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* GrowingTheBeard: While Enhanced Edition is a solid card game with plenty of positives, practically all Sentinels fans agree that Definitive Edition was a MASSIVE improvement across the board. Every hero, villain, and environment was rebalanced in such a way that addressed many of the flaws they had in the original game and made them far more fun to play with; annoying or boring villain mechanics were tossed, overly complex hero gimmicks (setback's luck tokens, harpy's control tokens, ect.) were replaced with more streamlined effects, and games move along FAR faster than they did before.
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* AuthorsSavingThrow: During the Rook City Renegades kickstarter for Definitive Edition, a reference to "[[HollywoodVoodoo Voodoo cults and primitive tribes]]" was left in Gloomweaver's update from his original writeup in 2012. The ''next day'', with the Realm of Discord update, Christopher made sure to include an apology for this and make it clear that the writeup in RCR was going to lean much less on problematic old tropes.
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* AuthorsSavingThrow: During the Rook City Renegades kickstarter for Definitive Edition, a reference to "[[HollywoodVoodoo Voodoo cults and primitive tribes]]" was left in Gloomweaver's update from his original writeup in 2012. The ''next day'', with the Realm of Discord update, Christopher made sure to include an apology for this and make it clear that the writeup in RCR was going to lean much less on problematic old tropes.
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* CompleteMonster: Spite originally started out as Jonathan "Maniac Jack" Donovan, a petty delinquent and minor member of [[ArchEnemy the Wraith]]'s street-level RoguesGallery in Rook City. After getting stopped by the Wraith one too many times, Donovan became a SerialKiller, and after finding out the Wraith's secret identity, Donovan dropped her two best friends off a skyscraper [[ForcedToWatch in front of her]]. After finally being captured, Donovan avoided execution by agreeing to [[PsychoSerum secret drug testing]]. When the drugs granted him SuperStrength and other abilities, Spite broke out of prison and went back to his murderous ways, while also using any drugs he could get his hands on to fuel his new addictions. Spite's villain card deck reflects all this by often forcing the players to make {{sadistic choice}}s between saving victims or themselves, and his potential victims include a teenage wanna-be sidekick, an innocent priest in a soup kitchen, and a trusting [[WouldHurtAChild little girl]]. Even the heroes deciding to just kill him this time didn't faze him; when the demon god Gloomweaver offered Spite a [[DeadlWithTheDevil chance]] to be {{resurrected|Murderer}} in exchange for killing lots and lots of people to spread enough fear and misery to allow Gloomweaver to be summoned to our reality, Spite saw it as a win-win sucker's bet where he got to live again--even though resurrection is normally a very unpleasant occurrence in this universe--in exchange for doing the mayhem he wanted to do anyway. While nowhere near as powerful as other beings in the universe, Spite is as bad as it gets for a street-level villain.

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* CompleteMonster: Spite originally started out as Jonathan "Maniac Jack" Donovan, a petty delinquent and minor member of [[ArchEnemy the Wraith]]'s street-level RoguesGallery in Rook City. After getting stopped by the Wraith one too many times, Donovan became a SerialKiller, and after finding out the Wraith's secret identity, Donovan dropped her two best friends off a skyscraper [[ForcedToWatch in front of her]]. After finally being captured, Donovan avoided execution by agreeing to [[PsychoSerum secret drug testing]]. When the drugs granted him SuperStrength and other abilities, Spite broke out of prison and went back to his murderous ways, while also using any drugs he could get his hands on to fuel his new addictions. Spite's villain card deck reflects all this by often forcing the players to make {{sadistic choice}}s between saving victims or themselves, and his potential victims include a teenage wanna-be sidekick, an innocent priest in a soup kitchen, and a trusting [[WouldHurtAChild little girl]]. Even the heroes deciding to just kill him this time didn't faze him; when the demon god Gloomweaver offered Spite a [[DeadlWithTheDevil [[DealWithTheDevil chance]] to be {{resurrected|Murderer}} in exchange for killing lots and lots of people to spread enough fear and misery to allow Gloomweaver to be summoned to our reality, Spite saw it as a win-win sucker's bet where he got to live again--even though resurrection is normally a very unpleasant occurrence in this universe--in exchange for doing the mayhem he wanted to do anyway. While nowhere near as powerful as other beings in the universe, Spite is as bad as it gets for a street-level villain.

