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* AuthorsSavingThrow: The Spring Content update mainly caters to fans who, despite enjoying the game, find the difficulty to be a tad too much for their liking. The update now has difficulty options, with Student being Easy Mode and allowing players to continue fighting without worrying about the death counters or aging as both are technically disabled. For those who enjoyed the game's difficulty, Disciple offers the experience they're familiar with. Master Difficulty caters to those who crave a more punishing experience, which is saying something since ''Sifu'' was plenty difficult well before the update.

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* FriendlyFandoms: The VideoGame/{{Yakuza}} fandom seems to get along well with players of Sifu, with quite a few mods adding Yakuza characters or soundtracks to the game.

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* FriendlyFandoms: The VideoGame/{{Yakuza}} ''VideoGame/{{Yakuza}}'' fandom seems to get gets along pretty well with the players of Sifu, Sifu or even a part of it's player base/fandom, thanks to being a fellow BeatEmUp that shares a lot in common[[labelnote:*]](taking place in a modern and urban setting with quite a protagonist that is well-versed in martial arts and fights through large swathes of {{mook}}s alongside a few more)[[/labelnote]]. Although if that wasn't enough, there's a few mods adding Yakuza that even adds characters from Yakuza or soundtracks to the game.



* SugarWiki/VisualEffectsOfAwesome: The intro sequence, which is a sendup to ''Snake in Eagle's Shadow'', is absolutely striking. The combination of fluid animations, beautiful cinematography, and impactful minimalism make for a sequence that instantly sucks people in. [[https://youtu.be/fp3cvwblFIs Take a look.]]

to:

* SugarWiki/VisualEffectsOfAwesome: The intro sequence, which is a sendup to ''Snake in Eagle's Shadow'', is absolutely striking. The combination of fluid animations, beautiful cinematography, and impactful minimalism make for a sequence that instantly sucks people in. [[https://youtu.be/fp3cvwblFIs Take a look.]]]]
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* FriendlyFandoms: The {{Yakuza}} fandom seems to get along well with players of Sifu, with quite a few mods adding Yakuza characters or soundtracks to the game.

to:

* FriendlyFandoms: The {{Yakuza}} VideoGame/{{Yakuza}} fandom seems to get along well with players of Sifu, with quite a few mods adding Yakuza characters or soundtracks to the game.
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* FriendlyFandoms: The {{Yakuza}} fandom seems to get along well with players of Sifu, with quite a few mods adding Yakuza characters or soundtracks to the game.
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* ThatOneLevel: Moreso than any other, '''The Club''' stands out as a brutal gauntlet. Of the five levels it is easily the toughest due to a number of factors; first, the level is ''long''. It is by far the longest in the game, easily taking 30 minutes of runtime when most take upwards of twenty. It is packed to the gills with tough encounters, swarming you with tough enemies and dangerous minibosses. The shortcut barely skips any of the level, and at the end of it all sits Sean, who is far from a pushover. This is likely the first level the player will hit a roadblock on due to the sheer DifficultySpike between the previous level, The Squats, and this.

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* ThatOneLevel: Moreso than any other, '''The Club''' stands out as a brutal gauntlet. Of the five levels it is easily the toughest due to a number of factors; first, the level is ''long''. It is by far the longest in the game, easily taking 30 minutes of runtime when most take upwards of twenty. It is packed to the gills with tough encounters, swarming you with tough enemies and dangerous minibosses. The shortcut barely skips any of the level, and at the end of it all sits Sean, who is far from a pushover. This is likely the first level the player will hit a roadblock on due to the sheer DifficultySpike between the previous level, The Squats, and this. It's honestly kind of fitting that the BloodKnight that is Sean has the hardest level in the entire game, considering his philosophy of "[[SocialDarwinist Weeding out the Weak.]]"
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** Parry Only Runs. Since the [[BreakMeter Structure Bar]] exists, and parrying is a way to build up that meter, people have flocked to doing this sort of thing, but since the ConservationOfNinjitsu is averted and MookChivarly is practically nonexistent, doing this against Bosses are more common than actually going through a level parrying people.

