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* NintendoHard: Some of the later castles (especially Rittenhouse and Lovecraft) are absolutely brutal in difficulty.
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** Doublecross has two doors that don't lead to the correct place, both of which considerably shorten the level[[note]]Although you still need to run the castle at least once legitimately in order to clear the way back, as there is at least one conveyor belt running in a way that will kill you eventually if not shut off[[/note]]:

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** Doublecross has two doors that don't lead to the correct place, both of which considerably shorten the level[[note]]Although you still need to run the castle at least once legitimately in order to clear the way back, as there is at least one conveyor belt running in a way that will kill you eventually if not shut off[[/note]]:off.[[/note]]:



*** A door in the upper right room, if entered (actually ''re''entered, since it's a door you just came through), moves the character in front of the exit door in the upper left room.

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*** A door in the upper right room, if entered (actually ''re''entered, since it's a door you just came through), moves the character in front of the exit door in the upper left room. If you are fast enough, the Frankenstein monster won't come out, and you don't have to run the legit path at all!
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Corrected nesting of bullet points.


** Player 2's starting door leads to the lower path in the next room, via a door that normally goes to a completely different room.
** A door in the upper right room, if entered (actually ''re''entered, since it's a door you just came through), moves the character in front of the exit door in the upper left room.

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** *** Player 2's starting door leads to the lower path in the next room, via a door that normally goes to a completely different room.
** *** A door in the upper right room, if entered (actually ''re''entered, since it's a door you just came through), moves the character in front of the exit door in the upper left room.
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* SugarWiki/AwesomeMusic: If you let the game idle at the title screen, it'll play music after a while. This game's version of [[Creator/JohannesBrahms Brahms]]'s "Hungarian Dance No. 5", the first one in the game's playlist, is one of the best, and the most familiar to fans of the game.

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* SugarWiki/AwesomeMusic: If you let the game idle at the title screen, it'll play music after a while. This game's version of [[Creator/JohannesBrahms [[Music/JohannesBrahms Brahms]]'s "Hungarian Dance No. 5", the first one in the game's playlist, is one of the best, and the most familiar to fans of the game.

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* GoodBadBugs: Doublecross has two doors that don't lead to the correct place, both of which considerably shorten the level[[note]]Although you still need to run the castle at least once legitimately in order to clear the way back, as there is at least one conveyor belt running in a way that will kill you eventually if not shut off[[/note]]:

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* GoodBadBugs: Several.
**
Doublecross has two doors that don't lead to the correct place, both of which considerably shorten the level[[note]]Although you still need to run the castle at least once legitimately in order to clear the way back, as there is at least one conveyor belt running in a way that will kill you eventually if not shut off[[/note]]:


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** The original game was subject to slowdown in some circumstances due to hardware limitations, which in some cases worked to the player's advantage. The Steam port lacks this slowdown, but the developers in charge of the port attempted to compensate by altering the timing of the existing mechanics to match the expected slowdown.
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Not YMMV


* DevelopersForesight: Virtually every AI quirk in the game will eventually get exploited in some way (such as the Frankenstein CMOF above), as does the [[OneBulletAtATime one-bullet-per-ray-gun]] limit[[note]]For example, in Romania, you get past one ray gun by shooting it first, then quickly climbing a ladder past it before the blast leaves the screen[[/note]].

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* SugarWiki/AwesomeMusic: If you let the game idle at the title screen, it'll play music after a while. This game's version of [[Creator/JohannesBrahms Brahms]]'s "Hungarian Dance No. 5", the first one in the game's playlist, is one of the best, and the most familiar to fans of the game.



* CrowningMusicOfAwesome: If you let the game idle at the title screen, it'll play music after a while. This game's version of [[Creator/JohannesBrahms Brahms]]'s "Hungarian Dance No. 5", the first one in the game's playlist, is one of the best, and the most familiar to fans of the game.
* CrowningMomentOfFunny:
** Usually when a player escapes a castle, the player's character will run for some distance, stop at a certain point to wave at the camera, then leave. Occasionally the character doesn't stop and keeps going off the screen...then comes back, does the wave, and ''then'' leaves.
** One particular Frankenstein trap in Callanwolde, which involves you exploiting their ArtificialStupidity by having them endlessly running against moving sidewalks.



