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* AuthorsSavingThrow:
** From the first trailer alone, it already fixes most of the issues that critics had with the [[VideoGame/SuperMarioMaker first game]], including but not limited to: slopes, new enemies, new environments, new UI, and a new theme based on ''VideoGame/SuperMario3DWorld''.
** The May Direct showed a lot more improvements over the first game, like finally being able to tag map types and filter them online, vertical sub-areas, the ability to customize how auto-scrolling works and add rising water to levels, as well as On and Off switch blocks and several new themes.
** There were originally no plans to allow multiplayer with friends, only randoms, leading to a lot of fan backlash. At E3 2019, it was announced that [[https://twitter.com/nintendoamerica/status/1138532590384701440?s=21 online multiplayer with friends was going to be added to the game]].
** Before, only 32 courses could be uploaded online. That number was later upgraded to 64, and once again to 100.
** Letters that can easily be mistaken for numbers are no longer allowed in level codes, making them much easier to put in. In addition, level codes themselves are much shorter, with only nine characters to input (3 x 3) instead of the first game's sixteen characters (4 x 4).
** The version 1.1.0 update introduced on October 1, 2019 fixes a lot of problems in the game:
*** One feature it adds is the option to play with one’s friends in Multiplayer Versus and Multiplayer Co-op modes, as well as letting you select courses you've saved in Coursebot and levels uploaded in Course World.
*** You can now play Multiplayer Co-op and Versus in local play as well. In addition, the host system no longer needs to be connected to the internet.
*** In the possibility of an unstable connection before the match starts, the match will be cancelled in order to somewhat alleviate the infamous lag issue.
*** When everyone chooses the "Let's start over!" option in Multiplayer Co-op, the time will reset as well.
*** When someone places Builder Boxes over a warp point, players will now be able to break them by simply using the warps.
*** Also, you are now able to use button controls to create courses in handheld mode.
** The Master Sword powerup being added is largely seen as a compromise for removing the Mystery Mushroom. Many players hope that more items from other games will follow.
** When November passed with no major content updates, fans were starting to lose hope for the game. Come December 2nd, the 2.0.0 update was announced featuring Pokeys and Spikes, two heavily requested enemies, an official series of speedrun courses, and Link as a playable character.
** One of the [[ScrappyMechanic disliked mechanics]] about the first ''Super Mario Maker'' was the time-based gate behind unlocking parts, where the player needed to wait a day after fulfilling the requirement to unlock more. While the first game already patched a quicker way to unlock parts, ''2'' took it a step further and removed the gate completely, giving the player free use of every course element right from the start aside from the special unlockable ones.
** The 3.0.0 update brings along several additions which flesh out more differences between the styles, including:
*** Two elements from ''VideoGame/SuperMarioBros2'', both for the ''VideoGame/SuperMarioBros1'' game style: A Mushroom that changes your character to behave like they were straight from the game[[note]]Ability to pick up and throw enemies and objects, as well as stand on top of most of the former ones, this also means you cannot GoombaStomp them[[/note]], and a key that when picked up, summons Phanto to chase you. This also means Toadette has official [=SMB2=] sprites, and she and the other three have [=SMB2=] sprites for swimming as well as sliding down the flagpole. Much like the Superball Flower and the Master Sword, it brings back music from the original game, including beloved tracks like Overworld and Ending.
*** The Frog Suit from ''VideoGame/SuperMarioBros3'', which makes underwater levels and nighttime castle levels more enjoyable for those who usually aren't into those themes.
*** The balloon power up from ''VideoGame/SuperMarioWorld'', tweaked so it's more user friendly.
*** The Super Acorn from ''VideoGame/NewSuperMarioBrosU'', the game's signature power-up that was initially left out in favour of ''New Super Mario Bros. Wii'''s Propeller Mushroom.
*** The seven Koopalings make their debut in the four 2D themes (meaning they finally have an official sprite in the ''VideoGame/SuperMarioBros1'' style), which not only increases the total number of boss enemies to ''twelve'' (the others being Bowser, his Meowser form, Bowser Jr., Boom Boom and Pom Pom), but also greatly expands the possibilities for unique boss battles. The addition of the Mechakoopas and their debuting subspecies was also welcomed.
*** Several additions that greatly improved the ''VideoGame/SuperMario3DWorld'' style for those who found it too limited in comparison to the standard styles due to several factors.[[note]]A smaller selection of enemies and lack of a proper PowerupMount - no Yoshi, Clown Cars or Lakitu clouds here, just the Koopa Car. Further, numerous BoringButPractical gadgets necessary for building complex levels and neat tricks were also omitted - no tracks, Munchers or even the brand-new ON/OFF blocks, which proved amazingly versatile tools in the other styles. Even note blocks were left out, meaning no music-based levels.[[/note]] Namely, it introduced the Boomerang Suit (a great alternative to the Fire Flower, as the Cat Suit and Builder Suit only allow melee strikes to attack), five exclusive hats which provide new actions and concepts (alternative attack methods, a stealth function, and horizontal or vertical flight), and ON/OFF blocks were finally included as well. The addition of ON/OFF trampolines further cemented the usefulness of the switches, with them now being at their most versatile in the ''3D World'' style (as they now change the state of ''five'' different course parts here, compared to the three in the other styles). These changes have not only opened up the level variety of ''3D World'' courses, but finally allowed the style to distinguish itself with its own strengths rather than limitations.
*** And last but certainly not least, the ability to create full worlds, up to 8 worlds and 40 courses!
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Now a disambiguation. Can't tell if replacements applicable.