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** Parry Only Runs. Since the [[BreakMeter Structure Bar]] exists, and parrying is a way to build up that meter, people have flocked to doing this sort of thing, but since the ConservationOfNinjitsu is averted and MookChivarly MookChivalry is practically nonexistent, doing this against Bosses are more common than actually going through a level parrying people.
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Added DiffLines:

** Parry Only Runs. Since the [[BreakMeter Structure Bar]] exists, and parrying is a way to build up that meter, people have flocked to doing this sort of thing, but since the ConservationOfNinjitsu is averted and MookChivarly is practically nonexistent, doing this against Bosses are more common than actually going through a level parrying people.

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** The music for The Club in particular is suitably high energy for the fights in the neon light-filled night club, kicking if off with the pulse pounding electronic [[https://www.youtube.com/watch?v=4YACqiV9nBU&ab_channel=SoundtrackStudio "Crash the Dance Floor".]] It then slows down, becoming more tense with [[https://www.youtube.com/watch?v=lo-n_-T5HUk&ab_channel=SoundtrackStudio "Clash In the Pit"]] while incorporating more traditional instruments as The Student discovers the underground fight club within. As they delve into the deepest recesses of The Club, it's become almost entirely traditional instruments with [[https://www.youtube.com/watch?v=cdJ10BnHPKs&ab_channel=SoundtrackStudio "Blood Is On Fire",]] matching The Club having somehow transformed into an ancient Chinese village perpetually aflame. The song is especially dramatic and atmospheric for the fierce battles with Sean's personal "Disciples".



** Disciples, first introduced in the second level, are a huge step up from basic opponents. They are fast, resilient, and hit very hard. They also have a tricky moveset, with several moves that demand attention like a fast chest punch that can't be blocked and an incredibly fast sweep. Disciples demand mastery to fight properly. It's not uncommon to lose more lives to the pair of Disciples, one of which is a souped up mini-boss variant, fought at the End of the Club than Sean himself.

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** Disciples, first introduced in the second level, are a huge step up from basic opponents. They are fast, resilient, and hit very hard. They also have a tricky moveset, with several moves that demand attention like a fast chest punch that can't be blocked and an incredibly fast sweep. Disciples demand mastery to fight properly. It's not uncommon to lose more lives to the pair of Disciples, one of which is a souped up mini-boss variant, fought at the End end of the Club than Sean himself.
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* FakeDifficulty: Sifu is generally agreed to come by the vast majority of its challenge factor quite honestly, but some players have taken exception with the [[CameraScrew behaviour of the camera]] when you get forced up against a wall. Others argue that you should simply avoid ending up in that situation, since there is a strong emphasis on crowd control and spacing, but on the other hand...you don't suddenly go blind when you get pinned against a wall in a real fight, you just get hit a lot and may find it hard to escape.

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* FakeDifficulty: Sifu is generally agreed to come by the vast majority of its challenge factor quite honestly, but some players have taken exception with the [[CameraScrew behaviour of the camera]] when you get forced up against a wall. Others argue that you should simply avoid ending up in that situation, since there is a strong emphasis on crowd control and spacing, but back on the other hand...you don't suddenly go blind when you get pinned against a wall in a real fight, you just get hit a lot and may find it hard to escape.
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Added DiffLines:

* FakeDifficulty: Sifu is generally agreed to come by the vast majority of its challenge factor quite honestly, but some players have taken exception with the [[CameraScrew behaviour of the camera]] when you get forced up against a wall. Others argue that you should simply avoid ending up in that situation, since there is a strong emphasis on crowd control and spacing, but on the other hand...you don't suddenly go blind when you get pinned against a wall in a real fight, you just get hit a lot and may find it hard to escape.
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The referred to exploit was patched.


* ThatOneBoss: If you don't lock her into a CycleOfHurting, Kuroki is this. Her first phase is a slow-paced fight where Kuroki attacks you with a sanjiegun customized with blades at the ends. Despite the seemingly sluggish movements she performs in this phase, the wide sweeps and hard-to-follow attacks of her staff can make for an effective ConfusionFu fighting style. Plus, players cannot simply mash the parry button and hope for the best, as the bladed sections on the end of her weapon will deal ScratchDamage that builds up fast. Kuroki is also good at keeping the player at distance to prevent them from closing in, while also not being afraid of pulling close and suffocating them in damaging staff swipes. Her second phase is easier due to being far more telegraphed, but it can still put the hurt on if you fail to block any of her kunai strikes.