* SugarWiki/FunnyMoments:
** Usually when a player escapes a castle, the player's character will run for some distance, stop at a certain point to wave at the camera, then leave. Occasionally the character doesn't stop and keeps going off the screen...then comes back, does the wave, and ''then'' leaves.
** One particular Frankenstein trap in Callanwolde, which involves you exploiting their ArtificialStupidity by having them endlessly running against moving sidewalks.



** Rittenhouse and Lovecraft are more standard cases of the trope, with very difficult puzzles and easy ways to get killed.

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** Rittenhouse and Lovecraft are more standard cases of the trope, with very difficult puzzles and easy ways to get killed.killed.
----
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That trope got renamed.


* TheDevTeamThinksOfEverything: Virtually every AI quirk in the game will eventually get exploited in some way (such as the Frankenstein CMOF above), as does the [[OneBulletAtATime one-bullet-per-ray-gun]] limit[[note]]For example, in Romania, you get past one ray gun by shooting it first, then quickly climbing a ladder past it before the blast leaves the screen[[/note]].

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* TheDevTeamThinksOfEverything: DevelopersForesight: Virtually every AI quirk in the game will eventually get exploited in some way (such as the Frankenstein CMOF above), as does the [[OneBulletAtATime one-bullet-per-ray-gun]] limit[[note]]For example, in Romania, you get past one ray gun by shooting it first, then quickly climbing a ladder past it before the blast leaves the screen[[/note]].
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** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the ridiculous amount of FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times in single-player mode just to escape doesn't help. Romania is little better in this regard...except that [[spoiler:a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]]]]. And Doublecross also is arduous ''if'' you run it the intended way (but see GoodBadBugs above).

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** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the ridiculous amount of FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times in single-player mode just to escape doesn't help.help, and also not helping is a particularly nasty trap late in the second half of the castle. Romania is little better in this regard...except that [[spoiler:a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]]]]. And Doublecross also is arduous ''if'' you run it the intended way (but see GoodBadBugs above).
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* BestLevelEver: Carpathia is one of the most tightly-designed of the difficult castles. There's much less repetition than some of the other difficult castles, the game subtly nudges you onto the right path, and you can see your progress as you continue on through the castle.

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* BestLevelEver: Carpathia is one of the most tightly-designed of the difficult castles. There's much less repetition than some of the other difficult castles, the game subtly nudges you onto the right path, and you can see your progress as you continue on through the castle. Other castles that don't require ''too'' much repetition even if they are long and/or difficult, such as Callanwolde and Lovecraft, may also qualify.



* GoodBadBugs: Doublecross has two doors that don't lead to the correct place, both of which considerably shorten the level:
** Player 2's starting door leads to the lower path in the next room.
** A door in the upper right room, if entered, moves the character in front of the exit door in the upper left room.

to:

* GoodBadBugs: Doublecross has two doors that don't lead to the correct place, both of which considerably shorten the level:
level[[note]]Although you still need to run the castle at least once legitimately in order to clear the way back, as there is at least one conveyor belt running in a way that will kill you eventually if not shut off[[/note]]:
** Player 2's starting door leads to the lower path in the next room, via a door that normally goes to a completely different room.
** A door in the upper right room, if entered, entered (actually ''re''entered, since it's a door you just came through), moves the character in front of the exit door in the upper left room.



** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the ridiculous amount of FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times in single-player mode just to escape doesn't help. Romania is little better in this regard...except that [[spoiler:a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]]]].

to:

** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the ridiculous amount of FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times in single-player mode just to escape doesn't help. Romania is little better in this regard...except that [[spoiler:a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]]]]. And Doublecross also is arduous ''if'' you run it the intended way (but see GoodBadBugs above).