* EightPointEight: André from WebVideo/{{GameXplain}}'s review. Although he still says he liked the game at the end, he spends a portion of the review criticizing it for lacking some of the charm and novelty the first game had, which others thought was a minor quibble in the big picture. It should be noted however, that this wasn’t the sole deciding factor of the score, as he also pointed out several quality of life issues (such as how changing to/from the 3D World style nuked all progress on a level) as well as the poor implementation of online features as things that also detracted from his experience.
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** getting the Dash Block Sweater requires a beating total of one ''thousand'' endless easy levels. Literally a grand of the most tedious, basic courses the game has to offer. It’ll be hours at least, and notable SMM2 YouTuber [[https://m.youtube.com/c/Desbug/videos Desbug]] spent over a year and a half on his quest.

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** getting Getting the Dash Block Sweater requires a beating total of one ''thousand'' endless easy levels. Literally a grand of the most tedious, basic courses the game has to offer. It’ll be hours at least, and notable SMM2 YouTuber [[https://m.youtube.com/c/Desbug/videos Desbug]] spent over a year and a half on his quest.
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Dead (and unnecessary) link


*** Unlike in single-player, getting powerups or taking damage in online play freezes you, but ''not'' the level, which can mess up cycles or timing-based things or cause other players to pull ahead of you, [[https://clips.twitch.tv/SmallSuspiciousMeerkatCopyThis especially in levels where multiple different powerups are everywhere]]. What makes this more JustForFun/{{egregious}} is that if you're in a cloud or Koopa (Clown) Car, the game ''does'' allow you to collect powerups or get hit without freezing, and other games like ''VideoGame/SuperMarioLand2SixGoldenCoins'' and the versus mode of ''VideoGame/NewSuperMarioBros1'' have shown that it's perfectly possible to have no freezing on powerup collection and still have the game work.

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*** Unlike in single-player, getting powerups or taking damage in online play freezes you, but ''not'' the level, which can mess up cycles or timing-based things or cause other players to pull ahead of you, [[https://clips.twitch.tv/SmallSuspiciousMeerkatCopyThis especially in levels where multiple different powerups are everywhere]].everywhere. What makes this more JustForFun/{{egregious}} is that if you're in a cloud or Koopa (Clown) Car, the game ''does'' allow you to collect powerups or get hit without freezing, and other games like ''VideoGame/SuperMarioLand2SixGoldenCoins'' and the versus mode of ''VideoGame/NewSuperMarioBros1'' have shown that it's perfectly possible to have no freezing on powerup collection and still have the game work.

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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** The Angry Sun in the ''VideoGame/NewSuperMarioBrosU'' style looks... weird. He looks more like a tiki head, and doesn't even look very angry. One point of view is that the design itself is fine, but is stylized like something from ''VideoGame/SuperMarioOdyssey'', and looks extremely odd in the fairly plain ''New'' style as a result.
** When Toad and Toadette are in their Super forms, they look way too tall in the ''VideoGame/SuperMarioBros1'' style.
** Luigi's sprite in the ''VideoGame/SuperMarioWorld'' style looks a little off as it's simply Mario's body with [[HeadSwap Luigi's head]] from ''[[VideoGame/SuperMarioAllStars All Stars + World.]]''
** Soundfrog has a surprisingly humanoid build, which looks very jarring with their rather cutesy-looking head. The Story Mode reveals a zipper on their back, suggesting it's an [[PeopleInRubberSuits unknown character in a suit]].