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* CompleteMonster: Spite originally started out as Jonathan "Maniac Jack" Donovan, a petty delinquent and minor member of [[ArchEnemy the Wraith]]'s street-level RoguesGallery in Rook City. After getting stopped by the Wraith one too many times, he became a SerialKiller, and after finding out the Wraith's secret identity, he dropped her two best friends off a skyscraper in front of her. After finally being captured, he avoided execution by agreeing to [[PsychoSerum secret drug testing]]. When the drugs granted him SuperStrength and other abilities, he broke out of prison and went back to his murderous ways, while also using any drugs he could get his hands on to fuel his new addictions. His villain card deck reflects all this by often forcing the players to make {{sadistic choice}}s between saving victims or themselves, and his potential victims include a teenage wanna-be sidekick, an innocent priest in a soup kitchen, and a trusting [[WouldHurtAChild little girl]]. Even the heroes deciding to just kill him this time didn't faze him; when the demon god Gloomweaver offered him a [[DeadlWithTheDevil chance]] to be {{resurrected|Murderer}} in exchange for killing lots and lots of people to spread enough fear and misery to allow Gloomweaver to be summoned to our reality, Spite saw it as a win-win sucker's bet where he got to live again--even though resurrection is normally a very unpleasant occurrence in this universe--in exchange for doing the mayhem he wanted to do anyway. While nowhere near as powerful as other beings in the universe, Spite is as bad as it gets for a street-level villain.

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* CompleteMonster: Spite originally started out as Jonathan "Maniac Jack" Donovan, a petty delinquent and minor member of [[ArchEnemy the Wraith]]'s street-level RoguesGallery in Rook City. After getting stopped by the Wraith one too many times, he Donovan became a SerialKiller, and after finding out the Wraith's secret identity, he Donovan dropped her two best friends off a skyscraper [[ForcedToWatch in front of her. her]]. After finally being captured, he Donovan avoided execution by agreeing to [[PsychoSerum secret drug testing]]. When the drugs granted him SuperStrength and other abilities, he Spite broke out of prison and went back to his murderous ways, while also using any drugs he could get his hands on to fuel his new addictions. His Spite's villain card deck reflects all this by often forcing the players to make {{sadistic choice}}s between saving victims or themselves, and his potential victims include a teenage wanna-be sidekick, an innocent priest in a soup kitchen, and a trusting [[WouldHurtAChild little girl]]. Even the heroes deciding to just kill him this time didn't faze him; when the demon god Gloomweaver offered him Spite a [[DeadlWithTheDevil chance]] to be {{resurrected|Murderer}} in exchange for killing lots and lots of people to spread enough fear and misery to allow Gloomweaver to be summoned to our reality, Spite saw it as a win-win sucker's bet where he got to live again--even though resurrection is normally a very unpleasant occurrence in this universe--in exchange for doing the mayhem he wanted to do anyway. While nowhere near as powerful as other beings in the universe, Spite is as bad as it gets for a street-level villain.

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* CompleteMonster: Spite originally started out as Jonathan "Maniac Jack" Donovan, a petty delinquent and minor member of [[ArchEnemy the Wraith]]'s street-level RoguesGallery in Rook City. After getting stopped by the Wraith one too many times, he became a SerialKiller, and after finding out the Wraith's secret identity, he dropped her two best friends off a skyscraper in front of her. After finally being captured, he avoided execution by agreeing to [[PsychoSerum secret drug testing]]. When the drugs granted him SuperStrength and other abilities, he broke out of prison and went back to his murderous ways, while also using any drugs he could get his hands on to fuel his new addictions. His villain card deck reflects all this by often forcing the players to make {{sadistic choice}}s between saving victims or themselves, and his potential victims include a teenage wanna-be sidekick, an innocent priest in a soup kitchen, and a trusting [[WouldHurtAChild little girl]]. Even the heroes deciding to just kill him this time didn't faze him, as when a demon god offered him a chance to be resurrected in exchange for killing lots and lots of people to spread enough fear and misery to allow the demon god to be summoned to our reality, Spite saw it as a win-win sucker's bet where he got to live again--even though resurrection is normally a very unpleasant occurrence in this universe--in exchange for doing the mayhem he wanted to do anyway. While nowhere near as powerful as other beings in the universe, Spite is as bad as it gets for a street-level villain.

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* CompleteMonster: Spite originally started out as Jonathan "Maniac Jack" Donovan, a petty delinquent and minor member of [[ArchEnemy the Wraith]]'s street-level RoguesGallery in Rook City. After getting stopped by the Wraith one too many times, he became a SerialKiller, and after finding out the Wraith's secret identity, he dropped her two best friends off a skyscraper in front of her. After finally being captured, he avoided execution by agreeing to [[PsychoSerum secret drug testing]]. When the drugs granted him SuperStrength and other abilities, he broke out of prison and went back to his murderous ways, while also using any drugs he could get his hands on to fuel his new addictions. His villain card deck reflects all this by often forcing the players to make {{sadistic choice}}s between saving victims or themselves, and his potential victims include a teenage wanna-be sidekick, an innocent priest in a soup kitchen, and a trusting [[WouldHurtAChild little girl]]. Even the heroes deciding to just kill him this time didn't faze him, as him; when a the demon god Gloomweaver offered him a chance [[DeadlWithTheDevil chance]] to be resurrected {{resurrected|Murderer}} in exchange for killing lots and lots of people to spread enough fear and misery to allow the demon god Gloomweaver to be summoned to our reality, Spite saw it as a win-win sucker's bet where he got to live again--even though resurrection is normally a very unpleasant occurrence in this universe--in exchange for doing the mayhem he wanted to do anyway. While nowhere near as powerful as other beings in the universe, Spite is as bad as it gets for a street-level villain.
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* AntiClimaxBoss: Wager Master with his instant-win/lose conditions. The heroes can get powers, build themselves up, get all the combos they need and then Wager Master draws a card and the game instantly ends.

