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* SoOkayItsAverage: The general consensus of the first two games. Despite introducing some interesting elements such as transformations and stage wrapping, they are let down by their unspectacular graphics and animation, bland music, and ScrappyMechanics such as the lack of a combo system and enemies that [[OneHitKill die in one hit]], making the gameplay incredibly repetitive.

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* SoOkayItsAverage: The general consensus of the first two games. Despite introducing some interesting elements such as transformations and stage wrapping, they are let down by their unspectacular graphics and animation, bland music, and ScrappyMechanics [[ScrappyMechanic cumbersome gameplay elements]] such as the lack of a combo system and enemies that [[OneHitKill die in one hit]], making the gameplay incredibly repetitive.
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* SoOkayItsAverage: The general consensus of the first two games. Despite introducing some interesting elements such as transformations and stage wrapping, they are let down by their unspectacular graphics and animation, bland music, and ScrappyMechanics such as the lack of a combo system and enemies that [[OneHitKill die in one hit]], making the gameplay incredibly repetitive.
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* ContestedSequel: Some players, while impressed by the very freeform combo system and impressive graphics and sound of Sengoku 3, are much less impressed by [[{{Padding}} how bloated the game can feel]]. The enemies are especially {{damage sponge}}y for a belt scroller, they have annoyingly lengthy death animations, and casual play can take about 90 minutes as a result, and that's not getting into the fact that even VideoGame/FinalFight has more enemy variety than Sengoku 3, making the game feel more repetitive than it should be. The game length can be mitigated by learning the most optimal damage per second combos to perform, [[ComplacentGamingSyndrome which comes with its own problems.]]

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* ContestedSequel: Some players, while impressed by the While many players consider ''Sengoku 3'' to be a SurprisinglyImprovedSequel due to its very freeform free-form combo system and impressive graphics and sound of Sengoku 3, sound, others are much less impressed by FakeDifficulty elements and [[{{Padding}} how bloated the game can feel]]. The enemies are [[IncrediblyDurableEnemies especially {{damage sponge}}y durable]] for a belt scroller, beat-em-up, they have annoyingly lengthy death animations, and casual play can take about 90 minutes as a result, and that's not getting into the fact that even VideoGame/FinalFight ''VideoGame/FinalFight'' has more enemy variety than Sengoku 3, ''Sengoku 3'', making the game feel more repetitive than it should be. The game length can be mitigated by learning the most optimal damage per second combos to perform, [[ComplacentGamingSyndrome which comes with its own problems.]]



* SpiritualSuccessor: ''Sengoku 3'' can be considered one to Noise Factory's earlier ''VideoGame/GaiaCrusaders'', with both beat-em-ups featuring East Asian mythological creatures invading the modern world, as the protagonists fight them in multiple countries.

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* SpiritualSuccessor: ''Sengoku 3'' can be considered one to Noise Factory's earlier ''VideoGame/GaiaCrusaders'', with both beat-em-ups featuring East Asian mythological creatures invading the modern world, as the protagonists travel the world to fight them in multiple countries.exotic locales.
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* LowTierLetdown: The dog transformation in the first two games is generally considered to be the weakest of all three, being easily beaten up by enemies.

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* LowTierLetdown: The dog transformation in the first two games is generally considered to be the weakest of all three, being easily beaten up by enemies.enemies.
* SpiritualSuccessor: ''Sengoku 3'' can be considered one to Noise Factory's earlier ''VideoGame/GaiaCrusaders'', with both beat-em-ups featuring East Asian mythological creatures invading the modern world, as the protagonists fight them in multiple countries.
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Contradicts Contested Sequel


* LowTierLetdown: The dog transformation in the first two games is generally considered to be the weakest of all three, being easily beaten up by enemies.
* SurprisinglyImprovedSequel: The first two games are considered by many to be average and forgettable beat-em-ups of the early 90s, and the franchise lied dormant for eight years. ''Sengoku 3'' on the other hand not only improved the graphics and gameplay of its predecessors by leaps and bounds, it is regarded as one of the best beat-em-ups of all time.

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* LowTierLetdown: The dog transformation in the first two games is generally considered to be the weakest of all three, being easily beaten up by enemies.
* SurprisinglyImprovedSequel: The first two games are considered by many to be average and forgettable beat-em-ups of the early 90s, and the franchise lied dormant for eight years. ''Sengoku 3'' on the other hand not only improved the graphics and gameplay of its predecessors by leaps and bounds, it is regarded as one of the best beat-em-ups of all time.
enemies.
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*ContestedSequel: Some players, while impressed by the very freeform combo system and impressive graphics and sound of Sengoku 3, are much less impressed by [[{{Padding}} how bloated the game can feel]]. The enemies are especially {{damage sponge}}y for a belt scroller, they have annoyingly lengthy death animations, and casual play can take about 90 minutes as a result, and that's not getting into the fact that even VideoGame/FinalFight has more enemy variety than Sengoku 3, making the game feel more repetitive than it should be. The game length can be mitigated by learning the most optimal damage per second combos to perform, [[ComplacentGamingSyndrome which comes with its own problems.]]
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* TierInducedScrappy: The dog transformation in the first two games is generally considered to be the weakest of all three, being easily beaten up by enemies.

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* TierInducedScrappy: LowTierLetdown: The dog transformation in the first two games is generally considered to be the weakest of all three, being easily beaten up by enemies.
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* TierInducedScrappy: The dog transformation in the first two games is generally considered to be the weakest of all three, being easily beaten up by enemies.
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* SurprisinglyImprovedSequel: The first two games are considered by many to be average and forgettable beat-em-ups of the early 90s, and the franchise lied dormant for nine years. ''Sengoku 3'' on the other hand not only improved the graphics and gameplay of its predecessors by leaps and bounds, it is regarded as one of the best beat-em-ups of all time.

to:

* SurprisinglyImprovedSequel: The first two games are considered by many to be average and forgettable beat-em-ups of the early 90s, and the franchise lied dormant for nine eight years. ''Sengoku 3'' on the other hand not only improved the graphics and gameplay of its predecessors by leaps and bounds, it is regarded as one of the best beat-em-ups of all time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*SurprisinglyImprovedSequel: The first two games are considered by many to be average and forgettable beat-em-ups of the early 90s, and the franchise lied dormant for nine years. ''Sengoku 3'' on the other hand not only improved the graphics and gameplay of its predecessors by leaps and bounds, it is regarded as one of the best beat-em-ups of all time.

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