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* ThatOneBoss: If you don't lock her into a CycleOfHurting, Kuroki is can be this. Her first phase is a slow-paced fight where Kuroki attacks you with a sanjiegun customized with blades at the ends. Despite the seemingly sluggish movements she performs in this phase, the wide sweeps and hard-to-follow attacks of her staff can make for an effective ConfusionFu fighting style. Plus, players cannot simply mash the parry button and hope for the best, as the bladed sections on the end of her weapon will deal ScratchDamage that builds up fast. Kuroki is also good at keeping the player at distance to prevent them from closing in, while also not being afraid of pulling close and suffocating them in damaging staff swipes. Her second phase is easier due to being far more telegraphed, but it can still put the hurt on if you fail to block any of her kunai strikes.
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Not anymore, this was patched.


* BreatherLevel: In sharp contrast to ThatOneLevel below, '''The Museum''' can be handled practically in one's sleep. The enemy groupings are very generous and easy, with few examples of the player being forced to fight multiple difficult foes back-to-back. While it does have some difficult miniboss encounters, judicious use of Focus Moves can take them out before they become a problem. It also has the most extreme shortcut of the game, allowing players to jump straight to the boss after the first two enemies. The boss herself, Kuroki, can turn into an AntiClimaxBoss if the player chooses, by trapping her in a CycleOfHurting to pummel away at her nonstop without allowing her AI to reset.

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* BreatherLevel: In sharp contrast to ThatOneLevel below, '''The Museum''' can be handled practically in one's sleep. The enemy groupings are very generous and easy, with few examples of the player being forced to fight multiple difficult foes back-to-back. While it does have some difficult miniboss encounters, judicious use of Focus Moves can take them out before they become a problem. It also has the most extreme shortcut of the game, allowing players to jump straight to the boss after the first two enemies. The boss herself, Kuroki, can turn into an AntiClimaxBoss if the player chooses, by trapping her in a CycleOfHurting to pummel away at her nonstop without allowing her AI to reset.

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** No Shortcut Runs. Shortcuts can cut massive amounts out of each level, so a popular challenge run for a second playthrough is beating the game without them. This notably has a benefit in that many shortcuts skip valuable Dragon Statues, which offer useful upgrades. Players who commit to this run will end their run of the game ''much'' stronger than someone who uses shortcuts, but risks losing far more lives.

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** No Shortcut Runs. Shortcuts can cut massive amounts out of each level, so a popular challenge run for a second playthrough is beating the game without them. This notably has a benefit in that many shortcuts skip valuable Dragon Statues, which offer useful upgrades. Players who commit to this run will end their run of the game ''much'' stronger than someone who uses shortcuts, but risks risk losing far more lives.lives.
* ThatOneBoss: If you don't lock her into a CycleOfHurting, Kuroki is this. Her first phase is a slow-paced fight where Kuroki attacks you with a sanjiegun customized with blades at the ends. Despite the seemingly sluggish movements she performs in this phase, the wide sweeps and hard-to-follow attacks of her staff can make for an effective ConfusionFu fighting style. Plus, players cannot simply mash the parry button and hope for the best, as the bladed sections on the end of her weapon will deal ScratchDamage that builds up fast. Kuroki is also good at keeping the player at distance to prevent them from closing in, while also not being afraid of pulling close and suffocating them in damaging staff swipes. Her second phase is easier due to being far more telegraphed, but it can still put the hurt on if you fail to block any of her kunai strikes.
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* FanNickname: Fans have referred to the unnamed player character (specifically, the male player character) as "Sifu Guy".