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* AntiClimaxBoss: Wager Master with his instant-win/lose conditions. The heroes can get powers, build themselves up, get all the combos they need and then Wager Master draws a card and the game instantly ends. It's even entirely possible for the game to end ''before the players can play any cards at all''.
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** Food Metaphors[[labelnote: explanation]]Another meme from the Letter's Page resulting from the Void being referred to as Jelly in an early episode and spiraling out from there to include such things as [=OblivAeon=] Peanut Butter, Reality Bread (now contained in a sandwich bag), and more.[[/labelnote]]
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** Darkstrife, a hero exclusive to the Letter's Page, is often spelled as Darkstryfe as some fans believes it fits his purposely overly edgy persona better.
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Per TRS, this is YMMV. Again, apologies if I got any of the names wrong when moving these from the character pages; I wasn't sure about which ones to use.

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** Miss Information is one of the villains with the most excessive disparity between standard play and higher difficulties, although unlike the Ennead, it's her Challenge mode that is excessive. Normal MI plays one card per turn and, once flipped, sacrifices one Clue per turn. Challenge MI gets a free play every time she plays a Clue. Including Clues played as the free play from other Clues. This can rapidly get out of hand, given that Miss Information's Ongoings are deeply obnoxious things that increase damage dealt by villain cards, recur minions from the trash, protect MI from damage, trash your field, cut off party synergies and force you to damage yourself.
** Normal Cosmic Omnitron is difficult but manageable. Challenge Cosmic Omnitron is faintly excessive by doubling H. This means even with a three-hero party, he's starting with four components. In a five-hero team, he puts out ''all'' of them. Assuming a team of three heroes, if those components are two Disintegrator Rays and two Electro-Magnetic Railguns, that's 24 damage to a team of three heroes before it even gets to play a card. This affects his minions, too -- one of whom has both starting HP and damage based on H, meaning if it comes out to a five-hero team, it's walloping someone for 10 HP.
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Per TRS, this is YMMV. (Also, the names might need to be corrected; I'm not familiar with the work.)

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** Akash'Bhuta's Challenge mode renders her immune to Environment and Villain damage. This not only means that there won't be any help coming in whittling down that 200 HP from the Environment, but that breaking and smashing her limbs doesn't help drain her HP pool either.
** Ambuscade's Challenge mode is deceptively difficult for its relatively simple effect, which causes his traps to start out prepped automatically, and whenever a trap is played, then discarded, he automatically gets to play the next card of his deck... which could be ''another'' trap, or ''several'' cards that do something then play another card from his deck, meaning any turn against Ambuscade could see nearly half his deck played instantly, with grevious results.
** The Ennead's Advanced rules are generally agreed to trigger one of the harshest in the game, since they mean a new member of the Ennead comes out ''every round'' rather than when specific cards are played.
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Per TRS, this is YMMV

