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* SeinfeldIsUnfunny: While still positive, the game has received a noticeably more lukewarm reception compared to ''VideoGame/GoneHome'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. This can be attributed to the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.

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* SeinfeldIsUnfunny: OnceOriginalNowCommon: While still positive, the game has received a noticeably more lukewarm reception compared to ''VideoGame/GoneHome'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. This can be attributed to the [[EnvironmentalNarrativeGame "narrative exploration experience"/"walking simulator" simulator"]] genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.
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Not YMMV


* JerkassHasAPoint: While the actions of the MegaCorp to try and overturn the law requiring human workers on space stations are heinous, several of the crew ''do'' agree that their presence on the station is completely pointless since it is, in fact, entirely capable of running itself. Several of them don't even have the access that would be necessary to do their notional jobs. And while [[spoiler:the accident was faked, it was believable enough that it's clear people are taking serious, entirely-unnecessary risks and giving up huge parts of their lives for pointless makework just to earn corporate points.]]
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* JerkassHasAPoint: While the actions of the MegaCorp to try and overturn the law requiring human workers on space stations are heinous, several of the crew ''do'' agree that their presence on the station is completely pointless since it is, in fact, entirely capable of running itself. Several of them don't even have the access that would be necessary to do their notional jobs.

to:

* JerkassHasAPoint: While the actions of the MegaCorp to try and overturn the law requiring human workers on space stations are heinous, several of the crew ''do'' agree that their presence on the station is completely pointless since it is, in fact, entirely capable of running itself. Several of them don't even have the access that would be necessary to do their notional jobs. And while [[spoiler:the accident was faked, it was believable enough that it's clear people are taking serious, entirely-unnecessary risks and giving up huge parts of their lives for pointless makework just to earn corporate points.]]
Is there an issue? Send a MessageReason:
None


* JerkassHasAPoint: While the actions of the MegaCorp to try and overturn the law requiring human workers on space stations are heinous, several of the crew ''do'' agree that their presence on the station is completely pointless since it is, in fact, entirely capable of running itself.

to:

* JerkassHasAPoint: While the actions of the MegaCorp to try and overturn the law requiring human workers on space stations are heinous, several of the crew ''do'' agree that their presence on the station is completely pointless since it is, in fact, entirely capable of running itself. Several of them don't even have the access that would be necessary to do their notional jobs.
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None

Added DiffLines:

* JerkassHasAPoint: While the actions of the MegaCorp to try and overturn the law requiring human workers on space stations are heinous, several of the crew ''do'' agree that their presence on the station is completely pointless since it is, in fact, entirely capable of running itself.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: While still positive, the game has received a noticeably more lukewarm reception compared to ''Gone Home'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. This can be attributed to the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.

to:

* SeinfeldIsUnfunny: While still positive, the game has received a noticeably more lukewarm reception compared to ''Gone Home'', ''VideoGame/GoneHome'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. This can be attributed to the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.
Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: While still positive, the game has received a noticeably more lukewarm reception compared to ''Gone Home'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. This can be attributed to the fact that the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.

to:

* SeinfeldIsUnfunny: While still positive, the game has received a noticeably more lukewarm reception compared to ''Gone Home'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. This can be attributed to the fact that the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.
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Not a YMMV trope


* AmbiguousGenderIdentity: Amitjyoti can be a male ''or'' female name and the character is drawn androgynous in both official artwork and in-game. I.D. documents in the future also apparently no longer explicitly list gender or sex. Make of that what you will.
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* AmbiguousGenderIdentity: Amitjyoti can be a male ''or'' female name and the character is drawn androgynous in both official artwork and in-game. Make of that what you will.

to:

* AmbiguousGenderIdentity: Amitjyoti can be a male ''or'' female name and the character is drawn androgynous in both official artwork and in-game. I.D. documents in the future also apparently no longer explicitly list gender or sex. Make of that what you will.
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None


* AmbiguousGenderIdentity: Amitjyoti can be a male ''or'' female name. Make of that what you will.

to:

* AmbiguousGenderIdentity: Amitjyoti can be a male ''or'' female name.name and the character is drawn androgynous in both official artwork and in-game. Make of that what you will.
Is there an issue? Send a MessageReason:
None


* ToughActToFollow[=/=]SeinfeldIsUnfunny: While still positive, the game has received a noticeably more lukewarm reception compared to ''Gone Home'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. Part of this can be attributed to the fact that the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.

to:

* ToughActToFollow[=/=]SeinfeldIsUnfunny: SeinfeldIsUnfunny: While still positive, the game has received a noticeably more lukewarm reception compared to ''Gone Home'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. Part of this This can be attributed to the fact that the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.
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Added entry: Ambiguous Gender Identity

Added DiffLines:

* AmbiguousGenderIdentity: Amitjyoti can be a male ''or'' female name. Make of that what you will.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: A common criticism, not unusual for the genre. A normal playthrough seems to generally take about 2 hours.
* ToughActToFollow: The game has received a noticeably more lukewarm reception compared to ''Gone Home'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. Part of this can be attributed to the fact that the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.

to:

* ItsShortSoItSucks: A common criticism, albeit not unusual for the genre. A normal playthrough seems to generally take about 2 hours.
* ToughActToFollow: The ToughActToFollow[=/=]SeinfeldIsUnfunny: While still positive, the game has received a noticeably more lukewarm reception compared to ''Gone Home'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. Part of this can be attributed to the fact that the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.
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None


* ItsShortSoItSucks: A common criticism, not unusual for the genre.

to:

* ItsShortSoItSucks: A common criticism, not unusual for the genre. A normal playthrough seems to generally take about 2 hours.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ToughActToFollow: The game has received a noticeably more lukewarm reception compared to ''Gone Home'', including from many outlets that lavished unprecedented praise on ''Gone Home'' when it came out. Part of this can be attributed to the fact that the "narrative exploration experience"/"walking simulator" genre being much more commonplace now than when ''Gone Home'' was released, and thus not as new and exciting to the jaded palates of game reviewers as it used to be.
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Tacoma is sitting at 80% on Meta critic and 93% on Steam


* ToughActToFollow: After the massive breakthrough success of ''VideoGame/GoneHome'', this game was bound to be compared to it, and reviews haven't been quite as positive.
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None

Added DiffLines:

* ItsShortSoItSucks: A common criticism, not unusual for the genre.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ToughActToFollow: After the massive breakthrough success of ''VideoGame/GoneHome'', this game was bound to be compared to it, and reviews haven't been quite as positive.
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