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* UncannyValley:
** The Angry Sun in the ''VideoGame/NewSuperMarioBrosU'' style looks... weird. He looks more like a tiki head, and doesn't even look very angry. One point of view is that the design itself is fine, but is stylized like something from ''VideoGame/SuperMarioOdyssey'', and looks extremely odd in the fairly plain ''New'' style as a result.
** When Toad and Toadette are in their Super forms, they look way too tall in the ''VideoGame/SuperMarioBros1'' style.
** Luigi's sprite in the ''VideoGame/SuperMarioWorld'' style looks a little off as it's simply Mario's body with [[HeadSwap Luigi's head]] from ''[[VideoGame/SuperMarioAllStars All Stars + World.]]''
**
UnintentionalUncannyValley: Soundfrog has a surprisingly humanoid build, which looks very jarring with their rather cutesy-looking head. The Story Mode reveals a zipper on their back, suggesting it's an [[PeopleInRubberSuits unknown character in a suit]].
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** "Bowser in a Box", a boss fight setup where it's just you versus (often giant) Bowser in an otherwise empty room, oftentimes with an infinite Fire Flower generator to make it more doable. It's widely hated because Bowser takes quite some punishment before he goes down, even if he isn't giant, and the Fire Flower is the most convenient attack to use, but this also removes most of the challenge from the fight and just leaves it feeling tedious. ''3D World'' courses even use Meowser in this way, despite the fact that the boss wasn't designed for this purpose, but rather to be a nuisance hounding the player through a platforming sequence; see GoddamnedBoss for more detail as to how annoying "Meowser in a Box" is.

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** "Bowser in a Box", a boss fight setup where it's just you versus (often giant) Bowser in an otherwise empty room, oftentimes with an infinite Fire Flower generator to make it more doable. It's widely hated because Bowser takes quite some punishment before he goes down, even if he isn't giant, and the Fire Flower is the most convenient attack to use, but this also removes most of the challenge from the fight and just [[GoddamnedBoss leaves it feeling tedious. tedious.]] ''3D World'' courses even use Meowser in this way, despite the fact that the boss wasn't designed for this purpose, but rather to be a nuisance hounding the player through a platforming sequence; see GoddamnedBoss for more detail as to how annoying "Meowser in a Box" is.
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** Initially, Princess Peach was DemotedToExtra. While she got a break from getting kidnapped, her only appearances were seeing her completed castle at the end of Story Mode, and wishing Mario luck on his journey in the Endless Challenge. As of the 3.0 update, she once again fulfills her traditional role as a DamselInDistress in the new Super Worlds, but she still hasn't become playable despite the game having both a ''VideoGame/SuperMario3DWorld'' style and a ''VideoGame/SuperMarioBros2'' mushroom.

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** Initially, Princess Peach was DemotedToExtra. While she got a break from getting kidnapped, her only appearances were seeing her completed castle at the end of Story Mode, and wishing Mario luck on his journey in the Endless Challenge. As of the 3.0 update, she once again fulfills her traditional role as a DamselInDistress in the new Super Worlds, but she still hasn't become playable despite the game having both a ''VideoGame/SuperMario3DWorld'' style and a ''VideoGame/SuperMarioBros2'' mushroom. With Toadette has effectively replacing her as the "girl" character as well as the DamselInDistress in the main plot.
Tabs MOD

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* SugarWiki/FunnyMoments:
** Several of the level descriptions in story mode qualify, but the standout has to be "[[Characters/SuperMarioBrosBowser Father of Name Withheld]]."
-->'''Job Posting:''' GWAHAHA! There’s no way Mario can make it through this castle now that I’ve upgraded it with Banzai Bills! But I’ve been overconfident before, so I should probably find some poor sap to test it out. [[IsThisThingStillOn Don’t put that]] [[OverlyLiteralTranscription in the job description.]]
** Most of the construction Toads are happy to tell you about their problems with the way the project is being managed, not unlike what one would hear on a real construction job.
** Most mooks and bosses bouncing off a Music Block will play a different instrument. Except Lemmy. When he bounces off a Music Block, it makes a high pitched "Hello!" or "Ok!", and the bouncy balls he spawns make a high-pitched "Yay!" sound when they bounce off one.
** In the update that allowed people to create their own Worlds using sets of their levels, you can place down Toad Houses for minigames to earn items and extra lives.
*** One of the Toad House minigames you can play is the slot machine from ''Super Mario Bros 3''. Whatever the final picture on the Slot Machine is, it will emerge from the house... and if it's a mishmash of different things that doesn't get any results, your character(s) will get unsettled enough to ''back away'' from it.
*** Failing the "Catch-and-Win" minigame will have ''Weird Mario'' come out and point at you, signaling "GetOut".
** The Super Worlds menu in Course World is represented by a stylized solar system, with each planet representing someone's Super World...and Princess Peach is on every single one of them, screaming for help. As if it's not ridiculous enough, the over-the-top way she flails her arms and wriggles about makes it impossible to take seriously.