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* DifficultySpike:
** The Rook City expansion. It includes the first two 4-difficulty villains, The Chairman and The Matriarch, its 2-difficulty villains are considered a pain in the ass and a high-speed damage race and it has one of the most punishing environments in the game in Rook City itself. These present much more challenging game scenarios compared to what was available in the base set.
** Certain villains spike up or down sharply depending on how many heroes you have.
*** Gloomweaver, for instance, starts with H zombies, who each do H-2 damage; against a three-hero team, this means the opening turn will see 3 HP of damage, and a high HP character with DR or healing can tank easily. Against a five-hero team, however, that's 15 damage spread to everyone just in the first round. The same applies to his Cursed Acolyte -- against a three-hero team, he does two instances of 1 HP damage to every hero target -- easily soaked by just about any DR effect and rendered powerless by things like Stun Bolt or Twist the Ether -- but against a five-hero team, it's two instances of 3 HP, one of the heaviest mook attacks in the game.
*** The Dreamer is manageable with a three-hero team but, well, a nightmare for a 5 hero team because so many of her effects are based on the number of heroes. She starts with H number of projections out, and needs to have H * 2 number of projections under her on her flipped side to be defeated. In addition to that, when she flips -- and you must go through her flipped side to win -- first destroys H ongoing cards, then each round it plays an extra H-2 cards and deals H-2 damage to all hero targets. Her second worst card -- Violent Nightmares -- reveals cards until she plays H-2 Projections, and the Illusory Demon does H damage. A three-man team will only need to fight three projections at the start, lose three ongoings and defeat six projections on her flipped side to win while Dreamer plays one extra card and does 1 damage across the board per round, while a five-man team will have to fight five and defeat ten, while the Dreamer destroys five ongoings and then plays a whopping ''three'' extra cards per round and does 3 damage to all hero targets. And with that many card plays, it increases A. the chance of the Dreamer reshuffling her trash into her deck, putting the worst cards you thought you were done with back in rotation; B. playing Violent Nightmares and multiplying the number of damaging targets on the field; and C. playing Night Terrors, which does global damage equal to the number of Projections in play plus one. It's not uncommon for Dreamer's first round flipped to do upwards of 10 damage to all hero targets -- and that's This combines for an almost guaranteed loss for the heroes unless the party is extremely well prepared to soak damage -- which they may not be if they had to destroy crucial Ongoings.
*** By contrast, Infinitor's damage is mostly fixed, and with his inherent damage reduction, a smaller team has hard time doing enough damage to take out his constructs before the damage is simply overwhelming, while a larger team has more time and actions available to them before Infinitor's turn pops up again.
*** Simultaneously, Ambuscade is a fair challenge for a smaller team, since he too does mostly fixed damage, and destroying his cloaking device and gadgetry to make him vulnerable and less-deadly is more of a challenge, especially if he takes out some of the team before they get fully set up. But a five-man team of heroes is going to squash him, even if he gets lucky enough to have several cardplays in a row, especially because his is the only villain deck that contains ''no'' mechanisms for destroying hero Equipment or Ongoing cards.
** Villain advanced and challenge modes are also not even remotely equivalent: in particular, Iron Legacy, Progeny and the Ennead are really brutal on Advanced, even by comparison to their usual fights, while Miss Information and Cosmic Omnitron have borderline sadistic Challenge modes, and Ultimate Gloomweaver may be {{Unwinnable}} with the wrong lineup since he's immune to melee and projectile attack and has invincible relics (meanwhile, Challenge Mode Skinwalker Gloomweaver is likely ''easier'' than normal because you get an entire fight worth of setup first).
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** "Who can say. Time will tell."[[labelnote: explanation]]A phrase frequently used by Christopher and Adam when asked a question they don't want to reveal the answer of quite yet.[[/lablenote]]

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** "Who can say. Time will tell."[[labelnote: explanation]]A phrase frequently used by Christopher and Adam when asked a question they don't want to reveal the answer of quite yet.[[/lablenote]][[/labelnote]]
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** "Who can say. Time will tell."[[labelnote: explanation]]A phrase frequently used by Christopher and Adam when asked a question they don't want to reveal the answer of quite yet.[[/lablenote]]
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* MemeticPersonalityChange: Alpha in canon is one of Sentinels' grittier heroes, being a werewolf with a screwed up backstory who has canonically eaten at least one person. In fanon, however, Alpha's most stand out personality trait is acting like a dog. In some interpretations she keeps the grittiness but often can't stop herself from acting like a dog, in other interpretations she is literally just a dog.
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** In the [=OblivAeon=] portion of the storyline, one of the universes destroyed was the {{Telenovela}}verse which is exactly what you'd expect it to be: An entire universe based on "What if Sentinels but everyone acts like a character in a [[{{Telenovela}} Latin soap opera]]". Christopher's over-the-top LatinLover voice acting and the sheer hilarious insanity of the idea in general caused everyone to immediately fall in love with it and then go into Denial at it being gone. The begging for it to be brought back somehow got so numerous that Christopher eventually outright rebelled and said the more people asked about it, the more it was definitely staying dead.

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** In the [=OblivAeon=] portion of the storyline, one of the universes destroyed was the {{Telenovela}}verse which is exactly what you'd expect it to be: An entire universe based on "What if Sentinels but everyone acts like a character in a [[{{Telenovela}} Latin soap opera]]".opera". Christopher's over-the-top LatinLover voice acting and the sheer hilarious insanity of the idea in general caused everyone to immediately fall in love with it and then go into Denial at it being gone. The begging for it to be brought back somehow got so numerous that Christopher eventually outright rebelled and said the more people asked about it, the more it was definitely staying dead.
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* AlternativeCharacterInterpretation: Did the heroes of her universe ''really'' just choose to save five total strangers without trying to save Aminia? Or is that just an oversimplification of a more-complex situation that she's ignoring to have someone to blame? After all, she ''is'' mentally-disturbed.

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* AlternativeCharacterInterpretation: Did the heroes of her universe ''really'' just choose to save five total strangers without trying to save Aminia? Or is that just an oversimplification of a more-complex more complex situation that she's ignoring to have someone to blame? After all, she ''is'' mentally-disturbed.mentally disturbed.