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* FanNickname: Fans have referred to the unnamed player character (specifically, the male player character) as "Sifu Guy".Guy" or the more gender-neutral "Student".
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* FanNickname: Fans have referred to the unnamed player character (specifically, the male player character) as "Sifu Guy".
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* SugarWiki/AwesomeMusic: Beijing composer, Howie Lee blends traditional Chinese instruments with contemporary electronic music to for a very unique and authentic soundtrack perfect for the often tense and action-packed scenes of the game.

to:

* SugarWiki/AwesomeMusic: Beijing composer, Howie Lee blends traditional Chinese instruments with contemporary electronic music to for a very unique and authentic soundtrack perfect for the often tense and action-packed scenes of the game.
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* AwesomeMusic: Beijing composer, Howie Lee blends traditional Chinese instruments with contemporary electronic music to for a very unique and authentic soundtrack perfect for the often tense and action-packed scenes of the game.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: Beijing composer, Howie Lee blends traditional Chinese instruments with contemporary electronic music to for a very unique and authentic soundtrack perfect for the often tense and action-packed scenes of the game.
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Added DiffLines:

* AwesomeMusic: Beijing composer, Howie Lee blends traditional Chinese instruments with contemporary electronic music to for a very unique and authentic soundtrack perfect for the often tense and action-packed scenes of the game.
Is there an issue? Send a MessageReason:
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* ItsHardSoItSucks: The game has 5 short levels with unlockable shortcuts, but the brutal difficulty combined with TrialAndErrorGameplay has lend itself to criticism from some players and reviewers. Since you can die in only a few hits [[GlassCannon and subsequently have less health when you age past a certain point]], it's not uncommon to finish a level by the skin of your teeth, only to restart it because you got too old.

to:

* ItsHardSoItSucks: The game has 5 short levels with unlockable shortcuts, but the brutal difficulty combined with TrialAndErrorGameplay has lend itself to criticism from can turn off some players and reviewers.players. Since you can die in only a few hits [[GlassCannon and subsequently have less health when you age past a certain point]], it's not uncommon to finish a level by the skin of your teeth, only to restart it because you got too old.
Is there an issue? Send a MessageReason:
None


** Disciples, first introduced in the second level, are a huge step up from basic opponents. They are fast, resilient, and hit very hard. They also have a tricky moveset, with several moves that demand attention like a fast chest punch that can't be blocked and an incredibly fast sweep. Disciples demand mastery to fight properly.

to:

** Disciples, first introduced in the second level, are a huge step up from basic opponents. They are fast, resilient, and hit very hard. They also have a tricky moveset, with several moves that demand attention like a fast chest punch that can't be blocked and an incredibly fast sweep. Disciples demand mastery to fight properly. It's not uncommon to lose more lives to the pair of Disciples, one of which is a souped up mini-boss variant, fought at the End of the Club than Sean himself.

Added: 703

Changed: 277

Is there an issue? Send a MessageReason:
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* BreatherLevel: In sharp contrast to ThatOneLevel below, '''The Museum''' can be handled practically in one's sleep. It has the most extreme shortcut of the game, allowing players to jump straight to the boss after the first two enemies. The boss herself, Kuroki, can turn into an AntiClimaxBoss if the player chooses, by trapping her in a CycleOfHurting to pummel away at her nonstop without allowing her AI to reset.

to:

* BreatherLevel: In sharp contrast to ThatOneLevel below, '''The Museum''' can be handled practically in one's sleep. The enemy groupings are very generous and easy, with few examples of the player being forced to fight multiple difficult foes back-to-back. While it does have some difficult miniboss encounters, judicious use of Focus Moves can take them out before they become a problem. It also has the most extreme shortcut of the game, allowing players to jump straight to the boss after the first two enemies. The boss herself, Kuroki, can turn into an AntiClimaxBoss if the player chooses, by trapping her in a CycleOfHurting to pummel away at her nonstop without allowing her AI to reset.reset.
* DemonicSpiders:
** Disciples, first introduced in the second level, are a huge step up from basic opponents. They are fast, resilient, and hit very hard. They also have a tricky moveset, with several moves that demand attention like a fast chest punch that can't be blocked and an incredibly fast sweep. Disciples demand mastery to fight properly.
** Bodyguards are a step up from Disciples, and are arguably the toughest basic opponent to deal with. Their main moveset is fast, they hit very hard, and they specialize in charging grabs that pin you to the floor and open you up for massive damage. If you're not careful, their excellent damage potential and fast grabs can shred your health in seconds.
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Added DiffLines:

