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* IKnewIt:
** At least half the forums called that [[spoiler: Grand Warlord Voss]] was the tenth Scion of [=OblivAeon=]. Christopher and Adam had been getting letters about it since the start of the Letters Page podcast.
** As soon as the Kickstarter for Rook City Renegades (basically, the Definitive Edition version of the Rook City[=/=]Infernal Relics combo) went live, people immediately predicted the redacted hero was Alpha, a character who originated in the Letters Page, and by extension one of the redacted villains was her nemesis, Apex.
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** Miss Information's flipped stage isn't so bad, it's the first half that's utterly infuriating. Miss Information's first form is completely invulnerable and she needs H clue cards in play to flip, representing how you need to uncover her identity before fighting her. Fine in principle, but the problem is that Miss Information doesn't reveal clue cards or draw at a higher rate-- it's pure luck of the draw with her standard one villain card per turn, and while they're in play they'll rapidly eat up any setup so you can't even prepare while you wait. Quite often the first half of the battle just feels like an overly long prelude to the actual start of the game, except you start with serious damage and a half-games worth of villain cards to deal with.
** Spite is less annoying and more just really boring. For the first half of the battle he's nearly indestructible due to a massive HealingFactor, with most of the fight based around saving his victims. If he kills the victim, he heals -- but he has, as mentioned, a massive HealingFactor anyway, so it's pretty pointless. Once he flips, he stops playing cards and shuts down the environment, meaning each turn is him doing the the same amount of damage with the same five indestructible ongoing each turn until either he or the heroes die. It's the most tedious fighting a genetically enhanced serial killer can be.
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*** By the same token, base Tempest's incapacitated ability lets him render all heroes immune to a given damage type. Given most villains primarily do a single type of damage, and a decent number do only one type, this can shut down a villain near completely- perversely making Tempest often more useful dead then alive.
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** All battles in the video game have the theme song of the ''environment'', not the ''villain''. Usually this is fine, but things can quickly take a turn for the ridiculous if you have, say, the wacky "Flash Gordon" style Enclave Of The Endlings theme playing as you try to stop Spite from gutting children.

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** All battles in the video game have the theme song of the ''environment'', not the ''villain''. Usually this is fine, but things can quickly take a turn for the ridiculous if you have, say, the wacky "Flash Gordon" style Enclave Of The Endlings theme playing as you try to stop Spite from gutting children.children, or the dark and intense Pike Industrial Complex theme playing as Wager Master makes you play silly games due to being a bad roommate.
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** All battles in the video game have the theme song of the ''environment'', not the ''villain''. Usually this is fine, but there can easily be a clash if you have, say, the wacky "Flash Gordon" style theme of the Enclave Of The Endlings while fighting [[CompleteMonster Spite]]. And there are some which just clash with battle ''at all'', like the Maerynian Refuge lofi nature sounds.

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** All battles in the video game have the theme song of the ''environment'', not the ''villain''. Usually this is fine, but there things can easily be quickly take a clash turn for the ridiculous if you have, say, the wacky "Flash Gordon" style theme of the Enclave Of The Endlings while fighting [[CompleteMonster Spite]]. And there are some which just clash with battle ''at all'', like the Maerynian Refuge lofi nature sounds.theme playing as you try to stop Spite from gutting children.

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* {{Narm}}: The battle with Progeny is one of the darkest, harshest, most violent events in the story before the coming of [=OblivAeon=]. Then... his head pops off and flies off into space. It's a bit... wacky, by even Christopher Badell's own admission. Not helped by the name of K.N.Y.F.E.'s limited series that has her chasing it -- "[[PunBasedTitle Headhunter]]."

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* {{Narm}}: {{Narm}}:
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The battle with Progeny is one of the darkest, harshest, most violent events in the story before the coming of [=OblivAeon=]. Then... his head pops off and flies off into space. It's a bit... wacky, by even Christopher Badell's own admission. Not helped by the name of K.N.Y.F.E.'s limited series that has her chasing it -- "[[PunBasedTitle Headhunter]].""
** All battles in the video game have the theme song of the ''environment'', not the ''villain''. Usually this is fine, but there can easily be a clash if you have, say, the wacky "Flash Gordon" style theme of the Enclave Of The Endlings while fighting [[CompleteMonster Spite]]. And there are some which just clash with battle ''at all'', like the Maerynian Refuge lofi nature sounds.

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** Interactions between some of the heroes and [=OblivAeon=] rewards can get very silly. For example, Mr Fixer -- something of a TierInducedScrappy in normal play -- can combine Bloody Knuckles, Alternating Tiger Claw, Harmony, and Dual Crowbars with the Mecha-Knight to deal anywhere up to 25 points of irreducible damage to one target and 45 to another, with one power use, without even a damage buff from outside. Throw on other effects like El Mejor Legado or an [=OblivAeon Shard=] at high Doom and you can obliterate even the usually NighInvulnerable Scion version of Rainek Kel'Voss in seconds while also dealing heavy damage to other opponents. (The kicker? [[NintendoHard This may still not be enough to even slow down with [=OblivAeon=]]].)