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* SugarWiki/FunnyMoments:
FanNickname:
** Several of the level descriptions in story mode qualify, but the standout has to be "[[Characters/SuperMarioBrosBowser Father of Name Withheld]]."
-->'''Job Posting:''' GWAHAHA! There’s no way Mario can make it through this castle now that I’ve upgraded it with Banzai Bills! But I’ve been overconfident before, so I should probably find some poor sap to test it out. [[IsThisThingStillOn Don’t put that]] [[OverlyLiteralTranscription
The Angry Sun in the job description.]]
** Most of the construction Toads are happy to tell
''VideoGame/NewSuperMarioBrosU'' style doesn't look very angry, prompting a name you about their problems with the way the project is being managed, not unlike what one would hear on a real construction job.
** Most mooks and bosses bouncing off a Music Block will play a different instrument. Except Lemmy. When he bounces off a Music Block, it makes a high pitched "Hello!" or "Ok!", and the bouncy balls he spawns make a high-pitched "Yay!" sound when they bounce off one.
** In the update that allowed people to create their own Worlds using sets of their levels, you can place down Toad Houses for minigames to earn items and extra lives.
*** One of the Toad House minigames you can play is the slot machine
may have heard from at least a few fans: the Indifferent Sun.
** The Angry Sun's new moon counterpart is officially just called "Moon" but is often called the Happy Moon by the fandom due to its smiling face in comparison to the Sun's angry scowl.
** Thanks to [[MemeticMutation a line]] in the
''Super Mario Bros 3''. Whatever the final picture on the Slot Machine is, it will emerge from the house... and if it's a mishmash of different things that doesn't get any results, your character(s) will get unsettled enough to ''back away'' from it.
*** Failing the "Catch-and-Win" minigame will have ''Weird Mario'' come out and point at you, signaling "GetOut".
** The Super Worlds menu in Course World
Maker 2'' Direct, Boom Boom is represented by a stylized solar system, with each planet representing someone's Super World...and Princess Peach is on every single one of them, screaming for help. As if it's not ridiculous enough, the over-the-top way she flails her arms and wriggles about makes it impossible to take seriously.commonly called "Mad Lad".
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* HarsherInHindsight: At one point in the game's story mode, Toadette blames the union for her employees being lazy, while intended to be a joke, it has become a lot less funny In light of [[https://t.co/nDaIEBY25B Nintendo of America being accused of preventing workers from unionizing]].

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* HarsherInHindsight: At one point in the game's story mode, Toadette blames the union for her employees being lazy, while lazy. While intended to be a minor joke, it has become a lot less funny In light of [[https://t.co/nDaIEBY25B Nintendo of America being accused of preventing workers from unionizing]].
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* HarsherInHindsight: Toadette's joke about blaming the union for her employees has become a lot less funny In light of [[https://t.co/nDaIEBY25B Nintendo of America being accused of preventing workers from unionizing]].

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* HarsherInHindsight: Toadette's joke about blaming At one point in the game's story mode, Toadette blames the union for her employees being lazy, while intended to be a joke, it has become a lot less funny In light of [[https://t.co/nDaIEBY25B Nintendo of America being accused of preventing workers from unionizing]].
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Added DiffLines:

* HarsherInHindsight: Toadette's joke about blaming the union for her employees has become a lot less funny In light of [[https://t.co/nDaIEBY25B Nintendo of America being accused of preventing workers from unionizing]].
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** getting the Dash Block Sweater requires a beating total of ‘’one thousand’’ endless easy levels. Literally a grand of the most tedious, basic courses the game has to offer. It’ll be hours at least, and notable SMM2 YouTuber [[https://m.youtube.com/c/Desbug/videos Desbug]] spent over a year and a half on his quest.

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** getting the Dash Block Sweater requires a beating total of ‘’one thousand’’ one ''thousand'' endless easy levels. Literally a grand of the most tedious, basic courses the game has to offer. It’ll be hours at least, and notable SMM2 YouTuber [[https://m.youtube.com/c/Desbug/videos Desbug]] spent over a year and a half on his quest.
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** getting the Dash Block Sweater requires a beating total of ‘’one thousand’’ endless easy levels. Literally a grand of the most tedious, basic courses the game has to offer. It’ll be hours at least, and notable SMM2 YouTuber [[https://m.youtube.com/c/Desbug/videos Desbug]] spent over a year and a half on his quest.
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* OlderThanTheyThink: The second ''VideoGame/NESRemix'' has a snowy version of a ''VideoGame/SuperMarioBros1'' level.

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* OlderThanTheyThink: The second ''VideoGame/NESRemix'' has a snowy version of a ''VideoGame/SuperMarioBros1'' level.level, albeit with different tiles.
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* WhatAnIdiot: In the opening to Story Mode, what was stopping Mario and the Toads from simply ''getting Undodog off the reset button while they had the chance''? It's especially egregious considering they had more time than the reset button allowed in edit mode.
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* EvenBetterSequel: A given, since as its core it's like the first game but much more expansive, and fleshed-out with thousands more possibilities for levels as a result. Highlights include an added game style, features that were frequently requested for the first game (such as slopes, vertical areas and more level themes), new parts and assets that inspire new ideas for gimmicks and contraptions, and technical improvements like shorter codes for levels, not needing to have your levels voted positively in order to upload more levels, and the fact that unpopular levels are no longer deleted. The game's content updates were also more significant than those of the original game, as they not only added new assets for level making but also full new modes like Ninji Speedruns and World Maker (in comparison, the only new mode added in the first game post-release was Super Expert difficulty, which was more like [[AntiFrustrationFeatures a way to alleviate the pool of hard levels in Expert Mode]]). The only points of contention are the online multiplayer mode (due to issues with lag and stability) and the removal of Mystery Mushroom costumes.