** Heroes with deck control, like Visionary, The Wraith and Parse, are also popular, since they let you avoid the kinds of things listed under ThatOneAttack. Of these, Dark Visionary is considered "easy mode," since her deck control is her base power, meaning she can start scrying the villain or environment deck first turn no matter what.

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** Heroes with deck control, like Visionary, The the Wraith and Parse, are also popular, since they let you avoid the kinds of things listed under ThatOneAttack. Of these, Dark Visionary is considered "easy mode," since her deck control is her base power, meaning she can start scrying the villain or environment deck first turn no matter what.



** In Argent Adept's Supporting Cast episode of the podcast, one the characters they ended up creating was a sort of FriendlyRival named Soothsayer Carmichael. He was created as basically an opposite {{Foil}} to Argent: Nerdy and somewhat plain to Argent's flamboyant PrettyBoy, a book learned wizard to Argent's in-born sorcerer-like power, logical and CrazyPrepared to Argent's "hold my beer" tendencies, and tending to thus be constantly flying off the handle and ranting about Argent's impulsive, sometimes ill-thought-out approach to magic. He proved so popular that virtually all of the followup questions about the episode focused solely on Carmichael alone and Christopher noted that "you all love him, turns out!"
** In the [=OblivAeon=] portion of the storyline, one of the universes destroyed was the {{Telenovela}}verse which is exactly what you'd expect it to be: An entire universe based on "What if Sentinels but everyone acts like a character in a Latin Soap Opera". Christopher's over-the-top LatinLover voice acting and the sheer hilarious insanity of the idea in general caused everyone to immediately fall in love with it and then go into Denial at it being gone. The begging for it to be brought back somehow got so numerous that Christopher eventually outright rebelled and said the more people asked about it, the more it was definitely staying dead.

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** In Argent Adept's Supporting Cast episode of the podcast, one the characters they ended up creating was a sort of FriendlyRival named Soothsayer Carmichael. He was created as basically an opposite {{Foil}} to Argent: Nerdy nerdy and somewhat plain to Argent's flamboyant PrettyBoy, a book learned book-learned wizard to Argent's in-born sorcerer-like power, logical and CrazyPrepared to Argent's "hold my beer" tendencies, and tending to thus be constantly flying off the handle and ranting about Argent's impulsive, sometimes ill-thought-out approach to magic. He proved so popular that virtually all of the followup questions about the episode focused solely on Carmichael alone and Christopher noted that "you all love him, turns out!"
** In the [=OblivAeon=] portion of the storyline, one of the universes destroyed was the {{Telenovela}}verse which is exactly what you'd expect it to be: An entire universe based on "What if Sentinels but everyone acts like a character in a [[{{Telenovela}} Latin Soap Opera".soap opera]]". Christopher's over-the-top LatinLover voice acting and the sheer hilarious insanity of the idea in general caused everyone to immediately fall in love with it and then go into Denial at it being gone. The begging for it to be brought back somehow got so numerous that Christopher eventually outright rebelled and said the more people asked about it, the more it was definitely staying dead.



** America's Greatest Legacy is another BoringButPractical one - his power lets you choose any one hero to heal one health and use another power (including himself.) In practice, this means that his default power is always slightly better than the best power anyone has in play, allowing you to double-up on already-broken powers like Freedom Six Tachyon while regenerating health at the same time.

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** America's Greatest Legacy is another BoringButPractical one - -- his power lets you choose any one hero to heal one health and use another power (including himself.) In practice, this means that his default power is always slightly better than the best power anyone has in play, allowing you to double-up on already-broken powers like Freedom Six Tachyon while regenerating health at the same time.



** Interactions between some of the heroes and [=OblivAeon=] rewards can get very silly. For example, Mr Fixer - something of a TierInducedScrappy in normal play - can combine Bloody Knuckles, Alternating Tiger Claw, Harmony, and Dual Crowbars with the Mecha-Knight to deal anywhere up to 25 points of irreducible damage to one target and 45 to another, with one power use, without even a damage buff from outside. Throw on other effects like El Mejor Legado or an [=OblivAeon Shard=] at high Doom and you can obliterate even the usually NighInvulnerable Scion version of Rainek Kel'Voss in seconds while also dealing heavy damage to other opponents. (The kicker? [[NintendoHard This may still not be enough to even slow down with [=OblivAeon=]]].)

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** Interactions between some of the heroes and [=OblivAeon=] rewards can get very silly. For example, Mr Fixer - -- something of a TierInducedScrappy in normal play - -- can combine Bloody Knuckles, Alternating Tiger Claw, Harmony, and Dual Crowbars with the Mecha-Knight to deal anywhere up to 25 points of irreducible damage to one target and 45 to another, with one power use, without even a damage buff from outside. Throw on other effects like El Mejor Legado or an [=OblivAeon Shard=] at high Doom and you can obliterate even the usually NighInvulnerable Scion version of Rainek Kel'Voss in seconds while also dealing heavy damage to other opponents. (The kicker? [[NintendoHard This may still not be enough to even slow down with [=OblivAeon=]]].)



