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* LGBTFanbase: Due to the significant amount of LGBT+ characters (Tachyon, who is both gay and in a relationship, being the most well known of them but there are quite a few others) the game, or at the very least the Letters Page Podcast, has acquired quite a following from the LGBT+ community with the creators of the game frequently receiving letters from fans of varying sexualities and gender identities on the Letters Page.
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*** somewhat subverted if Luminary is on your team, as many of the cards in Mordengrad benefit anything with the 'device' keyword and there's plenty of those in Luminary's deck. Which makes sense, seeing as Luminary would possess the homefield advantage in such a scenario.
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** Wraith's Infrared Eyepiece can make any villain deck almost trivial -- if used every round, you can tightly control what cards are played. This means the cards listed under ThatOneAttack never have to come up. And it's not Limited, so she can have -- and with the Utility Belt, use -- two at a time, just in case you're unlucky enough to have two equally-bad cards back-to-back come up the first time she looks. In addition, using it lets you draw an extra card, which will eventually get you anything you might need. Other characters like Dark Visionary work similarly.

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** Wraith's Infrared Eyepiece can make any villain deck without lots of bonus card plays almost trivial -- if used every round, you can tightly control what cards are played. This means the cards listed under ThatOneAttack never have to come up. And it's not Limited, so she can have -- and with the Utility Belt, use -- two at a time, just in case you're unlucky enough to have two equally-bad cards back-to-back come up the first time she looks. In addition, using it lets you draw an extra card, which will eventually get you anything you might need. Other characters like Dark Visionary work similarly.



*** Not quite as powerful as some of the other combinations listed here, but Visionary using Twist the Ether on Absolute Zero can have amazing effects if he has the Thermal Shockwave out. By controlling the type of damage (and increasing it), Absolute Zero can either take damage to slaughter anyone in front of him, or gain massive healing.

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*** Not quite as powerful as some of the other combinations listed here, but Visionary using Twist the Ether on Absolute Zero can have amazing effects if he has the Thermal Shockwave out. By controlling the type of damage (and increasing it), Absolute Zero can either take damage to slaughter anyone in front of him, or gain massive healing.healing, all without ever having to worry about dramatically self-destructing if he loses track of the math.



*** The Final Wasteland also has a card that lets each hero draw two extra cards at the start of their turn, and one that lets all heroes heal one point. Both of these come at a cost of drawing an extra card from the environment deck. Using Savage Mana to remove the rest of the deck, while time consuming, makes these abilities free. Putting out three Mega Computers is the next best thing, as the targets in the deck only do damage.

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*** The Final Wasteland also has a card that lets each hero draw two extra cards at the start of their turn, and one that lets all heroes heal one point. Both of these come at a cost of drawing an extra card from the environment deck. Using Savage Mana to remove the rest of the deck, while time consuming, makes these abilities free. Putting out three Mega Computers or using Mass Levitation is the next best thing, as the targets in the deck only do damage.
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** Fashion started off as basically just the backstory for one of Kaargra's gladiators, a romance comic character turned into a superhero similar to Marvel's {{ComicBook/Hellcat}}, and C&A's tone in describing her suggested they found her to be a rather silly, slightly throwaway idea. But the RL fandom's reaction to hearing about a superheroine fashion engineer who created her own stylish clothes that had gadgets sewn into them was "OMG she is so cool, more please!" It turned into a RunningGag to ask after her every chance the fans got, and C&A eventually made an announcement on the podcast about her getting her own major comic in-universe, suggesting she might eventually become a major character in the RL tabletop RPG spinoff.