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* EvenBetterSequel: A given, since as its core it's like the first game but much more expansive, and fleshed-out with thousands more possibilities for levels as a result. Highlights include an added game style, features that were frequently requested for the first game (such as slopes, vertical areas and more level themes), new parts and assets that inspire new ideas for gimmicks and contraptions, and technical improvements like shorter codes for levels, not needing to have your levels voted positively in order to upload more levels, and the fact that unpopular levels are no longer deleted. The game's content updates were also more significant than those of the original game, as they not only added new assets for level making but also full new modes like Ninji Speedruns and World Maker (in comparison, the only new mode added in the first game post-release was Super Expert difficulty, which was more like [[AntiFrustrationFeatures a way to alleviate the pool of hard levels in Expert Mode]]). The only points of contention are the online multiplayer mode (due to issues with lag and stability) and the removal of Mystery Mushroom costumes.costumes and the 100 Mario Challenge.
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Word Cruft, and it's redundant with the entry that was right above


** SMB2 deserves special mention, because they found a place for pretty much ''every'' bit of music from that game. The only thing missing is the opening text music. Almost all non-music sounds are used as well.
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**SMB2 deserves special mention, because they found a place for pretty much ''every'' bit of music from that game. The only thing missing is the opening text music. Almost all non-music sounds are used as well.
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*** Two elements from ''VideoGame/SuperMarioBros2'': A Mushroom that changes your character to behave like they were straight from the game[[note]]Ability to pick up and throw enemies as well as stand on top of most of them, this also means you cannot GoombaStomp them[[/note]], and a key that when picked up, summons Phanto to chase you. This also means Toadette has official [=SMB2=] sprites, and she and the other three have [=SMB2=] sprites for swimming as well as sliding down the flagpole.

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*** Two elements from ''VideoGame/SuperMarioBros2'': ''VideoGame/SuperMarioBros2'', both for the ''VideoGame/SuperMarioBros1'' game style: A Mushroom that changes your character to behave like they were straight from the game[[note]]Ability to pick up and throw enemies and objects, as well as stand on top of most of them, the former ones, this also means you cannot GoombaStomp them[[/note]], and a key that when picked up, summons Phanto to chase you. This also means Toadette has official [=SMB2=] sprites, and she and the other three have [=SMB2=] sprites for swimming as well as sliding down the flagpole. Much like the Superball Flower and the Master Sword, it brings back music from the original game, including beloved tracks like Overworld and Ending.



*** The seven Koopalings make their debut in the four core themes (meaning they finally have an official sprite in the ''VideoGame/SuperMarioBros1'' style), which not only increases the total number of boss enemies to ''twelve'' (the others being Bowser, his Meowser form, Bowser Jr., Boom Boom and Pom Pom), but also greatly expands the possibilities for unique boss battles. The addition of the Mechakoopas and their debuting subspecies was also welcomed.

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*** The seven Koopalings make their debut in the four core 2D themes (meaning they finally have an official sprite in the ''VideoGame/SuperMarioBros1'' style), which not only increases the total number of boss enemies to ''twelve'' (the others being Bowser, his Meowser form, Bowser Jr., Boom Boom and Pom Pom), but also greatly expands the possibilities for unique boss battles. The addition of the Mechakoopas and their debuting subspecies was also welcomed.



** The main theme from ''VideoGame/SuperMarioLand'' returns to a ''Mario'' platformer for the first time in 30 years, even though it only plays while Mario has the Superball power up.

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** The main theme from ''VideoGame/SuperMarioLand'' returns to a ''Mario'' platformer for the first time in 30 years, even though it only plays while Mario has the Superball power up. Relatedly, the Master Sword and [=SMB2=] Mushroom (added via updates) bring back the iconic tunes from the NES-era ''The Legend of Zelda'' games and ''Super Mario Bros. 2'' respectively.



** The 3.0.0 update finally enables makers to build world maps for their courses, with a design based on ''VideoGame/SuperMarioWorld''. There are eight themes to choose from, each with its own background music. The Ground, Underground, Forest and Volcano (Bowser) themes use their respective music from ''World''. The Desert, Sky, and Snow themes, which weren't present in ''World'', instead use music from the ''[[VideoGame/SuperMarioAllStars All Stars]]'' version of ''VideoGame/SuperMarioBros3'', namely from World 2, World 4, and World 6, respectively. Finally, the music for the Space theme is brand-new.

