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* TaintedByThePreview: Many critiques of the game's level design almost exclusively reference the first mission for it's linear paths and intraversable 2 foot high shrubs and walls. This is despite every level succeding it being far more open.

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* TaintedByThePreview: Many critiques of the game's level design almost exclusively reference the first mission for it's its linear paths and intraversable 2 foot high shrubs and walls. This is despite every level succeding it being far more open.
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** The replacement of infinite throwable rocks with a limited supply of bottles was also criticized, since it seems like an arbitrary way of limiting your ability to bait enemies.

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** The replacement of infinite throwable rocks with a limited supply of bottles was also criticized, since it seems like an arbitrary way of limiting your ability to bait enemies.enemies.
* TheyWastedAPerfectlyGoodPlot: A ''Sniper Elite'' game set during the Normandy campaign, but it doesn't have a mission on D-Day? This is especially galling considering the cover of the game seems to imply Karl took part in the D-Day landings, but [[CoversAlwaysLie that doesn't happen in the game]].
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** The Kill Hitler mission has many problems with initially-narrow, single-path progression: in order to get to the Berghof, you ''must'' go through a tunnel, though at least there's things in the tunnel to hide behind. The problem is ''horrifically'' pronounced during an Axis invasion: the enemy sniper ''knows'' that you have to walk through that tunnel, and no matter what you do, the sniper will get a chance to hit you. Your only hope is to run and pray that they miss.

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* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away, and are either covered by another sniper or surrounded by other soldiers. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all nearby enemies. Also, sneaking into the base is pretty much a necessity at the highest difficulty due to the snipers, machine gunners and the King Tiger at the main entrance right in a wide open field.

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* ThatOneLevel: ThatOneLevel:
** The third mission, Spy Academy, takes a big DifficultySpike. Although the level itself is among the most [[SceneryPorn gorgeous in the game]], it comes at the cost of its ''very'' restrictive map design, with enemies hiding within buildings and a labyrinthine road leading uphill that forces Karl to fight through chokepoints after chokepoints, culminating in a close-quarter combat section within the Cathedral itself. In other words, aside from the beginning section, this level goes against ''everything'' that a sniper should do, as noted in the TheyChangedItNowItSucks below.
**
Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away, and are either covered by another sniper or surrounded by other soldiers. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all nearby enemies. Also, sneaking into the base is pretty much a necessity at the highest difficulty due to the snipers, machine gunners and the King Tiger at the main entrance right in a wide open field.
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* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away, and are either covered by another sniper or surrounded by other soldiers. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all nearby enemies.

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* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away, and are either covered by another sniper or surrounded by other soldiers. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all nearby enemies. Also, sneaking into the base is pretty much a necessity at the highest difficulty due to the snipers, machine gunners and the King Tiger at the main entrance right in a wide open field.
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* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away, and are often surrounded by other soldiers who can easily spot you if you try and take the mout. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all nearby enemies.

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* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away, and are often either covered by another sniper or surrounded by other soldiers who can easily spot you if you try and take the mout.soldiers. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all nearby enemies.
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* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away, and are often surrounded by other soldiers who can easily spot you if you try and take the mout. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all enemies.

to:

* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away, and are often surrounded by other soldiers who can easily spot you if you try and take the mout. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all nearby enemies.
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* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all enemies.

to:

* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away.away, and are often surrounded by other soldiers who can easily spot you if you try and take the mout. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly, or alert all enemies.

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* DemonicSpiders: Patrolling vehicles. They frequently appear when you're right out in the open with no cover around, and when one stops, others are bound to pile up behind them and also aggro if you're in a fight.



* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, along with [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly.

to:

* ThatOneLevel: Secret Weapons takes a Herculean effort to complete on Authentic. There are many objectives to complete, along with lots of patrolling vehicles, and [[EliteMooks elite]] snipers fucking ''everywhere'' who can spot you from miles away. If you trigger an alert near one of them, you might as well restart the level as they'll kill you almost instantly.instantly, or alert all enemies.

Changed: 55

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spelling check


* ThatOneLevel: Secret Weapons takes herculanean efforts to complete on Authentic. There are a lot of objectives to complete, and there are [[EliteMooks elite]] snipers fucking ''everywhere'', and they can spot you from miles away. If you trigger an alert near one of them, you might as well just restart the level, as they will end you almost instantly.

to:

* ThatOneLevel: Secret Weapons takes herculanean efforts a Herculean effort to complete on Authentic. There are a lot of many objectives to complete, and there are along with [[EliteMooks elite]] snipers fucking ''everywhere'', and they ''everywhere'' who can spot you from miles away. If you trigger an alert near one of them, you might as well just restart the level, level as they will end they'll kill you almost instantly.
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* ThatOneLevel: Secret Weapons takes herculanean efforts to complete on Authentic. There are a lot of objects to complete, and there are snipers fucking ''everywhere'', and they can spot you from miles away. If you trigger an alert near one of them, you might as well just restart the level, as they will end you almost instantly.

to:

* ThatOneLevel: Secret Weapons takes herculanean efforts to complete on Authentic. There are a lot of objects objectives to complete, and there are [[EliteMooks elite]] snipers fucking ''everywhere'', and they can spot you from miles away. If you trigger an alert near one of them, you might as well just restart the level, as they will end you almost instantly.
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* ThatOneLevel: Secret Weapons takes herculanean efforts to complete on Authentic. There are a lot of objects to complete, and there are snipers fucking ''everywhere'', and they can spot you from miles away. If you trigger an alert near one of them, you might as well just restart the level, as they will end you almost instantly.
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My mistake. I've replayed the first level, and it's a turnoff with those problems. The second level looks better by comparison despite having a similar problem.


* TaintedByThePreview: Many critiques of the game's level design almost exclusively reference the second mission for it's linear paths and intraversable 2 foot high shrubs and walls. Despite every level succeding it being far more open.

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* TaintedByThePreview: Many critiques of the game's level design almost exclusively reference the second first mission for it's linear paths and intraversable 2 foot high shrubs and walls. Despite This is despite every level succeding it being far more open.
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It's actually the second mission.


* TaintedByThePreview: Many critiques of the game's level design almost exclusively reference the first missiom for it's linear paths and intraversable 2 foot high shrubs and walls. Despite every level succeding it being far more open.

to:

* TaintedByThePreview: Many critiques of the game's level design almost exclusively reference the first missiom second mission for it's linear paths and intraversable 2 foot high shrubs and walls. Despite every level succeding it being far more open.
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Added DiffLines:

* TaintedByThePreview: Many critiques of the game's level design almost exclusively reference the first missiom for it's linear paths and intraversable 2 foot high shrubs and walls. Despite every level succeding it being far more open.
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** A major point of criticism is the more-restricted map design, which limits sniping opportunities and encourages close-quarters shootouts, which kind of goes against the game's title.
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TheyChangedItNowItSucks:

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* TheyChangedItNowItSucks:
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TheyChangedItNowItSucks:
** Many lamented the removal of crouch running, as it limits your movement options, either forcing you to advance slowly while crouch-walking, or sprinting in full view of the enemy.
** The replacement of infinite throwable rocks with a limited supply of bottles was also criticized, since it seems like an arbitrary way of limiting your ability to bait enemies.

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