** Wager Master's "What Do You Really Know?" Ongoing. It shuffles a card from each hero's deck into Wager Master's, and deals 4 psychic damage to a hero whenever one of their cards is on top of the deck (including when you reveal cards with someone like Parse or Visionary). It shuffles another round of cards every turn, is indestructible, and is ''not'' a Condition, so not even flipping Wager Master will make it go away - it's there forever. This can fast make a Wager Master game {{Unwinnable}} if you don't have the exact right things out in both your field and WM's. Wager Master has one Condition that makes killing him an instant loss, and another that lets you win by decking him out - but with "What Do You Really Know?" out, decking him out will involve taking a ton of psychic damage, so unless you also have Legacy with Next Evolution and Lead From The Front, or a tanked-up Scholar, it's going to be a painful process.

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** Wager Master's "What Do You Really Know?" Ongoing. It shuffles a card from each hero's deck into Wager Master's, and deals 4 psychic damage to a hero whenever one of their cards is on top of the deck (including when you reveal cards with someone like Parse or Visionary). It shuffles another round of cards every turn, is indestructible, and is ''not'' a Condition, so not even flipping Wager Master will make it go away - -- it's there forever. This can fast make a Wager Master game {{Unwinnable}} if you don't have the exact right things out in both your field and WM's. Wager Master has one Condition that makes killing him an instant loss, and another that lets you win by decking him out - -- but with "What Do You Really Know?" out, decking him out will involve taking a ton of psychic damage, so unless you also have Legacy with Next Evolution and Lead From The Front, or a tanked-up Scholar, it's going to be a painful process.



** [=OblivAeon=], in his first form (the one with 10,000 HP), has Tear Through Reality and Global Devastation. Early [=OblivAeon=] has a substantial damage buff (on top of being completely invincible until you've dealt with his Shield, which can be a painful process), and both of these will hit all of your heroes for enormous amounts of damage - particularly Global Devastation, which even bypasses the battle zones mechanic and hits everyone regardless of location. Impending Doom, too, is deeply the opposite of hilarious; if it goes off, which it does if [=OblivAeon=] is in that battle zone at the end of his turn, it does a ridiculous ''9999'' points of Infernal damage to everything except [=OblivAeon=] and his Scions - basically a guaranteed wipe of every hero in that area without the ''exact'' right cards, while only being useful against the Scions if you have one of the few damage reflection effects out. And for bonus points, if any of these moves take out an Aeon Locus while he's rampaging indiscriminately? He gets another play. And there are six Aeon Locuses in the deck.

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** [=OblivAeon=], in his first form (the one with 10,000 HP), has Tear Through Reality and Global Devastation. Early [=OblivAeon=] has a substantial damage buff (on top of being completely invincible until you've dealt with his Shield, which can be a painful process), and both of these will hit all of your heroes for enormous amounts of damage - -- particularly Global Devastation, which even bypasses the battle zones mechanic and hits everyone regardless of location. Impending Doom, too, is deeply the opposite of hilarious; if it goes off, which it does if [=OblivAeon=] is in that battle zone at the end of his turn, it does a ridiculous ''9999'' points of Infernal damage to everything except [=OblivAeon=] and his Scions - -- basically a guaranteed wipe of every hero in that area without the ''exact'' right cards, while only being useful against the Scions if you have one of the few damage reflection effects out. And for bonus points, if any of these moves take out an Aeon Locus while he's rampaging indiscriminately? He gets another play. And there are six Aeon Locuses in the deck.



** Infinitor, especially on Advanced, where he can play his entire deck in one turn and gives it all either damage resistance or a damage boost. This is especially nasty given the existence of Ocular Swarm, an obnoxious little creature that plays from the top of the deck and damages all the heroes whenever one of his Manifestations is destroyed - including Ocular Swarm.
** In team mode, Hammer and Anvil are obnoxious as hell. They're tanky for team mode villains, with 35 health between them - but they also have solid damage output, Hammer can't be brought down while Anvil is still active, and some of their Position cards provide them and sometimes all the villains with nasty buffs. And just for more fun, Position cards are neither targets nor Ongoings, making them almost impossible to remove.

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** Infinitor, especially on Advanced, where he can play his entire deck in one turn and gives it all either damage resistance or a damage boost. This is especially nasty given the existence of Ocular Swarm, an obnoxious little creature that plays from the top of the deck and damages all the heroes whenever one of his Manifestations is destroyed - -- including Ocular Swarm.
** In team mode, Hammer and Anvil are obnoxious as hell. They're tanky for team mode villains, with 35 health between them - -- but they also have solid damage output, Hammer can't be brought down while Anvil is still active, and some of their Position cards provide them and sometimes all the villains with nasty buffs. And just for more fun, Position cards are neither targets nor Ongoings, making them almost impossible to remove.