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** The 3.0.0 update finally enables makers to build world maps for their courses, with a design based on ''VideoGame/SuperMarioWorld''. There are eight themes to choose from, each with its own background music. The Ground, Underground, Forest and Volcano (Bowser) themes use their respective music from ''World''. The Desert, Sky, and Snow themes, which weren't present in ''World'', instead use music from the ''[[VideoGame/SuperMarioAllStars All Stars]]'' version of ''VideoGame/SuperMarioBros3'', namely from World 2, World 4, and World 6, respectively. Finally, the music for the Space theme is brand-new.brand-new, and very soothing and calming at that.
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* SelfImposedChallenge: Even if they aren't a level requirement, some players take it upon themselves to collect any big coin they see if possible.
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** Honorable mention to the makers' music levels with note blocks, which have earned themselves an official tag specifically for those kind of levels.
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** Extra Game Styles [[labelnote:Explanation]]After the May 2019 Direct of ''Super Mario Maker 2'' showed off a suspicious empty space next to the ''Super Mario 3D World'' style under this header, which is thought to imply multiple special game styles, fans decided to Photoshop several unlikely new styles such as ''VideoGame/{{Minecraft}}'' or ''VideoGame/GrandTheftAutoSanAndreas'' ([[http://twitter.com/CJ_Appearance/status/1128821939177267200 here]]).[[/labelnote]]

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** Extra Game Styles [[labelnote:Explanation]]After the May 2019 Direct of ''Super Mario Maker 2'' showed off a suspicious empty space next to the ''Super Mario 3D World'' style under this header, which is thought to imply multiple special game styles, fans decided to Photoshop several unlikely new styles such as ''VideoGame/{{Minecraft}}'' or ''VideoGame/GrandTheftAutoSanAndreas'' ([[http://twitter.com/CJ_Appearance/status/1128821939177267200 here]]). Unfortunately, there was no new extra game style added after 3D World.[[/labelnote]]

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Some reorganization. The absence of the Moon in 3D World is They Wasted A Perfectly Good Character, not a Scrappy Mechanic


** The Moon is not compatible with the ''VideoGame/SuperMario3DWorld'' style, so no night versions of level themes to be found here.



** The Moon is not compatible with the ''VideoGame/SuperMario3DWorld'' style, so no night versions of level themes to be found here.



** Rescuing Toads, a gameplay facet similar to collecting Red Coins, is a mission style exclusive to the Story Mode as of this writing, and players hope that it will be patched into the main game in the future.
** The oddly story mode-exclusive Stone part, which has glaring potential as a puzzle element, being what's effectively a block affected by gravity.

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** Rescuing Toads, a gameplay facet similar to collecting Red Coins, is a mission style exclusive to the Story Mode as of this writing, and players hope that it will be patched into the main game in the future.
** The oddly story mode-exclusive
future. Relatedly, there's also the Story Mode-exclusive Stone part, which has glaring potential as a puzzle element, being what's effectively a block affected by gravity.gravity. Several clear conditions, such as climbing all trees in a ''3D World'' course and not being grabbed by a Swinging Claw, are exclusive to Story Mode as well.



** Ninji, an enemy from ''VideoGame/SuperMarioBros2'' that has ''very'' sporadic appearances in the series, makes his starring role in a new game mode released in the 2.0 update. Fellow Subcon mook Phanto was added in the 3.0 update, being the guardian of the Cursed Keys, which came off as even more shocking.

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** Ninji, an enemy from ''VideoGame/SuperMarioBros2'' that has ''very'' sporadic appearances in the series, makes his starring role in a new game mode released in the 2.0 update. Fellow Subcon mook Phanto was added in the 3.0 update, being the guardian of the Cursed Keys, which came off as even more shocking.shocking since it hadn't appeared ''at all'' in any capacity outside its source game or its remakes (barring a cosmetic reference in a ''VideoGame/MarioKart7'' course).



* WinBackTheCrowd: The updates won back fans who had lost interest in droves, the first for adding Link as a playable character via a power-up and he has a unique move to allow for tons of new potential in level design and ''Zelda''-themed maps. The second update added a World Maker, so fans who wanted to make their own playable games now have the ability to put them all together at last, and alongside several new power-ups and other additions, it adds the Koopalings as bosses, which fans have been calling for a long time and allowing tons of new boss fight-focused levels as each Koopaling has different types of attacks.