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* CrowningMomentOfFunny: Usually when a player escapes a castle, the player's character will run for some distance, stop at a certain point to wave at the camera, then leave. Occasionally the character doesn't stop and keeps going off the screen...then comes back, does the wave, and ''then'' leaves.

to:

* CrowningMomentOfFunny: CrowningMomentOfFunny:
**
Usually when a player escapes a castle, the player's character will run for some distance, stop at a certain point to wave at the camera, then leave. Occasionally the character doesn't stop and keeps going off the screen...then comes back, does the wave, and ''then'' leaves.leaves.
** One particular Frankenstein trap in Callanwolde, which involves you exploiting their ArtificialStupidity by having them endlessly running against moving sidewalks.
* TheDevTeamThinksOfEverything: Virtually every AI quirk in the game will eventually get exploited in some way (such as the Frankenstein CMOF above), as does the [[OneBulletAtATime one-bullet-per-ray-gun]] limit[[note]]For example, in Romania, you get past one ray gun by shooting it first, then quickly climbing a ladder past it before the blast leaves the screen[[/note]].



** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the ridiculous amount of FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times just to escape doesn't help. Romania is little better in this regard...except that [[spoiler:a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]]]].

to:

** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the ridiculous amount of FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times in single-player mode just to escape doesn't help. help. Romania is little better in this regard...except that [[spoiler:a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]]]].
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: If you let the game idle at the title screen, it'll play music after a while. Brahms's "Hungarian Dance No. 5", the first one in the game's playlist, will be familiar to fans of the game.

to:

* CrowningMusicOfAwesome: If you let the game idle at the title screen, it'll play music after a while. Brahms's This game's version of [[Creator/JohannesBrahms Brahms]]'s "Hungarian Dance No. 5", the first one in the game's playlist, will be is one of the best, and the most familiar to fans of the game.



** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times just to escape doesn't help. Romania is little better in this regard...except that a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]].

to:

** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the ridiculous amount of FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times just to escape doesn't help. Romania is little better in this regard...except that a [[spoiler:a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]].meaningless]]]].

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None


* GoodBadBugs: Player 2's starting door in Doublecross leads to the wrong part of the next room. This creates a shortcut that can be exploited later.

to:

* GoodBadBugs: Doublecross has two doors that don't lead to the correct place, both of which considerably shorten the level:
**
Player 2's starting door in Doublecross leads to the wrong part of lower path in the next room. This creates a shortcut that can be exploited later.room.
** A door in the upper right room, if entered, moves the character in front of the exit door in the upper left room.
Is there an issue? Send a MessageReason:
YMMV launch!

Added DiffLines:

* BestLevelEver: Carpathia is one of the most tightly-designed of the difficult castles. There's much less repetition than some of the other difficult castles, the game subtly nudges you onto the right path, and you can see your progress as you continue on through the castle.
* BreatherLevel: If you take the levels in the listed order, Freedonia is a big breather after the marathon that Alternation was, and a much easier romp than the following castle, Carpathia.
* CrowningMusicOfAwesome: If you let the game idle at the title screen, it'll play music after a while. Brahms's "Hungarian Dance No. 5", the first one in the game's playlist, will be familiar to fans of the game.
* CrowningMomentOfFunny: Usually when a player escapes a castle, the player's character will run for some distance, stop at a certain point to wave at the camera, then leave. Occasionally the character doesn't stop and keeps going off the screen...then comes back, does the wave, and ''then'' leaves.
* GoodBadBugs: Player 2's starting door in Doublecross leads to the wrong part of the next room. This creates a shortcut that can be exploited later.
* ThatOneLevel:
** Baskerville wins the award for "most hated" level. While it's not the ''hardest'' castle, the FakeLongevity combined with the difficulty of some of the puzzles tends to wear out players. The fact that you have to do some of these difficult puzzles ''many'' times just to escape doesn't help. Romania is little better in this regard...except that a clever player can [[OutsideTheBoxTactic get through the exit room in a way that renders four of the upper rooms, and indeed several of the early rooms, meaningless]].
** Rittenhouse and Lovecraft are more standard cases of the trope, with very difficult puzzles and easy ways to get killed.

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