantly. They take two Stealth Attacks to put down, [[ZombiePukeAttack can launch gobs of acid with huge coverage and surprising accuracy]] and have a OneHitKill grab that cannot be broken out of without the Bottle Break skill.

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** Laments, hulking [[EliteZombie Elite Zombies]] that unleash ear-piercing screams that will cause every nearby Lost to sprint towards Sebastian and drain his stamina bar instantly. They take two Stealth Attacks to put down, [[ZombiePukeAttack can launch gobs of acid with huge coverage and surprising accuracy]] and have a OneHitKill grab that cannot be broken out of without the Bottle Break skill. Made even more difficult by their high perception, meaning that making Stealth Attacks or sneaking by is all the more harder.


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** The Guardian starts off as an insurmountable enemy you must flee from, and later challenges Sebastian as a difficult boss in Chapter 5. Chapter 7 lovingly decides to make this former boss a patrolling enemy type in the Business District without nerfing any of her capabilities. These capabilities include being a Damage-SpongeBoss, decent striking power that can combo, abnormally high speed and perception, and are even immune to Stealth Attacks. The Buisness District has two of them patrolling at minimum, and activating Residual Memories can add two more to the fray. Good luck.
Is there an issue? Send a MessageReason:
None


* For those who had a hard time following the complicated plot in the first game, the sequel is a lot more straightforward and less of a mind screw than the first game.

to:

* ** For those who had a hard time following the complicated plot in the first game, the sequel is a lot more straightforward and less of a mind screw than the first game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* For those who had a hard time following the complicated plot in the first game, the sequel is a lot more straightforward and less of a mind screw than the first game.
Is there an issue? Send a MessageReason:
None


* The Bottle Break skill is more minor but it's still incredibly useful, seeing as it allows Sebastian to free himself from an enemies' grip without taking damage and can even prevent the Lament from instantly killing you. Helped by the fact that there are bottles scattered just about everywhere in the game.

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* ** The Bottle Break skill is more minor but it's still incredibly useful, seeing as it allows Sebastian to free himself from an enemies' grip without taking damage and can even prevent the Lament from instantly killing you. Helped by the fact that there are bottles scattered just about everywhere in the game.

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* The Bottle Break skill is more minor but it's still incredibly useful, seeing as it allows Sebastian to free himself from an enemies' grip without taking damage and can even prevent the Lament from instantly killing you. Helped by the fact that there are bottles scattered just about everywhere in the game.



* {{Narm}}: "You shot me Sebastian... Why?" [[spoiler:Said by Esmeralda when Sebastian accidentally shoots her during a mini breakdown. The way she says it is just as goofy]].



* TheyWastedAPerfectlyGoodPlot: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that Joseph is indeed still alive, but she never really reveals anything else beyond that]].

to:

* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodCharacter: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that Joseph is indeed still alive, but she never really reveals anything else beyond that]].

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** Beating the game on Nightmare difficult unlocks a pair of brass knuckles which, like in the previous game, makes taking down enemies ridiculously easy and helps conserve ammo. Granted, they're probably best useful against standard enemies since they go down in a single hit but still.

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** Beating the game on Nightmare difficult unlocks a pair of brass knuckles which, like in the previous game, makes taking down enemies ridiculously easy and helps conserve ammo. Granted, they're probably best useful against standard enemies since they they're easier to go down against but still.
** One trick that you'd probably never think of is to climb a ladder... and just stay there. Any enemies that have spotted you won't be able to get you while you're on a ladder (preferably several steps above them), and will eventually just go away after a certain amount of time. This is especially useful in chapter 4 when you gotta deal with a horde of enemies
in a single hit but still.tightly spaced area in the Marrow.

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** Beating the game on Nightmare difficult unlocks a pair of brass knuckles which, like in the previous game, makes taking down enemies ridiculously easy and helps conserve ammo. Granted, they're only really useful against standard enemies but still.

to:

** Beating the game on Nightmare difficult unlocks a pair of brass knuckles which, like in the previous game, makes taking down enemies ridiculously easy and helps conserve ammo. Granted, they're only really probably best useful against standard enemies since they go down in a single hit but still.


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* SpecialEffectsFailure: Like the first game, there's quite a lot of noticeable texture pop-in.
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* TheyWastedAPerfectlyGoodPlot: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:If you can find all the photo slides scattered throughout the game, Kidman reveals that they are indeed still alive but she never really says anything beyond that]].

to:

* TheyWastedAPerfectlyGoodPlot: Part of the game's divisiveness comes from the fact that neither Joseph or Ruvik appear at all throughout the game, leaving their ambiguous fates from the previous game even ''more'' ambiguous. [[spoiler:If [[spoiler:That being said, Ruvik is mentioned several times through the game and, if you can find all the photo slides scattered throughout the game, Kidman reveals that they are Joseph is indeed still alive alive, but she never really says reveals anything else beyond that]].

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