** No Shortcut Runs. Shortcuts can cut massive amounts out of each level, so a popular challenge run for a second playthrough is beating the game without them. This notably has a benefit in that many shortcuts skip valuable Dragon Statues, which offer useful upgrades. Players who commit to this run will end their run of the game ''much'' stronger than someone who uses shortcuts, but risks losing far more lives.
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: The intro sequence, which is a sendup to ''Snake in Eagle's Shadow'', is absolutely striking. The combination of fluid animations, beautiful cinematography, and impactful minimalism make for a sequence that instantly sucks people in. [[https://youtu.be/fp3cvwblFIs Take a look.]]

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The intro sequence, which is a sendup to ''Snake in Eagle's Shadow'', is absolutely striking. The combination of fluid animations, beautiful cinematography, and impactful minimalism make for a sequence that instantly sucks people in. [[https://youtu.be/fp3cvwblFIs Take a look.]]
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Moreso than any other, '''The Club''' stands out as a brutal gauntlet. Of the five levels it is easily the toughest due to a number of factors; first, the level is ''long''. It is by far the longest in the game, easily taking 30 minutes of runtime when most take upwards of twenty. It is packed to the gills with tough encounters, swarming you with tough enemies and dangerous minibosses. The shortcut barely skips any of the level, and at the end of it all sits Sean, who is far from a pushover. This is likely the first level the player will hit a roadblock on due to the sheer DifficultySpike between the previous level, The Squats, and this.

to:

* ThatOneLevel: Moreso than any other, '''The Club''' stands out as a brutal gauntlet. Of the five levels it is easily the toughest due to a number of factors; first, the level is ''long''. It is by far the longest in the game, easily taking 30 minutes of runtime when most take upwards of twenty. It is packed to the gills with tough encounters, swarming you with tough enemies and dangerous minibosses. The shortcut barely skips any of the level, and at the end of it all sits Sean, who is far from a pushover. This is likely the first level the player will hit a roadblock on due to the sheer DifficultySpike between the previous level, The Squats, and this.this.
* VisualEffectsOfAwesome: The intro sequence, which is a sendup to ''Snake in Eagle's Shadow'', is absolutely striking. The combination of fluid animations, beautiful cinematography, and impactful minimalism make for a sequence that instantly sucks people in. [[https://youtu.be/fp3cvwblFIs Take a look.]]
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Moreso than any other, '''The Club''' stands out as a brutal gauntlet. Of the five levels it is easily the toughest due to a number of factors; first, the level is ''long''. It is by far the longest in the game, easily taking 30 minutes of runtime when most take upwards of twenty. It is packed to the gills with tough encounters, swarming you with tough enemies and dangerous minibosses. The shortcut barely skips any of the level, and at the end of it all sits Sean, who is far from a pushover. This is likely the first level the player will hit a roadblock on due to the sheer DifficultySpike between the previous level and this.

to:

* ThatOneLevel: Moreso than any other, '''The Club''' stands out as a brutal gauntlet. Of the five levels it is easily the toughest due to a number of factors; first, the level is ''long''. It is by far the longest in the game, easily taking 30 minutes of runtime when most take upwards of twenty. It is packed to the gills with tough encounters, swarming you with tough enemies and dangerous minibosses. The shortcut barely skips any of the level, and at the end of it all sits Sean, who is far from a pushover. This is likely the first level the player will hit a roadblock on due to the sheer DifficultySpike between the previous level level, The Squats, and this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherLevel: In sharp contrast to ThatOneLevel below, '''The Museum''' can be handled practically in one's sleep. It has the most extreme shortcut of the game, allowing players to jump straight to the boss after the first two enemies. The boss herself, Kuroki, can turn into an AntiClimaxBoss if the player chooses, by trapping her in a CycleOfHurting to pummel away at her nonstop without allowing her AI to reset.
Is there an issue? Send a MessageReason:
None


** 20-Year-Old/70-Year-Old Runs. Play the game at a specific age with all the limitations it has, such as the 20-Year-Old Student having no access to many of the more powerful skills and the 70-Year-Old being incredibly fragile in exchange for their power and repertoire of skills.