* TooBleakStoppedCaring: {{Metafiction}} example. Part of the downfall of the Vertex universe was that its increasingly dark storytelling, with the heroes turning into villains, becoming antiheroes and/or dying, began to turn off readers - not helped by the glut of comics produced during the early popular period.

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* TooBleakStoppedCaring: {{Metafiction}} example. Part of the downfall of the Vertex universe was that its increasingly dark storytelling, with the heroes turning into villains, becoming antiheroes and/or dying, began to turn off readers - -- not helped by the glut of comics produced during the early popular period.
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** Whenever Ansel G. Moreau (alias Ambuscade later Stuntman) is brought up its mandatory for it to be mentioned that he's a world famous movie star who does all his own stunts.
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* AlternateCharacterInterpretation: Did the heroes of her universe ''really'' just choose to save five total strangers without trying to save Aminia? Or is that just an oversimplification of a more-complex situation that she's ignoring to have someone to blame? After all, she ''is'' mentally-disturbed.

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* AlternateCharacterInterpretation: AlternativeCharacterInterpretation: Did the heroes of her universe ''really'' just choose to save five total strangers without trying to save Aminia? Or is that just an oversimplification of a more-complex situation that she's ignoring to have someone to blame? After all, she ''is'' mentally-disturbed.

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* DarknessInducedAudienceApathy: {{Metafiction}} example. Part of the downfall of the Vertex universe was that its increasingly dark storytelling, with the heroes turning into villains, becoming antiheroes and/or dying, began to turn off readers - not helped by the glut of comics produced during the early popular period.



** While Mr. Fixer has ways to increase his damage, many see flaws in how he can't both boost his damage and get his special effects in play if he's faced with any sort of damage reduction. Using Hoist Chain (which debuffs Mr. Fixer's target) means forgoing the +1 damage from Dual Crowbars or Pipe Wrench, and using Driving Mantis (which allows him limited AttackDeflector effect), Alternating Tiger Claw (which makes his damage [[ArmorPiercing irreducible]]), or Riveting Crane (which removes his target's DamageReduction for a round) means forgoing Greased Monkey Fist's +1 to damage. One popular fix for him is the "Stance Shifting Master" custom variant, which boosts Fixer's Strike damage by +1 if he played a Style or Tool that turn. His official variant, Dark Watch Mr. Fixer, boosts his base damage to a whopping 3 instead of 1, with the caveat that he must destroy a hero equipment or ongoing card. While this can be painful, it encourages the player to use more of Fixer's equipment rather than falling into [[ComplacentGamingSyndrome the max-damage combo]], helps him push through his special effects when needed, turns Bloody Knuckles from a calculated risk to a risk-free +2 boost, and changes his overall team role from low-damage support into a carry that works best when he has friends feeding him cards to destroy.

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** While Mr. Fixer has ways to increase his damage, many see flaws in how he can't both boost his damage and get his special effects in play if he's faced with any sort of damage reduction. Using Hoist Chain (which debuffs Mr. Fixer's target) means forgoing the +1 damage from Dual Crowbars or Pipe Wrench, and using Driving Mantis (which allows him limited AttackDeflector effect), Alternating Tiger Claw (which makes his damage [[ArmorPiercing irreducible]]), or Riveting Crane (which removes his target's DamageReduction for a round) means forgoing Greased Monkey Fist's +1 to damage. One popular fix for him is the "Stance Shifting Master" custom variant, which boosts Fixer's Strike damage by +1 if he played a Style or Tool that turn. His official variant, Dark Watch Mr. Fixer, boosts his base damage to a whopping 3 instead of 1, with the caveat that he must destroy a hero equipment or ongoing card. While this can be painful, it encourages the player to use more of Fixer's equipment rather than falling into [[ComplacentGamingSyndrome the max-damage combo]], helps him push through his special effects when needed, turns Bloody Knuckles from a calculated risk to a risk-free +2 boost, and changes his overall team role from low-damage support into a carry that works best when he has friends feeding him cards to destroy.destroy.
* TooBleakStoppedCaring: {{Metafiction}} example. Part of the downfall of the Vertex universe was that its increasingly dark storytelling, with the heroes turning into villains, becoming antiheroes and/or dying, began to turn off readers - not helped by the glut of comics produced during the early popular period.
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** "Ice up the whole rat."[[labelnote: explanation]]During an episode of the Letters Page, the creators used this phrase to describe Absolute Zero freezing Plague Rat. Both the creators and the fandom swiftly latched onto the as it turns out very versatile phrase and set out to give it as many uses as possible.[[/labelnote]]
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** Guise-Cat, a character from the RPG whose schtick is that he is a regular street cat that Guise put a costume on, has become increasingly popular with multiple demands for a plushie to be made of him in the same vein as Mr. Chomps.