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** Fashion started off as basically just the backstory for one of Kaargra's gladiators, a romance comic character turned into a superhero similar to Marvel's {{ComicBook/Hellcat}}, and C&A's tone in describing her suggested they found her to be a rather silly, slightly throwaway idea.idea, though even during the episode they admitted that they were starting to like some of the ideas they were coming up with. But the RL fandom's reaction to hearing about a superheroine fashion engineer who created her own stylish clothes that had gadgets sewn into them was "OMG she is so cool, more please!" It turned into a RunningGag to ask after her every chance the fans got, and C&A eventually made an announcement on the podcast about her getting her own major comic in-universe, suggesting she might eventually become a major character in the RL tabletop RPG spinoff.
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* SpecialEffectFailure: The digital game's attempt to replicate the foil effect of the character card foil reprints ends up simply giving the cards a weird green tint.

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* BrokenBase: While the fanbase is pretty tame by most standards, there is a minor debate about whether or not Setback's Dark Watch variant is useless.



* BrokenBase: While the fanbase is pretty tame by most standards, there is a minor debate about whether or not Setback's Dark Watch variant is useless.


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* CreatorWorship: The fandom, especially listeners of the Letters Page, tend to consider Christopher and Adam, the games creators, to be gods or god-like beings. Unlike most examples, nobody actually takes this seriously and its more of a running joke among the fandom than actual worship.
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It says quite clearly on the page for And The Fandom Rejoiced not to link to it. It is for in-universe examples and links from the descriptions at the beginning of related trope pages only.


* SugarWiki/AndTheFandomRejoiced: The fandom got ''very'' excited about the announcement of [=OblivAeon=] if the speed at which the Kickstarter reached and then ''surpassed'' its goal is any indication. It got so overfunded that delivery of the game and all other Kickstarter bonuses were massively delayed.
** Ever wish that you could play as your own heroes in the world of Sentinel Comics, instead of just preset decks? Well now you can! Sentinel Comics: The RPG is now a thing that exists! Hurrah!
** Are you not a fan of Tabletop Games but still want to get into Sentinels? Or maybe you're a Sentinels fan who wants more content to absorb? Well now you can play a video game set in the same timeline as the RPG called Sentinels of Freedom.
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* AndTheFandomRejoiced: The fandom got ''very'' excited about the announcement of [=OblivAeon=] if the speed at which the Kickstarter reached and then ''surpassed'' its goal is any indication. It got so overfunded that delivery of the game and all other Kickstarter bonuses were massively delayed.

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* AndTheFandomRejoiced: SugarWiki/AndTheFandomRejoiced: The fandom got ''very'' excited about the announcement of [=OblivAeon=] if the speed at which the Kickstarter reached and then ''surpassed'' its goal is any indication. It got so overfunded that delivery of the game and all other Kickstarter bonuses were massively delayed.
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* AndTheFandomRejoiced: The fandom got ''very'' excited about the announcement of [=OblivAeon=] if the speed at which the Kickstarter reached and then ''surpassed'' its goal is any indication. It got so overfunded that delivery of the game and all other Kickstarter bonuses were massively delayed.
** Ever wish that you could play as your own heroes in the world of Sentinel Comics, instead of just preset decks? Well now you can! Sentinel Comics: The RPG is now a thing that exists! Hurrah!
** Are you not a fan of Tabletop Games but still want to get into Sentinels? Or maybe you're a Sentinels fan who wants more content to absorb? Well now you can play a video game set in the same timeline as the RPG called Sentinels of Freedom.

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The only reasonable way I can think of is playing against Akash'Bhuta.


** Similarly, they can't seem to let themselves live down the Sentinels/Void Guard episode which was a whopping ''three hours'' in length. Needless to say, noone wants anothee episode that long.

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** Similarly, they can't seem to let themselves live down the Sentinels/Void Guard episode which was a whopping ''three hours'' in length. Needless to say, noone wants anothee another episode that long.


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** The first two steps of unlocking Heroic Luminary are deceptively simple: win a game against Baron Blade in the Realm of Discord, then win a game in Freedom Tower using the Freedom Five. The third step, however, is the kicker: in a game in Megapolis, using Luminary, use ''all three'' of Luminary's Doomsday Devices. This means filling Luminary's trash with at least fifteen cards, then playing and setting off a Doomsday Device, ''three times''. Most games don't last ''nearly'' long enough to put fifteen cards into ''anyone's'' trash, and even though Luminary has built-in ways to dump cards into his trash, doing it thrice is still a massive chore.
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That's exactly how I lost my last game against her.