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** 20-Year-Old/70-Year-Old Runs. Play the game at a specific age with all the limitations it has, such as the 20-Year-Old Student having no access to many of the more powerful skills and the 70-Year-Old being incredibly fragile in exchange for their power and repertoire of skills.skills.
* ThatOneLevel: Moreso than any other, '''The Club''' stands out as a brutal gauntlet. Of the five levels it is easily the toughest due to a number of factors; first, the level is ''long''. It is by far the longest in the game, easily taking 30 minutes of runtime when most take upwards of twenty. It is packed to the gills with tough encounters, swarming you with tough enemies and dangerous minibosses. The shortcut barely skips any of the level, and at the end of it all sits Sean, who is far from a pushover. This is likely the first level the player will hit a roadblock on due to the sheer DifficultySpike between the previous level and this.
Is there an issue? Send a MessageReason:
None


* PlayTheGameSkipTheStory: There isn't really much of a story and it essentially amounts to "the student's father gets murdered and they go on a RoaringRampageOfRevenge." Many reviewers and players note that the actual game is where most of the focus went towards, with numerous combos for your fists and weapons, the death system, and the skill tree.

to:

* PlayTheGameSkipTheStory: There isn't really much of a story and it essentially amounts to "the student's father gets murdered and they go on a RoaringRampageOfRevenge." Many reviewers and players note that the actual game is where most of the focus went towards, with numerous combos for your fists and weapons, the death system, and the skill tree.tree.
* SelfImposedChallenge: As with many other games that emphasize pin-point precise gameplay, mastery through repetition, and absolutely brutal gameplay, it's inevitable that several players who've already mastered the game take it upon themselves to add unnecessary challenges to make it more interesting. To list some examples:
** No Death Runs. As the name says, you can take damage but cannot die, and if you do, you cannot revive and have to restart the run. This can overlap with the 20-Years-Old Run but not always.
** No Hit Runs. Take absolutely no damage to your health whatsoever, every enemy hit must have been blocked, parried, or dodged.
** 20-Year-Old/70-Year-Old Runs. Play the game at a specific age with all the limitations it has, such as the 20-Year-Old Student having no access to many of the more powerful skills and the 70-Year-Old being incredibly fragile in exchange for their power and repertoire of skills.
Is there an issue? Send a MessageReason:
None


* ItsHardSoitSucks: The game has 5 short levels with unlockable shortcuts, but the brutal difficulty combined with TrialAndErrorGameplay has lend itself to criticism from some players and reviewers. Since you can die in only a few hits [[GlassCannon and subsequently have less health when you age past a certain point]], it's not uncommon to finish a level by the skin of your teeth, only to restart it because you got too old.

to:

* ItsHardSoitSucks: ItsHardSoItSucks: The game has 5 short levels with unlockable shortcuts, but the brutal difficulty combined with TrialAndErrorGameplay has lend itself to criticism from some players and reviewers. Since you can die in only a few hits [[GlassCannon and subsequently have less health when you age past a certain point]], it's not uncommon to finish a level by the skin of your teeth, only to restart it because you got too old.
Is there an issue? Send a MessageReason:
Added new page. Entries added based on this reddit thread

Added DiffLines:

* ItsHardSoitSucks: The game has 5 short levels with unlockable shortcuts, but the brutal difficulty combined with TrialAndErrorGameplay has lend itself to criticism from some players and reviewers. Since you can die in only a few hits [[GlassCannon and subsequently have less health when you age past a certain point]], it's not uncommon to finish a level by the skin of your teeth, only to restart it because you got too old.
* PlayTheGameSkipTheStory: There isn't really much of a story and it essentially amounts to "the student's father gets murdered and they go on a RoaringRampageOfRevenge." Many reviewers and players note that the actual game is where most of the focus went towards, with numerous combos for your fists and weapons, the death system, and the skill tree.

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