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** Interactions between some of the heroes and [=OblivAeon=] rewards can get very silly. For example, Mr Fixer -- something of a TierInducedScrappy in normal play -- can combine Bloody Knuckles, Alternating Tiger Claw, Harmony, and Dual Crowbars with the Mecha-Knight to deal anywhere up to 25 points of irreducible damage to one target and 45 to another, with one power use, without even a damage buff from outside. Throw on other effects like El Mejor Legado or an [=OblivAeon Shard=] at high Doom and you can obliterate even the usually NighInvulnerable Scion version of Rainek Kel'Voss in seconds while also dealing heavy damage to other opponents. (The kicker? [[NintendoHard This may still not be enough to even slow down with [=OblivAeon=]]].)



* LowTierLetdown: The Rook City heroes have some players seeing significant weaknesses and attempting fixes. Both of them are seen as performing much better when they have allies to support them. And in both cases, many prefer their variant cards. Notably, the Rook City expansion was only the second in the gameline's history, and, unlike the original core set, never had an "updated" re-release, meaning they are also the ''oldest'' heroes in the gameline.



* ThatOneAchievement: A few of the achievements in the video game are tricky, but the one to unlock Darkwatch Setback takes the cake. To unlock it, you need to win a game against [[ThatOneBoss The Chairman]] in [[ThatOneLevel Rook City]] with a team consisting of Setback, Darkwatch Nightmist, [[TierInducedScrappy Darkwatch Expatriette, and Darkwatch Mr. Fixer]]. To put this in perspective, the One Shot (official weekly challenges) which has Dark Watch Expatriette, DW Fixer, and DW Nightmist against the Chairman in Rook City is called "Ridiculous Challenge Time" and has been reported by the digital creators to have a win percentage rate in the single digits.

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* ThatOneAchievement: A few of the achievements in the video game are tricky, but the one to unlock Darkwatch Setback takes the cake. To unlock it, you need to win a game against [[ThatOneBoss The Chairman]] in [[ThatOneLevel Rook City]] with a team consisting of Setback, Darkwatch Nightmist, [[TierInducedScrappy Darkwatch Expatriette, and Darkwatch Mr. Fixer]].Fixer. To put this in perspective, the One Shot (official weekly challenges) which has Dark Watch Expatriette, DW Fixer, and DW Nightmist against the Chairman in Rook City is called "Ridiculous Challenge Time" and has been reported by the digital creators to have a win percentage rate in the single digits.



* TierInducedScrappy: The Rook City heroes are commonly seen as this, with some players seeing significant weaknesses and attempting fixes. Both of them are seen as performing much better when they have allies to support them. And in both cases, many prefer their variant cards. Notably, the Rook City expansion was only the second in the gameline's history, and, unlike the original core set, never had an "updated" re-release, meaning they are also the ''oldest'' heroes in the gameline.
** Expatriette has a lot of different damage options going for her, but suffers from a lack of card draw and no ways to increase the size of her hand on her own. Considering her base power is to play an additional card, she can quickly find herself with nothing to play. She's the only character whose deck-search cards -- Arsenal Access and Quick Draw -- don't come with an additional draw, play, or other action (like Wraith's Impromptu Invention or Absolute Zero's Onboard Module Installation), making the latter useless if her signature guns, Pride and Prejudice, are already in play. And Arsenal Access only works on the next two Equipment cards in her deck, rather than exactly the card she wants. Typically, house-rule fixes for her involve changing her deck-searches to include an additional draw and play. Her variant, Dark Watch Expatriette, switches out her normal power for one that provides a +1 boost to her own damage until the end of her next turn, which doesn't help her with drawing, but makes it harder for her to run out of cards and drastically improves her guns and ammo when spending time to setup, as well as boosting Hairtrigger Reflexes.
** While Mr. Fixer has ways to increase his damage, many see flaws in how he can't both boost his damage and get his special effects in play if he's faced with any sort of damage reduction. Using Hoist Chain (which debuffs Mr. Fixer's target) means forgoing the +1 damage from Dual Crowbars or Pipe Wrench, and using Driving Mantis (which allows him limited AttackDeflector effect), Alternating Tiger Claw (which makes his damage [[ArmorPiercing irreducible]]), or Riveting Crane (which removes his target's DamageReduction for a round) means forgoing Greased Monkey Fist's +1 to damage. One popular fix for him is the "Stance Shifting Master" custom variant, which boosts Fixer's Strike damage by +1 if he played a Style or Tool that turn. His official variant, Dark Watch Mr. Fixer, boosts his base damage to a whopping 3 instead of 1, with the caveat that he must destroy a hero equipment or ongoing card. While this can be painful, it encourages the player to use more of Fixer's equipment rather than falling into [[ComplacentGamingSyndrome the max-damage combo]], helps him push through his special effects when needed, turns Bloody Knuckles from a calculated risk to a risk-free +2 boost, and changes his overall team role from low-damage support into a carry that works best when he has friends feeding him cards to destroy.

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* AntiClimaxBoss: Wager Master with his instant-win/lose conditions. The heroes can get powers, build themselves up, get all the combos they need and then Wager Master draws a card and the game instantly ends. It's even entirely possible for the game to end ''before the players can play any cards at all''.

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* AntiClimaxBoss: AntiClimaxBoss:
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Wager Master with his instant-win/lose conditions. The heroes can get powers, build themselves up, get all the combos they need and then Wager Master draws a card and the game instantly ends. It's even entirely possible for the game to end ''before the players can play any cards at all''.

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