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* WinBackTheCrowd: The updates won back fans who had lost interest in droves, the droves. The first for adding update implements various quality-of-life improvements on the game's local multiplayer and level editing. The second one adds several new course parts (among them Link as a playable character via a power-up power-up, and he has a unique move to allow for tons of new potential in level design and ''Zelda''-themed maps. maps) and a dedicated speedrun mode. The second third update added adds a World Maker, so fans who wanted to make their own playable games now have the ability to put them all together at last, and alongside several new power-ups and other additions, it adds the Koopalings as bosses, which fans have been calling for a long time and allowing tons of new boss fight-focused levels as each Koopaling has different types of attacks.

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Now a disambiguation.


* WinTheCrowd:
** The announcement trailer alone managed to win fans over for showcasing many new features as well as [[AuthorsSavingThrow fixing many bugs and problems]] that players had with the first game.
** The updates won back fans who had lost interest in droves, the first for adding Link as a playable character via a power-up and he has a unique move to allow for tons of new potential in level design and ''Zelda''-themed maps. The second update added a World Maker, so fans who wanted to make their own playable games now have the ability to put them all together at last, and alongside several new power-ups and other additions, it adds the Koopalings as bosses, which fans have been calling for a long time and allowing tons of new boss fight-focused levels as each Koopaling has different types of attacks.

to:

* WinTheCrowd:
** The announcement trailer alone managed to win fans over for showcasing many new features as well as [[AuthorsSavingThrow fixing many bugs and problems]] that players had with the first game.
**
WinBackTheCrowd: The updates won back fans who had lost interest in droves, the first for adding Link as a playable character via a power-up and he has a unique move to allow for tons of new potential in level design and ''Zelda''-themed maps. The second update added a World Maker, so fans who wanted to make their own playable games now have the ability to put them all together at last, and alongside several new power-ups and other additions, it adds the Koopalings as bosses, which fans have been calling for a long time and allowing tons of new boss fight-focused levels as each Koopaling has different types of attacks.
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None


** Boom Boom is a mad lad. [[labelnote:Explanation]]Boom Boom was referred to as a "mad lad," already a [[https://www.reddit.com/r/madlads/ memetic phrase]], in the Super Mario Maker 2 Direct.[[/labelnote]]
** Extra Game Styles [[labelnote:Explanation]]After the May 2019 Direct of Super Mario Maker 2 showed off a suspicious empty space next to the ''Super Mario 3D World'' style under this header, which is thought to imply multiple special game styles, fans decided to Photoshop several unlikely new styles such as ''VideoGame/{{Minecraft}}'' or ''VideoGame/GrandTheftAutoSanAndreas'' ([[http://twitter.com/CJ_Appearance/status/1128821939177267200 here]]).[[/labelnote]]

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** Boom Boom is a mad lad. [[labelnote:Explanation]]Boom Boom was referred to as a "mad lad," already a [[https://www.reddit.com/r/madlads/ memetic phrase]], in the Super ''Super Mario Maker 2 2'' Direct.[[/labelnote]]
** Extra Game Styles [[labelnote:Explanation]]After the May 2019 Direct of Super ''Super Mario Maker 2 2'' showed off a suspicious empty space next to the ''Super Mario 3D World'' style under this header, which is thought to imply multiple special game styles, fans decided to Photoshop several unlikely new styles such as ''VideoGame/{{Minecraft}}'' or ''VideoGame/GrandTheftAutoSanAndreas'' ([[http://twitter.com/CJ_Appearance/status/1128821939177267200 here]]).[[/labelnote]]



** "Remember the Snake Block?" [[labelnote:Explanation]]A phrase uttered in the Super Mario Maker 2 direct, followed by a long extended silence. Became a minor meme among fans shortly after.[[/labelnote]]

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** "Remember the Snake Block?" [[labelnote:Explanation]]A phrase uttered in the Super ''Super Mario Maker 2 direct, 2'' Direct, followed by a long extended silence. Became a minor meme among fans shortly after.[[/labelnote]]



** "Nintendo, hire this man!" [[labelnote:Explanation]]A carryover of a meme poking fun at people who overzealously hold up Unreal Engine demos of Nintendo characters in photorealistic test environments as better-looking than actual Nintendo game, often quoted in reference to user-submitted levels both jokingly and as an earnest compliment.[[/labelnote]]

to:

** "Nintendo, hire this man!" [[labelnote:Explanation]]A carryover of a meme poking fun at people who overzealously hold up Unreal Engine demos of Nintendo characters in photorealistic test environments as better-looking than actual Nintendo game, games, often quoted in reference to user-submitted levels both jokingly and as an earnest compliment.[[/labelnote]]
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None


** "Nintendo, hire this man!" [[labelnote:Explanation]]Whenever someone makes a really good level, fanmod, or custom song and posts it on [=YouTube=], expect the comments section to say this phrase, or some variation thereof.[[/labelnote]]

to:

** "Nintendo, hire this man!" [[labelnote:Explanation]]Whenever someone makes [[labelnote:Explanation]]A carryover of a really good level, fanmod, or custom song meme poking fun at people who overzealously hold up Unreal Engine demos of Nintendo characters in photorealistic test environments as better-looking than actual Nintendo game, often quoted in reference to user-submitted levels both jokingly and posts it on [=YouTube=], expect the comments section to say this phrase, or some variation thereof.as an earnest compliment.[[/labelnote]]

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* {{Anvilicious}}: The game's lesson section tells players multiple times that you should always make your levels fair to the player and don't build like a troll, otherwise no one will want to play them.