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** The Dreamer has Night Terrors, which deals all non-villain targets X damage, with X being the number of Projections in play. Given that you can't use multi-target attacks in this fight because you lose if you kill the Dreamer, there are probably going to be ''plenty'' of Projections on the field. And given that after she flips, the Dreamer plays two cards each villain turn, it's entirely possible for her to pull both copies of Night Terrors in a row.
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** Unlocking Completionist Guise is almost worse. It requires you to legitimately unlock ''every'' hero variant, ''including'' the aforementioned Dark Watch Setback.
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Sometimes I just reset if I run into it late.

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*** Vast Following shuffles Gloomweaver's trash and deals out H cards, with any Cultists and Relics revealed put back into play. Gloomweaver's Cultists are ''deeply'' obnoxious to deal with, and this card undoes all the work you put into getting rid of them. It can also snatch the win away from you at the last second if it flips the Relics back out, or worse, set him up to flip. The free play he gets afterwards is just a parting insult.

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* EnsembleDarkhorse: Originally just a one off thing for the [=OblivAeon=] ARG, the Extreme Prime Wardens became enough of a Dark Horse to get their own variant cards.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**In-Universe, Sky-Scraper was one. She was originally intended as a briefly-lived character to highlight other sides of Thorathian culture and then be a SacrificialLion during [=OblivAeon=], but she was loved so much by the readers the writers changed their mind kept her around. This mirrors how in the real world C&A were going to do exactly that same story beat but both they and the RL fandom liked her so much they went with different ideas.
**
Originally just a one off thing for the [=OblivAeon=] ARG, the Extreme Prime Wardens became enough of a Dark Horse to get their own variant cards.cards.
** Fashion started off as basically just the backstory for one of Kaargra's gladiators, a romance comic character turned into a superhero similar to Marvel's {{ComicBook/Hellcat}}, and C&A's tone in describing her suggested they found her to be a rather silly, slightly throwaway idea. But the RL fandom's reaction to hearing about a superheroine fashion engineer who created her own stylish clothes that had gadgets sewn into them was "OMG she is so cool, more please!" It turned into a RunningGag to ask after her every chance the fans got, and C&A eventually made an announcement on the podcast about her getting her own major comic in-universe, suggesting she might eventually become a major character in the RL tabletop RPG spinoff.
** In Argent Adept's Supporting Cast episode of the podcast, one the characters they ended up creating was a sort of FriendlyRival named Soothsayer Carmichael. He was created as basically an opposite {{Foil}} to Argent: Nerdy and somewhat plain to Argent's flamboyant PrettyBoy, a book learned wizard to Argent's in-born sorcerer-like power, logical and CrazyPrepared to Argent's "hold my beer" tendencies, and tending to thus be constantly flying off the handle and ranting about Argent's impulsive, sometimes ill-thought-out approach to magic. He proved so popular that virtually all of the followup questions about the episode focused solely on Carmichael alone and Christopher noted that "you all love him, turns out!"
** In the [=OblivAeon=] portion of the storyline, one of the universes destroyed was the {{Telenovela}}verse which is exactly what you'd expect it to be: An entire universe based on "What if Sentinels but everyone acts like a character in a Latin Soap Opera". Christopher's over-the-top LatinLover voice acting and the sheer hilarious insanity of the idea in general caused everyone to immediately fall in love with it and then go into Denial at it being gone. The begging for it to be brought back somehow got so numerous that Christopher eventually outright rebelled and said the more people asked about it, the more it was definitely staying dead.
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** Interactions between some of the heroes and [=OblivAeon=] rewards can get very silly. For example, Mr Fixer - something of a TierInducedScrappy in normal play - can combine Bloody Knuckles, Alternating Tiger Claw, Harmony, and Dual Crowbars with the Mecha-Knight to deal anywhere up to 25 points of irreducible damage to one target and 45 to another, with one power use, without even a damage buff from outside. Throw on other effects like El Mejor Legado or an [=OblivAeon Shard=] at high Doom and you can obliterate even the usually NighInvulnerable Scion version of Rainek Kel'Voss in seconds while also dealing heavy damage to other opponents. (The kicker? [[NintendoHard This may still not be enough to even slow down with [=OblivAeon=].)