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* MemeticBadass: Guise-Cat, a normal cat in a Guise costume, is considered by the fandom to be the most badass character in the franchise, capable of taking down even the toughest of villains including [=OblivAeon=].
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* FanNickname:
** Omnitron is called Omni for short.
** Like Omnitron, Omnitron-X is called Omni, Omni-X, or simply OX for short.
** The Legacies: Legs for Legacy, Baby Legacy for Young Legacy, Angry Paul for Iron Legacy, and Old Legs for Greatest Legacy.
** Greatest Legacy has also gained the nickname Grandpa Legacy from both the creators and fanbase alike.
** Expatriette is shorted to Expat.
** Turducken, for the rare occasion when Naturalist is able to finagle all three of his form cards out at once.
** Omnitron's (the villain) variant, Cosmic Omnitron or Omnitron II is also known as Cosmitron.
** Captain Cosmic often gets called "Space Dad" for his stereotypically dad-like looks and serious, sometimes mentorly demeanor (also the fact that he has a habit of leaving children scattered around the cosmos). This one Christopher and Adam themselves started using.
** Sky-Scraper gets "Sky-Sky" from one of Handelabra's streamers calling her that and it catching on afterwards.
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** Of all things, a one-off joke from the Letters Page accidentally became one of the most popular set of characters. Specifically, the Secret Lads, a fictional book series about kid spies that has ''absolutely nothing'' to do with Sentinel Comics. Oh and by the way, this all happened because Christopher misread the branding (Secret Lab) on Adam's chair.

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** Of all things, a one-off joke from the Letters Page accidentally became one of the most popular set of characters. Specifically, the Secret Lads, a fictional book series about kid spies that has ''absolutely nothing'' to do with Sentinel Comics.Comics whatsoever. Oh and by the way, this all happened because Christopher misread the branding (Secret Lab) on Adam's chair.
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** Of all things, a one-off joke from the Letters Page accidentally became one of the most popular set of characters. Specifically, the Secret Lads, a fictional book series about kid spies that has ''absolutely nothing'' to do with Sentinel Comics. Oh and by the way, this all happened because Christopher misread the branding (Secret Lab) on Adam's chair.
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** After the Unity episode of the Letters page, any lettera relating to Unity will tend to end in #Sparks or #bringbackdebbie or both because of the in-universe hashtags that people who wanted to be contrarian would post post-Unity immigrating to the main canon.

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** After #Sparks and #brightbackdebbie[[labelnote: explanation]]After the Unity episode of the Letters page, any lettera relating to Unity will tend to end in #Sparks or #bringbackdebbie or both because of the in-universe hashtags that people who wanted to be contrarian would post post-Unity immigrating to the main canon. One user even turned it into [[https://scp-wiki.wikidot.com/scp-3231 an SCP]].[[/labelnote]]

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* MemeticMutation: After the Unity episode of the Letters page, any lettera relating to Unity will tend to end in #Sparks or #bringbackdebbie or both because of the in-universe hashtags that people who wanted to be contrarian would post post-Unity immigrating to the main canon.

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* MemeticMutation: MemeticMutation:
**
After the Unity episode of the Letters page, any lettera relating to Unity will tend to end in #Sparks or #bringbackdebbie or both because of the in-universe hashtags that people who wanted to be contrarian would post post-Unity immigrating to the main canon. canon.
** Baron Blade's Moon Obsession[[labelnote: explanation]]Due to Baron Blade's most well known plot being the Terralunar Impulsion Beam (a powerful tractor beam that pulls the moon into the earth), a running gag among the fandom is him being obsessed with the moon. The fact that Mordengrad's crest prominently features the moon doesn't help. This is seemingly an AscendedMeme as the logo for his hero version, Luminary, also features the moon and he not only questions why they are not pulling the moon into [=OblivAeon=] but actually summons a chunk of the moon.[[/labelnote]]
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YMMV can't be played with so no in-universe stuff here.


** In-Universe, Sky-Scraper was one. She was originally intended as a briefly-lived character to highlight other sides of Thorathian culture and then be a SacrificialLion during [=OblivAeon=], but she was loved so much by the readers the writers changed their mind kept her around. This mirrors how in the real world C&A were going to do exactly that same story beat but both they and the RL fandom liked her so much they went with different ideas.
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* BadassDecay: The Chairman, now Exemplar, in the Vertex universe. There he isn't as much of a threat as he used to be. His Organization is significantly smaller and his rather shaky mental state means he's not as clever as he used to be. As a result he is actually ''losing'' to Renegade (formerly Chrono Ranger) which is something that would have never happened in the Card Game timeline, where it took a team of five to even make a dent in the Organization and even then it wasn't a particularly big dent.
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YMMV can't be played with.


*** somewhat subverted if Luminary is on your team, as many of the cards in Mordengrad benefit anything with the 'device' keyword and there's plenty of those in Luminary's deck. Which makes sense, seeing as Luminary would possess the homefield advantage in such a scenario.

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