* SomeAnvilsNeedToBeDropped: Treat your players fairly. It's an obvious rule to go by since cheap and unfun levels will never go over well with people playing them for the first time. The game's lesson section tells players multiple times that you should always make your levels fair to the player and don't build like a troll, otherwise no one will want to play them.
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None


** When uploading a course, you have to clear it from both the starting position and any checkpoints placed, and respawn from those points if you die. While this requirement is in place to stop makers from uploading UnwinnableByDesign levels, the restriction has a major oversight, that being that playing from the checkpoints during the upload check is treated as though they're your starting point, and any progress up to them isn't saved. This places a severe restriction of the usage of red coins and keys, because if you place such things before the checkpoint and cannot backtrack to get them, the level is unwinnable during the upload check, even though a player playing the level normally would retain their keys and red coins if they had to start from the checkpoint. This also means that for any sort of open world level where players can use checkpoints to save their progress, the maker must complete the level in full up to three times. And of course, levels that a maker doesn't intend or expect players to be able to play through it all in one try, they still have to.

to:

** When uploading a course, you have to clear it from both the starting position and any checkpoints placed, and respawn from those points if you die. While this requirement is in place to stop makers from uploading UnwinnableByDesign levels, the restriction has a major oversight, that being that playing from the checkpoints during the upload check is treated as though they're your starting point, and any progress up to them isn't saved. This places a severe restriction of the usage of red coins and keys, because if you place such things before the checkpoint and cannot backtrack to get them, the level is unwinnable during the upload check, even though a player playing the level normally would retain their keys and red coins if they had to start from the checkpoint. This also means that for any sort of open world level where players can use checkpoints to save their progress, the maker must complete the level in full up to three times. And of course, levels that a maker doesn't intend or expect ''expect'' players to be able to play through finish it all in one try, a single attempt, like an open world level or an exceptionally long level, the maker ''does'' have to finish it in a single attempt, possibly up to three times if they still have to.use two checkpoints. This also means there are functional limits on how large levels can be since any level you upload has to be playable from start to finish in under 500 seconds.[[note]]While these can be bypassed with "developer exits" where the maker hides a key in an invisible block that takes them to the end of the level, such a tactic will likely be found and pointed out for future players, and it's generally frowned upon.[[/note]]
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Removing part of the last sentence because it seemed complain-y to me.


** The 3.0.0 update finally enables makers to build world maps for their courses, with a design based on ''VideoGame/SuperMarioWorld''. There are eight themes to choose from, each with its own background music. The Ground, Underground, Forest and Volcano (Bowser) themes use their respective music from ''World''. The Desert, Sky, and Snow themes, which weren't present in ''World'', instead use music from the ''[[VideoGame/SuperMarioAllStars All Stars]]'' version of ''VideoGame/SuperMarioBros3'', namely from World 2, World 4, and World 6, respectively. Finally, the music for the Space theme is brand-new, when they could have just as easily used the Star World theme from ''VideoGame/SuperMarioWorld''[[note]]The Space map borrows elements from that world's map[[/note]].

to:

** The 3.0.0 update finally enables makers to build world maps for their courses, with a design based on ''VideoGame/SuperMarioWorld''. There are eight themes to choose from, each with its own background music. The Ground, Underground, Forest and Volcano (Bowser) themes use their respective music from ''World''. The Desert, Sky, and Snow themes, which weren't present in ''World'', instead use music from the ''[[VideoGame/SuperMarioAllStars All Stars]]'' version of ''VideoGame/SuperMarioBros3'', namely from World 2, World 4, and World 6, respectively. Finally, the music for the Space theme is brand-new, when they could have just as easily used the Star World theme from ''VideoGame/SuperMarioWorld''[[note]]The Space map borrows elements from that world's map[[/note]].brand-new.
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None


** "Nintendo, hire this man!" [[labelnote:Explanation]]Whenever someone makes a really good level, fanmod, or custom song and posts it on [=YouTube=], expect the comments section to say something like this, or some semblance thereof.[[/labelnote]]

to:

** "Nintendo, hire this man!" [[labelnote:Explanation]]Whenever someone makes a really good level, fanmod, or custom song and posts it on [=YouTube=], expect the comments section to say something like this, this phrase, or some semblance variation thereof.[[/labelnote]]

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