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** Interactions between some of the heroes and [=OblivAeon=] rewards can get very silly. For example, Mr Fixer - something of a TierInducedScrappy in normal play - can combine Bloody Knuckles, Alternating Tiger Claw, Harmony, and Dual Crowbars with the Mecha-Knight to deal anywhere up to 25 points of irreducible damage to one target and 45 to another, with one power use, without even a damage buff from outside. Throw on other effects like El Mejor Legado or an [=OblivAeon Shard=] at high Doom and you can obliterate even the usually NighInvulnerable Scion version of Rainek Kel'Voss in seconds while also dealing heavy damage to other opponents. (The kicker? [[NintendoHard This may still not be enough to even slow down with [=OblivAeon=].[=OblivAeon=]]].)
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*** See a demo of this [[https://www.youtube.com/watch?v=tOc4p--uV34&feature=youtu.be&t=4494s here]].
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* BrokenBase: While the fanbase is pretty tame by most standards, there is a minor debate about whether or not Setback's Dark Watch variant is useless.
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* DarknessInducedAudienceApathy: {{Metafiction}} example. Part of the downfall of the Vertex universe was that its increasingly dark storytelling, with the heroes turning into villains, becoming antiheroes and/or dying, began to turn off readers - not helped by the glut of comics produced during the early popular period.


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* ProtectionFromEditors: In the {{Metafiction}}, part of the downfall of the Vertex line (the Sentinel Tactics timeline) was that the writers were old-guard Sentinel Comics writers given too little oversight and blanket permission to do what they liked, leading to a whole lot of DarkerAndEdgier stuff happening and the line eventually imploding.
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** Akash'Bhuta can be annoying to play on the tabletop because of her [[DamagSpongeBoss massive HP pool]], which is larger than any other villain's save for [=OblivAeon=]. Unless you bring an entire team of high damage dealers, expect her to take a while to defeat.

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** Akash'Bhuta can be annoying to play on the tabletop because of her [[DamagSpongeBoss [[DamageSpongeBoss massive HP pool]], which is larger than any other villain's save for [=OblivAeon=]. Unless you bring an entire team of high damage dealers, expect her to take a while to defeat.
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** Akash'Bhuta can be annoying to play on the tabletop because of her [[DamagSpongeBoss massive HP pool]], which is larger than any other villain's save for [=OblivAeon=]. Unless you bring an entire team of high damage dealers, expect her to take a while to defeat.
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** Interactions between some of the heroes and [=OblivAeon=] rewards can get very silly. For example, Mr Fixer - something of a TierInducedScrappy in normal play - can combine Bloody Knuckles, Alternating Tiger Claw, Harmony, and Dual Crowbars with the Mecha-Knight to deal anywhere up to 25 points of irreducible damage to one target and 45 to another, with one power use, without even a damage buff from outside. Throw on other effects like El Mejor Legado or an [=OblivAeon Shard=] at high Doom and you can obliterate even the usually NighInvulnerable Scion version of Rainek Kel'Voss in seconds while also dealing heavy damage to other opponents. (The kicker? [[NintendoHard This may still not be enough to even slow down with [=OblivAeon=].)
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** On Advanced, Baron Blade also has Consider the Price of Victory, especially with a larger hero team. The damage isn't the problem; it's the discarding from the top of the deck, which can bring about his NonStandardGameOver alarmingly quickly.
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* EnsembleDarkhorse: Originally just a one off thing for the [=OblivAeon=] ARG, the Extreme Prime Wardens became enough of a Dark Horse to get their own variant cards.
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** The Mobile Defense Platform has very few cards that actually do damage, instead focusing on healing and blocking damage to most of it's cards. The few cards that deal damage don't deal much and can be neutralized pretty easily by many team builds. The end result is an environment that grows pretty big, but is relatively harmless.

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** The Mobile Defense Platform has very few cards that actually do damage, instead focusing on healing and blocking damage to most of it's its cards. The few cards that deal damage don't deal much and can be neutralized pretty easily by many team builds. The end result is an environment that grows pretty big, but is relatively harmless.

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** Unlike every other villain, Spite's buffing cards -- the drugs -- are indestructible and cannot be removed from play once they're out. He also heals with every bit of damage he does on his front side and is constantly doing damage, making it hard to make anything stick. His victim cards -- which heal him when he destroys them -- tend to extract a substantial toll to be put under the Safe House, but Spite has cards to undo the hard work of getting them under there. Deck control is of limited use because he plays two cards a round -- so even if you make sure he'll play a relatively harmless card at the middle of his turn, there's no real guarantee he won't play something like Drug Raid at the end of it. Even though he's rated at a 2, an unprepared team can have a mountain of trouble facing him. What saves him from being on The Chairman's level is that the effects of his drugs include nerfed versions of normal effects -- one gives him H-2 DamageReduction, but only to the first hit a turn instead of permanent every hit; another makes the players put H-2 equipment or ongoing cards back into their hands, rather than destroying them -- and the fact that he's the only damage dealer in his deck, so cards like Elbow Jab and Twist the Ether can hold him back significantly and the Potential Sidekick victim card, which lets the heroes draw two cards every villain turn as long as he's out. Other difficult villains, such as the Chairman and Iron Legacy, are generally seen as well-crafted challenges, but many on the game's forums feel that Spite is not very fun to play against and he's often accused of simply having poorly-designed game mechanics. This may be part of why he was later re-classified as a difficulty 3 villain for the Ultimate Collector's reference.

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** Unlike every other villain, Spite's buffing cards -- the drugs -- are indestructible and cannot be removed from play once they're out. He also heals with every bit of damage he does on his front side and is constantly doing damage, making it hard to make anything stick. His victim cards -- which heal him when he destroys them -- tend to extract a substantial toll to be put under the Safe House, but Spite has cards to undo the hard work of getting them under there. Deck control is of limited use because he plays two cards a round -- so even if you make sure he'll play a relatively harmless card at the middle of his turn, there's no real guarantee he won't play something like Drug Raid at the end of it. Even though he's rated at a 2, an unprepared team can have a mountain of trouble facing him. What saves him from being on The Chairman's level is that the effects of his drugs include nerfed versions of normal effects -- one gives him H-2 DamageReduction, but only to the first hit a turn instead of permanent every hit; another makes the players put H-2 equipment or ongoing cards back into their hands, rather than destroying them -- and the fact that he's the only damage dealer in his deck, so cards like Elbow Jab and Twist the Ether can hold him back significantly and the Potential Sidekick victim card, which lets the heroes draw two cards every villain turn as long as he's out. Other difficult villains, such as the Chairman and Iron Legacy, are generally seen as well-crafted challenges, but many on the game's forums feel that Spite is not very fun to play against and he's often accused of simply having poorly-designed game mechanics.mechanics, particularly since, once he flips, he does the exact same thing ''every turn'' until he wins or dies. This may be part of why he was later re-classified as a difficulty 3 villain for the Ultimate Collector's reference.


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** In team mode, Hammer and Anvil are obnoxious as hell. They're tanky for team mode villains, with 35 health between them - but they also have solid damage output, Hammer can't be brought down while Anvil is still active, and some of their Position cards provide them and sometimes all the villains with nasty buffs. And just for more fun, Position cards are neither targets nor Ongoings, making them almost impossible to remove.
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** Glamour's reflection effect can get really inconvenient, really quickly, particularly in combination with all-villain-target attacks.

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** Aeon Locuses aren't so bad themselves, but their ability to give [=OblivAeon=] extra card plays when he obliterates them can be nightmarish, particularly in his first form where anything with the word "damage" in it is ThatOneAttack.



* At his best, Guise can be this. His deck gives him lots of ways to rip off cards and powers that other heroes can use, and it can be extraordinarily silly when he uses this to combine abilities from different heroes in ways that were never meant to interact. His deck also features a self-contained infinite-loop that allows him to enter a constant cycle of playing cards, topdecking them from his trash, drawing them, and playing them again while dealing damage to enemies; the absurdly difficult setup renders it impractical in standard play, but combinations of allied heroes can allow him to set it up much more reliably.

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* ** At his best, Guise can be this. His deck gives him lots of ways to rip off cards and powers that other heroes can use, and it can be extraordinarily silly when he uses this to combine abilities from different heroes in ways that were never meant to interact. His deck also features a self-contained infinite-loop that allows him to enter a constant cycle of playing cards, topdecking them from his trash, drawing them, and playing them again while dealing damage to enemies; the absurdly difficult setup renders it impractical in standard play, but combinations of allied heroes can allow him to set it up much more reliably.

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** Ambuscade, particularly in his Stuntman incarnation. Sure, he's a spotlight-hogging jerk who gets bonuses for grabbing attention on other people's turns, but you'll appreciate him when he ''stops the villain turn dead'' with an out-of-turn In Medias Res in order to do his big show-off entrance.



** [=OblivAeon=], in his first form (the one with 10,000 HP), has Tear Through Reality and Global Devastation. Early OblivAeon has a substantial damage buff, and both of these will hit all of your heroes for enormous amounts of damage - particularly Global Devastation, which even bypasses the battle zones mechanic and hits everyone regardless of location. Impending Doom, too, is deeply the opposite of hilarious; if it goes off, which it does if [=OblivAeon=] is in that battle zone at the end of his turn, it does a ridiculous ''9999'' points of Infernal damage to everything except [=OblivAeon=] and his Scions - basically a guaranteed wipe of every hero in that area without the ''exact'' right cards, while only being useful against the Scions if you have one of the few damage reflection effects out.

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** [=OblivAeon=], in his first form (the one with 10,000 HP), has Tear Through Reality and Global Devastation. Early OblivAeon [=OblivAeon=] has a substantial damage buff, buff (on top of being completely invincible until you've dealt with his Shield, which can be a painful process), and both of these will hit all of your heroes for enormous amounts of damage - particularly Global Devastation, which even bypasses the battle zones mechanic and hits everyone regardless of location. Impending Doom, too, is deeply the opposite of hilarious; if it goes off, which it does if [=OblivAeon=] is in that battle zone at the end of his turn, it does a ridiculous ''9999'' points of Infernal damage to everything except [=OblivAeon=] and his Scions - basically a guaranteed wipe of every hero in that area without the ''exact'' right cards, while only being useful against the Scions if you have one of the few damage reflection effects out. And for bonus points, if any of these moves take out an Aeon Locus while he's rampaging indiscriminately? He gets another play. And there are six Aeon Locuses in the deck.
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** Mordengrad, as fits Baron Blade's home turf, is notably hostile: most of the cards in it attack you, and some of them give the villain free plays when they die.
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** [=OblivAeon=], in his first form (the one with 10,000 HP), has Tear Through Reality and Global Devastation. Early OblivAeon has a substantial damage buff, and both of these will hit all of your heroes for enormous amounts of damage - particularly Global Devastation, which even bypasses the battle zones mechanic and hits everyone regardless of location. Impending Doom, too, is deeply the opposite of hilarious; if it goes off, which it does if [=OblivAeon=] is in that battle zone at the end of his turn, it does a ridiculous ''9999'' points of Infernal damage to everything except [=OblivAeon=] and his Scions - basically a guaranteed wipe of every hero in that area without the ''exact'' right cards, while only being useful against the Scions if you have one of the few damage reflection effects out.

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